Minimum

Minimum

AVERAGE FPS
70
good

This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 32 39 50
1440p QHD 46 60 72 94
1080p Full HD 71 93 111 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 50
3840x2160 Medium 39
3840x2160 High 32
3840x2160 Ultra 25
2560x1440 Low 94
2560x1440 Medium 72
2560x1440 High 60
2560x1440 Ultra 46
1920x1080 Low 145
1920x1080 Medium 111
1920x1080 High 93
1920x1080 Ultra 71

Minimum with AMD Ryzen 5 5600GT + Intel Arc B570, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 (Cezanne) architecture, built on TSMC's 7 nm process. It runs with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with 16 MB of L3 cache. This configuration places the CPU in the 74th percentile among all tested processors, indicating solid mainstream performance for a game like Minimum, which is a Third-Person Shooter from 2014.

Processor benchmark data shows the CPU's multi-threaded capabilities: Cinebench R23 multicore scores 17,272, while the single-core score is 2,438. Geekbench results show 7,986 multicore and 1,843 single-core. The 3DMark tests reveal scaling from 913 (single-thread) to 5,554 (max threads), with 8-thread performance at 4,968 — meaning the CPU scales well across its 12 threads, though the gains diminish beyond 8 threads. In a 2014 title, the 5600GT's six cores are more than sufficient for game logic, physics, and AI; the data indicates the CPU is unlikely to be the bottleneck in most scenarios.

The CPU's nearest rivals in average benchmark score are the Intel Core i5-12490F (20,802 avg, -0.3% delta), Intel Xeon 6325P (20,821 avg, -0.4% delta), Intel Core Ultra 5 125U (20,826 avg, -0.4% delta), and AMD EPYC 7J13 (20,845 avg, -0.5% delta). The 5600GT's average benchmark score of 20,733 sits within 0.5% of all these chips, meaning the CPU's raw compute performance is essentially interchangeable with those alternatives for gaming workloads.

For Minimum, the CPU's 65W TDP and DDR4 memory support (dual-channel, 51.2 GB/s bandwidth) are adequate. The integrated Radeon Vega 7 graphics are present but irrelevant here since a discrete GPU is paired. The PCIe Gen 3 interface with 16 lanes could theoretically limit the GPU, but for a title from 2014, the data suggests the CPU provides ample headroom — the measured FPS drops at higher resolutions point to GPU limitation rather than CPU limitation, as detailed in the Resolution Scaling section.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: How does the Ryzen 5 5600GT compare to its closest rival, the Intel Core i5-12490F?

A: The 5600GT has an average benchmark score of 20,733, which is 0.3% lower than the i5-12490F's 20,802. In practical terms, this difference is negligible — the two CPUs perform within a rounding error of each other, so neither has a meaningful advantage in Minimum.

*Q: What is the best resolution for this CPU-GPU combo in Minimum at High settings?*

A: At 1920x1080 High settings, the combo achieves 93 FPS. Moving to 2560x1440 High drops to 60 FPS, and 3840x2160 High falls to 32 FPS. The 1080p High result is smooth for a third-person shooter, while 1440p High is borderline playable and 4K High is not.

Q: Does the Intel Arc B570's 10 GB of GDDR6 memory cause any issues at 4K?

A: The GPU has 10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s bandwidth. At 3840x2160, the Ultra preset yields only 25 FPS, and High gives 32 FPS. The data doesn't indicate memory capacity as the limiting factor; rather, the GPU's raw compute (11.52 TFLOPS FP32) appears insufficient for 4K in this title.

Q: How much FPS improvement comes from dropping from Ultra to Low at 1080p?

A: At 1920x1080, Ultra delivers 71 FPS, while Low delivers 145 FPS — more than double. Medium sits at 111 FPS and High at 93 FPS. The scaling from Ultra to Low represents a 104% performance increase, making Low the clear choice for high-refresh displays.

Q: What is the combo's overall ranking among tested CPU-GPU combinations?

A: The Ryzen 5 5600GT + Intel Arc B570 combo ranks 2,336 out of 2,939 tested combinations in Minimum. This places it roughly in the 21st percentile of all combos, meaning about 79% of tested systems perform better in this game.

Q: Is the CPU or GPU the bottleneck at 1440p Medium?

