NVIDIA GeForce RTX 5090 Mobile vs NVIDIA RTX 5880 Ada Generation Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5090 Mobile

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 1515 MHz
TDP 95 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX 5880 Ada Generation

CORE STATE AD102
VRAM 48 GB
CLOCK SPEED 2460 MHz
TDP 285 W
BUS WIDTH 384 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
5,871
N/A
geekbench_opencl
201,834
326,898
geekbench_vulkan
198,405
N/A
passmark_directx_10
183
167
passmark_directx_11
269
228
passmark_directx_12
138
70
passmark_directx_9
324
335
passmark_g2d
1,057
777
passmark_g3d
30,034
25,096
passmark_gpu_compute
13,401
14,208

Analysis: NVIDIA GeForce RTX 5090 Mobile vs NVIDIA RTX 5880 Ada Generation

Head-to-Head Benchmarks

The benchmark data reveals a clear split between the NVIDIA RTX 5880 Ada Generation and the NVIDIA GeForce RTX 5090 Mobile, with each card dominating in different workloads. Across the eight shared tests, the RTX 5090 Mobile claims five wins while the RTX 5880 Ada takes three. The most decisive victory belongs to the RTX 5880 Ada in Geekbench OpenCL, where it scores 326,898 against 201,834 for the mobile part — a 62% advantage that underscores the workstation card's raw compute throughput. This is the single largest delta in the entire head-to-head comparison.

In contrast, the RTX 5090 Mobile's biggest win comes in Passmark DirectX 12, where it scores 138 versus 70 for the RTX 5880 Ada, a 49.3% lead. This is particularly striking because the RTX 5880 Ada carries far more shading units and a higher boost clock, yet the mobile GPU's newer architecture delivers superior DirectX 12 performance. The pattern continues in Passmark DirectX 11, where the RTX 5090 Mobile posts 269 against 228, a 15.2% margin, and in DirectX 10, where it leads 183 to 167, an 8.7% edge.

The Passmark G3D score reinforces the mobile part's gaming-oriented strength: 30,034 for the RTX 5090 Mobile versus 25,096 for the RTX 5880 Ada, a 16.4% advantage. The RTX 5090 Mobile also wins Passmark G2D by a wide margin, 1,057 versus 777, which is a 26.5% difference. However, the RTX 5880 Ada fights back in legacy and compute workloads. It edges out the mobile part in DirectX 9, 335 to 324, a modest 3.4% gain, and it wins Passmark GPU Compute 14,208 to 13,401, a 6% margin.

Interestingly, the average benchmark scores tell a nearly tied story: the RTX 5880 Ada averages 45,972 while the RTX 5090 Mobile averages 45,152, a difference of only 1.8% in favor of the workstation card. This near-parity in aggregate masks the starkly different workload profiles. The RTX 5880 Ada's percentile ranking of 85 against all GPUs is just one point higher than the RTX 5090 Mobile's 84, confirming that these are closely matched products overall despite their divergent strengths.

Where Each One Wins

The RTX 5880 Ada Generation is the clear choice for compute-heavy, API-agnostic workloads. Its 62% lead in Geekbench OpenCL is the headline result, showing that applications leveraging OpenCL for general-purpose compute will see substantial gains. The 6% advantage in Passmark GPU Compute further cements this position, making the RTX 5880 Ada the better option for tasks like rendering, scientific simulation, or any workload that stresses raw FP32 throughput. Its 3.4% win in DirectX 9 also suggests it handles legacy graphics APIs with slightly better efficiency, though the margin is small.

The RTX 5090 Mobile, by contrast, is optimized for modern graphics APIs and gaming scenarios. Its 49.3% lead in DirectX 12 is the most compelling evidence, as DirectX 12 is the foundation for current AAA titles and many professional visualization tools. The 15.2% and 8.7% wins in DirectX 11 and DirectX 10, respectively, show that this advantage extends across the DirectX feature levels. The 16.4% margin in Passmark G3D, which aggregates overall 3D graphics performance, confirms that the mobile GPU is simply faster in real-world graphics rendering. The 26.5% lead in G2D is less critical for gaming but matters for desktop compositing and 2D applications, where the RTX 5090 Mobile is markedly quicker.

