Minimum

Minimum

AVERAGE FPS
86
good

This combination provides smooth gameplay with an average of 86 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 40 48 62
1440p QHD 57 74 88 116
1080p Full HD 88 115 137 179

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 48
3840x2160 High 40
3840x2160 Ultra 30
2560x1440 Low 116
2560x1440 Medium 88
2560x1440 High 74
2560x1440 Ultra 57
1920x1080 Low 179
1920x1080 Medium 137
1920x1080 High 115
1920x1080 Ultra 88

Minimum with AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050, In-Depth Analysis

FAQ

Q: What is the average FPS for this combo at 1080p with Ultra settings?

A: The AMD Ryzen 5 5600GT paired with the NVIDIA GeForce RTX 5050 achieves an average of 88 FPS at 1920x1080 with Ultra settings.

Q: How does the CPU compare to its nearest rival in synthetic benchmarks?

A: The Ryzen 5 5600GT scores 20,733 in average benchmark score, which is 0.3% behind the Intel Core i5-12490F (20,802) and 0.4% behind both the Intel Xeon 6325P and Intel Core Ultra 5 125U (20,821 and 20,826 respectively).

Q: What is the GPU's performance percentile relative to all tested GPUs?

A: The RTX 5050 sits in the 66th percentile of all GPUs, with an average benchmark score of 21,035.

Q: What is the difference in average FPS between 1080p Low and 4K Low settings?

A: At 1920x1080 Low, the combo averages 179 FPS, while at 3840x2160 Low, it drops to 62 FPS — a reduction of 117 FPS.

Q: Does the CPU have integrated graphics, and what are they?

A: Yes, the AMD Ryzen 5 5600GT includes Radeon Vega 7 integrated graphics, though the measured FPS data in this database uses the discrete RTX 5050.

Q: What is the GPU's memory configuration?

A: The RTX 5050 features 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth.

GPU Role

The NVIDIA GeForce RTX 5050 is the primary rendering component in this configuration, and its specifications directly shape the measured FPS results. The GPU carries 8 GB of GDDR6 memory with a 128-bit bus width, yielding 320.0 GB/s of bandwidth. This memory capacity is sufficient for the game Minimum at the tested resolutions, though the data suggests that at 4K Ultra, the GPU's 30 FPS average indicates a hard limit in raw throughput.

Clock speeds on the RTX 5050 are set at 2317 MHz base and 2572 MHz boost. The boost clock represents the sustained frequency under load, and the 82.30 GPixel/s pixel rate and 205.8 GTexel/s texture rate are the key metrics for how quickly geometry and textures are processed. In Minimum, a third-person shooter from 2014, the GPU's 2560 shading units and 20 RT cores contribute to the frame generation, though the game's age means ray tracing is not a factor in these measured rows.

The 13.17 TFLOPS of FP32 compute is the theoretical peak for single-precision math, which translates to the shader work required for lighting and post-processing effects. At 1080p Low, the combo reaches 179 FPS, showing that the GPU is not the bottleneck at lower settings. However, at 4K Ultra, the average drops to 30 FPS, indicating that the memory bandwidth and pixel throughput are saturated. The 8 GB VRAM is adequate for this game, as no texture thrashing is evident in the measured data — the FPS drops between settings are consistent and gradual, not sudden collapses.

The GPU's 66th percentile ranking among all tested GPUs places it in the mid-range tier. Its nearest rivals in synthetic benchmarks include the AMD Radeon RX 5600 XT, which scores 20,713 (1.6% lower), and the AMD Radeon RX Vega M GL at 21,153 (0.6% higher). These deltas are small, suggesting the RTX 5050 occupies a competitive position in raw compute, though the measured FPS in Minimum will tell a more complete story across resolutions.

Settings Recommendations

The measured FPS rows provide clear guidance on which preset delivers the best experience for this combo. At 1920x1080, all four settings produce playable frame rates: Low averages 179 FPS, Medium 137 FPS, High 115 FPS, and Ultra 88 FPS. The jump from Medium to High costs 22 FPS, while High to Ultra costs another 27 FPS. For a third-person shooter, the difference between 88 and 115 FPS is meaningful for smooth camera panning, so High at 1080p represents a balanced choice — it retains most of the visual fidelity while staying well above 100 FPS.

At 2560x1440, the data shows a similar pattern with a steeper drop. Low averages 116 FPS, Medium 88 FPS, High 74 FPS, and Ultra 57 FPS. The Medium preset at 1440p offers a 88 FPS average, which is smooth for gameplay, and the minimum FPS of 75 in the Medium row indicates acceptable frame pacing. High at 1440p dips to 74 FPS, still playable but closer to the threshold where fast motion might feel less crisp. Ultra at 57 FPS is borderline for competitive play, though it remains above the 30 FPS floor seen at 4K.

