NVIDIA GeForce RTX 5080 Mobile vs NVIDIA RTX A2000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX A2000

CORE STATE GA106
VRAM 6 GB
CLOCK SPEED 1200 MHz
TDP 70 W
BUS WIDTH 192 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,952
1,345
geekbench_opencl
166,986
67,695
geekbench_vulkan
169,754
69,089
passmark_directx_10
171
N/A
passmark_directx_11
253
N/A
passmark_directx_12
116
N/A
passmark_directx_9
314
N/A
passmark_g2d
1,095
N/A
passmark_g3d
27,711
N/A
passmark_gpu_compute
12,134
N/A

Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA RTX A2000

Head-to-Head Benchmarks

The recorded data shows a decisive sweep for the NVIDIA GeForce RTX 5080 Mobile across every shared benchmark test. The RTX A2000 does not claim a single head-to-head victory, with the RTX 5080 Mobile winning all three comparisons. The most dramatic gap appears in 3DMark Steel Nomad DX12, where the RTX 5080 Mobile scores 4952 against the RTX A2000's 1345. That is a 72.8% advantage for the mobile part, a massive margin that indicates a generational chasm in raw rasterization throughput under DirectX 12.

In Geekbench OpenCL, the RTX 5080 Mobile posts 166986 points, more than double the RTX A2000's 67695 points. The delta of 59.5% underscores how far ahead the Blackwell architecture sits in compute workloads that scale heavily on shader array execution. The Vulkan results follow nearly identical logic: the RTX 5080 Mobile reaches 169754 versus 69089 for the RTX A2000, a 59.3% lead. The two Geekbench results are so close in percentage that they suggest the architecture improvements are consistent across different compute APIs, not just a single optimized path.

Looking at the broader database averages, the RTX A2000 records an average benchmark score of 46043, while the RTX 5080 Mobile sits lower at 38349. That inversion is important: despite losing every direct comparison, the RTX A2000's aggregate score across all tested workloads is higher. The RTX A2000's nearest rivals include the NVIDIA RTX 5880 Ada Generation at 45972 (0.2% behind), the Intel Arc A730M at 45592 (1% behind), and the AMD Radeon RX 5600M at 46601 (1.2% ahead by 1.2%). Meanwhile, the RTX 5080 Mobile's nearest rivals are the NVIDIA GeForce MX570 at 38299 (0.1% behind), the NVIDIA GeForce RTX 4080 Mobile at 38135 (0.6% behind), the NVIDIA GeForce MX570 A at 38691 (0.9% ahead), and the AMD Radeon Pro 580X at 38706 (0.9% ahead). The RTX A2000 ranks in the 85th percentile of all GPUs in the database, while the RTX 4o80 Mobile sits in the 81st percentile. The RTX A2000 therefore holds a higher overall standing in the database, even as the RTX 5080 Mobile wins every shared test by wide margins.

The Verdict

The data is unambiguous about raw performance: the NVIDIA GeForce RTX 5080 Mobile dominates the NVIDIA RTX A2000 in every head-to-head metric. Buyers prioritizing peak 3DMark DX12 scores or maximum Geekbench throughput should select the RTX 5080 Mobile. The 72.8% DX12 gap alone makes the choice trivial for those workloads, and the 59.5% OpenCL and 59.3% Vulkan leads reinforce that conclusion. For anyone whose primary concern is the highest possible score in these specific benchmarks, the RTX 5080 Mobile is the only rational pick.

However, the database average tells a different story. The RTX A2000's average benchmark score of 46043 exceeds the RTX 5080 Mobile's 38349, and the A2000 sits at the 85th percentile versus the 81st for the mobile part. That means across the full spectrum of recorded tests, including workloads not present in the head-to-head set, the A2000 tends to perform better relative to the GPU population. The A2000's nearest rival list includes workstation-class parts like the RTX 5880 Ada Generation and the Intel Arc A730M, indicating its performance neighborhood is populated by professional-oriented hardware. The RTX 5080 Mobile, by contrast, sits near the GeForce MX570 and MX570 A, a much lower tier of the mobile product stack. So the verdict splits cleanly along workload lines, not along product names or architectures. Choose the RTX 5080 Mobile for maximum performance in the shared tests, but recognize that the RTX A2000 carries a higher overall database ranking.

