NVIDIA Quadro M5000M vs NVIDIA RTX A400 Comparison

NVIDIA
GEFORCE

NVIDIA Quadro M5000M

CORE STATE GM204
VRAM 8 GB
CLOCK SPEED 1051 MHz
TDP 100 W
BUS WIDTH 256 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015
VS
NVIDIA
GEFORCE

RTX A400

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1762 MHz
TDP 50 W
BUS WIDTH 64 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
22,920
22,844
geekbench_vulkan
24,875
22,237
passmark_directx_10
35
32
passmark_directx_11
54
37
passmark_directx_12
29
27
passmark_directx_9
119
87
passmark_g2d
476
899
passmark_g3d
7,062
5,983
passmark_gpu_compute
2,756
2,557

Analysis: NVIDIA Quadro M5000M vs NVIDIA RTX A400

The NVIDIA Quadro M5000M and NVIDIA RTX A400 represent two very different eras of mobile and low-profile workstation graphics. The data shows a clear split: the older M5000M dominates raw 3D rendering and compute tasks, while the newer RTX A400 excels in 2D desktop workloads and brings modern architectural features. The benchmark results indicate that the M5000M wins 8 out of 9 head-to-head tests, but the A400’s single victory is a significant one that highlights its different design philosophy.

Where Each One Wins

The benchmark data paints a clear picture of two specialized tools. The Quadro M5000M is the undisputed champion of 3D graphics and traditional compute. It posts decisive victories in every DirectX test, from the legacy DirectX 9 (119 vs 87) to the modern DirectX 12 (29 vs 27). Its lead expands dramatically in DirectX 11, where it scores 54 against the A400’s 37, a 45.9% advantage. This suggests the M5000M’s larger memory bus and higher shading unit count provide a substantial edge in geometry-heavy and shader-intensive workloads typical of CAD, DCC, and scientific visualization.

The RTX A400, conversely, is the clear winner in 2D rasterization. Its Passmark G2D score of 899 obliterates the M5000M’s 476, a 47.1% margin. This indicates the A400’s architecture is far more efficient at handling desktop composition, UI rendering, and general 2D acceleration. This makes the A400 a superior choice for multi-monitor productivity setups, spreadsheet-heavy workflows, and any task that spends more time moving windows than rendering polygons. The A400 also holds its own in OpenCL, scoring 22844 versus the M5000M’s 22920, a negligible 0.3% difference that shows parity in general-purpose GPU compute outside of gaming APIs.

Architecture Differences

The two GPUs are separated by nearly a decade of architectural evolution. The Quadro M5000M is built on the Maxwell 2.0 architecture using a 28 nm process at TSMC, packing 5,200 million transistors into a 398 mm² die. In contrast, the RTX A400 uses the Ampere architecture on Samsung’s 8 nm node, fitting 8,700 million transistors into a much smaller 200 mm² die. This represents a massive leap in transistor density, from 13.1M / mm² to 43.5M / mm², allowing the A400 to deliver modern features in a far more compact and power-efficient package.

The core configurations tell a story of brute force versus modern efficiency. The M5000M fields 1,536 shading units, 96 TMUs, and 64 ROPs, providing massive parallel throughput for its era. The A400, by contrast, has just 768 shading units, 24 TMUs, and 16 ROPs. However, the A400 introduces dedicated hardware that the M5000M completely lacks: 6 RT cores for ray tracing and 24 tensor cores for AI acceleration. This is a fundamental generational shift, where the A400 trades raw shader count for specialized hardware that can accelerate entirely new classes of workloads, such as real-time ray tracing and AI denoising, which are impossible on the Maxwell architecture.

Head-to-Head Benchmarks

The most telling result is in Passmark DirectX 11, where the M5000M’s 54-point score represents a 45.9% lead over the A400’s 37. This is the largest performance gap in the entire benchmark suite and underscores the M5000M’s dominance in traditional rasterization pipelines. The DirectX 9 test shows a similar story, with the M5000M scoring 119 versus 87, a 36.8% advantage. These older APIs are often more sensitive to fill rate and raw pixel throughput, areas where the M5000M’s 64 ROPs and 67.26 GPixel/s pixel rate give it a decisive edge over the A400’s 16 ROPs and 28.19 GPixel/s.

The Vulkan results are particularly interesting. The M5000M wins with a score of 24875 against the A400’s 22237, an 11.9% margin. This is surprising given the A400’s newer architecture and support for DirectX 12 Ultimate. The data suggests that the M5000M’s sheer number of shading units, even with older technology, can still outperform the A400 in Vulkan’s compute-heavy workloads. The G3D score reinforces this, with the M5000M at 7062 versus 5983, an 18% lead, indicating that the older card is simply more capable at pushing polygons in modern OpenGL-based applications.

Specification Differences

The most fundamental difference lies in memory configuration. The M5000M ships with 8 GB of GDDR5 on a 256-bit bus, delivering 160.4 GB/s of bandwidth. The A400 offers only 4 GB of GDDR6 on a 64-bit bus, capping bandwidth at 96.00 GB/s. This is a massive disadvantage for the A400 in any workload that requires large texture sets or datasets, but it also means the A400 uses significantly less power and board space. The M5000M has a 100 W TDP, while the A400 sips just 50 W, and the A400’s suggested PSU is only 250 W.

