Downfall
This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 49 | 59 | 72 |
| 1440p QHD | 49 | 78 | 95 | 116 |
| 1080p Full HD | 68 | 109 | 133 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600GT + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 5600GT and Intel Arc B570 pairing delivers a distinctly GPU-bound experience in Downfall, with the 10 GB Arc B570 acting as the primary performance arbiter across all tested resolutions. The benchmark data indicates that while the 6-core/12-thread CPU provides ample headroom, the frame rate ceiling is consistently dictated by the graphics card, particularly as resolution scales upward.
Resolution Scaling
The measured FPS data shows a clear and predictable decline as resolution increases, a pattern that strongly suggests the Intel Arc B570 is the limiting component in this configuration. At 1920x1080 with High settings, the combo produces an average of 109 FPS. Moving to 2560x1440 drops that to 78 FPS, a reduction of 28.4% from the 1080p figure. Scaling further to 3840x2160 yields 49 FPS, which represents a 55.0% drop from 1080p and a 37.2% drop from 1440p. This steepening decline as resolution climbs is the classic signature of a GPU-bound scenario; the rendering load on the Arc B570’s 2304 shading units grows disproportionately faster than the CPU’s workload.
The Ultra settings row reinforces this interpretation. At 1080p Ultra, the average is 68 FPS, which falls to 49 FPS at 1440p (a 27.9% drop) and then to 30 FPS at 4K (a 55.9% drop from 1440p). The near-identical percentage drops across High and Ultra presets between 1080p and 1440p suggest that the GPU is hitting a consistent compute or memory bandwidth ceiling rather than a CPU instruction bottleneck. The Arc B570’s 380.0 GB/s memory bandwidth and 160-bit bus are likely the constraining factors at higher resolutions, where texture and buffer demands exceed what the 10 GB GDDR6 frame buffer can efficiently feed.
Interestingly, the scaling from Low to Ultra at each resolution is not linear, which further points to GPU limits. At 1080p, Low produces 163 FPS while Ultra produces 68 FPS, a 58.3% performance penalty for the highest preset. At 4K, the same comparison shows 72 FPS (Low) versus 30 FPS (Ultra), a 58.3% penalty as well. The consistency of this percentage across resolutions indicates that the GPU’s shader and ROP throughput, not CPU thread scheduling, is the bottleneck; the Ryzen 5 5600GT’s Zen 3 architecture with 16 MB L3 cache is clearly not stalling the pipeline.
FAQ
Q: What is the best resolution for this combo to maintain a 60 FPS average?
A: The data shows that 2560x1440 with High settings delivers 78 FPS, while Medium at the same resolution yields 95 FPS. At 4K, only Low settings (72 FPS) exceed 60 FPS; Medium at 4K drops to 59 FPS, and High falls to 49 FPS. Therefore, 1440p High is the highest quality setting that comfortably clears 60 FPS.
Q: How much performance is lost when going from 1080p to 4K at High settings?
A: At 1920x1080 High, the average FPS is 109. At 3840x2160 High, it drops to 49. This represents a 55.0% reduction in average frame rate. The same resolution step at Ultra settings shows a similar decline, from 68 FPS to 30 FPS, a 55.9% drop.
Q: Does the Ultra preset provide a smoother experience than Medium at 1440p?
A: No. At 2560x1440, Medium averages 95 FPS with a minimum of 81 FPS and a maximum of 110 FPS. Ultra at the same resolution averages only 49 FPS. The Ultra preset is 48.4% slower than Medium, and its lower average is well below the Medium preset’s minimum frame rate.
Q: Is the CPU or GPU more likely to limit performance at 1080p Low?
A: At 1920x1080 Low, the combo reaches 163 FPS average. Given that the CPU has a base clock of 3.60 GHz and a boost of 4.60 GHz across 6 cores, and the GPU’s nearest rival (Intel Arc A750) scores nearly identically in synthetic benchmarks, the data suggests the GPU is still the primary limiter; the CPU’s 3DMark max-thread score of 5554 indicates it can feed frames faster than this.
