Fivem
This combination provides smooth gameplay with an average of 82 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 39 | 48 | 61 |
| 1440p QHD | 54 | 70 | 87 | 110 |
| 1080p Full HD | 82 | 106 | 132 | 168 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core Ultra 7 265 and NVIDIA GeForce RTX 5050 combination delivers a playable experience in Fivem, but the data reveals a system that is heavily constrained by the graphics card at higher resolutions. The measured FPS shows a clear progression from 4K to 1440p to 1080p, with the delta between Low and Ultra settings growing as resolution drops, indicating where the bottleneck shifts.
Resolution Scaling
The FPS data for this combo shows a steep performance penalty when moving from 1440p to 4K, which is typical for a GPU-bound scenario. At High settings, the average frame rate drops from 70 FPS at 2560x1440 to 39 FPS at 3840x2160, a reduction of 31 FPS. This 44% loss in performance when doubling the pixel count suggests that the RTX 5050's 8 GB VRAM and 320.0 GB/s memory bandwidth are being saturated at 4K, making it the limiting component at this resolution.
The scaling from 1080p to 1440p is far more moderate. At High settings, the system produces 106 FPS at 1920x1080 and 70 FPS at 2560x1440. That 36 FPS difference is substantial, but it represents a 34% drop, which is less severe than the 4K penalty. This pattern indicates that the GPU is still the primary constraint at 1440p, but the CPU begins to have more influence on overall performance as the resolution decreases.
At 1080p Low settings, the combo reaches 168 FPS, which is the highest measured result across all configurations. The jump from 132 FPS at Medium to 168 FPS at Low represents a 27% performance gain, suggesting that at 1080p, the system is less dependent on the GPU and can leverage the CPU's capabilities more fully. The Core Ultra 7 265, with its 20 cores and 20 threads, has the headroom to push high frame rates when the GPU is not the bottleneck.
The data shows that the limiting component shifts based on resolution. At 4K, the GPU is clearly the choke point, with Ultra settings dropping to 30 FPS. At 1080p, the system becomes more balanced, allowing the CPU's high boost clock of 5.30 GHz to contribute to overall frame delivery. The drop from 4K High to 4K Ultra is 9 FPS, while the drop from 1080p High to 1080p Ultra is 24 FPS, demonstrating that settings changes have a larger relative impact at lower resolutions where the GPU has more spare capacity.
CPU Role
The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process node. Its base clock of 2.40 GHz and boost clock of 5.30 GHz provide a wide operating range, which is relevant for a multiplayer game like Fivem that can exhibit variable thread utilization. The CPU's benchmark scores show strong multi-threaded performance, with a Cinebench R23 multi-core score of 42216 and a single-core score of 5960, indicating that it can handle both heavily threaded workloads and single-threaded tasks effectively.
In the context of Fivem, the CPU's role becomes more pronounced at lower resolutions. The measured FPS at 1080p Low is 168, which is 38% higher than the 4K Low result of 61 FPS. This gap suggests that at 1080p, the CPU is not the primary constraint, and the GPU is capable of rendering frames quickly enough to allow the CPU to feed it. The 20 cores and 30 MB of shared L3 cache provide ample resources for managing the game's simulation and network overhead common in multiplayer environments.
The processor's PassMark multi-thread score of 49682 and single-thread score of 4689 place it in the 93rd percentile versus all CPUs. Compared to its nearest rivals, it sits close to the AMD EPYC 4464P, which has an average score of 64823 versus the 265's 64640, a delta of -0.3%. This indicates that the CPU is performing as expected for its class, with no notable anomalies that would affect Fivem's frame delivery.
The boost clock of 5.30 GHz is particularly relevant for Fivem, which often has performance tied to single-core speed. The single-core Cinebench R23 score of 5960 suggests that the CPU can handle the game's primary thread without becoming a bottleneck, especially at 1080p where the measured frame rates are highest. The data indicates that the CPU is capable of supporting frame rates well above what the GPU can deliver at higher resolutions, making the GPU the limiting factor in most scenarios.
How This Combo Ranks
The combo rank for this system in Fivem is 1813 out of 3005 tested combinations. This places it in the 60th percentile of all tested combos, meaning that 40% of combinations perform worse and 60% perform better in this specific game. This ranking reflects the mid-range positioning of the RTX 5050, which has a percentile of 66 versus all GPUs, while the CPU is in the 93rd percentile. The disparity between these two components suggests that the GPU is holding the overall combo back from a higher ranking.
