NVIDIA Quadro 2000 vs NVIDIA RTX 5000 Mobile Ada Generation Comparison

NVIDIA
GEFORCE

NVIDIA Quadro 2000

CORE STATE GF106
VRAM 1024 MB
CLOCK SPEED
TDP 62 W
BUS WIDTH 128 bit
ARCHITECTURE Fermi
nm
PROCESS 40 nm
LAUNCH DATE 2010
VS
NVIDIA
GEFORCE

RTX 5000 Mobile Ada Generation

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 2115 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
3,898
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
3,596

Analysis: NVIDIA Quadro 2000 vs NVIDIA RTX 5000 Mobile Ada Generation

The NVIDIA Quadro 2000 and NVIDIA RTX 5000 Mobile Ada Generation represent two vastly different eras of GPU design, separated by over a decade of architectural evolution. The data available for direct comparison is limited to a single benchmark score for each product, drawn from different test suites, which requires careful interpretation rather than simple side-by-side number crunching. The Quadro 2000, a Fermi-era workstation card from late 2010, and the RTX 5000 Mobile Ada, a 2023 laptop-class part built on Ada Lovelace, share only their manufacturer and a professional-grade lineage.

Head-to-Head Benchmarks

The only quantitative comparison available comes from each card's average benchmark score, but these scores are not derived from the same test. The Quadro 2000 was evaluated using Geekbench OpenCL, where it achieved a score of 3898. The RTX 5000 Mobile Ada was tested with 3DMark Steel Nomad DX12, scoring 3596. Because these are different workloads—one a general-purpose compute test, the other a modern DirectX 12 gaming and rendering load—a direct numerical comparison is not statistically valid. However, the relative positioning against their respective nearest rivals provides useful context.

The Quadro 2000's score of 3898 places it in the 23rd percentile of all GPUs. Its closest competitor is the AMD Radeon R5 Graphics, which averages 3883, a delta of just 0.4%—a statistical tie. The other nearby rivals include the NVIDIA Quadro K2000D at 3919 (-0.5%), the Quadro 2000D at 3930 (-0.8%), and the GeForce GT 745M at 3953 (-1.4%). This clustering within a narrow 70-point range indicates that the Quadro 2000's compute performance is essentially on par with a group of low-end integrated and entry-level discrete GPUs from the early-to-mid 2010s.

For the RTX 5000 Mobile Ada, the 3DMark Steel Nomad score of 3596 also lands in the 21st percentile of all GPUs, which is surprisingly low given the hardware specifications. Its nearest rivals are the GeForce GT 545 (3594, +0.1%), GeForce GT 735M (3616, -0.6%), GeForce GTX 1050 (3629, -0.9%), and AMD Radeon HD 6770 (3649, -1.5%). The delta values here are equally tight, within a 55-point spread. This suggests that in the specific Steel Nomad workload, the RTX 5000 Mobile Ada's performance is comparable to much older, lower-tier desktop and mobile GPUs, which is a notable finding given its architectural advantages.

The head-to-head benchmark array in the data is empty, meaning no direct test was run between these two specific cards. The closest proxy for comparison would be the percentile rankings: the Quadro 2000 at 23rd percentile and the RTX 5000 Mobile Ada at 21st percentile. These are remarkably close, but the different test suites make any claim of parity or superiority impossible to substantiate. The data does not indicate that either card "wins" outright, as the winsA and winsB counters are both zero.

Where Each One Wins

Based strictly on the benchmark data, neither card demonstrates a clear victory in any workload category because the tests are not directly comparable. However, the architectural differences and the nature of the benchmarks suggest distinct use-case strengths that align with each card's target market.

The Quadro 2000, with its Geekbench OpenCL score of 3898, shows competence in compute-oriented tasks that were common in professional workstations circa 2010. Its nearest rival cluster includes integrated graphics like the Radeon R5, indicating that its compute throughput is modest by modern standards. For legacy professional applications that rely on OpenCL and older DirectX 11 feature sets, the Quadro 2000's 480.0 GFLOPS of FP32 performance and 41.60 GB/s of memory bandwidth would be the relevant metrics, though these are not directly compared in the benchmark data.

The RTX 5000 Mobile Ada's 3DMark Steel Nomad score of 3596, while low in percentile terms, reflects performance in a DirectX 12 Ultimate workload. The card's massive raw specifications—41.15 TFLOPS FP32, 576.0 GB/s bandwidth, and dedicated ray tracing cores—suggest it is designed for modern real-time rendering and ray-traced workloads. The benchmark's result may indicate that Steel Nomad is not an ideal test for this mobile part, or that the laptop implementation is power-limited. Regardless, the data shows that in this specific test, it performs similarly to a GeForce GTX 1050, a card from the Pascal era.

The use-case split is therefore clear in principle but not in measured performance: the Quadro 2000 is suited for older, compute-heavy professional workflows, while the RTX 5000 Mobile Ada targets modern DirectX 12 and ray-traced content creation. The benchmark results do not support a quantitative advantage for either, but the architectural intent is unambiguous.

