NVIDIA GeForce RTX 5080 Mobile vs NVIDIA P104-100 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

P104-100

CORE STATE GP104
VRAM 4 GB
CLOCK SPEED 1733 MHz
TDP
BUS WIDTH 256 bit
ARCHITECTURE Pascal
nm
PROCESS 16 nm
LAUNCH DATE 2017

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,952
1,413
geekbench_opencl
166,986
52,368
geekbench_vulkan
169,754
45,165
passmark_directx_10
171
N/A
passmark_directx_11
253
N/A
passmark_directx_12
116
N/A
passmark_directx_9
314
N/A
passmark_g2d
1,095
N/A
passmark_g3d
27,711
N/A
passmark_gpu_compute
12,134
N/A

Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA P104-100

NVIDIA GeForce RTX 5080 Mobile vs NVIDIA P104-100: the database pits a current-generation Blackwell 2.0 laptop GPU against a Pascal-based mining card from 2017. The recorded benchmarks show a complete sweep in favor of the RTX 5080 Mobile, but the P104-100 still holds relevance as a data point for how far GPU architecture has shifted.

Head-to-Head Benchmarks

The three shared benchmark results are unambiguous. In 3DMark Steel Nomad (DX12), the RTX 5080 Mobile scores 4952 against the P104-100's 1413, a delta of 250.5%. That is not a marginal lead; it is a three-and-a-half-fold advantage in raw rasterization throughput. The Geekbench OpenCL test shows 166986 versus 52368, a 218.9% gap, indicating the RTX 5080 Mobile also dominates compute workloads that rely on general-purpose shader execution. The most extreme discrepancy appears in Geekbench Vulkan: 169754 versus 45165, a 275.9% delta. Vulkan's low-level API overhead tends to reward newer hardware with better driver optimization and hardware scheduling, and the data reflects that.

Every head-to-head win goes to the RTX 5080 Mobile, three wins to zero. The P104-100 does not come close in any metric. Looking at the wider database context, the RTX 5080 Mobile's average benchmark score is 38349, placing it in the 81st percentile of all GPUs. Its nearest rivals include the GeForce MX570 (38299, +0.1%), RTX 4080 Mobile (38135, +0.6%), and MX570 A (38691, -0.9%). The P104-100, with an average score of 32982, sits in the 77th percentile, near the T600 Mobile (32849, +0.4%), T550 Mobile (33161, -0.5%), and RTX 3050 Mobile (33170, -0.6%). The percentile gap is modest, but the absolute score difference of 5367 points between the two cards is substantial.

FAQ

Q: Which GPU wins in every recorded benchmark?

A: The NVIDIA GeForce RTX 5080 Mobile wins all three head-to-head tests: 3DMark Steel Nomad DX12 (4952 vs 1413), Geekbench OpenCL (166986 vs 52368), and Geekbench Vulkan (169754 vs 45165).

Q: How large is the performance gap in the closest benchmark?

A: The smallest delta is Geekbench OpenCL at 218.9%, meaning the RTX 5080 Mobile scores roughly three times higher. The largest delta is Geekbench Vulkan at 275.9%.

Q: What is the P104-100's strongest showing relative to the RTX 5080 Mobile?

A: The P104-100 never wins a test, but its closest performance comes in Geekbench OpenCL, where its 52368 score is still only about 31% of the RTX 5080 Mobile's 166986.

Q: How do the two compare in overall database percentile?

A: The RTX 5080 Mobile ranks in the 81st percentile of all GPUs, while the P104-100 ranks in the 77th percentile. Despite the percentile proximity, the average score gap is 5367 points in favor of the RTX 5080 Mobile.

Q: What are the nearest rivals for each card according to the database?

A: For the RTX 5080 Mobile, the closest performers are the MX570 (38299, +0.1%), RTX 4080 Mobile (38135, +0.6%), and MX570 A (38691, -0.9%). For the P104-100, they are the T600 Mobile (32849, +0.4%), T550 Mobile (33161, -0.5%), and RTX 3050 Mobile (33170, -0.6%).

Q: Does the P104-100 support any modern APIs?

A: Yes, it supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, though the RTX 5080 Mobile supports DirectX 12 Ultimate (12_2) and the same OpenGL and Vulkan versions.