Architecture Differences

The NVIDIA RTX A2000 is built on the Ampere architecture using the GA106 chip fabricated by Samsung on an 8 nm process. It packs 12,000 million transistors on a die size of 276 mm², resulting in a transistor density of 43.5 million per mm². Its memory configuration uses 6 GB of GDDR6 on a 192 bit bus, yielding 288.0 GB/s bandwidth. The chip contains 3328 shading units, 104 TMUs, and 48 ROPs. Ray tracing hardware totals 26 RT cores, with 104 tensor cores present for AI acceleration. The FP32 compute rating reaches 7.987 TFLOPS, with FP16 rated at the same 7.987 TFLOPS (1:1 ratio indicating identical throughput for both precision formats). Pixel rate stands at 57.60 GPixel/s, texture rate at 124.8 GTexel/s, and base clock starts at 562 MHz with boost at 1200 MHz. The memory clock runs at 1500 MHz with 12 Gbps effective speed. Power envelope is 70 W TDP with a dual-slot design and no power connectors required. The bus interface is PCIe 4.0 x16, and display outputs are 4x mini-DisplayPort 1.4a. Release date was 2021-08-09, production status is end-of-life, with launch MSRP of 449 USD. Its predecessor is Quadro Turing, successor is Workstation Ada.

The NVIDIA GeForce RTX 5080 Mobile uses the Blackwell 2.0 architecture on the GB203 chip from TSMC built on a 5 nm process. Transistor count reaches 45,600 million on a die size of 378 mm² at a density of 120.6 million per mm², a much denser integration than the A2000. Memory capacity is 16 GB of GDDR7 on a 256 bit bus, delivering 896.0 GB/s bandwidth. The chip has 7680 shading units, 7680 TMUs and 96 ROPs, with 60 RT cores and 240 tensor cores. FP32 output hits 23.04 TFLOPS and FP16 also 23.04 TFLOPS (1:1 ratio). Pixel rate is 144.0 GPixel/s and texture rate is 360.0 GTexel/s. Base clock base clock at 975 MHz boost clock at 1500 MHz memory clock at 1750 MHz with 28 Gbps effective speed. TDP, slot width and power connectors, bus interface, display outputs and portable device dependent. Bus interface is PCIe 5.0 x16, with no suggested PSU listed, no dimensions recorded, display outputs portable device dependent, no launch MSRP, production status active, release date 2025-04-01, predecessor GeForce 40 Mobile, successor None, slot width IGP. APIs for both parts include DirectX 12 Ultimate (12_2), OpenGL 4.4, Vulkan 1.4. The A2000 has 4 display outputs mini-DisplayPort 1.4a and PCIe 4.0 x16 interface, TDP 70 W, dual-slot slot width, power connectors none, suggested PSU 250 W, dimensions length 167 mm, height 69 mm.

The core counts tell much of the story: the RTX 5080 has 7680 shading units, 240 TMUs, 96 ROPs, 60 RT cores, 60 tensor cores, 240 tensor cores, whereas the RTX A2000 has 3328 shading units, 104 TMUs, 48 ROPs, 26 RT cores, 104 tensor cores, 104 tensor cores, 104 tensor cores. FP32 throughput of 23.04 TFLOPS versus 7.987 TFLOPS: the RTX 5080 is roughly triple the A2000's compute throughput. Memory bandwidth, 896.0 GB/s for the RTX 5080 versus 288.0 GB/s, is also over three times higher. The RTX 5080's 16 GB VRAM doubles the A2000's 6 GB capacity, and the bus width at 256 bit versus 192 bit helps feed those extra cores. The A2000's 12 Gbps memory speed is slower than the RTX 5080's 28 Gbps effective speed, and the newer GDDR7 type offers higher per-pin throughput than the A2000's GDDR6.

FAQ

Q: Which GPU wins the 3DMark Steel Nomad DX12 benchmark?

A: The NVIDIA GeForce RTX 5080 Mobile wins with a score of 4952 against the RTX A2000's 1345, a 72.8% advantage.

Q: How much faster is the RTX 5080 Mobile in Geekbench OpenCL?

A: The RTX 5080 Mobile scores 166986, while the RTX A2000 scores 67695, a difference of 59.5%.

Q: Does the RTX A2000 have a higher overall database ranking than the RTX 5080 Mobile?

A: Yes, the RTX A2000 sits at the 85th percentile of all GPUs, while the RTX 5080 Mobile sits at the 81st percentile. The A2000's average benchmark score is 46043 versus 38349 for the mobile part.