Clock speeds also differ markedly. The M5000M runs at a base of 962 MHz with a boost of 1051 MHz, while the A400 is clocked much higher at 1417 MHz base and 1762 MHz boost. However, the A400’s higher clocks cannot compensate for its lower core count in most 3D tasks. The bus interface also separates the two: the M5000M uses an MXM-B (3.0) module, while the A400 is a single-slot PCIe 4.0 x8 card measuring 163 mm in length. The A400 is a standalone card with 4x mini-DisplayPort 1.4a outputs, whereas the M5000M’s display outputs are dependent on the portable device it is installed in.

FAQ

Q: Which GPU is faster in overall 3D performance?

A: The NVIDIA Quadro M5000M is significantly faster. It wins the Passmark G3D test with a score of 7062 compared to the RTX A400’s 5983, an 18% advantage.

Q: Does the RTX A400 have any ray tracing capabilities?

A: Yes, the RTX A400 is based on the Ampere architecture and includes 6 dedicated RT cores. The Quadro M5000M, based on Maxwell 2.0, has no RT cores.

Q: Which card has more video memory?

A: The Quadro M5000M has double the memory, with 8 GB of GDDR5, while the RTX A400 has 4 GB of GDDR6.

Q: Why does the RTX A400 win the Passmark G2D test?

A: The A400’s 2D performance is vastly superior, scoring 899 versus the M5000M’s 476. This is likely due to its more modern display engine and optimized desktop rendering pipeline.

Q: Which card is more power-efficient?

A: The RTX A400 has a TDP of 50 W, exactly half of the Quadro M5000M’s 100 W TDP, and is built on a much more advanced 8 nm process.

Q: Does the Quadro M5000M support DirectX 12 Ultimate?

A: No, the M5000M supports DirectX 12 (12_1), while the RTX A400 supports DirectX 12 Ultimate (12_2), which includes features like ray tracing and mesh shaders.

The Verdict

The data suggests that the NVIDIA Quadro M5000M is the superior choice for users whose primary workloads involve heavy 3D modeling, rendering, and compute tasks. Its 18% lead in Passmark G3D, 45.9% lead in DirectX 11, and 7.8% lead in GPU compute make it the clear performer for professional applications that rely on these APIs. Its 8 GB of VRAM also makes it more suitable for large scenes and datasets. This card, despite being end-of-life, still holds a significant performance advantage in the areas that matter most for traditional workstation graphics.

The NVIDIA RTX A400, on the other hand, is the better choice for a completely different set of priorities. Its 47.1% advantage in 2D performance makes it ideal for desktop productivity and multi-monitor setups. Its support for DirectX 12 Ultimate, along with 6 RT cores and 24 tensor cores, makes it future-proof for applications that leverage hardware ray tracing or AI acceleration. Its 50 W TDP and compact single-slot design also make it a far more practical option for space-constrained or power-sensitive systems. If the workload is 2D-centric or benefits from modern feature sets, the A400 is the logical pick. If the workload is purely about raw 3D throughput, the M5000M remains the benchmark leader.

DETAILED SPECIFICATIONS

SPECIFICATION
Quadro M5000M
RTX A400
Core Specs
Shading Units
1,536
768 -50.0%
Shaders
1,536
768 -50.0%
TMUs
96
24 -75.0%
ROPs
64
16 -75.0%
SM Count
6
Clocks
Base Clock
962 MHz
1417 MHz
Boost Clock
1051 MHz
1762 MHz
Memory Clock
1253 MHz 5 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
8 GB
4 GB
VRAM (MB)
8,192
4,096 -50.0%
Memory Type
GDDR5
GDDR6
Memory Bus
256 bit
64 bit
Bandwidth
160.4 GB/s
96.00 GB/s
Cache
L1 Cache
48 KB (per SMM)
128 KB (per SM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
67.26 GPixel/s
28.19 GPixel/s
Texture Rate
100.9 GTexel/s
42.29 GTexel/s
FP32 (TFLOPS)
3.229 TFLOPS
2.706 TFLOPS
FP64 (TFLOPS)
100.9 GFLOPS (1:32)
42.29 GFLOPS (1:64)
FP16 (TFLOPS)
2.706 TFLOPS (1:1)
AI/RT
RT Cores
6
Tensor Cores
24
Power
TDP
100 W
50 W
TDP (W)
100
50 -50.0%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Maxwell 2.0
Ampere
GPU Name
GM204
GA107
Generation
Quadro Maxwell-M (Mx000M)
Workstation Ampere (Ax000)
Process Size
28 nm
8 nm
Transistors
5,200 million
8,700 million
Die Size
398 mm²
200 mm²
Foundry
TSMC
Samsung
Density
13.1M / mm²
43.5M / mm²
API Support
DirectX
12 (12_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
5.2
8.6
Shader Model
6.8
6.9
Physical
Slot Width
MXM Module
Single-slot
Length
163 mm 6.4 inches
Height
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 1.4a
Bus Interface
MXM-B (3.0)
PCIe 4.0 x8
Other
Production
End-of-life
Active
Predecessor
Quadro Kepler-M
Quadro Turing
Successor
Quadro Pascal-M
Workstation Ada
View Quadro M5000M Details View RTX A400 Details