The CPU's nearest rivals show that it is performing in line with its expected level. The Intel Core Ultra 7 265F has an average score of 64438, which is 0.3% lower than the 265's 64640. The AMD EPYC 7343 and EPYC 9124 have scores of 64202 and 65104, respectively, with deltas of 0.7% and -0.7%. These small variations indicate that the CPU is not a source of significant performance variance when compared to similar processors.
The GPU's nearest rivals provide context for its performance tier. The AMD Radeon RX Vega M GL has an average score of 21153, which is 0.6% higher than the RTX 5050's 21035. The AMD Radeon HD 8970M and NVIDIA RTX A4000 Mobile are 1% and 1.6% higher, respectively, while the AMD Radeon RX 5600 XT is 1.6% lower. These deltas are all within 2%, indicating that the RTX 5050 performs consistently with its direct competitors, and the combo's rank is not affected by any GPU anomaly.
The ranking of 1813 out of 3005 suggests that for a system with a top-tier CPU, the overall performance in Fivem is limited by the mid-range GPU. The data shows that at 1080p, the combo can deliver frame rates above 100 FPS on High settings, which is respectable, but at 4K, it struggles to maintain 60 FPS even on Low settings. This positioning is consistent with a GPU that has a 128-bit memory bus and 8 GB of GDDR6 memory, which are the primary constraints for high-resolution gaming.
Measured FPS Breakdown
At 3840x2160, the system produces an average of 39 FPS on High settings, 48 FPS on Medium, 61 FPS on Low, and 30 FPS on Ultra. The Medium setting is the only one with min and max FPS data, showing a range of 41 to 56 FPS. These numbers indicate that at 4K, only the Low preset approaches a playable 60 FPS threshold, and even then, it barely reaches it. The gap between Low and Ultra is 31 FPS, which represents a 103% performance difference between the lowest and highest quality presets at this resolution.
Moving to 2560x1440, the average FPS improves significantly. High settings yield 70 FPS, Medium produces 87 FPS with a range of 74 to 100 FPS, Low reaches 110 FPS, and Ultra drops to 54 FPS. The 1440p results show a more balanced distribution, with Medium and High both providing playable frame rates above 60 FPS. The difference between Low and Ultra is 56 FPS, which is a larger absolute gap than at 4K due to the higher base performance.
At 1920x1080, the system shows its strongest results. High settings achieve 106 FPS, Medium produces 132 FPS with a range of 112 to 152 FPS, Low reaches 168 FPS, and Ultra delivers 82 FPS. The 1080p data reveals that the system can comfortably exceed 100 FPS on Medium and High presets, and even Ultra stays above 80 FPS. The scaling from Low to Ultra at 1080p is 86 FPS, showing that settings have a substantial impact on performance when the resolution is lower.
The progression across resolutions shows a clear pattern. At each settings level, the FPS roughly halves when moving from 1080p to 4K, which is expected given the four-fold increase in pixel count. However, the actual deltas vary by preset, with Low settings showing a 107 FPS drop from 1080p to 4K, while Ultra shows a 52 FPS drop. This indicates that the GPU has more headroom at lower settings, allowing the CPU to push higher frame rates at lower resolutions.
GPU Role
The NVIDIA GeForce RTX 5050 is based on the Blackwell 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing 320.0 GB/s of bandwidth. This memory configuration is a significant factor in the 4K performance, as the 8 GB capacity can be a limiting factor for texture-heavy scenes in Fivem. The GPU's base clock of 2317 MHz and boost clock of 2572 MHz are relatively high, but the 32 ROPs and 80 TMUs limit the pixel and texture fill rates to 82.30 GPixel/s and 205.8 GTexel/s, respectively.
The GPU's benchmark scores reflect its mid-range positioning. The PassMark G3D score is 17326, and the 3DMark Steel Nomad DX12 score is 2502. These scores place the GPU in the 66th percentile versus all GPUs, indicating that it performs better than most but is not a high-end part. The Geekbench OpenCL score of 90334 and Vulkan score of 89381 show consistent performance across different APIs, which is relevant for a game like Fivem that may use various rendering paths.
The GPU's nearest rivals show that it is competitive with mobile and older desktop parts. The AMD Radeon RX Vega M GL has a score of 21153, which is 0.6% higher, while the AMD Radeon HD 8970M is 1% higher. The NVIDIA RTX A4000 Mobile is 1.6% higher, and the AMD Radeon RX 5600 XT is 1.6% lower. This grouping indicates that the RTX 5050 performs at a level comparable to these parts, with no significant advantage or disadvantage.