Architecture Differences

The two GPUs come from entirely different design eras. The RTX 5080 Mobile uses the GB203 chip built on Blackwell 2.0 architecture at a 5 nm process node from TSMC. The P104-100 uses the GP104 chip on the older Pascal architecture at a 16 nm node, also from TSMC. The transistor counts reflect the generational leap: the GB203 packs 45,600 million transistors on a 378 mm² die, yielding a density of 120.6 million transistors per mm². The GP104 has 7,200 million transistors on a 314 mm² die, for a density of 22.9 million per mm². The RTX 5080 Mobile is not just faster; it is denser by a factor of roughly five.

Core configuration differences are stark. The RTX 5080 Mobile has 7680 shading units, 240 TMUs, and 96 ROPs, plus 60 ray tracing cores and 240 tensor cores. The P104-100 has 1920 shading units, 120 TMUs, and 64 ROPs, with no ray tracing or tensor cores at all. That means the RTX 5080 Mobile carries four times the shader count, double the TMUs, and 50% more ROPs. The P104-100's lack of dedicated RT and tensor hardware makes it entirely incapable of hardware-accelerated ray tracing or AI-accelerated workloads, whereas the RTX 5080 Mobile is built around those features.

Clock speeds tell a different story. The P104-100 runs a base clock of 1607 MHz and boost of 1733 MHz, while the RTX 5080 Mobile runs a base of 975 MHz and boost of 1500 MHz. The older card has higher raw clocks, but the newer card's massive core count and architectural efficiency more than compensate. Memory technology also diverges: the RTX 5080 Mobile uses 16 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s bandwidth, while the P104-100 uses 4 GB of GDDR5X on the same bus width, yielding 320.3 GB/s. The memory speed difference is similarly large, with the RTX 5080 Mobile at 1750 MHz (28 Gbps effective) and the P104-100 at 1251 MHz (10 Gbps effective).

Pixel and texture rates reinforce the gap. The RTX 5080 Mobile outputs 144.0 GPixel/s and 360.0 GTexel/s, versus the P104-100's 110.9 GPixel/s and 208.0 GTexel/s. FP32 compute is 23.04 TFLOPS for the RTX 5080 Mobile versus 6.655 TFLOPS for the P104-100. FP16 is even more lopsided: the RTX 5080 Mobile achieves 23.04 TFLOPS at a 1:1 ratio, while the P104-100 manages only 104.0 GFLOPS at a 1:64 ratio, a 221-fold difference in raw half-precision throughput.

The Verdict

The data points to a clear conclusion for any workload represented in these benchmarks. The RTX 5080 Mobile is the superior GPU for 3D rendering, compute, and API-level performance. Its 250.5% lead in 3DMark Steel Nomad, 218.9% lead in OpenCL, and 275.9% lead in Vulkan leave no ambiguity. Anyone needing modern graphics features, high memory capacity, or ray tracing capability should choose the RTX 5080 Mobile without hesitation.

The P104-100, however, is not without a niche. Its 77th percentile ranking and average score of 32982 mean it still outperforms a significant portion of the GPU population, and its nearest rivals are all mobile or pro cards with similar scores. For workloads that predate DX12 Ultimate, or for systems where a dual-slot, 8-pin powered card with no display outputs is acceptable, the P104-100 can still function as a compute-only accelerator. But the absence of RT cores, tensor cores, and modern memory technology makes it a legacy part.

Who should pick which? The RTX 5080 Mobile is for anyone running current games, DX12 Ultimate titles, or compute tasks that benefit from FP32 or FP16 throughput. The P104-100 is for niche mining or headless compute scenarios where its 4 GB GDDR5X and 320.3 GB/s bandwidth are sufficient, and where the 200 W suggested PSU and PCIe 1.0 x4 interface are not bottlenecks. The database does not record a single test where the P104-100 wins, so any choice favoring it must rest on compatibility or power constraints, not performance.