Q: What is the minimum FPS recorded in the entire dataset?
A: The only rows with min/max data are the Medium settings at each resolution. At 3840x2160 Medium, the minimum is 50 FPS. At 2560x1440 Medium, the minimum is 81 FPS. At 1920x1080 Medium, the minimum is 113 FPS. The lowest minimum recorded is 50 FPS at 4K Medium.
*Q: How does this combo rank among all tested configurations for Downfall?*
A: The combo ranks 2343 out of 2928 tested combinations. This places it in the lower 20% of all tested systems, indicating that while it can play the game, many other CPU/GPU pairings deliver higher frame rates in this specific title.
GPU Role
The Intel Arc B570 is the dominant factor in this system’s Downfall performance. Its 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is a moderate figure for the current GPU landscape. The benchmark results show that this memory subsystem, combined with the 2304 shading units and 80 ROPs, determines the frame rate at every resolution and preset combination.
The GPU’s clock behavior is unusual: both base and boost clocks are listed at 2500 MHz, with a memory clock of 2375 MHz (19 Gbps effective). This fixed clock profile means the card does not appear to have dynamic boost headroom beyond its rated speed, which likely contributes to the consistent scaling percentages observed across resolutions. At 1080p, the card produces 163 FPS on Low and 68 FPS on Ultra; the fact that Low is more than double Ultra’s frame rate suggests that pixel fill rate (200.0 GPixel/s) and texture rate (360.0 GTexel/s) are sufficient for lower settings but become saturated as shader complexity increases.
The GPU’s synthetic benchmarks place it in the 65th percentile versus all GPUs, with an average benchmark score of 20556. Its nearest rival is the Intel Arc A750, which is only 0.1% faster in average score. This close parity is reflected in Downfall’s frame rates, which are substantial for a horror title but not exceptional. The 4K Medium result of 59 FPS average, with a minimum of 50 FPS, shows that the GPU is operating near its memory bandwidth ceiling; the 160-bit bus cannot feed the shader array efficiently at that resolution, even with the relatively modest 19 Gbps memory speed.
Measured FPS Breakdown
At 1920x1080, the combo shows a wide spread across presets. Low settings produce an average of 163 FPS, which is the highest figure in the entire dataset. Medium averages 133 FPS, with a minimum of 113 FPS and a maximum of 153 FPS. High averages 109 FPS, and Ultra drops to 68 FPS. The step from High to Ultra is the largest percentage decline at this resolution, a 37.6% reduction, indicating that the Ultra preset introduces effects that heavily tax the GPU’s 11.52 TFLOPS FP32 throughput.
Moving to 2560x1440, the averages shift down uniformly. Low yields 116 FPS, Medium 95 FPS (min 81, max 110), High 78 FPS, and Ultra 49 FPS. The Medium preset’s minimum of 81 FPS is notably higher than the High preset’s average, suggesting that Medium provides a more consistent experience if frame pacing is a concern. The Ultra preset at 1440p is only 1 FPS higher than the 4K High result (49 vs 49), which indicates that at this point, the GPU is entirely bound by its compute and memory resources rather than the specific preset’s demands.
At 3840x2160, the data shows the steepest degradation. Low averages 72 FPS, Medium 59 FPS (min 50, max 68), High 49 FPS, and Ultra 30 FPS. The Ultra preset at 4K is the slowest result recorded, and it is 59.0% slower than the Low preset at the same resolution. The Medium preset’s minimum of 50 FPS suggests that even at 4K, the game is playable at medium settings if the user is willing to tolerate occasional dips below 60 FPS.
