NVIDIA GeForce RTX 5090 Mobile vs NVIDIA RTX A6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5090 Mobile

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 1515 MHz
TDP 95 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX A6000

CORE STATE GA102
VRAM 48 GB
CLOCK SPEED 1800 MHz
TDP 300 W
BUS WIDTH 384 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
5,871
N/A
geekbench_opencl
201,834
193,937
geekbench_vulkan
198,405
164,462
passmark_directx_10
183
155
passmark_directx_11
269
191
passmark_directx_12
138
87
passmark_directx_9
324
245
passmark_g2d
1,057
913
passmark_g3d
30,034
22,577
passmark_gpu_compute
13,401
14,110

Analysis: NVIDIA GeForce RTX 5090 Mobile vs NVIDIA RTX A6000

The NVIDIA GeForce RTX 5090 Mobile and the NVIDIA RTX A6000 represent two distinct philosophies in GPU design: one is a high-performance mobile part, the other a professional workstation behemoth. The benchmark data reveals a surprisingly lopsided contest, with the newer mobile chip dominating most computational tests, while the older workstation card clings to a single, narrow victory. This analysis breaks down exactly where each GPU excels and what that means for potential users.

Head-to-Head Benchmarks

The head-to-head data is decisively in favor of the GeForce RTX 5090 Mobile, which wins 8 out of 9 benchmark comparisons. The most significant margin comes in the Passmark DirectX 12 test, where the RTX 5090 Mobile scores 138 against the RTX A6000's 87, a 58.6% advantage. This is a massive generational leap in modern API performance. Similarly, the Passmark DirectX 11 test shows a 40.8% lead for the mobile GPU (269 vs 191), and the Passmark DirectX 9 test shows a 32.2% lead (324 vs 245). These results suggest the Blackwell architecture is far more efficient at handling legacy and current DirectX workloads than the older Ampere design.

The trend continues in Passmark G3D, where the RTX 5090 Mobile posts a score of 30034, a full 33% higher than the RTX A6000's 22577. This is a core 3D graphics performance metric, and the margin is substantial. In Geekbench Vulkan, the RTX 5090 Mobile (198405) is 20.6% ahead of the RTX A6000 (164462), indicating a significant advantage in cross-platform graphics. Even in Passmark DirectX 10, the mobile chip leads by 18.1% (183 vs 155). The Passmark G2D test, which measures 2D graphics and desktop workloads, also goes to the RTX 5090 Mobile with a 15.8% lead (1057 vs 913).

The closest race is in Geekbench OpenCL, where the RTX 5090 Mobile (201834) edges out the RTX A6000 (193937) by a narrower 4.1%. This suggests that in raw, general-purpose compute tasks, the two GPUs are more evenly matched than in graphics-specific workloads. The only test where the RTX A6000 emerges victorious is Passmark GPU Compute, scoring 14110 compared to the RTX 5090 Mobile's 13401, a 5% lead. This single win indicates that the workstation card still holds an edge in specific compute-intensive tasks, likely due to its professional tuning and driver optimizations.

Where Each One Wins

The data paints a clear picture of two different usage scenarios. The NVIDIA GeForce RTX 5090 Mobile is the undisputed champion for any graphics-centric workload. Its dominance across DirectX 9, 10, 11, and 12 benchmarks, coupled with a 33% lead in Passmark G3D, makes it the superior choice for gaming, 3D rendering, and any application that heavily relies on the graphics pipeline. The 20.6% lead in Vulkan also makes it a strong contender for modern game engines and cross-platform graphics APIs. Its high scores in Passmark G2D also suggest it handles desktop composition and 2D applications with greater ease.

Conversely, the NVIDIA RTX A6000 shows its strength in a more specialized area. Its only victory in the Passmark GPU Compute test, albeit by a modest 5%, indicates that it processes certain non-graphics compute tasks more efficiently. This could be relevant for scientific simulations, data processing, or AI inference workloads that are not optimized for the newer architecture's tensor cores. With double the memory of the RTX 5090 Mobile (48 GB vs 24 GB), the RTX A6000 is also positioned for massive datasets that simply cannot fit in the mobile GPU's memory, a factor not captured in these benchmark scores but critical for professional work.

The average benchmark scores reflect this split. The RTX 5090 Mobile has an average score of 45152, while the RTX A6000 sits at 44075. Interestingly, both GPUs have the same percentileVsAllGpus of 84, meaning they perform in the top 16% of all GPUs, but the mobile part does so with a higher average score. The RTX 5090 Mobile's nearest rival is the AMD Radeon Pro 5500 XT, which scores an average of 45384, a -0.5% delta, making them nearly identical in overall performance. The RTX A6000's closest competitor is the NVIDIA GeForce RTX 4090 Mobile, which is just 0.9% behind.

The Verdict

Based strictly on the benchmark data, the choice is clear for most users: pick the NVIDIA GeForce RTX 5090 Mobile if your primary workload involves graphics rendering, gaming, or any application that leverages DirectX or Vulkan. It is faster in the vast majority of tests, often by significant margins. The data shows it is a more capable graphics processor overall, despite being a mobile component with a lower TDP.

However, the NVIDIA RTX A6000 is the logical choice for a specific niche. If your work is heavily dependent on compute tasks that are not graphics-bound, and you need the massive 48 GB memory capacity for large data sets, the RTX A6000's 5% lead in GPU compute and double the memory make it a more suitable, albeit slower overall, option. Its single benchmark win is narrow, but the memory advantage is a tangible, real-world benefit for professionals working with massive models or datasets. The data suggests that for a user who prioritizes compute throughput over graphics speed and requires maximum memory, the RTX A6000 remains a valid, if aging, workstation tool.

