NVIDIA GeForce RTX 5080 Mobile vs NVIDIA GRID M60-1Q Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5080 Mobile

CORE STATE GB203
VRAM 16 GB
CLOCK SPEED 1500 MHz
TDP 80 W
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

GRID M60-1Q

CORE STATE GM204
VRAM 1024 MB
CLOCK SPEED 1178 MHz
TDP 225 W
BUS WIDTH 256 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
4,952
N/A
geekbench_opencl
166,986
N/A
geekbench_vulkan
169,754
31,220
passmark_directx_10
171
N/A
passmark_directx_11
253
N/A
passmark_directx_12
116
N/A
passmark_directx_9
314
N/A
passmark_g2d
1,095
N/A
passmark_g3d
27,711
N/A
passmark_gpu_compute
12,134
N/A

Analysis: NVIDIA GeForce RTX 5080 Mobile vs NVIDIA GRID M60-1Q

Where Each One Wins

The benchmark data splits these two GPUs into entirely different performance strata. The NVIDIA GeForce RTX 5080 Mobile wins the only directly comparable benchmark, Geekbench Vulkan, by a massive margin. Its score of 169754 versus the GRID M60-1Q's 31220 represents a 443.7% advantage, which is not a marginal improvement but a generational leap in compute capability.

The RTX 5080 Mobile also has a much broader benchmark footprint. The database records results for ten separate tests on this GPU, spanning DirectX 9 through DirectX 12, OpenCL, Vulkan, 2D graphics, 3D graphics, and GPU compute workloads. Its strongest individual result comes from Geekbench Vulkan at 169754, followed closely by Geekbench OpenCL at 166986. In PassMark testing, the GPU posts a G3D score of 27711, a GPU compute score of 12134, and G2D score of 1095. The DirectX legacy tests show lower raw numbers, with DirectX 9 at 314, DirectX 11 at 253, DirectX 10 at 171, and DirectX 12 at 116, but these are older API paths and the scores reflect that workload type rather than absolute capability.

The GRID M60-1Q, by contrast, has only one recorded benchmark result in the database: Geekbench Vulkan at 31220. This makes direct comparison across other workloads impossible, but the single data point that does exist shows a clear deficit. The GRID card's architecture is oriented toward virtualized enterprise environments rather than raw client-side rendering, and its "No outputs" display configuration confirms it is not designed for direct display attachment.

In terms of aggregate positioning, the RTX 5080 Mobile sits at the 81st percentile among all GPUs in the database, while the GRID M60-1Q sits at the 76th percentile. The average benchmark score for the RTX 5080 Mobile is 38349, versus 31220 for the GRID card. The RTX 5080 Mobile's nearest rivals in the database include the NVIDIA GeForce MX570 at 38299 (0.1% behind), the NVIDIA GeForce RTX 4080 Mobile at 38135 (0.6% behind), the NVIDIA GeForce MX570 A at 38691 (0.9% ahead), and the AMD Radeon Pro 580X at 38706 (0.9% ahead). This places the RTX 5080 Mobile in a tightly contested cluster of mobile and workstation parts where the differences are within a single percentage point.

The GRID M60-1Q's nearest rivals tell a different story. The NVIDIA Quadro M5000 matches it almost exactly at 31206 (0.0% delta), the NVIDIA GeForce RTX 4070 Ti SUPER trails by 0.4% at 31087, while the NVIDIA RTX PRO 4500 Blackwell and NVIDIA TITAN RTX sit ahead by 1.0% and 1.4% respectively. This suggests the GRID card's single benchmark result places it in a performance neighborhood that includes both older workstation parts and surprisingly recent consumer GPUs, though the comparison is based on only one workload.

The Verdict

The data clearly favors the RTX 5080 Mobile for any workload that appears in the database. It wins the sole head-to-head benchmark by 443.7%, holds a higher percentile ranking (81 versus 76), and has a higher average benchmark score (38349 versus 31220). The RTX 5080 Mobile also offers substantially more memory at 16 GB of GDDR7 versus 1024 MB of GDDR5, a wider 256-bit bus on both parts but far higher bandwidth at 896.0 GB/s versus 160.4 GB/s, and a much newer architecture in Blackwell 2.0 versus Maxwell 2.0.

Who should pick the RTX 5080 Mobile: anyone running DirectX 12 Ultimate workloads, Vulkan applications, OpenCL compute, or modern 3D rendering. The GPU supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, and its 60 RT cores and 240 tensor cores indicate hardware acceleration for ray tracing and AI workloads. The 7680 shading units, 240 TMUs, and 96 ROPs provide the raw throughput for demanding graphics tasks. The 23.04 TFLOPS FP32 performance and matching 23.04 TFLOPS FP16 (1:1) show strong compute capability for both single-precision and half-precision workloads.