The 8 GB VRAM and 128-bit memory bus are the primary constraints at higher resolutions. The measured FPS at 4K Ultra is 30 FPS, which is likely due to the GPU running out of memory bandwidth and capacity. At 1080p, the same settings produce 82 FPS, showing that the GPU has ample resources at lower pixel counts. The FP32 performance of 13.17 TFLOPS provides enough compute power for moderate settings, but the memory subsystem is the limiting factor for high-quality presets.
FAQ
Q: What is the best resolution for this combo to maintain 60 FPS?
A: At 2560x1440, the system achieves 70 FPS on High settings and 87 FPS on Medium, making 1440p the highest resolution where 60 FPS is consistently maintained across multiple presets. At 3840x2160, only the Low preset reaches 61 FPS, which is marginal.
Q: How does the CPU compare to its nearest rival in performance?
A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% higher than the Intel Core Ultra 7 265F and 0.7% higher than the AMD EPYC 7343. It is 0.3% lower than the AMD EPYC 4464P and 0.7% lower than the AMD EPYC 9124.
Q: What is the FPS difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset produces 168 FPS, while Ultra produces 82 FPS. This represents an 86 FPS difference, or a 105% performance increase when using Low settings compared to Ultra.
Q: Is the GPU or CPU the limiting factor at 4K?
A: The data shows that at 3840x2160, the GPU is the limiting factor. The RTX 5050 has 8 GB of VRAM and a 128-bit memory bus, which constrains performance. The CPU, with a 93rd percentile ranking, has the headroom to support higher frame rates if the GPU were capable.
Q: What is the combo's ranking among all tested configurations?
A: This combo ranks 1813 out of 3005 tested combos in Fivem. This places it in the lower half of the performance distribution, consistent with the GPU's 66th percentile ranking versus all GPUs.
Q: How does the GPU's performance compare to the AMD Radeon RX 5600 XT?
A: The RTX 5050 has an average benchmark score of 21035, which is 1.6% higher than the AMD Radeon RX 5600 XT's score of 20713. This indicates that the RTX 5050 performs slightly better in synthetic benchmarks.
Settings Recommendations
Based on the measured FPS data, the Medium preset at 1920x1080 provides the best balance of visual quality and performance. This configuration yields an average of 132 FPS with a minimum of 112 FPS and a maximum of 152 FPS, ensuring that the frame rate stays well above the 60 FPS threshold even in demanding scenes. The High preset at 106 FPS is also viable, but the additional visual fidelity comes at a 20% performance cost compared to Medium.
For users prioritizing frame rate over visual fidelity, the Low preset at 1920x1080 offers the highest measured performance at 168 FPS. This setting is recommended for competitive play where responsiveness is critical. At 2560x1440, the Medium preset at 87 FPS is the best choice, as it provides a smooth experience while maintaining a reasonable level of detail. The High preset at 70 FPS is also acceptable, but it is closer to the 60 FPS threshold.
The Ultra preset is not recommended at any resolution due to significant performance penalties. At 1080p, it drops to 82 FPS, which is still playable but represents a 38% reduction from High settings. At 1440p, Ultra produces 54 FPS, which falls below the 60 FPS standard, and at 4K, it drops to 30 FPS, which is not a playable experience. For 4K users, the Low preset at 61 FPS is the only option that approaches playability, but it sacrifices most visual quality.
The data suggests that the optimal configuration for this combo is Medium settings at 1080p or 1440p. The Medium preset at 1440p provides 87 FPS, which is a good balance for users with higher-resolution displays. For those with 1080p monitors, the Medium preset at 132 FPS offers headroom for frame rate fluctuations while maintaining visual quality. The measured minimum of 112 FPS at 1080p Medium ensures that even the most demanding scenes stay above 100 FPS.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 5050 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 48.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 110.0 |
| 2560x1440 | Medium | 87.0 |
| 2560x1440 | High | 70.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 168.0 |
| 1920x1080 | Medium | 132.0 |
| 1920x1080 | High | 106.0 |
| 1920x1080 | Ultra | 82.0 |
Fivem with iUltra 7 265 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5050 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RTX 5050
Explore FPS benchmarks for other games using this same hardware combination.