Downfall

Downfall

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 60 73 89
1440p QHD 60 96 118 144
1080p Full HD 84 135 165 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 73
3840x2160 High 60
3840x2160 Ultra 37
2560x1440 Low 144
2560x1440 Medium 118
2560x1440 High 96
2560x1440 Ultra 60
1920x1080 Low 201
1920x1080 Medium 165
1920x1080 High 135
1920x1080 Ultra 84

Downfall with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis

The data for Downfall, captured with an Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050, reveals a configuration that is heavily constrained by the graphics card at higher resolutions, but offers exceptional headroom for high-refresh-rate gaming at 1080p. The measured frames per second (FPS) across the resolution and settings matrix show a clear narrative: this is a system built for smooth 1080p and capable 1440p play, while 4K requires significant compromises.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 exposes a steep performance curve that points directly at the GPU as the primary bottleneck. At High settings, the average FPS drops from 135 at 1080p to 96 at 2560x1440, a reduction of 39 frames. Pushing further to 4K High brings the average down to 60 FPS, which is exactly half of the 1080p figure. This scaling pattern is characteristic of a GPU-bound scenario; the CPU has ample headroom, but the RTX 5050's rendering throughput diminishes as pixel count quadruples.

The data becomes more telling when examining the Low preset. At 1080p Low, the system produces 201 FPS, which falls to 144 FPS at 1440p and then to 89 FPS at 4K. The percentage drop from 1440p to 4K is roughly 38%, which is substantial. This indicates that even when graphical load is minimal, the sheer number of pixels at 4K overwhelms the GPU's 8 GB memory bus and 320.0 GB/s bandwidth. The 128-bit memory interface is a limiting factor here, as the data shows a consistent performance cliff when scaling to 3840x2160.

Interestingly, the gap between 1080p and 1440p is less punishing than the gap between 1440p and 4K. For instance, at Medium settings, the 1080p average is 165 FPS, and the 1440p average is 118 FPS, a 28% reduction. However, moving from 1440p Medium (118 FPS) to 4K Medium (73 FPS) results in a 38% reduction. This non-linear scaling suggests that the RTX 5050 hits a memory bandwidth or fill-rate wall at 4K, where the 82.30 GPixel/s pixel rate and 205.8 GTexel/s texture rate are insufficient to maintain proportional performance.

The Ultra preset tells the harshest story. At 1080p Ultra, the average is 84 FPS, which is playable. At 1440p Ultra, it drops to 60 FPS, right at the edge of smoothness. At 4K Ultra, the average collapses to 37 FPS, which is largely unplayable for a horror title that likely relies on atmosphere and smooth motion. The data implies that the RTX 5050 is not designed for 4K Ultra gaming; the 37 FPS average is 56% lower than the 1080p Ultra score, indicating that the GPU's 2560 shading units and 32 ROPs are simply outmatched by the resolution demand.

Settings Recommendations

Based on the measured rows, the optimal experience balances frame rate and visual fidelity at each resolution. For 1920x1080, the High preset at 135 FPS is the sweet spot, offering a significant visual upgrade over Low (201 FPS) while still providing a frame rate well above the 144 Hz refresh rate that many monitors offer. The Medium preset at 165 FPS is also excellent for competitive play, but High delivers more detail without sacrificing smoothness. Ultra at 84 FPS is acceptable, but the jump in fidelity from High to Ultra does not justify the 51 FPS loss.

At 2560x1440, the recommendation shifts. The High preset at 96 FPS is the best balance, providing a smooth experience for most players. The Medium preset at 118 FPS is preferable for those with 120 Hz displays, but the visual downgrade may be noticeable. Ultra at 60 FPS is technically playable, but the data shows it is right on the edge; any demanding scene could cause dips below 60. Low at 144 FPS is unnecessary unless chasing maximum frame rates, as the visual compromise is severe.

The 3840x2160 resolution requires careful management. The Medium preset at 73 FPS is the only viable option for a decent experience, as it provides a playable frame rate with moderate visual quality. The High preset at 60 FPS is acceptable but leaves no headroom, and the min FPS data for Medium (62 FPS) suggests that High would likely see dips below 60. Low at 89 FPS is smooth but sacrifices almost all graphical detail. Ultra at 37 FPS is not recommended for gameplay; it is only suitable for screenshots or static scenes. The data indicates that 4K gaming with this combo is only feasible on Medium or Low settings.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. In the context of Downfall, a horror game released in 2016, this CPU is vastly overqualified. The game's engine is unlikely to utilize more than a few cores, meaning the 20 threads are mostly idle. The CPU's single-thread performance, as evidenced by a Cinebench R23 single-core score of 5960, is more relevant than its multi-core might.