Architecture Differences

The two GPUs are separated by three major architectural generations. The Quadro 2000 uses the GF106 chip, based on the Fermi architecture, manufactured on a 40 nm process at TSMC. The RTX 5000 Mobile Ada uses the AD103 chip, based on Ada Lovelace, manufactured on a 5 nm process at TSMC. This process jump from 40 nm to 5 nm is the single largest physical difference, enabling the Ada chip to pack 45,900 million transistors into a 379 mm² die, versus 1,170 million transistors on a 238 mm² die for Fermi. Transistor density increased from 4.9M per mm² to 121.1M per mm², a 25-fold improvement in packing efficiency.

Core configurations differ dramatically. The Quadro 2000 has 192 shading units, 32 texture mapping units, and 16 ROPs. The RTX 5000 Mobile Ada has 9728 shading units, 304 TMUs, and 112 ROPs. The Ada chip also introduces 76 dedicated ray tracing cores and 304 tensor cores, features entirely absent from the Fermi architecture. These additions enable hardware-accelerated ray tracing and AI-based features like DLSS, which the Quadro 2000 cannot perform at all.

Memory subsystems are also from different eras. The Quadro 2000 uses 1024 MB of GDDR5 on a 128-bit bus, yielding 41.60 GB/s of bandwidth, with memory clocked at 650 MHz (2.6 Gbps effective). The RTX 5000 Mobile Ada uses 16 GB of GDDR6 on a 256-bit bus, delivering 576.0 GB/s, with memory at 2250 MHz (18 Gbps effective). The 14x increase in bandwidth and 16x increase in capacity are critical for modern texture-heavy and ray-traced workloads.

Clock behavior also diverges. The Quadro 2000 has no listed base or boost clock, only the memory clock. The RTX 5000 Mobile Ada has a base clock of 1425 MHz and a boost clock of 2115 MHz. Pixel rate scales from 5.000 GPixel/s to 236.9 GPixel/s, and texture rate from 20.00 GTexel/s to 643.0 GTexel/s. FP16 performance is null for Fermi but 41.15 TFLOPS (1:1) for Ada, indicating that the RTX 5000 can handle half-precision compute at full rate, a capability the older card lacks entirely.

The bus interface also advanced from PCIe 2.0 x16 to PCIe 4.0 x16, doubling the available bandwidth between the GPU and the host system. Power delivery differs as well: the Quadro 2000 has a 62 W TDP and requires a 250 W suggested PSU, while the RTX 5000 Mobile Ada has a 120 W TDP and no suggested PSU listed, consistent with its IGP (integrated graphics processor) form factor for laptops.

FAQ

Q: Which GPU has the higher average benchmark score?

A: The Quadro 2000 has a higher score of 3898 in Geekbench OpenCL, while the RTX 5000 Mobile Ada has 3596 in 3DMark Steel Nomad DX12. However, these are different tests and not directly comparable.

Q: How do these cards rank against all other GPUs?

A: The Quadro 2000 sits in the 23rd percentile of all GPUs, while the RTX 5000 Mobile Ada sits in the 21st percentile. Both are near the lower end of the performance distribution based on their respective benchmarks.

Q: What is the closest rival to each card?

A: The Quadro 2000's closest rival is the AMD Radeon R5 Graphics, which is 0.4% ahead. The RTX 5000 Mobile Ada's closest rival is the NVIDIA GeForce GT 545, which is 0.1% ahead.

Q: Does the RTX 5000 Mobile Ada support ray tracing?

A: Yes, it has 76 dedicated ray tracing cores. The Quadro 2000 has no RT cores, as the Fermi architecture predates hardware ray tracing.

Q: What is the memory capacity difference?

A: The Quadro 2000 has 1024 MB of GDDR5, while the RTX 5000 Mobile Ada has 16 GB of GDDR6, a 16-fold increase in capacity.

Q: Are both cards still in production?

A: No. The Quadro 2000 is end-of-life, released in December 2010. The RTX 5000 Mobile Ada is active, released in March 2023.

The Verdict

The data presents a paradox: the RTX 5000 Mobile Ada has staggeringly superior specifications yet scores in a similar percentile range to the Quadro 2000 in their respective benchmarks. The Quadro 2000's Geekbench OpenCL score of 3898 places it just ahead of the Radeon R5 Graphics, a low-end integrated solution. The RTX 5000 Mobile Ada's 3DMark Steel Nomad score of 3596 puts it on par with the GeForce GTX 1050, a mid-range GPU from 2016. Neither result reflects the enormous architectural gap between Fermi and Ada Lovelace.

For a user working with legacy professional applications that rely on OpenCL and DirectX 11 feature levels, the Quadro 2000 remains a functional, if aging, option. Its 480.0 GFLOPS of FP32 compute and 41.60 GB/s bandwidth are sufficient for basic CAD and visualization tasks from its era. The benchmark data shows it performs within 1.4% of its nearest rivals, indicating consistency within its class.

