Minimum

Minimum

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 38 42 59
1440p QHD 50 70 80 107
1080p Full HD 78 104 124 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 42
3840x2160 High 38
3840x2160 Ultra 27
2560x1440 Low 107
2560x1440 Medium 80
2560x1440 High 70
2560x1440 Ultra 50
1920x1080 Low 162
1920x1080 Medium 124
1920x1080 High 104
1920x1080 Ultra 78

Minimum with AMD Ryzen 5 5600GT + Intel Arc B580, In-Depth Analysis

The AMD Ryzen 5 5600GT and Intel Arc B580 combination delivers a clear performance hierarchy in Minimum, with the measured data showing a consistent trade-off between visual fidelity and frame rate across all resolutions. The benchmark results indicate that the Low preset is the only setting that maintains a playable frame rate at every resolution, while Ultra consistently drops below the 60 FPS threshold, making it suitable only for users prioritizing image quality over responsiveness.

Settings Recommendations

The measured FPS data reveals a predictable pattern: each step up the settings ladder from Low to Ultra reduces performance by a substantial margin. At 1920x1080, the Low preset delivers 161.5 FPS, which is the highest recorded score across the entire test matrix. This represents a 55% improvement over the High preset’s 104.3 FPS and a 107% improvement over Ultra’s 78.2 FPS at the same resolution. The Medium preset offers a middle ground at 123.6 FPS, which is 23% below Low but still comfortably above the 60 FPS standard.

For 2560x1440, the Low preset remains the safest choice with 107 FPS, while High drops to 69.7 FPS and Ultra falls to 49.5 FPS. At 3840x2160, only the Low preset (59.1 FPS) approaches the 60 FPS target, with Medium (41.5 FPS) and High (37.5 FPS) requiring significant compromises, and Ultra (27 FPS) falling well below playable thresholds for fast-paced action. The data suggests that for users with a 1080p or 1440p display, the Low preset provides the best balance of smoothness and visual clarity, while 4K users should expect to play on Low if they prioritize frame rate stability.

FAQ

Q: What is the highest average FPS recorded for this combination?

A: The highest recorded average FPS is 161.5, achieved at 1920x1080 with the Low preset. This is the only configuration in the entire test set that exceeds 160 FPS.

Q: Can this system handle 4K gaming?

A: At 3840x2160, the Low preset delivers 59.1 FPS, which is just below the 60 FPS target. The Medium preset drops to 41.5 FPS, High to 37.5 FPS, and Ultra to 27 FPS, indicating that 4K gaming is only viable on the lowest settings.

Q: What is the performance difference between the Low and Ultra presets at 1080p?

A: At 1920x1080, the Low preset produces 161.5 FPS compared to the Ultra preset’s 78.2 FPS. This means Low offers more than double the frame rate of Ultra, a 107% increase.

Q: How does the 1440p performance compare to 1080p?

A: At 2560x1440, the Low preset averages 107 FPS, which is 34% lower than the 161.5 FPS at 1920x1080. The High preset at 1440p (69.7 FPS) is 33% slower than its 1080p counterpart (104.3 FPS).

Q: Which preset provides the best experience for competitive play?

A: The Low preset is the only configuration that maintains above 60 FPS at all three resolutions, making it the recommended choice for responsive gameplay. At 1080p, it delivers 161.5 FPS, far exceeding the refresh rates of most standard monitors.

Q: Is the Ultra preset ever playable?

A: The Ultra preset only exceeds the 60 FPS threshold at 1920x1080, where it averages 78.2 FPS. At 1440p it drops to 49.5 FPS, and at 4K it falls to 27 FPS, making it impractical for those resolutions.

GPU Role

The Intel Arc B580’s specifications provide context for the measured frame rates. The GPU features 12 GB of GDDR6 memory on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. This memory configuration is paired with a base and boost clock of 2670 MHz, with the memory running at an effective 19 Gbps. The shading units total 2560, alongside 160 texture mapping units and 80 render output units, producing a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s.

The data shows that the GPU is the primary bottleneck at higher settings. At 1920x1080, the difference between Low (161.5 FPS) and Ultra (78.2 FPS) is 83.3 FPS, indicating that the additional shading work from higher presets heavily taxes the render output units. The 12 GB VRAM capacity is sufficient for this game, as the measured results show no indication of memory-related stutters, even at 4K Ultra where the frame rate drops to 27 FPS due to compute load rather than capacity limits. The GPU’s FP32 performance of 13.67 TFLOPS sets the ceiling for complex scenes, and the benchmark results align with this: the 4K Ultra score of 27 FPS corresponds to roughly one-third of the 1080p Low score, consistent with the fourfold increase in pixel count.