The benchmark results show that the CPU is not the limiting factor in any measured configuration. At 1080p Low, where the GPU load is lowest, the system still achieves 201 FPS. This high frame rate suggests that the CPU can feed the GPU with draw calls faster than the GPU can render them, even at this resolution. The 30 MB of shared L3 cache and 102.4 GB/s memory bandwidth are more than sufficient for a game of Downfall's era.

However, the CPU's role becomes more apparent when examining the frame rate consistency. At 1080p Medium, the min FPS is 140 and the max is 189, a spread of 49 frames. This variance could be attributed to CPU processing of game logic or asset streaming, but given the CPU's massive headroom, it is more likely a GPU issue. The CPU's 65 W TDP and 3 nm process node ensure it runs cool and efficient, but for this game, the performance is purely academic; the RTX 5050 is the gatekeeper.

The data suggests that a weaker CPU would produce nearly identical results in Downfall at 4K, but might start to show limitations at 1080p Low. The 201 FPS figure confirms the CPU's ability to handle high frame rates, but it is not a unique trait; the Core Ultra 7 265's nearest rivals, such as the AMD EPYC 4464P (0.3% lower average score) and Intel Core Ultra 7 265F (0.3% higher), would likely perform similarly. The CPU's 93rd percentile ranking among all CPUs reinforces that it is a top-tier part, but for this specific title, its role is to stay out of the way.

FAQ

Q: Can this system run Downfall at 4K with smooth frame rates?

A: The data shows that at 4K Ultra, the average FPS is 37, which is not smooth. At 4K High, it is 60 FPS, but this leaves no headroom for demanding scenes. The only comfortable 4K option is Medium at 73 FPS, or Low at 89 FPS, both of which require visual compromises.

Q: What is the best resolution for a 144 Hz monitor?

A: At 1920x1080, the High preset at 135 FPS and Medium at 165 FPS both provide frame rates that can utilize a 144 Hz display. The Low preset at 201 FPS exceeds it. At 2560x1440, the Medium preset at 118 FPS is the only setting that approaches 144 Hz, but it falls short.

Q: Is the Intel Core Ultra 7 265 bottlenecking the RTX 5050 in this game?

A: No. The data indicates the CPU is not the limiting factor. At 1080p Low, the system achieves 201 FPS, which is a very high frame rate. The CPU's single-core score of 5960 in Cinebench R23 and 20 threads provide ample processing power for this 2016 title.

Q: How much performance is lost when moving from 1080p to 4K at High settings?

A: The average FPS drops from 135 at 1080p High to 60 at 4K High. This is a 75 FPS reduction, or a 55% decrease in performance, highlighting the GPU's struggle with the higher pixel count.

Q: Is the Ultra preset ever worth using?

A: Only at 1080p, where it achieves 84 FPS average. At 1440p, it drops to 60 FPS, which is the minimum for smooth play. At 4K, the 37 FPS average makes it impractical for gameplay.

Q: Does the 8 GB VRAM on the RTX 5050 cause issues in Downfall?

A: The data does not explicitly show VRAM capacity issues, but the steep performance drop at 4K suggests memory bandwidth limitations. The 320.0 GB/s bandwidth on a 128-bit bus is a likely culprit for the 38% drop from 1440p to 4K at Medium settings.

GPU Role

The NVIDIA GeForce RTX 5050 is the undisputed performance driver in this configuration, and the measured FPS data highlights both its strengths and weaknesses. With a boost clock of 2572 MHz, 2560 shading units, and 8 GB of GDDR6 memory on a 128-bit bus, the GPU is positioned as an entry-level 50-series part. The data shows it excels at 1080p, delivering 201 FPS on Low and 84 FPS on Ultra, but it struggles to maintain playable frame rates at 4K on higher presets.

The GPU's memory subsystem is a critical factor. The 320.0 GB/s bandwidth is modest by modern standards, and the 8 GB capacity, while sufficient for a 2016 game, may be strained at 4K with high-resolution textures. The benchmark scores reflect this: the RTX 5050 has a Passmark G3D score of 17326 and a 3DMark Steel Nomad DX12 score of 2502, placing it in the 66th percentile of all GPUs. Its nearest rivals, such as the AMD Radeon RX 5600 XT (1.6% higher average score), show that it is in the mid-range tier.

