NVIDIA Quadro P1000 vs NVIDIA RTX 5000 Mobile Ada Generation Comparison
NVIDIA Quadro P1000
RTX 5000 Mobile Ada Generation
PERFORMANCE BENCHMARKS
Analysis: NVIDIA Quadro P1000 vs NVIDIA RTX 5000 Mobile Ada Generation
The NVIDIA RTX 5000 Mobile Ada Generation and the NVIDIA Quadro P1000 represent two vastly different eras of mobile workstation graphics. The RTX 5000 is a modern, high-end part built on a state-of-the-art node, while the Quadro P1000 is a legacy entry-level option from the Pascal generation. The benchmark data reveals a complete mismatch in raw performance, but the comparison highlights how far mobile GPU technology has come.
Head-to-Head Benchmarks
The most striking aspect of this comparison is the absence of any shared benchmark results between the two cards. The RTX 5000 Mobile Ada Generation’s sole benchmark entry is a 3dmark_3dmark_steel_nomad_dx12 score of 3596, which places it in the 21st percentile of all GPUs. The Quadro P1000, conversely, has no 3DMark Steel Nomad result, instead being represented by a suite of Geekbench and Passmark tests. Its average benchmark score across those tests is 3163, placing it in the 20th percentile.
Because there is no direct head-to-head test, we must rely on the average benchmark scores and the nearest rival lists to contextualize their performance. The RTX 5000’s average score of 3596 puts it in a tight cluster with the NVIDIA GeForce GT 545 (3594, a 0.1% difference), the NVIDIA GeForce GT 735M (3616, a -0.6% difference), and the NVIDIA GeForce GTX 1050 (3629, a -0.9% difference). This suggests that in the specific 3DMark workload, the RTX 5000 is performing at a level comparable to these older desktop and mobile parts, which is surprising given its modern architecture.
The Quadro P1000’s average score of 3163 is significantly lower. Its nearest rivals include the Intel Arc Pro B60 (3182, a -0.6% difference) and the NVIDIA GeForce GT 640 (3210, a -1.5% difference). Interestingly, the NVIDIA GeForce RTX 5080 SUPER is listed as a rival with an average score of 3075, which is 2.9% lower than the P1000, suggesting that even a modern high-end card can score lower in this specific aggregate metric. The raw difference in average scores (3596 vs 3163) indicates that the RTX 5000 is approximately 13.7% faster than the Quadro P1000 in this aggregate measure. However, this comparison is flawed due to the different benchmark suites used. The RTX 5000’s single score is a modern DirectX 12 workload, while the P1000’s average includes older DirectX 9, 10, and 11 tests where it performs poorly (79, 21, and 31 respectively). Its best results come from Geekbench OpenCL (13584) and Vulkan (7739), which are compute-oriented and may not reflect gaming or real-time graphics performance.
Architecture Differences
The architectural gulf between these two GPUs is immense. The RTX 5000 Mobile Ada Generation is built on the AD103 chip using the Ada Lovelace architecture, manufactured by TSMC on a 5 nm process. It packs 45,900 million transistors onto a 379 mm² die, achieving a transistor density of 121.1M / mm². In contrast, the Quadro P1000 uses the GP107 chip with the Pascal architecture, built by Samsung on a 14 nm process. It contains just 3,300 million transistors on a 132 mm² die, with a density of 25.0M / mm². This represents a generational leap in manufacturing efficiency and complexity.
The compute capabilities diverge sharply. The RTX 5000 features 9728 shading units, 304 TMUs, and 112 ROPs. It is equipped with 76 ray tracing cores and 304 tensor cores, enabling hardware-accelerated ray tracing and AI workloads. The Quadro P1000 has only 640 shading units, 40 TMUs, and 32 ROPs, with no dedicated ray tracing or tensor cores. This means the RTX 5000 supports features like DLSS and real-time ray tracing, while the P1000 is limited to traditional rasterization.
Memory subsystems are also from different generations. The RTX 5000 uses 16 GB of GDDR6 memory on a 256-bit bus, delivering 576.0 GB/s of bandwidth. The Quadro P1000 has 4 GB of GDDR5 memory on a 128-bit bus, with a bandwidth of just 80.19 GB/s. The RTX 5000’s memory clock is 2250 MHz (effective 18 Gbps), while the P1000’s is 1253 MHz (effective 5 Gbps). This gives the RTX 5000 a massive advantage in data throughput, crucial for large textures and high-resolution workloads.
Clock speeds and power draw tell a similar story. The RTX 5000 has a base clock of 1425 MHz and a boost clock of 2115 MHz, with a TDP of 120 W. The Quadro P1000 has a lower base clock of 1266 MHz and a boost of 1480 MHz, but consumes just 47 W, making it far more power-efficient for basic tasks. The RTX 5000’s FP32 performance is 41.15 TFLOPS and FP16 is also 41.15 TFLOPS (1:1 ratio). The P1000’s FP32 is a mere 1.894 TFLOPS, and FP16 is just 29.60 GFLOPS (1:64 ratio), showing a stark difference in compute throughput.
Where Each One Wins
The RTX 5000 Mobile Ada Generation is the clear winner in almost every scenario that demands modern GPU features. Its dedicated ray tracing cores and tensor cores make it suitable for architectural visualization, product design, and any workload that utilizes ray-traced rendering. The 16 GB of GDDR6 memory is sufficient for large 3D scenes, high-resolution textures, and machine learning inference. The data shows it supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with the latest software APIs. Its 576.0 GB/s bandwidth allows for smooth handling of complex datasets.
