Thief

Thief

AVERAGE FPS
76
good

This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 35 46 61
1440p QHD 57 60 78 103
1080p Full HD 83 87 114 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 46
3840x2160 High 35
3840x2160 Ultra 33
2560x1440 Low 103
2560x1440 Medium 78
2560x1440 High 60
2560x1440 Ultra 57
1920x1080 Low 150
1920x1080 Medium 114
1920x1080 High 87
1920x1080 Ultra 83

Thief with Intel Core Ultra 7 265 + Intel Arc B580, In-Depth Analysis

The Intel Core Ultra 7 265 and Intel Arc B580 combination delivers a playable, though not exemplary, experience in Thief, a 2014 stealth title. The data shows a system that is heavily constrained by the GPU at higher resolutions, while the 20-core CPU provides ample headroom for the game's engine. This analysis breaks down the measured performance across three resolutions and four quality presets, contextualizing the results against the combo's overall rank and the capabilities of its individual components.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It operates with a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and a shared 30 MB L3 cache. In synthetic benchmarks, this CPU demonstrates substantial multi-threaded prowess, scoring 42,216 in Cinebench R23 multi-core and 5,960 in single-core. Its Passmark multithread score of 49,682 and a 93rd percentile ranking against all CPUs confirm it as a high-end desktop part.

In the context of Thief, a game released in 2014, the CPU's role is primarily to feed the GPU with draw calls and handle game logic. The measured frame rates across all settings and resolutions show that the CPU is not the bottleneck. For instance, at 1080p with Low settings, the combo hits 150 FPS, and at 1440p Low it reaches 103 FPS. If the CPU were the limiting factor, these frame rates would be more clustered regardless of resolution. Instead, the scaling pattern indicates that the Core Ultra 7 265 is far ahead of the game's requirements. Its nearest rivals in the synthetic benchmark database include the AMD EPYC 4464P (0.3% lower average score) and the Intel Core Ultra 7 265F (0.3% higher average score), but the data suggests such server-class or near-identical parts would perform similarly in this title—all providing massive headroom over the GPU.

The 20 threads are more than sufficient for Thief's engine, which was designed for far fewer cores. The high boost clock of 5.30 GHz also ensures that any single-threaded game logic or physics calculations are handled with minimal latency. The benchmark results, such as a Passmark single-thread score of 4,689 and a Cinebench R23 single-core score of 5,960, reinforce that the Ultra 7 265 has the per-core strength to avoid any frame pacing issues in older titles. The data indicates that the CPU's contribution to the final FPS is effectively neutral; it neither helps nor hinders beyond providing a stable platform for the Arc B580 to operate.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 265 and the Intel Arc B580 ranks 2138th out of 2851 tested combos in Thief. This places it in the lower 25th percentile of all system configurations tested for this game. The rank is largely a reflection of the GPU's modest standing; the Arc B580 has a 68th percentile ranking against all GPUs, but its average benchmark score of 23,021 places it near the lower-mid range of discrete graphics cards. The combos rank suggests that while this system is far from the weakest, it is not competitive with top-tier gaming rigs in this specific title.

To contextualize the rank, the GPU's nearest rivals in the database are telling. The Intel Arc B580's average score of 23,021 is nearly identical to the AMD Radeon RX 580 2048SP (23,061, a -0.2% delta) and the NVIDIA GeForce RTX 2080 (22,895, a 0.6% delta). It is also close to the NVIDIA GeForce RTX 3080 (23,172, a -0.7% delta). This clustering means that in terms of raw compute potential, the B580 is in the same performance tier as these cards. However, the combo rank of 2138 out of 2851 indicates that the specific pairing with the Ultra 7 265 does not boost it past many other configurations, likely because the GPU becomes the primary limiter in this game.