At 3840x2160, the choices narrow. Low averages 62 FPS, Medium 48 FPS, High 40 FPS, and Ultra 30 FPS. The Medium preset at 4K has a minimum FPS of 41 and a maximum of 55, which shows notable variance — the average of 48 FPS is the only 4K row with min/max data, suggesting it is the most inconsistent setting. For 4K, Low is the only preset that stays comfortably above 60 FPS, while Medium is the highest setting that remains playable without frequent dips below 40 FPS.

The best experience per the measured rows depends on the display resolution. For 1080p, High is the sweet spot: 115 FPS average with no min/max data indicating stability concerns. For 1440p, Medium at 88 FPS offers the best trade-off between visual quality and frame rate, especially given the 75 FPS minimum. For 4K, Low at 62 FPS is the only preset that avoids sub-60 FPS averages, making it the recommended choice for that resolution.

How This Combo Ranks

The AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050 combination ranks 1764 out of 2939 tested combos in Minimum. This places it in the 60th percentile of all tested configurations — better than the median but not in the upper echelon. The rank reflects a balance between the CPU's 74th percentile standing and the GPU's 66th percentile, with the combo landing slightly above the midpoint of all pairings.

The CPU's synthetic benchmark score of 20,733 is nearly identical to its nearest rivals: the Intel Core i5-12490F scores 20,802 (−0.3%), the Intel Xeon 6325P scores 20,821 (−0.4%), the Intel Core Ultra 5 125U scores 20,826 (−0.4%), and the AMD EPYC 7J13 scores 20,845 (−0.5%). These deltas are all under one percent, meaning the Ryzen 5 5600GT is effectively tied with these processors in raw compute. This tight clustering suggests that the CPU is not a differentiator in Minimum's performance — the GPU is the limiting factor.

The GPU's nearest rivals show a similar pattern. The RTX 5050's average benchmark score of 21,035 is within 1.6% of the AMD Radeon RX 5600 XT (20,713) and within 1.6% of the NVIDIA RTX A4000 Mobile (21,379). The AMD Radeon RX Vega M GL (21,153) and AMD Radeon HD 8970M (21,237) are also close, with deltas of −0.6% and −1.0% respectively. This means the combo's rank in Minimum is driven more by the GPU's mid-pack positioning than any standout CPU performance.

The 1764th rank out of 2939 combos indicates that most tested systems outperform this pairing in Minimum. Given the game's 2014 release date, the data suggests that modern mid-range components like these are sufficient for playable frame rates but do not reach the top tier of performance. The combo's rank would likely improve at lower resolutions where the CPU's 6 cores and 12 threads can keep up with the GPU's output, but at 4K, the GPU's 8 GB memory and 320 GB/s bandwidth cap performance.

Resolution Scaling

The FPS drop from 1080p to 4K reveals how the limiting component shifts across resolutions. At 1920x1080 Low, the combo averages 179 FPS. Moving to 2560x1440 Low drops the average to 116 FPS — a 35% reduction. At 3840x2160 Low, the average falls to 62 FPS — a 47% further reduction from 1440p. This pattern holds across all settings: High goes from 115 FPS at 1080p to 74 FPS at 1440p (36% drop) to 40 FPS at 4K (46% drop). Ultra goes from 88 to 57 to 30 FPS, with similar percentages.

The consistent 35-47% reduction per resolution step indicates that the GPU is the primary bottleneck at higher resolutions. The CPU's performance — 6 cores, 12 threads, with a boost clock of 4.60 GHz — is sufficient to feed the GPU at 1080p, as evidenced by the 179 FPS Low result. If the CPU were the limiting factor, the FPS would plateau or decrease less sharply as resolution rises, because the CPU work per frame remains constant while GPU load increases.

The data shows that the RTX 5050's 8 GB VRAM and 320 GB/s bandwidth are the constraining resources at 4K. The 30 FPS average at 4K Ultra is exactly half the 60 FPS target, suggesting that the GPU's pixel rate of 82.30 GPixel/s is overwhelmed by the 8.3 million pixels at 3840x2160. At 1080p, the same pixel rate handles 2.1 million pixels with ease, allowing the frame rate to climb to 179 FPS on Low settings.

