Doom

Doom

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 52 62 71
1440p QHD 79 96 114 131
1080p Full HD 122 149 176 202

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 62
3840x2160 High 52
3840x2160 Ultra 43
2560x1440 Low 131
2560x1440 Medium 114
2560x1440 High 96
2560x1440 Ultra 79
1920x1080 Low 202
1920x1080 Medium 176
1920x1080 High 149
1920x1080 Ultra 122

Doom with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 5050 delivers a robust experience in Doom (2016), with frame rates scaling predictably across resolutions and settings. This combination sits at rank 1766 out of 2930 tested combos in this title, placing it in the upper half of the database’s results. The data below breaks down how the CPU and GPU each contribute, what the measured FPS numbers mean, and which settings offer the most balanced experience.

FAQ

Q: What is the average FPS at 1920x1080 with Ultra settings?

A: The measured average is 122 FPS at 1920x1080 with Ultra settings. This is the lowest average among the 1080p presets, with Low reaching 202 FPS, Medium at 176 FPS, and High at 149 FPS.

Q: How does the combo rank compared to other tested systems in Doom?

A: This combo ranks 1766 out of 2930 tested combos, which places it in the 60th percentile of all tested configurations. That is a solid mid-to-upper tier position, indicating the system handles the game well but is not among the top performers.

Q: Which resolution shows the largest FPS drop relative to 1080p?

A: At 3840x2160 with High settings, the average FPS is 52, compared to 149 at 1920x1080 with the same settings. That represents a 65% reduction in frame rate, the largest proportional drop in the dataset.

Q: What is the highest measured average FPS in any configuration?

A: The highest measured average is 202 FPS, achieved at 1920x1080 with Low settings. The Medium preset at the same resolution reaches 176 FPS, while 1440p Low hits 131 FPS.

Q: Does the GPU or CPU appear to be the limiting factor at 4K?

A: At 3840x2160, the average FPS ranges from 43 (Ultra) to 71 (Low). The spread between Low and Ultra is 28 FPS, and since the CPU has 20 cores and a 5.30 GHz boost clock, the data suggests the RTX 5050’s 8 GB VRAM and 320.0 GB/s bandwidth become the primary constraint at this resolution.

Q: What is the minimum FPS recorded at 2560x1440 Medium?

A: The minimum FPS at 2560x1440 with Medium settings is 97, with a maximum of 131 and an average of 114. This is the only 1440p preset with min/max data in the pack.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. Its base clock is 2.40 GHz and boost clock reaches 5.30 GHz, with 30 MB of shared L3 cache. The CPU’s passmark multithread score is 49682, and its single-thread score is 4689, reflecting strong performance for both lightly threaded and heavily threaded workloads.

In Doom, which is a fast-paced FPS with moderate CPU demands, the Ultra 7 265’s high boost clock is crucial. The game’s engine benefits from high single-core frequency, and the 5.30 GHz boost helps maintain high frame rates at lower resolutions where the GPU is not the bottleneck. At 1920x1080 Low, the system achieves 202 FPS on average, which is well above typical 60 Hz or 144 Hz display refresh rates, indicating the CPU can feed the GPU efficiently at this resolution.

The CPU’s cinebench r23 multicore score of 42216 suggests it can handle any background tasks or streaming loads without impacting game performance. However, the data shows that as resolution increases, the CPU’s role diminishes. At 3840x2160, the average FPS across all settings is between 43 and 71, which is far lower than 1080p results. This indicates the GPU becomes the limiting component at 4K, while the CPU has ample headroom. The passmark physics score of 2923 and floating point math score of 172776 further support that the processor is not a weak link in this pairing.

The CPU’s nearest rival, the AMD EPYC 4464P, has an average benchmark score of 64823, which is 0.3% higher than the Ultra 7 265’s 64640. The Intel Core Ultra 7 265F is 0.3% lower, and the AMD EPYC 7343 is 0.7% higher. These differences are negligible in real-world gaming, and the Ultra 7 265’s 93rd percentile ranking among all CPUs confirms it is a high-end part.

GPU Role

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC. It has 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. The GPU’s base clock is 2317 MHz with a boost clock of 2572 MHz, and it features 2560 shading units, 80 TMUs, and 32 ROPs.

The RTX 5050’s memory configuration is a key factor in Doom’s performance, particularly at higher resolutions. The game’s textures and geometry can consume significant VRAM, and the 8 GB capacity is sufficient for 1080p and 1440p, but at 4K, the memory bandwidth of 320.0 GB/s may become a limiting factor. The measured FPS at 3840x2160 High is 52, which is playable but not smooth for competitive play. Dropping to Low at 4K raises the average to 71 FPS, showing that the GPU has headroom when texture quality is reduced.

The GPU’s passmark g3d score is 17326, and its 3DMark Steel Nomad DX12 score is 2502. The nearest rival, the AMD Radeon RX Vega M GL, has an average score of 21153, which is 0.6% higher, while the AMD Radeon RX 5600 XT is 1.6% lower. These deltas are small, placing the RTX 5050 in a competitive mid-range position. The GPU’s 66th percentile ranking among all GPUs indicates it performs better than most, but it is not a high-end part.

At 1920x1080, the RTX 5050 delivers excellent frame rates across all presets, with the lowest average being 122 FPS at Ultra. This suggests the GPU is well-suited for 1080p gaming in Doom, even with maximum settings. At 2560x1440, the Ultra preset averages 79 FPS, which is still playable, while High and Medium maintain 96 and 114 FPS respectively. The GPU’s texture rate of 205.8 GTexel/s and pixel rate of 82.30 GPixel/s contribute to these solid results.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings levels (Low, Medium, High, Ultra). At 1920x1080, the average FPS ranges from 122 at Ultra to 202 at Low. Medium averages 176 FPS with a minimum of 150 and a maximum of 203, while High averages 149 FPS. These numbers indicate that at 1080p, the system is never CPU-bound, as even the most demanding preset stays above 120 FPS.

