Control
This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 32 | 36 | 51 |
| 1440p QHD | 42 | 48 | 54 | 76 |
| 1080p Full HD | 55 | 63 | 71 | 101 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 5600GT + Intel Arc B570, In-Depth Analysis
# Control with AMD Ryzen 5 5600GT + Intel Arc B570
The AMD Ryzen 5 5600GT and Intel Arc B570 combination delivers a playable but resolution-sensitive experience in Control, with the system ranking 2307th out of 2888 tested combinations. The data shows a clear pattern: the CPU provides ample headroom while the GPU becomes the limiting factor as resolution increases, with average frame rates ranging from 101 FPS at 1080p Low to 28 FPS at 4K Ultra.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture, manufactured on TSMC's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.60 GHz, drawing 65 W TDP on the AMD Socket AM4 platform. The processor's cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 16 MB of shared L3 cache. This chip features the Radeon Vega 7 integrated graphics, though in this configuration the discrete Intel Arc B570 handles all rendering duties.
Benchmark data places the 5600GT in the 74th percentile of all CPUs, with an average benchmark score of 20733. Its nearest rivals include the Intel Core i5-12490F with a score of 20802 (-0.3% delta), the Intel Xeon 6325P at 20821 (-0.4%), the Intel Core Ultra 5 125U at 20826 (-0.4%), and the AMD EPYC 7J13 at 20845 (-0.5%). These margins are negligible, indicating the 5600GT performs essentially on par with these alternatives.
In multi-threaded workloads, the processor achieves a Cinebench R23 multicore score of 17272 and a single-core score of 2438. The 3DMark results show scaling from 913 in single-thread to 5554 at max threads, with intermediate scores of 1794 at 2 threads, 3446 at 4 threads, and 4968 at 8 threads. This scaling pattern suggests that the 5600GT can effectively utilize its 12 threads when needed.
For Control, a game that typically benefits from strong single-thread performance, the 5600GT's single-core capabilities appear sufficient. The measured FPS data shows minimal CPU bottlenecking: at 1080p Low, the system reaches 101 FPS average, indicating the CPU can feed the GPU adequately at lower resolutions. The 16 MB L3 cache and 51.2 GB/s memory bandwidth provide sufficient data throughput for the game's physics and AI calculations. The processor's 7 nm process and 10,700 million transistors suggest efficient power delivery, though the game's performance scaling is more strongly tied to the GPU as resolution increases.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage generation) using TSMC's 5 nm process with 19,600 million transistors on a 272 mm² die. It operates with a base and boost clock of 2500 MHz, paired with 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s memory bandwidth. The GPU features 2304 shading units, 144 texture mapping units, 80 ROPs, and 18 ray tracing cores, with a pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s. Compute performance is rated at 11.52 TFLOPS FP32 and 23.04 TFLOPS FP16.
The Arc B570 sits in the 65th percentile of all GPUs with an average benchmark score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile at 20534 (0.1% delta), the Intel Arc A750 at 20582 (-0.1%), the NVIDIA Quadro M4000M at 20480 (0.4%), and the AMD Radeon R9 M390X at 20662 (-0.5%). The GPU's PassMark G3D score of 14195 and DirectX 12 score of 72 indicate solid DirectX 12 performance, which is relevant for Control's rendering pipeline.
The 10 GB VRAM capacity is adequate for Control's textures at 1080p and 1440p, though the 160-bit bus width and 380 GB/s bandwidth may limit performance at higher resolutions with demanding settings. The GPU's 150 W TDP and dual-slot design suggest it has sufficient power delivery for sustained gaming loads. The 18 ray tracing cores support hardware-accelerated ray tracing, though Control's implementation may not leverage this fully given the measured frame rates.
