NVIDIA GeForce RTX 5080 Mobile vs NVIDIA T600 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

T600 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1410 MHz
TDP 40 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,952
N/A
geekbench_opencl
166,986
35,486
geekbench_vulkan
169,754
30,211
passmark_directx_10
171
N/A
passmark_directx_11
253
N/A
passmark_directx_12
116
N/A
passmark_directx_9
314
N/A
passmark_g2d
1,095
N/A
passmark_g3d
27,711
N/A
passmark_gpu_compute
12,134
N/A

Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA T600 Mobile

Head-to-Head Benchmarks

The recorded data includes two direct comparison points between the NVIDIA GeForce RTX 5080 Mobile and the NVIDIA T600 Mobile. In both cases, the RTX 5080 Mobile wins decisively, and the margins are substantial.

In Geekbench OpenCL, the RTX 5080 Mobile scores 166,986 points against the T600 Mobile's 35,486 points. That is a delta of 370.6 percent in favor of the RTX 5080 Mobile. The Geekbench Vulkan test shows an even wider gap: the RTX 5080 Mobile scores 169,754 points, while the T600 Mobile manages 30,211 points, a delta of 461.9 percent.

These are not marginal improvements. The RTX 5080 Mobile delivers roughly 4.7 times the Vulkan performance and roughly 4.7 times the OpenCL performance of the T600 Mobile in these two workloads. The head-to-head tally reflects that dominance: the RTX 5080 Mobile wins both recorded comparisons, and the T600 Mobile has zero wins.

It is worth placing these scores in context. The RTX 5080 Mobile's average benchmark score across all recorded tests is 38,349, which places it at the 81st percentile among all GPUs in the database. Its nearest rivals include the NVIDIA GeForce MX570 (average score 38,299, delta of 0.1 percent), the NVIDIA GeForce RTX 4080 Mobile (average score 38,135, delta of 0.6 percent), and the NVIDIA GeForce MX570 A (average score 38,691, delta of negative 0.9 percent). The RTX 5080 Mobile sits in a tight cluster with these parts, slightly above the MX570 and RTX 4080 Mobile, slightly below the MX570 A.

The T600 Mobile, by contrast, has an average benchmark score of 32,849, placing it at the 77th percentile. Its nearest rivals include the NVIDIA P104-100 (average score 32,982, delta of negative 0.4 percent), the AMD Radeon RX 590 GME (average score 32,601, delta of 0.8 percent), and the AMD FirePro S9300 X2 (average score 32,540, delta of 0.9 percent). The T600 Mobile is near the top of its own peer group, but that peer group operates at a fundamentally lower performance tier.

The individual benchmark suite for the RTX 5080 Mobile shows a broad profile. In Passmark G3D, it scores 27,711. In Passmark GPU Compute, it scores 12,134. In Passmark G2D, it scores 1,095. In Passmark DirectX 9, it scores 314. In Passmark DirectX 10, it scores 171. In Passmark DirectX 11, it scores 253. In Passmark DirectX 12, it scores 116. In 3DMark Steel Nomad DX12, it scores 4,952. The T600 Mobile has no recorded Passmark or 3DMark scores in the database, so these cannot be directly compared.

Where Each One Wins

The RTX 5080 Mobile wins in every category where both parts have recorded data. Its two head-to-head victories are in Geekbench OpenCL and Geekbench Vulkan, which are general-purpose compute and graphics API tests. The OpenCL result indicates strong compute throughput for workloads that use that API, while the Vulkan result indicates strong graphics and compute performance under a modern low-level API.

The T600 Mobile has no recorded wins in any benchmark against the RTX 5080 Mobile. Within its own benchmark profile, it only has Geekbench OpenCL and Geekbench Vulkan scores, and both are far behind the RTX 5080 Mobile. The T600 Mobile is a Turing-architecture part aimed at professional mobile workstations, and its performance class is closer to entry-level discrete GPUs than to the current flagship mobile tier.

For use-case analysis, the data points to a clear split. The RTX 5080 Mobile is suited for workloads that demand high compute throughput, such as modern gaming, content creation, and GPU-accelerated applications that leverage OpenCL or Vulkan. Its Passmark G3D score of 27,711 suggests strong rasterization performance, and its Passmark GPU Compute score of 12,134 indicates substantial compute capability beyond graphics.

The T600 Mobile, with its 896 shading units and 2.527 TFLOPS FP32 throughput, is better characterized as a low-power professional GPU for basic CAD, light graphics work, or display output in a workstation laptop. Its 40 W TDP and 4 GB memory capacity position it for lighter tasks, though the database does not include any workload-specific benchmarks to confirm that characterization.

