NVIDIA GeForce RTX 5090 Mobile vs NVIDIA H20 NVL16 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5090 Mobile

CORE STATE GB203
VRAM 24 GB
CLOCK SPEED 1515 MHz
TDP 95 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

H20 NVL16

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 400 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
5,871
N/A
geekbench_opencl
201,834
N/A
geekbench_vulkan
198,405
N/A
passmark_directx_10
183
N/A
passmark_directx_11
269
N/A
passmark_directx_12
138
N/A
passmark_directx_9
324
N/A
passmark_g2d
1,057
N/A
passmark_g3d
30,034
N/A
passmark_gpu_compute
13,401
N/A

Analysis: NVIDIA GeForce RTX 5090 Mobile vs NVIDIA H20 NVL16

Head-to-Head Benchmarks

The database does not contain any direct head-to-head benchmark results between the NVIDIA GeForce RTX 5090 Mobile and the NVIDIA H20 NVL16. The head-to-head benchmark array is empty, and neither part lists a win count. This is an unusual situation for a comparison, as most pairings in the database include at least a few shared test runs.

However, the absence of shared tests does not leave the analysis empty. The GeForce RTX 5090 Mobile has a full set of recorded benchmark scores, while the H20 NVL16 has no benchmark entries at all in the database. This means every quantitative comparison must rely on the GeForce's recorded performance data and the architectural and specification differences between the two parts.

The GeForce RTX 5090 Mobile shows an average benchmark score of 45152 across its ten recorded tests. Its percentile versus all GPUs is 84, placing it above the vast majority of recorded graphics processors. The nearest rivals in the database for the GeForce include the AMD Radeon Pro 5500 XT with an average score of 45384, a delta of -0.5% relative to the GeForce, meaning the GeForce sits essentially at parity with that AMD workstation part. The NVIDIA GeForce RTX 4070 Ti scores 44795 on average, which is 0.8% behind the GeForce. The Intel Arc A730M averages 45592, putting it 1% ahead of the GeForce. The NVIDIA RTX 5880 Ada Generation averages 45972, which is 1.8% ahead.

These deltas are small, all within roughly two percent. The data indicates the GeForce RTX 5090 Mobile sits in a tight cluster with those four rivals, with no single part dominating by a wide margin. The GeForce's individual test scores reveal where it excels. In 3DMark Steel Nomad DX12, it records 5871. In Geekbench OpenCL, it scores 201834, and in Geekbench Vulkan, it scores 198405. The Passmark suite shows a G3D score of 30034 and a GPU compute score of 13401. DirectX 9, 10, 11, and 12 scores are 324, 183, 269, and 138 respectively, with a G2D score of 1057.

The H20 NVL16 has no recorded benchmark scores, no average score, and no nearest rivals. Its percentile versus all GPUs is 50, which is the median position, but that value appears without supporting test data. The database shows zero wins for either part in this pairing. The interpretation is straightforward: the GeForce RTX 5090 Mobile is a measured, benchmarked product with a clear performance profile, while the H20 NVL16 is present in the database with specifications but without any recorded performance results. Any comparison of actual speed or frame rates is impossible from the recorded data alone.

The Verdict

From the data, the GeForce RTX 5090 Mobile is the only part in this pairing with recorded benchmark results. Its average score of 45152 and its 84th percentile ranking indicate a high-performing mobile GPU. The H20 NVL16, by contrast, has no benchmarks, no average score, and no rival comparisons in the database. Its percentile of 50 is recorded but unsupported by any test data, so it carries little analytical weight.

The choice between these two parts depends entirely on what the database can substantiate. For any workload that requires measured graphics or compute performance, the GeForce RTX 5090 Mobile is the only option with evidence. The H20 NVL16 cannot be positioned as faster or slower in any benchmark because no benchmark exists for it in the database. The GeForce's nearest rivals are all within 1.8% of its average score, which suggests it delivers performance comparable to desktop-class parts like the RTX 4070 Ti and RTX 5880 Ada Generation, though in a mobile form factor.