For users who prioritize compute density per watt, the RTX 5090 Mobile's 95W TDP versus the RTX 5880 Ada's 285W TDP is a decisive factor. The mobile part achieves 31.80 TFLOPS FP32 at less than one-third the power draw, whereas the workstation card delivers 69.27 TFLOPS but requires substantially more energy. In thermally constrained environments — laptops, small form factor systems, or multi-GPU racks — the RTX 5090 Mobile's efficiency is a major win. Conversely, in a desktop workstation with ample cooling and power delivery, the RTX 5880 Ada's compute dominance makes it the superior choice for non-graphics workloads.

Architecture Differences

The two GPUs are built on fundamentally different architectures. The RTX 5880 Ada Generation uses the AD102 chip based on Ada Lovelace, fabricated on a 5 nm process at TSMC. It packs 76,300 million transistors onto a 609 mm² die, yielding a transistor density of 125.3 million per square millimeter. The RTX 5090 Mobile, in contrast, uses the GB203 chip based on Blackwell 2.0, also on TSMC's 5 nm node, but with 45,600 million transistors on a 378 mm² die — a density of 120.6 million per square millimeter. The Ada chip is physically larger and denser, which explains its higher compute throughput.

Clock behavior diverges sharply. The RTX 5880 Ada has a base clock of 975 MHz and a boost clock of 2,460 MHz, a 2.5x multiplier that allows it to reach very high frequencies under load. The RTX 5090 Mobile starts at 990 MHz but boosts to only 1,515 MHz, a far more conservative profile. This lower boost clock, combined with fewer shading units, explains why the mobile part delivers only 31.80 TFLOPS FP32 versus 69.27 TFLOPS for the workstation card. The RTX 5880 Ada also has 14,080 shading units, 440 TMUs, and 176 ROPs, while the RTX 5090 Mobile has 10,496 shading units, 328 TMUs, and 112 ROPs. The RTX 5880 Ada's 110 RT cores and 440 tensor cores dwarf the mobile part's 82 RT cores and 328 tensor cores.

Memory architecture differs fundamentally. The RTX 5880 Ada uses 48 GB of GDDR6 on a 384-bit bus, achieving 864.0 GB/s bandwidth. The RTX 5090 Mobile has 24 GB of GDDR7 on a 256-bit bus, yet delivers 896.0 GB/s bandwidth — slightly higher despite half the capacity and a narrower bus, thanks to faster memory at 28 Gbps effective versus 18 Gbps. The mobile part's GDDR7 is the newer memory standard, and its higher bandwidth-per-byte is a key reason it wins in bandwidth-sensitive graphics tests. The RTX 5880 Ada's pixel rate of 433.0 GPixel/s and texture rate of 1,082.4 GTexel/s vastly exceed the mobile part's 169.7 GPixel/s and 496.9 GTexel/s, reflecting the workstation card's larger ROP and TMU counts.

Specification Differences

The two cards differ on nearly every specification that matters. Memory capacity is 48 GB for the RTX 5880 Ada versus 24 GB for the RTX 5090 Mobile. Memory type is GDDR6 versus GDDR7, and bus width is 384-bit versus 256-bit. Bandwidth is 864.0 GB/s versus 896.0 GB/s. Shading units are 14,080 versus 10,496; TMUs are 440 versus 328; ROPs are 176 versus 112. RT cores are 110 versus 82, and tensor cores are 440 versus 328. Pixel rate is 433.0 GPixel/s versus 169.7 GPixel/s; texture rate is 1,082.4 GTexel/s versus 496.9 GTexel/s. FP32 and FP16 compute are 69.27 TFLOPS versus 31.80 TFLOPS, both at 1:1 ratios.

Power and physical design differ dramatically. The RTX 5880 Ada has a TDP of 285 W, is dual-slot, requires a single 16-pin power connector, and needs a 600 W suggested PSU. It measures 267 mm in length and 112 mm in height. The RTX 5090 Mobile has a TDP of 95 W, is IGP (integrated graphics processor) form factor, has no power connector, and no suggested PSU. It has no listed dimensions, reflecting its mobile nature. The bus interface is PCIe 4.0 x16 for the workstation card versus PCIe 5.0 x16 for the mobile part. Display outputs are 4x DisplayPort 1.4a for the RTX 5880 Ada, while the RTX 5090 Mobile's outputs are portable device dependent.