A: At 2560x1440 Medium, the combo achieves 72 FPS (61 min, 82 max). The scaling from 1080p Medium (111 FPS) to 1440p Medium (72 FPS) is a 35% drop, which is substantial and indicates GPU limitation. The CPU's strong multi-threaded scores (17,272 in Cinebench R23) suggest it has headroom, so the GPU is the primary constraint at this resolution.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions reveals a classic GPU-bound scenario. At Low settings, the combo delivers 145 FPS at 1920x1080, 94 FPS at 2560x1440, and 50 FPS at 3840x2160. That's a 35% drop from 1080p to 1440p, and a 66% drop from 1080p to 4K. These are steep declines that track almost perfectly with pixel count increases (1440p has 1.78x the pixels of 1080p, 4K has 4x), confirming the Intel Arc B570 is the limiting component.

At Medium settings, the pattern holds: 111 FPS at 1080p, 72 FPS at 1440p, and 39 FPS at 4K. The 1440p-to-4K drop is 46%, while the 1080p-to-1440p drop is 35%. At High settings, the values are 93 FPS (1080p), 60 FPS (1440p), and 32 FPS (4K). At Ultra, the numbers are 71 FPS, 46 FPS, and 25 FPS respectively.

The key insight is that the scaling is consistent across all settings presets — the percentage drops from resolution to resolution are similar regardless of quality level. This uniformity is a hallmark of GPU-bound performance. If the CPU were the bottleneck, we'd expect the FPS to stay flat as resolution increases (since the CPU work stays the same), but instead we see FPS plummeting with every resolution increase.

The Ryzen 5 5600GT's benchmark scores (74th percentile overall, 20,733 average) are more than adequate for a 2014 title. Even at 1080p Low, where the GPU is least stressed, the CPU doesn't appear to cap performance — 145 FPS suggests the CPU can feed frames well beyond what the GPU can render at higher resolutions. The 3DMark max-threads score of 5,554 and the strong PassMark multi-thread score of 20,325 indicate the 12 threads handle the game's workload without breaking a sweat.

For 4K gaming, the Arc B570 is clearly overmatched in Minimum. The best 4K result is 50 FPS at Low settings, which drops to 25 FPS at Ultra. The GPU's 80 ROPs and 200.0 GPixel/s pixel rate aren't enough for 8.3 million pixels at playable frame rates in this title. The 160-bit memory bus and 380.0 GB/s bandwidth also limit high-resolution texture streaming.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (Full HD):

  • Low: 145 FPS average. This is the highest FPS recorded across all resolutions and settings. The combo has plenty of headroom here, and the GPU's 11.52 TFLOPS are fully utilized without memory bandwidth constraints.
  • Medium: 111 FPS average, with a minimum of 95 FPS and maximum of 128 FPS. The frame time consistency is solid — the 95 FPS minimum means even dips stay above 60 FPS, which is comfortable for a third-person shooter.
  • High: 93 FPS average. This is still smooth and represents a 16% drop from Medium. The gap between Medium and High (111 to 93) is less than the gap between Low and Medium (145 to 111), suggesting diminishing returns on quality per FPS cost.
  • Ultra: 71 FPS average. Playable, but the 23% drop from High (93 to 71) is significant. If you want to stay above 60 FPS with headroom, Ultra is borderline.

2560x1440 (Quad HD):

  • Low: 94 FPS average. Still very smooth, and only a 35% drop from the 1080p Low result. This is the sweet spot for high-refresh 1440p monitors.
  • Medium: 72 FPS average, with a minimum of 61 FPS and maximum of 82 FPS. The 61 FPS minimum is just above the 60 FPS threshold, so most of the time the experience is fluid, with occasional dips near the edge.
  • High: 60 FPS average. Exactly at the 60 FPS mark, this is playable but leaves no headroom. Any demanding scene could push it below 60.
  • Ultra: 46 FPS average. Not smooth for a shooter; this is where quality settings exceed what the GPU can deliver at 1440p.

3840x2160 (4K UHD):

  • Low: 50 FPS average. The only 4K setting that approaches playability, but 50 FPS is still below the 60 FPS target.
  • Medium: 39 FPS average, with a minimum of 33 FPS and maximum of 44 FPS. The 33 FPS minimum is jarring in a fast-paced game.
  • High: 32 FPS average. This is slideshow territory for a third-person shooter.
  • Ultra: 25 FPS average. Effectively unplayable.