Architecture Differences

The two GPUs come from different architectural generations and different process nodes. The RTX 5080 Mobile uses the GB203 chip, built on the Blackwell 2.0 architecture and fabricated on a 5 nm process at TSMC. It integrates 45,600 million transistors on a die size of 378 mm², yielding a transistor density of 120.6 million transistors per square millimeter.

The T600 Mobile uses the TU117 chip, built on the Turing architecture and fabricated on a 12 nm process at TSMC. It integrates 4,700 million transistors on a die size of 200 mm², yielding a transistor density of 23.5 million transistors per square millimeter. The transistor count difference is roughly an order of magnitude, and the process node difference (5 nm versus 12 nm) explains much of the density gap.

The RTX 5080 Mobile has 7,680 shading units, 240 texture mapping units, and 96 raster output units. It also includes 60 ray tracing cores and 240 tensor cores. The T600 Mobile has 896 shading units, 56 texture mapping units, and 32 raster output units. It has no ray tracing cores and no tensor cores, as those features were not present in the TU117 design.

Memory configurations differ sharply. The RTX 5080 Mobile has 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. The T600 Mobile has 4 GB of GDDR6 memory on a 128-bit bus, delivering 192.0 GB/s of bandwidth. The memory clock is also higher on the RTX 5080 Mobile: 1750 MHz with 28 Gbps effective data rate, versus 1500 MHz with 12 Gbps effective on the T600 Mobile.

Compute rates reflect the architectural gap. The RTX 5080 Mobile delivers 23.04 TFLOPS FP32 and 23.04 TFLOPS FP16 (at a 1:1 ratio). The T600 Mobile delivers 2.527 TFLOPS FP32 and 5.053 TFLOPS FP16 (at a 2:1 ratio). Pixel and texture rates follow the same pattern: the RTX 5080 Mobile achieves 144.0 GPixel/s and 360.0 GTexel/s, while the T600 Mobile achieves 45.12 GPixel/s and 78.96 GTexel/s.

The RTX 5080 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The T600 Mobile supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. Both use PCIe interfaces, but the RTX 5080 Mobile uses PCIe 5.0 x16 while the T600 Mobile uses PCIe 3.0 x16. Power consumption also differs: the RTX 5080 Mobile has an 80 W TDP, while the T600 Mobile has a 40 W TDP.

The Verdict

The data supports a straightforward conclusion. The RTX 5080 Mobile is the far more capable GPU in every measured dimension. Its Geekbench OpenCL score is 370.6 percent higher, and its Geekbench Vulkan score is 461.9 percent higher. Its average benchmark score of 38,349 versus 32,849 places it in a different performance class entirely, despite the fact that both parts sit near the 80th percentile among all GPUs.

The RTX 5080 Mobile is also a current-generation part. It was released on 2025-04-01, is marked as Active in production status, and belongs to the GeForce 50-series family. The T600 Mobile was released on 2021-04-11, is marked as End-of-life, and belongs to the Quadro Turing-M generation. Its successor is listed as Ampere-MW.

For users who need maximum compute and graphics performance in a mobile GPU, the RTX 5080 Mobile is the clear choice from the recorded data. Its 16 GB GDDR7 memory, 896.0 GB/s bandwidth, and 23.04 TFLOPS FP32 throughput put it in a class that the T600 Mobile cannot approach.

For users who need a low-power professional GPU for basic workloads, the T600 Mobile has a role, but the data does not show any performance advantage over the RTX 5080 Mobile. The T600 Mobile's 40 W TDP is half the RTX 5080 Mobile's 80 W TDP, which may matter in certain portable workstation designs, but that is a power characteristic, not a performance one.

The verdict, strictly from the data: the RTX 5080 Mobile wins on every recorded benchmark, with overwhelming margins, and it should be selected for any workload where performance matters. The T600 Mobile's only potential edge is its lower power draw, though the database does not include any efficiency metrics to quantify that trade-off.

FAQ

Q: How much faster is the RTX 5080 Mobile than the T600 Mobile in Geekbench OpenCL?

A: The RTX 5080 Mobile scores 166,986 points versus 35,486 points for the T600 Mobile, a delta of 370.6 percent.

Q: How much faster is the RTX 5080 Mobile than the T600 Mobile in Geekbench Vulkan?