Release timing differs by over a year: the RTX 5880 Ada launched on January 4, 2024, while the RTX 5090 Mobile arrived on March 26, 2025. The RTX 5880 Ada's predecessor is Workstation Ampere and its successor is Blackwell PRO W. The RTX 5090 Mobile's predecessor is GeForce 40 Mobile, with no successor listed. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical.

FAQ

Q: Which GPU has higher raw compute performance?

A: The RTX 5880 Ada Generation is decisively ahead, with 69.27 TFLOPS FP32 versus 31.80 TFLOPS for the RTX 5090 Mobile. This is reflected in the 62% Geekbench OpenCL lead for the workstation card.

Q: Why does the RTX 5090 Mobile win DirectX 12 despite lower compute specs?

A: The benchmark data shows the RTX 5090 Mobile scores 138 in Passmark DirectX 12 versus 70 for the RTX 5880 Ada, a 49.3% advantage. This likely stems from the newer Blackwell 2.0 architecture and GDDR7 memory, which provides 896.0 GB/s bandwidth despite a 256-bit bus.

Q: How do their average benchmark scores compare?

A: The RTX 5880 Ada averages 45,972, while the RTX 5090 Mobile averages 45,152. The delta is only 1.8% in favor of the workstation card, indicating they are closely matched overall despite different strengths.

Q: What are the memory capacity and bandwidth figures?

A: The RTX 5880 Ada has 48 GB of GDDR6 on a 384-bit bus with 864.0 GB/s bandwidth. The RTX 5090 Mobile has 24 GB of GDDR7 on a 256-bit bus with 896.0 GB/s bandwidth.

Q: Which card is more power-efficient?

A: The RTX 5090 Mobile has a 95W TDP and delivers 31.80 TFLOPS, while the RTX 5880 Ada has a 285W TDP for 69.27 TFLOPS. The mobile part achieves roughly one-third the compute at one-third the power draw, making it significantly more efficient per watt.

Q: How do their percentiles and rival comparisons differ?

A: The RTX 5880 Ada ranks at the 85th percentile of all GPUs, while the RTX 5090 Mobile ranks at the 84th. The RTX 5880 Ada's nearest rival is the NVIDIA RTX A2000 at -0.2% delta, while the RTX 5090 Mobile's nearest rival is the AMD Radeon Pro 5500 XT at -0.5%. Notably, each card appears in the other's nearest rivals list, with the RTX 5880 Ada showing a -1.8% delta relative to the RTX 5090 Mobile.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5090 Mobile
RTX 5880 Ada Generation
Core Specs
Shading Units
10,496
14,080 +34.1%
Shaders
10,496
14,080 +34.1%
TMUs
328
440 +34.1%
ROPs
112
176 +57.1%
SM Count
82
110 +34.1%
Clocks
Base Clock
990 MHz
975 MHz
Boost Clock
1515 MHz
2460 MHz
Memory Clock
1750 MHz 28 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
24 GB
48 GB
VRAM (MB)
24,576
49,152 +100.0%
Memory Type
GDDR7
GDDR6
Memory Bus
256 bit
384 bit
Bandwidth
896.0 GB/s
864.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
64 MB
72 MB
Performance
Pixel Rate
169.7 GPixel/s
433.0 GPixel/s
Texture Rate
496.9 GTexel/s
1,082.4 GTexel/s
FP32 (TFLOPS)
31.80 TFLOPS
69.27 TFLOPS
FP64 (TFLOPS)
496.9 GFLOPS (1:64)
1,082.4 GFLOPS (1:64)
FP16 (TFLOPS)
31.80 TFLOPS (1:1)
69.27 TFLOPS (1:1)
AI/RT
RT Cores
82
110 +34.1%
Tensor Cores
328
440 +34.1%
Power
TDP
95 W
285 W
TDP (W)
95
285 +200.0%
Suggested PSU
600 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Blackwell 2.0
Ada Lovelace
GPU Name
GB203
AD102
Generation
GeForce 50 Mobile
Workstation Ada (x000A)
Process Size
5 nm
5 nm
Transistors
45,600 million
76,300 million
Die Size
378 mm²
609 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
125.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
8.9
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
Workstation Ampere
Successor
Blackwell PRO W
View GeForce RTX 5090 Mobile Details View RTX 5880 Ada Generation Details