The data shows a clear pattern: 1080p is the native resolution for this combo, 1440p is viable with settings tuned down to Medium or Low, and 4K is only barely playable at Low settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

The AMD Ryzen 5 5600GT + Intel Arc B570 combination ranks 2,336 out of 2,939 tested combos in Minimum. This is a low placement — roughly the 21st percentile — meaning the vast majority of tested systems outperform this pairing in this specific game.

However, context matters. The GPU's own benchmark percentile is 65, placing it above 65% of all GPUs tested. The CPU's percentile is 74, above 74% of all CPUs. Yet when combined in Minimum, the combo ranks poorly. This disconnect suggests that the game's performance characteristics don't align well with the Arc B570's strengths. The GPU's nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (20,534 avg, +0.1% delta), Intel Arc A750 (20,582 avg, -0.1% delta), NVIDIA Quadro M4000M (20,480 avg, +0.4% delta), and AMD Radeon R9 M390X (20,662 avg, -0.5% delta). The B570's average GPU benchmark score of 20,556 is within 0.5% of all these rivals, so it's not that the GPU is weak — it's that the game may not leverage the Xe2-HPG architecture efficiently.

The combo's 2,336 rank out of 2,939 means it's beaten by many systems with older or lower-spec components. This is likely due to driver maturity or game-specific optimization quirks with Intel's Battlemage architecture. The 2014 release date of Minimum predates Intel's discrete GPU efforts entirely, so the game has no native optimization for Arc hardware.

For comparison, the CPU's nearest rival, the Intel Core i5-12490F, performs within 0.3% of the 5600GT in synthetic benchmarks. If paired with a different GPU, that combo could rank higher or lower depending on the graphics card. The data here isolates this specific pairing, and the result is a below-average ranking that reflects the GPU's struggles rather than the CPU's capabilities.

Settings Recommendations — which preset gives the best experience per the measured rows

For 1920x1080, the data supports Medium as the best balance. It delivers 111 FPS with a 95 FPS minimum, which is well above the 60 FPS threshold and provides smooth motion for a third-person shooter. High at 93 FPS is also viable, but the 16% frame rate cost for marginal visual gains makes Medium the pragmatic choice. Ultra at 71 FPS is playable but leaves little room for frame time spikes; if you prefer maximum quality and have a 60 Hz display, Ultra works, but for 144 Hz monitors, Medium is the ceiling.

At 2560x1440, Low is the only setting that guarantees a comfortable experience. At 94 FPS, it's smooth and responsive. Medium at 72 FPS is acceptable if you can tolerate occasional dips to 61 FPS, but the margin is thin. High at 60 FPS is exactly at the target — any demanding scene will push it below. Ultra at 46 FPS is not recommended for a shooter where quick camera movements demand frame rate stability.

For 3840x2160, the data is unambiguous: none of the settings deliver a consistently smooth experience. Low at 50 FPS is the least bad option, but 50 FPS with potential dips below that is suboptimal for the genre. If 4K is a requirement, the Arc B570's 10 GB memory and 380.0 GB/s bandwidth are not the issue — the compute throughput is simply insufficient. The best 4K experience is Low at 50 FPS, which is playable but not ideal.

The overall recommendation across all resolutions: use Medium at 1080p for the best frame rate-to-visual quality ratio, or Low at 1440p if you prefer higher resolution over settings. Avoid Ultra at any resolution above 1080p, as the frame rate drops below 46 FPS at 1440p and 25 FPS at 4K. For competitive play, 1080p Low at 145 FPS gives the maximum responsiveness, but the visual sacrifice is steep. The measured data shows a clear sweet spot at 1080p Medium — 111 FPS average, 95 FPS minimum — which balances smoothness and image quality without pushing the GPU into inefficient territory.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B570 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 50.0
3840x2160 Medium 39.0
3840x2160 High 32.0
3840x2160 Ultra 25.0
2560x1440 Low 94.0
2560x1440 Medium 72.0
2560x1440 High 60.0
2560x1440 Ultra 46.0
1920x1080 Low 145.0
1920x1080 Medium 111.0
1920x1080 High 93.0
1920x1080 Ultra 71.0

Minimum with Ryzen 5 5600GT + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B570 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.