At 2560x1440, the averages drop but remain strong. Low settings produce 131 FPS, Medium yields 114 FPS (min 97, max 131), High reaches 96 FPS, and Ultra falls to 79 FPS. The difference between Low and Ultra at 1440p is 52 FPS, showing a significant impact from graphics quality settings. The minimum FPS at Medium (97) suggests the system can maintain smooth gameplay even during intense scenes, though the lack of min/max data for other presets limits further analysis.

At 3840x2160, the averages are much lower. Low settings achieve 71 FPS, Medium averages 62 FPS (min 52, max 71), High drops to 52 FPS, and Ultra falls to 43 FPS. This represents a substantial reduction from 1440p, with the difference between 1440p High (96 FPS) and 4K High (52 FPS) being 44 FPS. The 4K Ultra result of 43 FPS is below the 60 FPS threshold commonly considered smooth, while 4K Low at 71 FPS is acceptable for slower-paced play.

Resolution Scaling

The FPS scaling from 1920x1080 to 3840x2160 reveals a clear pattern. At High settings, the average FPS goes from 149 at 1080p to 96 at 1440p, then to 52 at 4K. This represents a 36% drop from 1080p to 1440p, and a further 46% drop from 1440p to 4K. The total reduction from 1080p to 4K is 65%, indicating that the GPU is heavily taxed at higher resolutions.

At Low settings, the scaling is slightly different: 202 FPS at 1080p, 131 FPS at 1440p, and 71 FPS at 4K. The drop from 1080p to 1440p is 35%, similar to High, but the drop from 1440p to 4K is 46%, again similar. This suggests that the relative performance scaling is consistent across settings, with the GPU being the primary limiting factor as resolution increases.

The data indicates that the CPU is not a bottleneck at any resolution. The Ultra 7 265’s high boost clock and 20 cores provide more than enough processing power for Doom’s engine. Even at 1080p Low, where the FPS exceeds 200, the CPU can maintain frame delivery without stuttering. The limiting component is clearly the RTX 5050, whose 8 GB VRAM and 320.0 GB/s bandwidth struggle to keep pace with the pixel count at 4K. The fact that 4K Low (71 FPS) is nearly 40% faster than 4K Ultra (43 FPS) underscores how memory bandwidth constraints affect texture-heavy settings.

Settings Recommendations

Based on the measured FPS, the best experience for smooth gameplay is the Medium preset at 2560x1440, which averages 114 FPS with a minimum of 97 FPS. This provides a good balance between visual quality and performance, staying well above 60 FPS even during demanding scenes. For users with 1080p displays, the Ultra preset at 1920x1080 (122 FPS) is the best choice, as it delivers maximum visual fidelity while maintaining a frame rate high enough for fast-paced FPS action.

At 4K, the data shows that Low settings (71 FPS) are the only option that consistently exceeds 60 FPS. Medium at 4K averages 62 FPS but has a minimum of 52 FPS, which may result in noticeable dips during combat. High and Ultra at 4K (52 and 43 FPS respectively) are not recommended for competitive play but could be acceptable for single-player experiences where frame rate is less critical.

For users prioritizing frame rate over visuals, the Low preset at 1920x1080 (202 FPS) is the highest measured average in the dataset, ideal for high-refresh-rate monitors. The High preset at 1440p (96 FPS) offers a middle ground, providing better image quality than Low while maintaining a smooth experience. Overall, the Medium preset at 1440p stands out as the sweet spot, offering a minimum FPS of 97 and an average of 114, which is both smooth and visually pleasing.

How This Combo Ranks

The Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 ranks 1766 out of 2930 tested combos in Doom, placing it in the 60th percentile. This is a respectable position, though not exceptional. The CPU’s 93rd percentile ranking among all CPUs indicates it is a high-end processor, but the GPU’s 66th percentile ranking pulls the overall combo down. The data suggests that the RTX 5050 is the weaker link in this pairing, as its performance is average compared to other GPUs.

Relative to the CPU’s nearest rivals, the Ultra 7 265 performs nearly identically to the AMD EPYC 4464P, which has a deltaPct of -0.3%, and the Intel Core Ultra 7 265F at +0.3%. These differences are within noise, so the choice of CPU is unlikely to affect Doom’s performance significantly. For the GPU, the RTX 5050’s nearest rival, the AMD Radeon RX Vega M GL, is 0.6% faster, while the AMD Radeon HD 8970M is 1.0% faster. The AMD Radeon RX 5600 XT is 1.6% slower, and the NVIDIA RTX A4000 Mobile is 1.6% faster.

The combo’s rank of 1766 out of 2930 means there are 1164 combos that perform better and 1764 that perform worse. This places it just above the middle of the pack, which is consistent with the GPU’s mid-range positioning. In practical terms, this system is well-suited for 1080p and 1440p gaming in Doom, but it will not deliver high frame rates at 4K with high settings. The data confirms that this is a balanced mid-range configuration, where the CPU has headroom for future upgrades, but the GPU will be the first component to become outdated as game demands increase.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in Doom

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 62.0
3840x2160 High 52.0
3840x2160 Ultra 43.0
2560x1440 Low 131.0
2560x1440 Medium 114.0
2560x1440 High 96.0
2560x1440 Ultra 79.0
1920x1080 Low 202.0
1920x1080 Medium 176.0
1920x1080 High 149.0
1920x1080 Ultra 122.0

Doom with iUltra 7 265 + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.