A: The RTX 5080 Mobile scores 169,754 points versus 30,211 points for the T600 Mobile, a delta of 461.9 percent.

Q: What are the average benchmark scores for these two GPUs?

A: The RTX 5080 Mobile has an average benchmark score of 38,349, while the T600 Mobile has an average benchmark score of 32,849.

Q: Which GPU has more memory, and what type?

A: The RTX 5080 Mobile has 16 GB of GDDR7 memory on a 256-bit bus with 896.0 GB/s bandwidth. The T600 Mobile has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth.

Q: Do both GPUs support ray tracing?

A: No. The RTX 5080 Mobile has 60 ray tracing cores and 240 tensor cores. The T600 Mobile has no ray tracing cores and no tensor cores.

Q: What are the production statuses of these two GPUs?

A: The RTX 5080 Mobile is marked as Active, released on 2025-04-01. The T600 Mobile is marked as End-of-life, released on 2021-04-11.

Specification Differences

| Specification | NVIDIA GeForce RTX 5080 Mobile | NVIDIA T600 Mobile |

|---|---|---|

| Architecture | Blackwell 2.0 | Turing |

| Process Node | 5 nm | 12 nm |

| Transistors | 45,600 million | 4,700 million |

| Die Size | 378 mm² | 200 mm² |

| Transistor Density | 120.6M / mm² | 23.5M / mm² |

| Base Clock | 975 MHz | 780 MHz |

| Boost Clock | 1500 MHz | 1410 MHz |

| Memory Clock | 1750 MHz, 28 Gbps effective | 1500 MHz, 12 Gbps effective |

| Memory Size | 16 GB | 4 GB |

| Memory Type | GDDR7 | GDDR6 |

| Memory Bus Width | 256 bit | 128 bit |

| Memory Bandwidth | 896.0 GB/s | 192.0 GB/s |

| Shading Units | 7680 | 896 |

| TMUs | 240 | 56 |

| ROPs | 96 | 32 |

| RT Cores | 60 | None |

| Tensor Cores | 240 | None |

| Pixel Rate | 144.0 GPixel/s | 45.12 GPixel/s |

| Texture Rate | 360.0 GTexel/s | 78.96 GTexel/s |

| FP32 Performance | 23.04 TFLOPS | 2.527 TFLOPS |

| FP16 Performance | 23.04 TFLOPS (1:1) | 5.053 TFLOPS (2:1) |

| TDP | 80 W | 40 W |

| Bus Interface | PCIe 5.0 x16 | PCIe 3.0 x16 |

| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |

| Vulkan Support | 1.4 | 1.4 |

| OpenGL Support | 4.6 | 4.6 |

| Production Status | Active | End-of-life |

| Release Date | 2025-04-01 | 2021-04-11 |

| Predecessor | GeForce 40 Mobile | Quadro Pascal-M |

| Successor | None | Ampere-MW |

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 Mobile
T600 Mobile
Core Specs
Shading Units
7,680
896 -88.3%
Shaders
7,680
896 -88.3%
TMUs
240
56 -76.7%
ROPs
96
32 -66.7%
SM Count
60
14 -76.7%
Clocks
Base Clock
975 MHz
780 MHz
Boost Clock
1500 MHz
1410 MHz
Memory Clock
1750 MHz 28 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
16 GB
4 GB
VRAM (MB)
16,384
4,096 -75.0%
Memory Type
GDDR7
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
896.0 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
48 MB
1024 KB
Performance
Pixel Rate
144.0 GPixel/s
45.12 GPixel/s
Texture Rate
360.0 GTexel/s
78.96 GTexel/s
FP32 (TFLOPS)
23.04 TFLOPS
2.527 TFLOPS
FP64 (TFLOPS)
360.0 GFLOPS (1:64)
78.96 GFLOPS (1:32)
FP16 (TFLOPS)
23.04 TFLOPS (1:1)
5.053 TFLOPS (2:1)
AI/RT
RT Cores
60
Tensor Cores
240
Power
TDP
80 W
40 W
TDP (W)
80
40 -50.0%
Power Connectors
None
None
Architecture
Architecture
Blackwell 2.0
Turing
GPU Name
GB203
TU117
Generation
GeForce 50 Mobile
Quadro Turing-M (Tx000)
Process Size
5 nm
12 nm
Transistors
45,600 million
4,700 million
Die Size
378 mm²
200 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
7.5
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Pascal-M
Successor
Ampere-MW
View GeForce RTX 5080 Mobile Details View T600 Mobile Details