GPU Comparison
RADEON
AMD Radeon R7 250
CORE STATE
Cape Verde
VRAM
1024 MB
CLOCK SPEED
—
TDP
55 W
BUS WIDTH
128 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce RTX 2080 Max-Q
CORE STATE
TU104
VRAM
8 GB
CLOCK SPEED
1095 MHz
TDP
80 W
BUS WIDTH
256 bit
ARCHITECTURE
Turing
PROCESS
12 nm
LAUNCH DATE
2019
PERFORMANCE BENCHMARKS
geekbench_opencl
DETAILED SPECIFICATIONS
SPECIFICATION
R7 250
RTX 2080 Max-Q
Core Specs
Shading Units
512
2,944
+475.0%
Shaders
512
2,944
+475.0%
TMUs
32
184
+475.0%
ROPs
16
64
+300.0%
Compute Units
8
—
SM Count
—
46
Clocks
Base Clock
—
735 MHz
Boost Clock
—
1095 MHz
GPU Clock
925 MHz
—
Memory Clock
900 MHz
1800 Mbps effective
1500 MHz
12 Gbps effective
Memory
Memory Size
1024 MB
8 GB
VRAM (MB)
1,024
8,192
+700.0%
Memory Type
DDR3
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
28.80 GB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
64 KB (per SM)
L2 Cache
256 KB
4 MB
Performance
Pixel Rate
14.80 GPixel/s
70.08 GPixel/s
Texture Rate
29.60 GTexel/s
201.5 GTexel/s
FP32 (TFLOPS)
947.2 GFLOPS
6.447 TFLOPS
FP64 (TFLOPS)
59.20 GFLOPS (1:16)
201.5 GFLOPS (1:32)
FP16 (TFLOPS)
—
12.89 TFLOPS (2:1)
AI/RT
RT Cores
—
46
Tensor Cores
—
368
Power
TDP
55 W
80 W
TDP (W)
55
80
+45.5%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
GCN 1.0
Turing
GPU Name
Cape Verde
TU104
Generation
Volcanic Islands
(R7 200)
GeForce 20 Mobile
Process Size
28 nm
12 nm
Transistors
1,500 million
13,600 million
Die Size
123 mm²
545 mm²
Foundry
TSMC
TSMC
Density
12.2M / mm²
25.0M / mm²
API Support
DirectX
12 (11_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
7.5
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Single-slot
MXM Module
Length
168 mm
6.6 inches
—
Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
Sea Islands
GeForce 10 Mobile
Successor
Pirate Islands
GeForce 30 Mobile