GPU Comparison
RADEON
AMD Radeon R7 250
CORE STATE
Cape Verde
VRAM
1024 MB
CLOCK SPEED
—
TDP
55 W
BUS WIDTH
128 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce RTX 5090 Mobile
CORE STATE
GB203
VRAM
24 GB
CLOCK SPEED
1515 MHz
TDP
95 W
BUS WIDTH
256 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
3dmark_3dmark_steel_nomad_dx12
geekbench_vulkan
passmark_directx_10
passmark_directx_11
passmark_directx_12
passmark_directx_9
passmark_g2d
passmark_g3d
passmark_gpu_compute
DETAILED SPECIFICATIONS
SPECIFICATION
R7 250
RTX 5090 Mobile
Core Specs
Shading Units
512
10,496
+1950.0%
Shaders
512
10,496
+1950.0%
TMUs
32
328
+925.0%
ROPs
16
112
+600.0%
Compute Units
8
—
SM Count
—
82
Clocks
Base Clock
—
990 MHz
Boost Clock
—
1515 MHz
GPU Clock
925 MHz
—
Memory Clock
900 MHz
1800 Mbps effective
1750 MHz
28 Gbps effective
Memory
Memory Size
1024 MB
24 GB
VRAM (MB)
1,024
24,576
+2300.0%
Memory Type
DDR3
GDDR7
Memory Bus
128 bit
256 bit
Bandwidth
28.80 GB/s
896.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
256 KB
64 MB
Performance
Pixel Rate
14.80 GPixel/s
169.7 GPixel/s
Texture Rate
29.60 GTexel/s
496.9 GTexel/s
FP32 (TFLOPS)
947.2 GFLOPS
31.80 TFLOPS
FP64 (TFLOPS)
59.20 GFLOPS (1:16)
496.9 GFLOPS (1:64)
FP16 (TFLOPS)
—
31.80 TFLOPS (1:1)
AI/RT
RT Cores
—
82
Tensor Cores
—
328
Power
TDP
55 W
95 W
TDP (W)
55
95
+72.7%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
GCN 1.0
Blackwell 2.0
GPU Name
Cape Verde
GB203
Generation
Volcanic Islands
(R7 200)
GeForce 50 Mobile
Process Size
28 nm
5 nm
Transistors
1,500 million
45,600 million
Die Size
123 mm²
378 mm²
Foundry
TSMC
TSMC
Density
12.2M / mm²
120.6M / mm²
API Support
DirectX
12 (11_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
12.0
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Single-slot
IGP
Length
168 mm
6.6 inches
—
Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Sea Islands
GeForce 40 Mobile
Successor
Pirate Islands
—