Q: What are the memory capacities and types for each GPU?

A: The RTX A2000 has 6 GB of GDDR6 on a 192 bit bus with 288.0 GB/s bandwidth. The RTX 5080 Mobile has 16 GB of GDDR7 on a 256 bit bus with 896.0 GB/s bandwidth.

Q: Which GPU has more shading units?

A: The RTX 5080 Mobile has 7680 shading units, while the RTX A2000 has 3328 shading units.

Q: What is the TDP difference between the two cards?

A: The RTX A2000 has a TDP of 70 W with a dual-slot design, while the RTX 5080 Mobile has an 80 W TDP with an IGP slot width.

Where Each One Wins

The RTX 5080 Mobile wins every shared benchmark test. In 3DMark Steel Nomad DX12, the performance gap is enormous, with the mobile part scoring 4952 versus 1345, a 72.8% lead. In Geekbench OpenCL, the RTX 5080 Mobile's 166986 versus 67695 represents a 59.5% advantage. In Geekbench Vulkan, the 169754 versus 69089 gives a 59.3% margin. For any workload that resembles these tests, the RTX 5080 Mobile is clearly the better performer. The architecture is Blackwell 2.0 on TSMC's 5 nm process, with 23.04 TFLOPS FP32 and 896.0 GB/s bandwidth, which are the hardware specs that deliver those wins.

The RTX A2000 does not win any head-to-head benchmark, so its advantages come from other measurements. Its average benchmark score of 46043 is higher than the RTX 5080 Mobile's 38349, and its 85th percentile ranking beats the 81st percentile of the mobile part. The A2000's nearest rival list features the RTX 5880 Ada Generation (0.2% behind) and the Intel Arc A730M (1% behind), while the RTX 5080 Mobile's nearest rivals include the GeForce MX570 (0.1% behind) and the RTX 4080 Mobile (0.6% behind). That places the A2000 in a higher performance tier of the database population. The A2000 also offers a more conventional form factor with dual-slot width and 4x mini-DisplayPort 1.4a outputs, while the RTX 5080 Mobile is an IGP with display outputs dependent on the portable device. For workloads covered by the broader database, the A2000 is the more balanced part relative to its peers. If the choice is based solely on the three shared benchmarks, the RTX 5080 Mobile is the winner by every metric measured. If the choice is based on overall database standing and percentile ranking, the RTX A2000 holds the edge. The data does not support a single universal winner across every context.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 Mobile
RTX A2000
Core Specs
Shading Units
7,680
3,328 -56.7%
Shaders
7,680
3,328 -56.7%
TMUs
240
104 -56.7%
ROPs
96
48 -50.0%
SM Count
60
26 -56.7%
Clocks
Base Clock
975 MHz
562 MHz
Boost Clock
1500 MHz
1200 MHz
Memory Clock
1750 MHz 28 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
16 GB
6 GB
VRAM (MB)
16,384
6,144 -62.5%
Memory Type
GDDR7
GDDR6
Memory Bus
256 bit
192 bit
Bandwidth
896.0 GB/s
288.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
48 MB
3 MB
Performance
Pixel Rate
144.0 GPixel/s
57.60 GPixel/s
Texture Rate
360.0 GTexel/s
124.8 GTexel/s
FP32 (TFLOPS)
23.04 TFLOPS
7.987 TFLOPS
FP64 (TFLOPS)
360.0 GFLOPS (1:64)
124.8 GFLOPS (1:64)
FP16 (TFLOPS)
23.04 TFLOPS (1:1)
7.987 TFLOPS (1:1)
AI/RT
RT Cores
60
26 -56.7%
Tensor Cores
240
104 -56.7%
Power
TDP
80 W
70 W
TDP (W)
80
70 -12.5%
Suggested PSU
250 W
Power Connectors
None
None
Architecture
Architecture
Blackwell 2.0
Ampere
GPU Name
GB203
GA106
Generation
GeForce 50 Mobile
Workstation Ampere (Ax000)
Process Size
5 nm
8 nm
Transistors
45,600 million
12,000 million
Die Size
378 mm²
276 mm²
Foundry
TSMC
Samsung
Density
120.6M / mm²
43.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
8.6
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
167 mm 6.6 inches
Height
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x16
Other
Launch Price
449 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Turing
Successor
Workstation Ada
View GeForce RTX 5080 Mobile Details View RTX A2000 Details