The Quadro P1000, on the other hand, has its niche in legacy or low-power environments. Its 47 W TDP and single-slot form factor mean it can fit into compact systems with minimal cooling and power requirements. It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, but lacks the features of the newer architecture. Its 4 GB of GDDR5 memory is adequate for basic CAD or 2D design work but will be a bottleneck for modern 3D applications. The P1000’s display outputs are 4x mini-DisplayPort 1.4a, which is a fixed configuration, whereas the RTX 5000’s outputs are Portable Device Dependent, making it more flexible for custom laptop designs. The P1000’s higher scores in Geekbench OpenCL (13584) and Vulkan (7739) suggest it may still be capable for specific compute tasks, but its low Passmark DirectX scores (19-31) indicate it struggles with modern gaming or graphically intensive workloads.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA RTX 5000 Mobile Ada Generation has an average benchmark score of 3596, compared to the Quadro P1000’s average of 3163.
Q: Does the Quadro P1000 support hardware ray tracing?
A: No. The Quadro P1000 has null ray tracing cores, while the RTX 5000 Mobile Ada Generation has 76 dedicated RT cores.
Q: What is the difference in memory bandwidth?
A: The RTX 5000 Mobile Ada Generation has a memory bandwidth of 576.0 GB/s, while the Quadro P1000 has a bandwidth of 80.19 GB/s.
Q: Which GPU is more power-efficient?
A: The Quadro P1000 has a TDP of 47 W, which is significantly lower than the RTX 5000 Mobile Ada Generation’s TDP of 120 W.
Q: Are both GPUs compatible with Vulkan?
A: Yes, both the RTX 5000 Mobile Ada Generation and the Quadro P1000 support Vulkan 1.4.
Q: What is the manufacturing process difference?
A: The RTX 5000 Mobile Ada Generation is built on a 5 nm process at TSMC, while the Quadro P1000 uses a 14 nm process at Samsung.
Specification Differences
- Chip: AD103 vs GP107
- Architecture: Ada Lovelace vs Pascal
- Process Node: 5 nm vs 14 nm
- Foundry: TSMC vs Samsung
- Transistors: 45,900 million vs 3,300 million
- Die Size: 379 mm² vs 132 mm²
- Transistor Density: 121.1M / mm² vs 25.0M / mm²
- Base Clock: 1425 MHz vs 1266 MHz
- Boost Clock: 2115 MHz vs 1480 MHz
- Memory Clock: 2250 MHz (18 Gbps effective) vs 1253 MHz (5 Gbps effective)
- Memory Size: 16 GB vs 4 GB
- Memory Type: GDDR6 vs GDDR5
- Memory Bus Width: 256 bit vs 128 bit
- Memory Bandwidth: 576.0 GB/s vs 80.19 GB/s
- Shading Units: 9728 vs 640
- TMUs: 304 vs 40
- ROPs: 112 vs 32
- RT Cores: 76 vs null
- Tensor Cores: 304 vs null
- Pixel Rate: 236.9 GPixel/s vs 47.36 GPixel/s
- Texture Rate: 643.0 GTexel/s vs 59.20 GTexel/s
- FP32 Performance: 41.15 TFLOPS vs 1.894 TFLOPS
- FP16 Performance: 41.15 TFLOPS (1:1) vs 29.60 GFLOPS (1:64)
- TDP: 120 W vs 47 W
- Slot Width: IGP vs Single-slot
- Suggested PSU: null vs 200 W
- Bus Interface: PCIe 4.0 x16 vs PCIe 3.0 x16
- Display Outputs: Portable Device Dependent vs 4x mini-DisplayPort 1.4a
- DirectX Support: 12 Ultimate (12_2) vs 12 (12_1)
- Production Status: Active vs End-of-life
- Release Date: 2023-03-20 vs 2017-02-06
- Predecessor: Ampere-MW vs Quadro Maxwell
- Successor: Blackwell-MW vs Quadro Volta
The Verdict
The data presents a clear conclusion: the NVIDIA RTX 5000 Mobile Ada Generation is a vastly more capable GPU than the Quadro P1000. Its superiority is evident in nearly every measurable specification, from the 5 nm process and 45,900 million transistors to the 41.15 TFLOPS FP32 performance and 576.0 GB/s memory bandwidth. Any modern workstation task—3D rendering, AI inference, or high-resolution video editing—will be dramatically better served by the RTX 5000. The 76 RT cores and 304 tensor cores open up features that the P1000 simply cannot handle.
The Quadro P1000’s sole advantages are its lower power draw (47 W) and its established, fixed display output configuration (4x mini-DisplayPort 1.4a). It is an end-of-life product with a 14 nm process and only 4 GB of memory, making it suitable only for very basic, legacy, or low-power applications where modern performance is not required. The benchmark scores, while not directly comparable, reinforce this: the RTX 5000’s single score of 3596 is higher than the P1000’s average of 3163, and the P1000’s low DirectX 9/10/11 scores (79, 21, 31) indicate it is not designed for modern graphical workloads. A builder or buyer should choose the RTX 5000 unless there is a specific, overriding need for the P1000’s minimal power envelope and legacy form factor. The RTX 5000 is the only rational choice for any performance-oriented mobile workstation.