For modern professional workloads involving ray tracing, AI acceleration, or large datasets, the RTX 5000 Mobile Ada is the obvious choice based on architecture alone. The 76 RT cores, 304 tensor cores, 16 GB of GDDR6 memory, and 41.15 TFLOPS FP32 capability are orders of magnitude beyond the Quadro 2000. The low 3DMark Steel Nomad score is likely an artifact of the test's demands on a mobile part, but the raw capability is undeniable.

The verdict from the data is clear: pick the Quadro 2000 only for compatibility with software from the early 2010s, and pick the RTX 5000 Mobile Ada for any modern compute or rendering task. The benchmark scores do not resolve this because they measure different things, but the specification differences are so vast that the choice is dictated by workload era rather than measured performance.

Specification Differences

| Field | NVIDIA Quadro 2000 | NVIDIA RTX 5000 Mobile Ada |

|-------|--------------------|----------------------------|

| Architecture | Fermi | Ada Lovelace |

| Process Node | 40 nm | 5 nm |

| Transistors | 1,170 million | 45,900 million |

| Die Size | 238 mm² | 379 mm² |

| Transistor Density | 4.9M / mm² | 121.1M / mm² |

| Base Clock | None | 1425 MHz |

| Boost Clock | None | 2115 MHz |

| Memory Size | 1024 MB | 16 GB |

| Memory Type | GDDR5 | GDDR6 |

| Memory Bus Width | 128 bit | 256 bit |

| Memory Bandwidth | 41.60 GB/s | 576.0 GB/s |

| Shading Units | 192 | 9728 |

| TMUs | 32 | 304 |

| ROPs | 16 | 112 |

| RT Cores | None | 76 |

| Tensor Cores | None | 304 |

| Pixel Rate | 5.000 GPixel/s | 236.9 GPixel/s |

| Texture Rate | 20.00 GTexel/s | 643.0 GTexel/s |

| FP32 Performance | 480.0 GFLOPS | 41.15 TFLOPS |

| FP16 Performance | None | 41.15 TFLOPS (1:1) |

| TDP | 62 W | 120 W |

| Slot Width | Single-slot | IGP |

| Bus Interface | PCIe 2.0 x16 | PCIe 4.0 x16 |

| DirectX Support | 12 (11_0) | 12 Ultimate (12_2) |

| Vulkan Support | None | 1.4 |

| Production Status | End-of-life | Active |

| Release Date | 2010-12-23 | 2023-03-20 |

DETAILED SPECIFICATIONS

SPECIFICATION
Quadro 2000
RTX 5000 Mobile Ada Generation
Core Specs
Shading Units
192
9,728 +4966.7%
Shaders
192
9,728 +4966.7%
TMUs
32
304 +850.0%
ROPs
16
112 +600.0%
SM Count
4
76 +1800.0%
Clocks
Base Clock
1425 MHz
Boost Clock
2115 MHz
GPU Clock
625 MHz
Shader Clock
1250 MHz
Memory Clock
650 MHz 2.6 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
1024 MB
16 GB
VRAM (MB)
1,024
16,384 +1500.0%
Memory Type
GDDR5
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
41.60 GB/s
576.0 GB/s
Cache
L1 Cache
64 KB (per SM)
128 KB (per SM)
L2 Cache
256 KB
64 MB
Performance
Pixel Rate
5.000 GPixel/s
236.9 GPixel/s
Texture Rate
20.00 GTexel/s
643.0 GTexel/s
FP32 (TFLOPS)
480.0 GFLOPS
41.15 TFLOPS
FP64 (TFLOPS)
40.00 GFLOPS (1:12)
643.0 GFLOPS (1:64)
FP16 (TFLOPS)
41.15 TFLOPS (1:1)
AI/RT
RT Cores
76
Tensor Cores
304
Power
TDP
62 W
120 W
TDP (W)
62
120 +93.5%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Fermi
Ada Lovelace
GPU Name
GF106
AD103
Generation
Quadro Fermi (x000)
Ada-MW (x000A)
Process Size
40 nm
5 nm
Transistors
1,170 million
45,900 million
Die Size
238 mm²
379 mm²
Foundry
TSMC
TSMC
Density
4.9M / mm²
121.1M / mm²
API Support
DirectX
12 (11_0)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
OpenCL
1.1
3.0
CUDA
2.1
8.9
Shader Model
5.1
6.8
Physical
Slot Width
Single-slot
IGP
Length
178 mm 7 inches
Height
111 mm 4.4 inches
Outputs
1x DVI2x DisplayPort
Portable Device Dependent
Bus Interface
PCIe 2.0 x16
PCIe 4.0 x16
Other
Launch Price
599 USD
Production
End-of-life
Active
Predecessor
Quadro FX Tesla
Ampere-MW
Successor
Quadro Kepler
Blackwell-MW
View Quadro 2000 Details View RTX 5000 Mobile Ada Generation Details