How This Combo Ranks
The combo’s rank of 2343 out of 2928 tested combinations places it in the 20th percentile of all systems tested in Downfall. This is a low ranking, but it must be interpreted in context: the dataset includes high-end CPUs and GPUs that far exceed this pairing’s specifications. The rank indicates that the AMD Ryzen 5 5600GT and Intel Arc B570 are not competitive with top-tier configurations, but the measured FPS data shows the game is still playable at 1080p and 1440p.
The GPU’s percentile versus all GPUs is 65, and its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (0.1% faster) and Intel Arc A750 (0.1% slower). The CPU’s percentile versus all CPUs is 74, with its nearest rival being the Intel Core i5-12490F, which is 0.3% faster in average benchmark score. The fact that both components sit near the 65-75 percentile range in their respective categories, yet the combo ranks in the 20th percentile in this game, suggests that Downfall is particularly sensitive to certain GPU features (likely ray tracing or specific shader workloads) that the Arc B570 does not handle as efficiently as other cards with similar synthetic scores.
CPU Role
The AMD Ryzen 5 5600GT provides a solid foundation for this GPU, but its role in Downfall appears secondary. The CPU has 6 cores and 12 threads based on the Zen 3 architecture (Cezanne codename), with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. Its 16 MB L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) are adequate for feeding the GPU, but they are not exceptional for modern gaming.
Synthetic benchmarks show the CPU is mid-pack: its Cinebench R23 multicore score is 17272 and single-core is 2438, while its Geekbench multicore is 7986 and single-core is 1843. These scores place it in the 74th percentile versus all CPUs. The nearest rival, the Intel Core i5-12490F, is only 0.3% faster in average benchmark score (20802 vs 20733), indicating that this CPU is not a significant bottleneck.
In Downfall, the frame rates at 1080p Low (163 FPS) suggest the CPU can drive frames well above what the GPU can render at higher settings. The lack of min/max data for High and Ultra presets makes it difficult to assess CPU-induced frame stutter, but the 3DMark 2-thread score of 1794 and single-thread score of 913 suggest that the CPU’s per-core performance is sufficient for the game’s logic. The CPU’s 65W TDP and 7 nm process node (TSMC) indicate efficient power draw, allowing the GPU to operate without thermal throttling from a shared cooling solution.
Settings Recommendations
For a 60 FPS target, the data indicates that 2560x1440 High is the optimal preset, delivering 78 FPS average. This provides a quality-to-performance balance that avoids the 49 FPS of 1440p Ultra and the 95 FPS of 1440p Medium, which may be lower visual quality than necessary. At 1920x1080, High at 109 FPS is the best choice for high refresh rate monitors, while Ultra at 68 FPS is acceptable if visual fidelity takes priority over frame rate.
For 4K users, the choice is constrained. Low settings average 72 FPS, which is smooth, but Medium drops to 59 FPS with a minimum of 50 FPS. Given that the difference between Low and Medium at 4K is only 13 FPS, and the Medium preset’s minimum frame rate of 50 FPS may cause noticeable hitches in a horror title, Low is the safer recommendation. High and Ultra at 4K (49 FPS and 30 FPS, respectively) are not recommended for a 60 FPS experience, though 49 FPS is marginally playable.
The overall best experience per the measured rows is 1920x1080 High, which combines a 109 FPS average with the visual quality improvements over Medium (133 FPS) without the 37.6% performance penalty of Ultra (68 FPS). At 1440p, Medium (95 FPS) provides the most headroom above 60 FPS while maintaining better frame consistency (min 81 FPS) than High (78 FPS). Users with 1440p displays should prefer Medium over High for a smoother experience, as the data shows the GPU has less headroom at High.
Hardware Specifications
AMD Ryzen 5 5600GT
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + Intel Arc B570 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 59.0 |
| 3840x2160 | High | 49.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 95.0 |
| 2560x1440 | High | 78.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 163.0 |
| 1920x1080 | Medium | 133.0 |
| 1920x1080 | High | 109.0 |
| 1920x1080 | Ultra | 68.0 |
Downfall with Ryzen 5 5600GT + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with Arc B570 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.