Measured FPS Breakdown

At 1920x1080, the measured average FPS values are 161.5 (Low), 123.6 (Medium), 104.3 (High), and 78.2 (Ultra). The scaling from Low to Medium is a 23.5% decrease, from Medium to High a 15.6% decrease, and from High to Ultra a 25.0% decrease. This indicates that the Ultra preset imposes the largest single-step penalty, likely due to advanced lighting effects.

Moving to 2560x1440, the results are 107.0 (Low), 79.9 (Medium), 69.7 (High), and 49.5 (Ultra). The relative gaps are more pronounced here: Low to Medium is a 25.3% drop, Medium to High is a 12.8% drop, and High to Ultra is a 29.0% drop. The Ultra preset at 1440p falls below the 50 FPS mark, making it the least viable setting for this resolution.

At 3840x2160, the scores are 59.1 (Low), 41.5 (Medium), 37.5 (High), and 27.0 (Ultra). The Low preset is the only one that approaches playability, while Ultra produces less than half the frame rate of Low. The data shows that the step from Medium to High at 4K is relatively small (a 9.6% drop), suggesting that the pixel fill rate becomes the limiting factor rather than shading complexity.

Resolution Scaling

The performance drop from 1080p to 1440p is substantial across all presets. For Low, the drop is from 161.5 FPS to 107.0 FPS, a 33.7% reduction. Medium drops from 123.6 to 79.9 (35.4% reduction), High from 104.3 to 69.7 (33.2% reduction), and Ultra from 78.2 to 49.5 (36.7% reduction). These values are remarkably consistent, hovering around a one-third reduction, which indicates that the GPU scales predictably with pixel count.

The transition from 1440p to 4K shows a different pattern. Low drops from 107.0 to 59.1 (44.8% reduction), Medium from 79.9 to 41.5 (48.1% reduction), High from 69.7 to 37.5 (46.2% reduction), and Ultra from 49.5 to 27.0 (45.5% reduction). The larger percentage drop for the 4K transition (around 45-48%) compared to the 1440p transition (around 33-37%) reveals that the GPU’s fill rate becomes increasingly stressed as resolution rises. The 4K pixel count is 2.25 times that of 1440p, but the frame rate drops to roughly half, confirming that the Arc B580’s 213.6 GPixel/s pixel rate is the limiting component at higher resolutions.

CPU Role

The AMD Ryzen 5 5600GT provides the processing foundation for this combination. It features 6 cores and 12 threads, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The CPU’s cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a 16 MB L3 cache. The benchmark data shows strong multi-threaded performance: Cinebench R23 multicore scores 17272, while single-core scores 2438, and Geekbench multicore reaches 7986.

The measured FPS results indicate that the CPU is not the limiting factor at lower settings. At 1080p Low, the system achieves 161.5 FPS, which is well within the CPU’s capabilities given its 3dmark single-thread score of 913 and passmark single-thread score of 3348. However, the CPU’s role becomes more apparent when examining the resolution scaling data. The consistent ~33% drop from 1080p to 1440p across all presets suggests that the GPU is handling the increased pixel load without CPU intervention, as the frame rates remain high enough to avoid CPU bottlenecks.

The 12 threads provide sufficient parallelism for this game’s physics and AI workloads, as evidenced by the 3dmark 16-thread score of 5523 and the passmark physics score of 875. The CPU’s average benchmark score of 20740 places it in the 78th percentile of all CPUs, with its nearest rival being the Intel Core i7-10700 (deltaPct of 0). This parity in synthetic benchmarks translates to consistent frame delivery in practice, as the measured FPS values show no signs of CPU-induced frame drops even at 1080p Low where the GPU is operating at its highest throughput.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B580 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 59.1
3840x2160 Medium 41.5
3840x2160 High 37.5
3840x2160 Ultra 27.0
2560x1440 Low 107.0
2560x1440 Medium 79.9
2560x1440 High 69.7
2560x1440 Ultra 49.5
1920x1080 Low 161.5
1920x1080 Medium 123.6
1920x1080 High 104.3
1920x1080 Ultra 78.2

Minimum with Ryzen 5 5600GT + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B580 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.