FAQ

Q: Which GPU is faster in the Passmark G3D benchmark?

A: The NVIDIA GeForce RTX 5090 Mobile is significantly faster, scoring 30034 compared to the RTX A6000's 22577, a 33% advantage.

Q: In which benchmark does the NVIDIA RTX A6000 outperform the RTX 5090 Mobile?

A: The RTX A6000 wins only in the Passmark GPU Compute test, scoring 14110 versus 13401, a 5% lead.

Q: How does the memory capacity differ between the two GPUs?

A: The RTX A6000 has double the memory, with 48 GB of GDDR6, while the RTX 5090 Mobile has 24 GB of GDDR7.

Q: What is the difference in their average benchmark scores?

A: The RTX 5090 Mobile has a higher average benchmark score of 45152, while the RTX A6000's average is 44075.

Q: Which GPU has a higher percentile ranking among all GPUs?

A: Both the RTX 5090 Mobile and the RTX A6000 have the same percentileVsAllGpus, ranking in the 84th percentile.

Q: What is the release date of the NVIDIA RTX A6000?

A: The RTX A6000 was released on 2020-10-04, making it a significantly older product than the RTX 5090 Mobile, which was released on 2025-03-26.

Architecture Differences

The two GPUs are built on fundamentally different architectures. The NVIDIA GeForce RTX 5090 Mobile uses the GB203 chip based on the Blackwell 2.0 architecture, manufactured on a 5 nm process at TSMC. This newer node allows for a much higher transistor density of 120.6M / mm², packing 45,600 million transistors onto a smaller 378 mm² die. In contrast, the NVIDIA RTX A6000 relies on the GA102 chip based on the older Ampere architecture, built on an 8 nm process at Samsung. This results in a lower transistor density of 45.1M / mm², with 28,300 million transistors spread across a much larger 628 mm² die. The RTX 5090 Mobile is part of the GeForce 50-series, while the RTX A6000 belongs to the Workstation Ampere generation.

Specification Differences

The specification sheets reveal stark contrasts beyond just the core architecture. The process node differs significantly, with the RTX 5090 Mobile at 5 nm and the RTX A6000 at 8 nm. The memory subsystem is also different: the mobile GPU uses 24 GB of GDDR7 on a 256-bit bus, yielding a bandwidth of 896.0 GB/s, while the workstation card uses 48 GB of GDDR6 on a 384-bit bus, providing 768.0 GB/s of bandwidth. The TDP is a major differentiator, with the RTX 5090 Mobile rated at 95 W and the RTX A6000 at 300 W. The RTX A6000 is a dual-slot card requiring an 8-pin EPS power connector and a 700 W PSU, whereas the RTX 5090 Mobile is an IGP with no power connectors. The bus interface also differs, with the mobile part using PCIe 5.0 x16 and the workstation card using PCIe 4.0 x16. Clock speeds are distinct, with the RTX 5090 Mobile boosting to 1515 MHz and the RTX A6000 to 1800 MHz, though the mobile part has a higher memory clock. Finally, the display outputs are portable-device dependent on the RTX 5090 Mobile, while the RTX A6000 provides 4x DisplayPort 1.4a. The production status is also a point of divergence: the RTX 5090 Mobile is Active, while the RTX A6000 is End-of-life.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5090 Mobile
RTX A6000
Core Specs
Shading Units
10,496
10,752 +2.4%
Shaders
10,496
10,752 +2.4%
TMUs
328
336 +2.4%
ROPs
112
112 0.0%
SM Count
82
84 +2.4%
Clocks
Base Clock
990 MHz
1410 MHz
Boost Clock
1515 MHz
1800 MHz
Memory Clock
1750 MHz 28 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
24 GB
48 GB
VRAM (MB)
24,576
49,152 +100.0%
Memory Type
GDDR7
GDDR6
Memory Bus
256 bit
384 bit
Bandwidth
896.0 GB/s
768.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
64 MB
6 MB
Performance
Pixel Rate
169.7 GPixel/s
201.6 GPixel/s
Texture Rate
496.9 GTexel/s
604.8 GTexel/s
FP32 (TFLOPS)
31.80 TFLOPS
38.71 TFLOPS
FP64 (TFLOPS)
496.9 GFLOPS (1:64)
604.8 GFLOPS (1:64)
FP16 (TFLOPS)
31.80 TFLOPS (1:1)
38.71 TFLOPS (1:1)
AI/RT
RT Cores
82
84 +2.4%
Tensor Cores
328
336 +2.4%
Power
TDP
95 W
300 W
TDP (W)
95
300 +215.8%
Suggested PSU
700 W
Power Connectors
None
8-pin EPS
Architecture
Architecture
Blackwell 2.0
Ampere
GPU Name
GB203
GA102
Generation
GeForce 50 Mobile
Workstation Ampere (Ax000)
Process Size
5 nm
8 nm
Transistors
45,600 million
28,300 million
Die Size
378 mm²
628 mm²
Foundry
TSMC
Samsung
Density
120.6M / mm²
45.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
8.6
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x16
Other
Launch Price
4,649 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Turing
Successor
Workstation Ada
View GeForce RTX 5090 Mobile Details View RTX A6000 Details