The GPU's compute capabilities, including 13.17 TFLOPS FP32 and 80 tensor cores, are not heavily utilized by Downfall's DirectX 11-era engine, but the raw rasterization performance is what matters. The data shows that the RTX 5050 can handle 1440p High at 96 FPS, which is impressive for its class. However, the 4K Ultra result of 37 FPS indicates a hard limit. The 82.30 GPixel/s pixel rate and 205.8 GTexel/s texture rate are simply insufficient for the 8.3 million pixels at 3840x2160.

The GPU's role is further clarified by the min FPS data at Medium settings. At 1080p, the min is 140 FPS; at 1440p, it is 100 FPS; at 4K, it is 62 FPS. This consistent halving of the minimum frame rate as resolution increases underscores that the GPU is the bottleneck. The CPU, with its high single-thread performance, is never the cause of these dips. The RTX 5050 is a capable 1080p and 1440p card, but for 4K, the data suggests it is out of its depth.

Measured FPS Breakdown

The complete dataset provides a clear picture of performance across all tested configurations. At 1920x1080, the RTX 5050 delivers high frame rates across the board. The Low preset averages 201 FPS, the Medium preset averages 165 FPS with a range of 140 to 189 FPS, the High preset averages 135 FPS, and the Ultra preset averages 84 FPS. This shows a linear progression of visual quality versus performance, with a 117 FPS difference between Low and Ultra.

At 2560x1440, the performance scales down proportionally. The Low preset averages 144 FPS, the Medium preset averages 118 FPS with a range of 100 to 135 FPS, the High preset averages 96 FPS, and the Ultra preset averages 60 FPS. The Medium preset's min FPS of 100 is still smooth, but the Ultra preset's 60 FPS average is exactly at the threshold of playability.

At 3840x2160, the GPU's limitations become apparent. The Low preset averages 89 FPS, the Medium preset averages 73 FPS with a range of 62 to 84 FPS, the High preset averages 60 FPS, and the Ultra preset averages 37 FPS. The data shows that the Medium preset is the only one with a reasonable min FPS (62), while the High preset at 60 FPS average likely suffers from dips below 60 in intense scenes. The Ultra preset at 37 FPS is not suitable for action.

The progression across settings is consistent: Low to Medium yields a 10-20% performance drop, Medium to High yields a 15-20% drop, and High to Ultra yields a 30-40% drop. This pattern is typical for GPU-bound scenarios, confirming that the RTX 5050's rendering pipeline is the primary constraint.

How This Combo Ranks

The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 combination ranks 1755 out of 2928 tested combos in Downfall, placing it in the 40th percentile. This ranking is lower than the individual component percentiles would suggest, which is a direct result of the GPU being the limiting factor. The CPU ranks in the 93rd percentile of all CPUs, while the GPU ranks in the 66th percentile of all GPUs. The combination's rank is dragged down by the GPU's inability to fully utilize the CPU's potential at higher resolutions.

This ranking indicates that in the broader database of tested combos, there are many configurations that outperform this one in Downfall. The 40th percentile placement suggests that while the combo is competent for 1080p and 1440p gaming, it is not a top-tier performer for this specific title. The data implies that a stronger GPU, even paired with a weaker CPU, would achieve a higher rank because the game is so GPU-bound.

The combo's rank of 1755 out of 2928 means that 1173 other combos tested faster. This is not a poor result, but it is a clear signal that the RTX 5050 is the weak link. For a game like Downfall, which is not CPU-intensive, the Core Ultra 7 265's power is largely wasted. A more balanced pairing might involve a mid-range CPU and a higher-tier GPU. The data suggests that if the goal is to play Downfall at 4K, this combo is not the answer, as its 37 FPS Ultra result places it well behind many other configurations. However, for 1080p High-refresh gaming, this combo's 135 FPS average is competitive, and its ranking reflects that it is a solid, if unspectacular, choice.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 73.0
3840x2160 High 60.0
3840x2160 Ultra 37.0
2560x1440 Low 144.0
2560x1440 Medium 118.0
2560x1440 High 96.0
2560x1440 Ultra 60.0
1920x1080 Low 201.0
1920x1080 Medium 165.0
1920x1080 High 135.0
1920x1080 Ultra 84.0

Downfall with iUltra 7 265 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5050 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 5050

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