The scaling also reveals the GPU's efficiency curve. The jump from Low to Ultra at 1080p costs 91 FPS (from 179 to 88), while the same settings change at 4K costs only 32 FPS (from 62 to 30). This indicates that at 1080p, the GPU has headroom to absorb additional visual effects without hitting a hard ceiling, but at 4K, the GPU is already near its limits, so the difference between presets compresses.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates. Low settings average 179 FPS, Medium averages 137 FPS with a minimum of 117 and maximum of 158, High averages 115 FPS, and Ultra averages 88 FPS. The Medium row is the only one at 1080p with min/max data, showing a 41 FPS spread between minimum and maximum, which indicates some frame time variance but stays well within playable territory.

Moving to 2560x1440, the averages decrease across the board. Low averages 116 FPS, Medium averages 88 FPS with a minimum of 75 and maximum of 102, High averages 74 FPS, and Ultra averages 57 FPS. The Medium preset at 1440p shows a 27 FPS spread between min and max, tighter than at 1080p, suggesting that the GPU's workload is more consistent at this resolution.

At 3840x2160, the averages drop significantly. Low averages 62 FPS, Medium averages 48 FPS with a minimum of 41 and maximum of 55, High averages 40 FPS, and Ultra averages 30 FPS. The Medium row at 4K has the smallest absolute spread of any Medium preset (14 FPS), but the low average makes it the most marginal for smooth gameplay.

The progression from Low to Ultra at each resolution follows a consistent pattern. At 1080p, Low is 179 FPS, Medium is 137 (23% lower), High is 115 (16% lower than Medium), and Ultra is 88 (23% lower than High). At 1440p, Low is 116, Medium is 88 (24% lower), High is 74 (16% lower), and Ultra is 57 (23% lower). At 4K, Low is 62, Medium is 48 (23% lower), High is 40 (17% lower), and Ultra is 30 (25% lower). This consistent relative drop suggests the game's settings scale uniformly across resolutions, with the GPU's compute resources being the common bottleneck.

CPU Role

The AMD Ryzen 5 5600GT provides the processing foundation for this combo. With 6 cores and 12 threads based on the Zen 3 architecture, it runs at a base clock of 3.60 GHz and boosts to 4.60 GHz. The CPU's 16 MB of L3 cache and 51.2 GB/s memory bandwidth are modest by modern standards, but they are sufficient for Minimum's workload, which is a 2014 third-person shooter with limited CPU demands.

The CPU's synthetic benchmarks show a balanced profile. In Cinebench R23, it scores 17,272 multicore and 2,438 single-core. In Geekbench, it scores 7,986 multicore and 1,843 single-core. The 3DMark results show scaling from 913 in single-thread to 5,554 in max threads, indicating that the CPU uses its 12 threads effectively for multi-threaded tasks. The Passmark multithread score of 20,325 and single-thread score of 3,348 place it in the 74th percentile of all CPUs.

In the measured FPS data, the CPU's role becomes evident when comparing across resolutions. At 1080p Low, the 179 FPS average is high enough that the CPU must process 179 frames per second of game logic and draw calls. The CPU's 4.60 GHz boost clock and 12 threads handle this without becoming the bottleneck, as the FPS scales proportionally with GPU load when settings increase. At 4K Ultra, the 30 FPS average means the CPU is processing only 30 frames per second — a trivial load — confirming that the GPU is the limiting component at that resolution.

The CPU's nearest rivals in synthetic benchmarks are all within 0.5% of its average score, which means the 5600GT's performance is typical for its class. The Intel Core i5-12490F, Intel Xeon 6325P, and Intel Core Ultra 5 125U all cluster around 20,800 in average score, with the 5600GT at 20,733. This tight grouping suggests that in CPU-bound scenarios, this combo would perform nearly identically to those alternatives, but in Minimum, the GPU dominates the performance profile.

The CPU's 65 W TDP and DDR4 memory support indicate a power-efficient design, though the measured FPS data does not include power consumption figures. The 7 nm process node from TSMC with 10,700 million transistors on a 180 mm² die reflects the Cezanne architecture's efficiency. For Minimum, the CPU's 6 cores and 12 threads are more than adequate — the game does not push the CPU to its limits, as shown by the consistent FPS scaling across resolutions that tracks with GPU load rather than CPU capability.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce RTX 5050 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 48.0
3840x2160 High 40.0
3840x2160 Ultra 30.0
2560x1440 Low 116.0
2560x1440 Medium 88.0
2560x1440 High 74.0
2560x1440 Ultra 57.0
1920x1080 Low 179.0
1920x1080 Medium 137.0
1920x1080 High 115.0
1920x1080 Ultra 88.0

Minimum with Ryzen 5 5600GT + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RTX 5050 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.