GPU Comparison

NVIDIA
GEFORCE

NVIDIA Quadro 2000M

CORE STATE GF106
VRAM 2 GB
CLOCK SPEED
TDP 55 W
BUS WIDTH 128 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2011
VS
NVIDIA
GEFORCE

RTX 5000 Mobile Ada Generation

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 2115 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
3,434
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
3,596

Analysis: NVIDIA Quadro 2000M vs NVIDIA RTX 5000 Mobile Ada Generation

The NVIDIA RTX 5000 Mobile Ada Generation and the NVIDIA Quadro 2000M represent two vastly different eras of mobile graphics, and the benchmark data reflects a generational chasm rather than a competitive matchup. The RTX 5000 Mobile is an active, high-end part built on a 5 nm process, while the Quadro 2000M is an end-of-life Fermi-era part from 2011. Their average benchmark scores are deceptively close at 3596 and 3434, respectively, but these figures come from entirely different tests and must be interpreted with extreme caution.

Head-to-Head Benchmarks

The head-to-head benchmark table is empty, meaning no direct comparison test was run between these two specific GPUs. Consequently, the only quantitative comparison possible is through their respective average benchmark scores and their positioning against their own nearest rivals.

The RTX 5000 Mobile Ada Generation achieved an average benchmark score of 3596. Its closest rival is the NVIDIA GeForce GT 545, which scored 3594, placing the RTX 5000 Mobile just 0.1% ahead. This is a razor-thin margin, essentially a statistical tie. The data also shows it trailing the GeForce GT 735M by 0.6% (3616) and the GeForce GTX 1050 by 0.9% (3629), while being 1.5% ahead of the AMD Radeon HD 6770 (3649). These results are anomalous for a modern, high-end mobile workstation GPU, suggesting the test methodology or driver state may not fully utilize its capabilities, or that the benchmark pool is not representative of its intended workload.

The Quadro 2000M, in contrast, scored 3434 on its Geekbench OpenCL test. Its nearest rival is the NVIDIA GeForce GT 740, which scored 3431, putting the Quadro 2000M a marginal 0.1% ahead. It also outperforms the Intel HD Graphics P4600 by 1.3% (3389) and the Intel HD Graphics 530 by 3.1% (3332), while lagging behind the NVIDIA GeForce 920MX by 2.7% (3528). For a GPU from 2011, these results show it holding its own against much newer integrated and entry-level discrete graphics, which confirms its original positioning.

When comparing the two directly, the raw score difference is 162 points in favor of the RTX 5000 Mobile, which is a 4.7% lead. However, this comparison is flawed because the tests are different (3DMark Steel Nomad DX12 vs Geekbench OpenCL) and the architectures are over a decade apart. The data does not support a meaningful head-to-head performance delta; it only confirms that both GPUs land in the 21st percentile of all GPUs, which is a function of the benchmark's scoring distribution rather than their real-world capabilities.

Where Each One Wins

The RTX 5000 Mobile Ada Generation wins decisively in every modern compute and graphics metric. Its 3DMark Steel Nomad DX12 score of 3596 is its only listed benchmark, but the underlying hardware specifications paint a clear picture of dominance. With 9728 shading units, 304 TMUs, and 112 ROPs, it is engineered for high-throughput parallel processing. Its 76 RT cores and 304 tensor cores enable hardware-accelerated ray tracing and AI workloads, features entirely absent on the Quadro 2000M. The RTX 5000 Mobile also supports DirectX 12 Ultimate (12_2) and Vulkan 1.4, making it compatible with the latest game and rendering APIs.

The Quadro 2000M wins in the legacy and low-power niche. Its Geekbench OpenCL score of 3434 is respectable for its age, and its 55 W TDP is less than half the RTX 5000 Mobile's 120 W TDP. For older software that relies on DirectX 11 or OpenGL 4.6, the Quadro 2000M remains functional. It also uses the MXM-A form factor, which is a standardized module, whereas the RTX 5000 Mobile is an IGP (integrated graphics processor) that is portable-device dependent. The Quadro 2000M's 2 GB DDR3 memory is sufficient for legacy 2D and light 3D tasks, but it is not a competitor for any modern workload.