The rank implies that users with this combo will see frame rates that are typical of a mid-range GPU from previous generations. For example, the measured 1080p High average of 87 FPS and 1440p High average of 60 FPS are respectable but not exceptional for a modern system. The data suggests that the CPU pairing does not push the combo higher in the rankings; a more powerful GPU or a less powerful CPU would likely yield a similar rank, as the bottleneck is clearly on the graphics side. The rank is a useful indicator for buyers: this is a competent 1080p/1440p setup for Thief, but it will not break any records.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions provides a clear picture of where the bottleneck lies. At High settings, the average frame rate drops from 87 FPS at 1080p to 60 FPS at 1440p, a 31% reduction, and then to 35 FPS at 4K, a 42% reduction from 1440p. This scaling pattern is characteristic of a GPU-bound scenario. As the pixel count increases, the GPU must work significantly harder to fill those pixels, while the CPU's workload remains relatively constant. The steep decline from 87 to 35 FPS moving from 1080p to 4K indicates that the Intel Arc B580 is the limiting component, not the Core Ultra 7 265.

The Low settings data corroborates this. At Low, the combo achieves 150 FPS at 1080p, 103 FPS at 1440p, and 61 FPS at 4K. The drop from 150 to 103 FPS (a 31% decrease) when moving to 1440p is similar to the High settings drop, but the subsequent drop to 61 FPS at 4K (a 41% decrease) shows the GPU is still the primary constraint even at the lowest quality preset. If the CPU were the bottleneck, we would expect the frame rates to plateau or drop much more sharply at lower resolutions where the CPU has to keep up with high FPS. Instead, the consistent scaling with resolution points directly to the GPU's pixel throughput limits.

The Medium settings data includes min and max FPS values, which further illustrate this. At 1080p Medium, the average is 114 FPS with a min of 97 and a max of 131. At 1440p Medium, the average drops to 78 FPS with a min of 66 and a max of 90. At 4K Medium, the average falls to 46 FPS with a min of 39 and a max of 53. The min FPS values at 4K (39 FPS) are below the 60 FPS target, indicating that even at Medium settings, the Arc B580 cannot maintain a smooth experience at 4K. This scaling analysis conclusively shows that the Ultra 7 265 has ample headroom, and the Arc B580's 12 GB of VRAM and 456.0 GB/s bandwidth are insufficient to handle 4K resolution smoothly in this title, regardless of the CPU's strength.

FAQ

*Q: What is the best resolution to play Thief with this combo for a smooth 60 FPS experience?*

A: Based on the measured data, 2560x1440 with High settings yields an average of 60 FPS. For a more comfortable margin above 60 FPS, 1920x1080 with High settings provides 87 FPS, and 1440p with Medium settings provides 78 FPS.

*Q: Can this system handle 4K resolution in Thief?*

A: The data shows that 4K is not viable for smooth gameplay. At 4K High, the average FPS is 35, and at 4K Ultra, it drops to 33. Even at 4K Low, the average is only 61 FPS, with no min FPS data to guarantee consistency, so the GPU is the limiting factor.

Q: How does the Intel Core Ultra 7 265's performance compare to its closest rivals in synthetic benchmarks?

A: The Ultra 7 265 has an average benchmark score of 64,640. Its nearest rival, the AMD EPYC 4464P, scores 64,823, which is a -0.3% difference. The Intel Core Ultra 7 265F scores 64,438, a 0.3% difference. These are effectively identical performance levels.

Q: Is the Intel Arc B580's performance close to any older NVIDIA cards?

A: Yes, the benchmark data shows the Arc B580's average score of 23,021 is within 0.7% of the NVIDIA GeForce RTX 2080 (22,895) and within 0.7% of the NVIDIA GeForce RTX 3080 (23,172). This suggests it offers comparable raw compute performance to those cards.

Q: What is the FPS drop from 1080p to 4K at High settings?

A: The average FPS drops from 87 at 1080p to 35 at 4K. This represents a 59.8% reduction in frame rate, highlighting the GPU's struggle as resolution increases.