The data does not support a recommendation for the H20 NVL16 on performance grounds. It is a server module with a 400 W TDP and a suggested PSU of 800 W, while the GeForce is an integrated graphics processor with a 95 W TDP. Those are specification differences, not performance measurements. For a buyer or analyst relying solely on the database, the GeForce RTX 5090 Mobile is the only part with a demonstrated performance record.

Where Each One Wins

The GeForce RTX 5090 Mobile wins in every category where the database records a benchmark result. It has ten distinct test scores across 3DMark, Geekbench, and Passmark suites, covering DirectX 9 through 12, OpenCL, Vulkan, and general compute. The H20 NVL16 has zero recorded wins because it has zero recorded tests.

The GeForce's strongest recorded results are in the compute-oriented tests. Its Geekbench OpenCL score of 201834 and Vulkan score of 198405 are the highest numbers in its benchmark list. The Passmark G3D score of 30034 is also substantial, and the GPU compute score of 13401 indicates solid general-purpose processing. The 3DMark Steel Nomad DX12 score of 5871 reflects its gaming-class DirectX 12 performance.

The H20 NVL16 wins no benchmark categories in the database. Its specifications suggest a different purpose: 96 GB of HBM3 memory with a 4.03 TB/s bandwidth, a 6144-bit bus, and 312 tensor cores. Those are large numbers, but they are not benchmark scores. The GeForce has 24 GB of GDDR7 memory with 896.0 GB/s bandwidth and a 256-bit bus. The H20's memory capacity is four times larger, and its bandwidth is over four times higher, but the database contains no test to show how that translates into performance.

For use-case analysis, the GeForce RTX 5090 Mobile is the part with proven results in client-side graphics, DX12 gaming, OpenCL compute, and Vulkan workloads. The H20 NVL16 is a server accelerator with no recorded client benchmarks, no display outputs, and no DirectX, OpenGL, or Vulkan API support listed. Its role is likely in server-side compute, but the database does not provide evidence of its performance in that role.

FAQ

Q: Does the NVIDIA H20 NVL16 have any benchmark scores in the database?

A: No. The H20 NVL16 has an empty benchmark array, an average benchmark score of 0, and no nearest rivals listed.

Q: How does the GeForce RTX 5090 Mobile compare to its nearest rivals?

A: Its average score of 45152 is 1% ahead of the Intel Arc A730M (45592 is the rival's score, so the GeForce is actually 1% behind, the delta is -1% from the rival's perspective), 0.8% ahead of the RTX 4070 Ti (44795), 0.5% behind the AMD Radeon Pro 5500 XT (45384, delta -0.5% for the GeForce), and 1.8% behind the RTX 5880 Ada Generation (45972).

Q: What is the GeForce RTX 5090 Mobile's percentile ranking?

A: It is in the 84th percentile versus all GPUs in the database.

Q: What is the H20 NVL16's percentile ranking?

A: It is in the 50th percentile versus all GPUs, but this is recorded without any supporting benchmark scores.

Q: Which part has higher memory capacity?

A: The H20 NVL16 has 96 GB of HBM3 memory, while the GeForce RTX 5090 Mobile has 24 GB of GDDR7 memory.

Q: Which part has higher memory bandwidth?

A: The H20 NVL16 has 4.03 TB/s bandwidth, versus 896.0 GB/s for the GeForce RTX 5090 Mobile.

Architecture Differences

The GeForce RTX 5090 Mobile uses the GB203 chip with the Blackwell 2.0 architecture, built on a 5 nm process at TSMC. It has 45,600 million transistors on a 378 mm² die, giving a transistor density of 120.6 million per mm². The H20 NVL16 uses the GH100 chip with the Hopper architecture, also on a 5 nm process at TSMC, but with 80,000 million transistors on an 814 mm² die, for a density of 98.3 million per mm². The H20's die is more than twice the area and has nearly twice the transistor count, but its density is lower.

The GeForce has 10496 shading units, 328 TMUs, 112 ROPs, 82 RT cores, and 328 tensor cores. The H20 has 9984 shading units, 312 TMUs, 24 ROPs, no listed RT cores, and 312 tensor cores. The GeForce has far more ROPs (112 versus 24), which aligns with its graphics-oriented role. The H20's tensor core count is similar (312 versus 328), but its FP16 performance is listed as 79.07 TFLOPS with a 2:1 ratio, while the GeForce lists FP16 at 31.80 TFLOPS with a 1:1 ratio. This suggests the H20 is designed for high-throughput FP16 compute, while the GeForce handles FP16 and FP32 at the same rate.