FAQ

Q: Is the NVIDIA RTX 5000 Mobile Ada Generation faster than the Quadro 2000M?

A: Yes, but the benchmark data does not provide a direct comparison. The RTX 5000 Mobile scored 3596 on 3DMark Steel Nomad DX12, while the Quadro 2000M scored 3434 on Geekbench OpenCL. These are different tests, so the 162-point gap is not a direct performance delta, but the RTX 5000 Mobile's hardware specifications (9728 shading units vs 192) indicate overwhelming superiority.

Q: Which GPU has better driver support and modern API compatibility?

A: The RTX 5000 Mobile Ada Generation. It supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, along with hardware ray tracing and tensor cores. The Quadro 2000M supports DirectX 12 (11_0) and OpenGL 4.6, but has no Vulkan support and no RT or tensor cores.

Q: What is the memory configuration difference?

A: The RTX 5000 Mobile has 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth. The Quadro 2000M has 2 GB of DDR3 memory on a 128-bit bus with 28.80 GB/s bandwidth. This is a 20x difference in bandwidth.

Q: Are these GPUs comparable in power consumption?

A: No. The RTX 5000 Mobile has a 120 W TDP, while the Quadro 2000M has a 55 W TDP. The Quadro 2000M is more power-efficient for basic tasks, but the RTX 5000 Mobile's higher power budget enables far greater compute throughput.

Q: Which GPU is currently in production?

A: The RTX 5000 Mobile Ada Generation is listed as "Active" in production status. The Quadro 2000M is "End-of-life," meaning it is no longer manufactured.

Q: How do their transistor counts and process nodes compare?

A: The RTX 5000 Mobile uses a 5 nm process at TSMC with 45,900 million transistors on a 379 mm² die. The Quadro 2000M uses a 40 nm process with 1,170 million transistors on a 238 mm² die. The RTX 5000 Mobile has roughly 39 times more transistors and a much higher transistor density of 121.1M / mm² vs 4.9M / mm².

Specification Differences

The two GPUs differ in nearly every measurable specification. The RTX 5000 Mobile has a base clock of 1425 MHz and a boost clock of 2115 MHz, while the Quadro 2000M has no listed base or boost clocks. Memory speed is 2250 MHz (18 Gbps effective) on the RTX 5000 Mobile versus 900 MHz (1800 Mbps effective) on the Quadro 2000M.

Compute resources are vastly different: 9728 shading units vs 192, 304 TMUs vs 32, and 112 ROPs vs 16. The RTX 5000 Mobile has 76 RT cores and 304 tensor cores; the Quadro 2000M has none. Pixel rate is 236.9 GPixel/s vs 4.400 GPixel/s, and texture rate is 643.0 GTexel/s vs 17.60 GTexel/s. FP32 performance is 41.15 TFLOPS vs 422.4 GFLOPS. The RTX 5000 Mobile also supports FP16 at 41.15 TFLOPS (1:1), while the Quadro 2000M has no FP16 data.

Form factor differs: the RTX 5000 Mobile is an IGP with no power connectors and a PCIe 4.0 x16 interface, while the Quadro 2000M is an MXM Module with an MXM-A (3.0) interface. Both have "Portable Device Dependent" display outputs. The RTX 5000 Mobile was released on 2023-03-20, while the Quadro 2000M was released on 2011-01-12.

Architecture Differences

The RTX 5000 Mobile Ada Generation is built on the AD103 chip using the Ada Lovelace architecture, fabricated on a 5 nm process at TSMC. It has 45,900 million transistors on a 379 mm² die, yielding a transistor density of 121.1M / mm². It features 76 RT cores and 304 tensor cores, enabling hardware ray tracing and AI acceleration. Its memory subsystem uses 16 GB of GDDR6 on a 256-bit bus. The architecture supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. Its predecessor is Ampere-MW and its successor is Blackwell-MW.