The GPU's memory clock of 2375 MHz (19 Gbps effective) and the 2:1 FP16 ratio of 23.04 TFLOPS indicate the architecture is designed for efficiency, but the measured FPS data shows the Arc B570 struggles at 4K resolution. The GPU's performance in Control appears to be the primary bottleneck at higher resolutions, as evidenced by the significant FPS drops from 1080p to 4K.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals a clear performance scaling pattern that identifies the GPU as the primary limiting factor. At Low settings, the average frame rate drops from 101 FPS at 1080p to 76 FPS at 1440p (a 24.8% decrease) and further to 51 FPS at 4K (a 32.9% decrease from 1440p). This scaling is consistent with GPU-bound performance, as the CPU provides sufficient headroom at lower resolutions.
At Medium settings, the average FPS decreases from 71 at 1080p to 54 at 1440p (a 23.9% drop) and then to 36 at 4K (a 33.3% drop). The High settings show a similar pattern: 63 FPS at 1080p, 48 FPS at 1440p (a 23.8% drop), and 32 FPS at 4K (a 33.3% drop). Ultra settings follow the trend with 55 FPS at 1080p, 42 FPS at 1440p (a 23.6% drop), and 28 FPS at 4K (a 33.3% drop).
The consistent percentage drops across settings suggest that the GPU's rendering capabilities, particularly its memory bandwidth and pixel throughput, are the limiting factors. The 380 GB/s memory bandwidth may become insufficient as resolution increases, since higher resolutions require more texture fetches and fill rate operations. The 200.0 GPixel/s pixel rate also appears to cap performance at 4K, especially at higher quality settings.
The scaling pattern indicates that the CPU is not the bottleneck in this configuration. Even at 1080p Low with 101 FPS average, the 5600GT's 6-core/12-thread configuration can maintain a steady frame delivery. The fact that FPS drops are relatively uniform across settings at each resolution step suggests the GPU's raw throughput, not CPU limitations, determines the performance ceiling.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers its highest performance across all settings. Low settings achieve an average of 101 FPS, representing the best playable experience. Medium settings average 71 FPS with a minimum of 61 FPS and maximum of 82 FPS, providing a smooth experience for most gameplay scenarios. High settings average 63 FPS, which remains playable for action sequences. Ultra settings drop to 55 FPS average, still acceptable but approaching the threshold where frame pacing becomes noticeable in fast-paced combat.
At 2560x1440, performance scales down accordingly. Low settings maintain 76 FPS average, which is highly playable. Medium settings average 54 FPS with a minimum of 46 FPS and maximum of 62 FPS, providing a balanced experience. High settings average 48 FPS, which is playable but may exhibit occasional stutters during intense particle effects. Ultra settings average 42 FPS, dipping below the smoothness threshold for competitive play.
At 3840x2160, the GPU becomes significantly strained. Low settings average 51 FPS, which is marginal for this resolution. Medium settings average 36 FPS with a minimum of 31 FPS and maximum of 42 FPS, indicating inconsistent frame delivery. High settings average 32 FPS, which is below the playable threshold for most users. Ultra settings average 28 FPS, making the game feel sluggish and unresponsive.
The minimum FPS data available for Medium settings shows the frame time variance: at 1080p the minimum is 61 FPS versus 82 FPS maximum (a 25.6% variance), at 1440p the minimum is 46 FPS versus 62 FPS maximum (a 25.8% variance), and at 4K the minimum is 31 FPS versus 42 FPS maximum (a 26.2% variance). This consistent variance suggests the GPU's frame pacing is relatively stable, but the absolute values drop too low at 4K for comfortable gameplay.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600GT and Intel Arc B570 ranks 2307th out of 2888 tested combos in Control, placing it in the lower 20% of all tested systems. This ranking reflects the GPU's limitations at higher resolutions, despite the CPU's respectable performance in the 74th percentile of all processors.
The CPU's nearest rivals — the Intel Core i5-12490F, Intel Xeon 6325P, Intel Core Ultra 5 125U, and AMD EPYC 7J13 — all have average benchmark scores within 0.5% of the 5600GT, suggesting that any of these CPUs paired with the Arc B570 would produce similar results in Control. The GPU's nearest rivals — the NVIDIA GeForce RTX 3070 Mobile, Intel Arc A750, NVIDIA Quadro M4000M, and AMD Radeon R9 M390X — also have average scores within 0.5% of the Arc B570, indicating that this GPU's performance is comparable to these alternatives in general benchmarks.