*Q: Does the CPU or GPU limit performance in Thief?*

A: The GPU is the clear limiter. Evidence from resolution scaling shows a steep FPS drop as resolution increases, which is a hallmark of a GPU bottleneck. The CPU, with its 20 cores and high boost clock, provides more than enough headroom for this 2014 title.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm process. It features 2560 shading units, 160 TMUs, and 80 ROPs, with 20 ray tracing cores. The GPU operates at a consistent base and boost clock of 2670 MHz. It has 12 GB of GDDR6 memory on a 192-bit bus, providing a bandwidth of 456.0 GB/s. Its compute capabilities include 13.67 TFLOPS of FP32 performance and a pixel rate of 213.6 GPixel/s. The card has a 190 W TDP and uses a single 8-pin power connector.

In Thief, the GPU's role is to render the game's environments, lighting, and effects. The measured frame rates show that the B580 is the primary determinant of performance. At 1080p, it delivers playable frame rates across all presets, from 150 FPS on Low to 83 FPS on Ultra. At 1440p, it manages 103 FPS on Low but drops to 57 FPS on Ultra. The 12 GB VRAM is not a limiting factor at these resolutions, as the game is from 2014 and likely does not exceed this capacity. The memory bandwidth of 456.0 GB/s appears sufficient for 1080p and 1440p, but the 4K results suggest the GPU's raw shading power is insufficient.

The GPU's benchmark percentile of 68% against all GPUs places it in the mid-range tier. Its nearest rivals in the database—AMD Radeon RX 580 2048SP, NVIDIA GeForce RTX 2080, and RTX 3080—all have nearly identical average scores, which is reflected in the similar FPS expectations for Thief. The 2670 MHz clock speed is high for a modern GPU, but the architecture's efficiency is what limits it at higher resolutions. The data indicates that the B580 is best suited for 1080p and 1440p gaming in this title, where it can maintain frame rates above 60 FPS on High settings, but it falls short of a smooth 4K experience due to its 13.67 TFLOPS compute ceiling.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data across the four presets (Low, Medium, High, Ultra) and three resolutions allows for clear recommendations based on performance targets. For a standard 60 FPS target, the options are as follows. At 1920x1080, all presets exceed 60 FPS, with Low at 150 FPS, Medium at 114 FPS, High at 87 FPS, and Ultra at 83 FPS. The best experience here is arguably High, which provides a significant visual upgrade over Medium with a still-smooth 87 FPS average.

At 2560x1440, the choices become more constrained. Low provides 103 FPS, Medium provides 78 FPS, and High provides exactly 60 FPS. Ultra drops to 57 FPS, which is below the 60 FPS target. The best balance is Medium, which offers 78 FPS and includes min/max FPS data (66 to 90) indicating a stable frame pacing, while High is also viable if the user prefers visual fidelity over a higher frame rate buffer.

At 3840x2160, no preset achieves a solid 60 FPS average. High averages 35 FPS, Medium averages 46 FPS, Ultra averages 33 FPS, and Low averages 61 FPS. While Low does hit 61 FPS, it lacks min/max FPS data, and the visual quality is severely compromised. Medium at 46 FPS is the most balanced 4K option, as it provides better visuals than Low while maintaining a playable frame rate for slower-paced stealth gameplay, though the min FPS of 39 indicates occasional dips.

The data suggests that the optimal experience for this combo is 1440p with Medium or High settings. This provides a smooth frame rate above 60 FPS (78 FPS on Medium) while maintaining decent visual quality. For users prioritizing a high refresh rate, 1080p on High (87 FPS) or Ultra (83 FPS) is the best choice, as both are well above 60 FPS and offer near-maximum visual fidelity. The 4K resolution should be avoided for competitive or fast-paced play, as the frame rates are too low for consistent smoothness, though Medium at 46 FPS is acceptable for a single-player stealth game. The Ultra preset offers no advantage over High at 4K, as the average FPS drops from 35 to 33, a negligible difference for a significant visual cost.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + Intel Arc B580 in Thief

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 46.0
3840x2160 High 35.0
3840x2160 Ultra 33.0
2560x1440 Low 103.0
2560x1440 Medium 78.0
2560x1440 High 60.0
2560x1440 Ultra 57.0
1920x1080 Low 150.0
1920x1080 Medium 114.0
1920x1080 High 87.0
1920x1080 Ultra 83.0

Thief with iUltra 7 265 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with Arc B580 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with iUltra 7 265 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.