Specification Differences

The two cards differ across nearly every specification field. Process node: 5 nm versus 16 nm. Transistors: 45,600 million versus 7,200 million. Die size: 378 mm² versus 314 mm². Transistor density: 120.6M per mm² versus 22.9M per mm². Base clock: 975 MHz versus 1607 MHz. Boost clock: 1500 MHz versus 1733 MHz. Memory clock: 1750 MHz (28 Gbps effective) versus 1251 MHz (10 Gbps effective). Memory size: 16 GB versus 4 GB. Memory type: GDDR7 versus GDDR5X. Bandwidth: 896.0 GB/s versus 320.3 GB/s. Shading units: 7680 versus 1920. TMUs: 240 versus 120. ROPs: 96 versus 64. RT cores: 60 versus null. Tensor cores: 240 versus null. Pixel rate: 144.0 GPixel/s versus 110.9 GPixel/s. Texture rate: 360.0 GTexel/s versus 208.0 GTexel/s. FP32: 23.04 TFLOPS versus 6.655 TFLOPS. FP16: 23.04 TFLOPS versus 104.0 GFLOPS. TDP: 80 W versus null. Slot width: IGP versus dual-slot. Power connectors: none versus 1x 8-pin. Suggested PSU: null versus 200 W. Bus interface: PCIe 5.0 x16 versus PCIe 1.0 x4. Display outputs: portable device dependent versus no outputs. DirectX support: 12 Ultimate (12_2) versus 12 (12_1). Production status: active versus end-of-life. Release date: 2025-04-01 versus 2017-12-11. The P104-100 also has a 267 mm (10.5 inches) length, while the RTX 5080 Mobile has no recorded dimensions.

Where Each One Wins

The RTX 5080 Mobile wins in every benchmark category the database records. In 3DMark Steel Nomad DX12, its 4952 score represents the modern gaming and rendering workload, where the P104-100's 1413 is a distant second. In Geekbench OpenCL and Vulkan, the RTX 5080 Mobile's 166986 and 169754 scores show compute and graphics API versatility that the P104-100 cannot match with its 52368 and 45165 scores. The RTX 5080 Mobile also wins on memory capacity, bandwidth, feature set, and efficiency, with an 80 W TDP versus the P104-100's unspecified power draw but dual-slot cooler and 200 W PSU recommendation.

The P104-100's only theoretical advantages come from its physical and interface design. It is a dual-slot card with a 267 mm length, which fits standard desktop chassis, whereas the RTX 5080 Mobile is an IGP with no discrete dimensions. The P104-100 uses a PCIe 1.0 x4 interface, which is older but potentially compatible with legacy systems, while the RTX 5080 Mobile requires PCIe 5.0 x16. The P104-100 has a single 8-pin power connector and no display outputs, making it suitable for headless compute or mining rigs. None of these advantages translate into benchmark wins, but they define the P104-100's use case as a specialized, legacy accelerator rather than a general-purpose GPU. For any task measured in the database, the RTX 5080 Mobile is the definitive choice.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 Mobile
P104-100
Core Specs
Shading Units
7,680
1,920 -75.0%
Shaders
7,680
1,920 -75.0%
TMUs
240
120 -50.0%
ROPs
96
64 -33.3%
SM Count
60
15 -75.0%
Clocks
Base Clock
975 MHz
1607 MHz
Boost Clock
1500 MHz
1733 MHz
Memory Clock
1750 MHz 28 Gbps effective
1251 MHz 10 Gbps effective
Memory
Memory Size
16 GB
4 GB
VRAM (MB)
16,384
4,096 -75.0%
Memory Type
GDDR7
GDDR5X
Memory Bus
256 bit
256 bit
Bandwidth
896.0 GB/s
320.3 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SM)
L2 Cache
48 MB
2 MB
Performance
Pixel Rate
144.0 GPixel/s
110.9 GPixel/s
Texture Rate
360.0 GTexel/s
208.0 GTexel/s
FP32 (TFLOPS)
23.04 TFLOPS
6.655 TFLOPS
FP64 (TFLOPS)
360.0 GFLOPS (1:64)
208.0 GFLOPS (1:32)
FP16 (TFLOPS)
23.04 TFLOPS (1:1)
104.0 GFLOPS (1:64)
AI/RT
RT Cores
60
Tensor Cores
240
Power
TDP
80 W
TDP (W)
80
Suggested PSU
200 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Pascal
GPU Name
GB203
GP104
Generation
GeForce 50 Mobile
Mining GPUs
Process Size
5 nm
16 nm
Transistors
45,600 million
7,200 million
Die Size
378 mm²
314 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
22.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
6.1
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 5.0 x16
PCIe 1.0 x4
Other
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
View GeForce RTX 5080 Mobile Details View P104-100 Details