The combo's rank of 2307 suggests that while the individual components are mid-tier performers, their combined performance in Control falls short of many other configurations. This is primarily due to the GPU's 10 GB VRAM and 160-bit bus width, which limit its ability to handle Control's demanding rendering requirements at higher resolutions. The CPU's 6-core/12-thread configuration is sufficient for the game's CPU demands, but the GPU cannot sustain high frame rates at 1440p and above with quality settings.
Compared to higher-ranked combos, this system would likely perform better at 1080p where the GPU's limitations are less pronounced. The ranking also reflects that Control is a GPU-intensive title, and the Arc B570's mid-tier positioning becomes more apparent as resolution increases.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this combination depend on the target resolution and desired frame rate. For 1080p, Low settings provide the best experience with 101 FPS average, offering a smooth, high-refresh-rate experience that maximizes the CPU's capability. Medium settings at 71 FPS average with a 61 FPS minimum also deliver excellent playability if visual quality is preferred over maximum frame rate.
For 1440p, Low settings at 76 FPS average provide the best balance of visual fidelity and performance. Medium settings at 54 FPS average are acceptable for slower-paced exploration but may feel less responsive during combat. High settings at 48 FPS average are borderline, while Ultra at 42 FPS average may cause noticeable frame drops in intense sequences.
At 4K, the system struggles to maintain playable frame rates. Low settings at 51 FPS average are the only viable option for a semi-playable experience. Medium settings at 36 FPS average with a 31 FPS minimum would likely cause frustration in fast-paced combat. High settings at 32 FPS and Ultra at 28 FPS are not recommended for any gameplay scenario.
The data indicates that Medium settings provide the most consistent frame delivery with the available minimum and maximum FPS values, showing a 25-26% variance across all resolutions. For users prioritizing smoothness, Low settings at 1080p offer the highest headroom above the 60 FPS threshold. For users prioritizing visual quality, Medium settings at 1440p with a 54 FPS average provide a reasonable compromise, though players should be prepared for occasional dips below 50 FPS.
FAQ
Q: What is the best resolution and settings combination for this system in Control?
A: The data shows that 1080p Low settings deliver the highest average FPS at 101, while 1440p Low at 76 FPS provides a good balance of visual quality and performance. 4K is not recommended, as even Low settings only achieve 51 FPS average.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The GPU is the primary bottleneck, especially at higher resolutions. The consistent FPS drops from 1080p to 4K (approximately 24% from 1080p to 1440p and 33% from 1440p to 4K across all settings) indicate the Intel Arc B570's rendering throughput limits performance, while the CPU maintains adequate frame delivery.
Q: How does the Intel Arc B570 compare to its closest rivals?
A: The Arc B570 has an average benchmark score of 20556, placing it within 0.5% of the NVIDIA GeForce RTX 3070 Mobile (20534), Intel Arc A750 (20582), NVIDIA Quadro M4000M (20480), and AMD Radeon R9 M390X (20662).
Q: What frame rates can I expect at 1440p High settings?
A: At 2560x1440 High settings, the system achieves an average of 48 FPS. This is playable but may exhibit occasional stutters during intense particle effects or combat sequences.
Q: Does the system maintain consistent frame pacing across resolutions?
A: For Medium settings, the minimum-to-maximum FPS variance is relatively consistent at approximately 25-26% across all resolutions (61-82 FPS at 1080p, 46-62 FPS at 1440p, and 31-42 FPS at 4K), suggesting stable frame pacing but with absolute values that become too low at 4K.
Q: What is the system's overall ranking among tested combinations?
A: This CPU-GPU combination ranks 2307th out of 2888 tested combos in Control, placing it in the lower 20% of all tested systems. This ranking reflects the GPU's limitations at higher resolutions despite the CPU's solid mid-tier performance.
Hardware Specifications
AMD Ryzen 5 5600GT
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + Intel Arc B570 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 76.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 48.0 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 101.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 63.0 |
| 1920x1080 | Ultra | 55.0 |
Control with Ryzen 5 5600GT + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with Arc B570 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.