The GeForce's pixel rate is 169.7 GPixel/s and texture rate is 496.9 GTexel/s. The H20's pixel rate is 47.52 GPixel/s and texture rate is 617.8 GTexel/s. The GeForce has a much higher pixel rate, consistent with rasterization-heavy graphics work, while the H20 has a higher texture rate despite fewer TMUs, due to its higher clocks.

The H20 has no RT cores listed, no display outputs, and no DirectX, OpenGL, or Vulkan API support. The GeForce supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 is a server module in an SXM form factor, while the GeForce is an integrated graphics processor (IGP). The H20 uses HBM3 memory with a 6144-bit bus, while the GeForce uses GDDR7 with a 256-bit bus.

Specification Differences

The two parts differ in nearly every specification field. The GeForce RTX 5090 Mobile has a base clock of 990 MHz and a boost clock of 1515 MHz, with memory clocked at 1750 MHz (28 Gbps effective). The H20 NVL16 has a base clock of 1830 MHz and a boost clock of 1980 MHz, with memory at 1313 MHz (5.3 Gbps effective). The H20's clocks are substantially higher.

Memory capacity differs: 24 GB of GDDR7 for the GeForce versus 96 GB of HBM3 for the H20. Bus width is 256-bit versus 6144-bit, and bandwidth is 896.0 GB/s versus 4.03 TB/s. The H20 has four times the capacity and over four times the bandwidth.

Power consumption is a major divider. The GeForce has a TDP of 95 W with no power connectors and no suggested PSU. The H20 has a TDP of 400 W and a suggested PSU of 800 W. The H20 uses an SXM module slot width, while the GeForce is an IGP with no slot width requirement. The H20 has no display outputs; the GeForce's display outputs are listed as portable device dependent.

The GeForce supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The H20 lists N/A for all three APIs. The GeForce uses PCIe 5.0 x16, and the H20 also uses PCIe 5.0 x16. The GeForce is from the GeForce 50-series, while the H20 has no series listed but is in the Server Hopper generation. The GeForce's predecessor is the GeForce 40 Mobile, and the H20's predecessor is Server Ada, with its successor listed as Server Blackwell. Both are active production parts, with the GeForce released in March 2025 and the H20 in September 2025.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5090 Mobile
H20 NVL16
Core Specs
Shading Units
10,496
9,984 -4.9%
Shaders
10,496
9,984 -4.9%
TMUs
328
312 -4.9%
ROPs
112
24 -78.6%
SM Count
82
78 -4.9%
Clocks
Base Clock
990 MHz
1830 MHz
Boost Clock
1515 MHz
1980 MHz
Memory Clock
1750 MHz 28 Gbps effective
1313 MHz 5.3 Gbps effective
Memory
Memory Size
24 GB
96 GB
VRAM (MB)
24,576
98,304 +300.0%
Memory Type
GDDR7
HBM3
Memory Bus
256 bit
6144 bit
Bandwidth
896.0 GB/s
4.03 TB/s
Cache
L1 Cache
128 KB (per SM)
256 KB (per SM)
L2 Cache
64 MB
60 MB
Performance
Pixel Rate
169.7 GPixel/s
47.52 GPixel/s
Texture Rate
496.9 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
31.80 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
496.9 GFLOPS (1:64)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
31.80 TFLOPS (1:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
82
—
Tensor Cores
328
312 -4.9%
Power
TDP
95 W
400 W
TDP (W)
95
400 +321.1%
Suggested PSU
—
800 W
Power Connectors
None
—
Architecture
Architecture
Blackwell 2.0
Hopper
GPU Name
GB203
GH100
Generation
GeForce 50 Mobile
Server Hopper (Hxx)
Process Size
5 nm
5 nm
Transistors
45,600 million
80,000 million
Die Size
378 mm²
814 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
12.0
9.0
Shader Model
6.9
—
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
Server Ada
Successor
—
Server Blackwell
View GeForce RTX 5090 Mobile Details View H20 NVL16 Details