The Quadro 2000M is built on the GF106 chip using the Fermi architecture, fabricated on a 40 nm process at TSMC. It has 1,170 million transistors on a 238 mm² die, with a transistor density of just 4.9M / mm². It has no RT cores or tensor cores. Its memory subsystem uses 2 GB of DDR3 on a 128-bit bus. It supports DirectX 12 (11_0) and OpenGL 4.6, but no Vulkan. Its predecessor is Quadro FX Mobile and its successor is Quadro Kepler-M.

The architectural gap is enormous: Ada Lovelace is a modern, feature-rich design focused on ray tracing, AI, and high-throughput compute, while Fermi is a legacy architecture from over a decade ago designed for general-purpose compute without specialized accelerators. The process node alone (5 nm vs 40 nm) represents a massive leap in efficiency and density.

The Verdict

The data is unambiguous: the NVIDIA RTX 5000 Mobile Ada Generation is the only viable choice for any modern workload. Its 9728 shading units, 76 RT cores, and 304 tensor cores provide a compute capability that the Quadro 2000M cannot approach. The 576.0 GB/s memory bandwidth versus 28.80 GB/s is a 20x advantage, and the 41.15 TFLOPS FP32 performance dwarfs the Quadro 2000M's 422.4 GFLOPS. The RTX 5000 Mobile's support for DirectX 12 Ultimate and Vulkan 1.4 ensures compatibility with current software, while its 16 GB GDDR6 memory is appropriate for large datasets and high-resolution textures.

The Quadro 2000M should only be considered for legacy systems running software from its era. Its 55 W TDP is lower, and its Geekbench OpenCL score of 3434 shows it can still handle basic compute tasks, staying within 3.1% of the Intel HD Graphics 530. However, its 2 GB DDR3 memory and lack of modern feature support make it inadequate for any current application. The data shows the RTX 5000 Mobile is a future-proof investment for professionals needing ray tracing, AI inference, or high-end 3D rendering, while the Quadro 2000M is a relic best used for maintaining old hardware. For anyone choosing between these two today, the RTX 5000 Mobile is the definitive winner by every architectural and performance metric available.

DETAILED SPECIFICATIONS

SPECIFICATION
Quadro 2000M
RTX 5000 Mobile Ada Generation
Core Specs
Shading Units
192
9,728 +4966.7%
Shaders
192
9,728 +4966.7%
TMUs
32
304 +850.0%
ROPs
16
112 +600.0%
SM Count
4
76 +1800.0%
Clocks
Base Clock
1425 MHz
Boost Clock
2115 MHz
GPU Clock
550 MHz
Shader Clock
1100 MHz
Memory Clock
900 MHz 1800 Mbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
2 GB
16 GB
VRAM (MB)
2,048
16,384 +700.0%
Memory Type
DDR3
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
28.80 GB/s
576.0 GB/s
Cache
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
256 KB
64 MB
Performance
Pixel Rate
4.400 GPixel/s
236.9 GPixel/s
Texture Rate
17.60 GTexel/s
643.0 GTexel/s
FP32 (TFLOPS)
422.4 GFLOPS
41.15 TFLOPS
FP64 (TFLOPS)
35.20 GFLOPS (1:12)
643.0 GFLOPS (1:64)
FP16 (TFLOPS)
41.15 TFLOPS (1:1)
AI/RT
RT Cores
76
Tensor Cores
304
Power
TDP
55 W
120 W
TDP (W)
55
120 +118.2%
Power Connectors
None
None
Architecture
Architecture
Fermi
Ada Lovelace
GPU Name
GF106
AD103
Generation
Quadro Fermi-M (x000M)
Ada-MW (x000A)
Process Size
40 nm
5 nm
Transistors
1,170 million
45,900 million
Die Size
238 mm²
379 mm²
Foundry
TSMC
TSMC
Density
4.9M / mm²
121.1M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
1.1
3.0
CUDA
2.1
8.9
Shader Model
5.1
6.8
Physical
Slot Width
MXM Module
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
MXM-A (3.0)
PCIe 4.0 x16
Other
Production
End-of-life
Active
Predecessor
Quadro FX Mobile
Ampere-MW
Successor
Quadro Kepler-M
Blackwell-MW
View Quadro 2000M Details View RTX 5000 Mobile Ada Generation Details