Who should pick the GRID M60-1Q: the data does not support a performance-based recommendation for client-side rendering. The card's single recorded Vulkan score is far below the RTX 5080 Mobile, and its 2,048 shading units, 128 TMUs, and 64 ROPs are a fraction of the newer GPU's resources. However, the GRID card's design purpose is virtualized infrastructure. It has no display outputs, uses a dual-slot form factor, requires a 1x 8-pin power connector, and carries a suggested PSU of 550 W. This is a server-side virtualization GPU, and organizations deploying virtual desktop infrastructure may find its Maxwell 2.0 architecture sufficient for legacy virtualization workloads, but the benchmark evidence shows no scenario where it outperforms the RTX 5080 Mobile.

The production status also matters. The RTX 5080 Mobile is listed as Active with a release date in 2025, while the GRID M60-1Q is End-of-life with a release date in 2015. For new deployments, the RTX 5080 Mobile is the only part with ongoing support and driver development in the database's view.

Head-to-Head Benchmarks

The only directly comparable benchmark between these two GPUs is Geekbench Vulkan. The RTX 5080 Mobile scores 169754, while the GRID M60-1Q scores 31220. The delta is 443.7%, meaning the RTX 5080 Mobile delivers more than five times the Vulkan performance of the GRID card. This is the largest margin recorded in the head-to-head data, and it reflects the combined effect of architectural generation, memory bandwidth, and compute unit count.

To put this in context, the RTX 5080 Mobile's Vulkan score is roughly 5.4 times higher than the GRID card's. The GRID M60-1Q's nearest rival in the database, the NVIDIA Quadro M5000, scores 31206, which is within 0.0% of the GRID card. The RTX 4070 Ti SUPER trails the GRID card by only 0.4% in this metric, meaning the GRID M60-1Q is competitive with those parts on Vulkan, but the RTX 5080 Mobile is in an entirely different class.

Looking at the RTX 5080 Mobile's broader benchmark suite, the Geekbench OpenCL score of 166986 is close to its Vulkan result, suggesting consistent compute performance across APIs. The PassMark G3D score of 27711 is the highest among the PassMark tests, while the GPU compute score of 12134 shows strong general-purpose throughput. The DirectX legacy tests show lower scores, with DirectX 9 at 314, DirectX 11 at 253, DirectX 10 at 171, and DirectX 12 at 116, but these are absolute scores on older API paths and should not be compared across API generations without context.

The average benchmark score for the RTX 5080 Mobile is 38349, which places it among a tight cluster of rivals. The MX570 is just 0.1% behind, the RTX 4080 Mobile is 0.6% behind, the MX570 A is 0.9% ahead, and the Radeon Pro 580X is 0.9% ahead. This means the RTX 5080 Mobile is not the absolute leader in its peer group, but it is within a single percentage point of all four nearest rivals. The GRID M60-1Q's average score of 31220 places it in a similar tight cluster with the Quadro M5000 (0.0% delta), RTX 4070 Ti SUPER (0.4% behind), RTX PRO 4500 Blackwell (1.0% ahead), and TITAN RTX (1.4% ahead).

FAQ

Q: Which GPU has the higher Geekbench Vulkan score?

A: The NVIDIA GeForce RTX 5080 Mobile scores 169754, which is 443.7% higher than the NVIDIA GRID M60-1Q's 31220.

Q: How much memory does each GPU have?

A: The RTX 5080 Mobile has 16 GB of GDDR7 memory, while the GRID M60-1Q has 1024 MB of GDDR5 memory. Both use a 256-bit memory bus.

Q: What are the memory bandwidth figures?

A: The RTX 5080 Mobile delivers 896.0 GB/s, while the GRID M60-1Q delivers 160.4 GB/s.

Q: Which GPU is newer?

A: The RTX 5080 Mobile was released in 2025 and is based on the Blackwell 2.0 architecture with a 5 nm process node. The GRID M60-1Q was released in 2015, uses the Maxwell 2.0 architecture, and is built on a 28 nm process node.

Q: Does the GRID M60-1Q have any display outputs?

A: No, the GRID M60-1Q has no display outputs. The RTX 5080 Mobile's display outputs are described as "Portable Device Dependent."

Q: What is the transistor count difference?

A: The RTX 5080 Mobile contains 45,600 million transistors on a 378 mm² die, while the GRID M60-1Q contains 5,200 million transistors on a 398 mm² die. The RTX 5080 Mobile has a transistor density of 120.6M per mm² versus 13.1M per mm² for the GRID card.

Architecture Differences

The architectural gap between these two GPUs spans over a decade of NVIDIA design evolution. The RTX 5080 Mobile uses the GB203 chip built on Blackwell 2.0 architecture, manufactured on a 5 nm process at TSMC. The GRID M60-1Q uses the GM204 chip on Maxwell 2.0 architecture, built on a 28 nm process, also at TSMC. The process node difference alone, 5 nm versus 28 nm, explains much of the efficiency and density gap.

Transistor counts illustrate the scale difference. The RTX 5080 Mobile packs 45,600 million transistors into a 378 mm² die, yielding a density of 120.6M per mm². The GRID M60-1Q has 5,200 million transistors on a larger 398 mm² die, giving a density of just 13.1M per mm². The RTX 5080 Mobile crams nearly nine times more transistors into a slightly smaller physical area.

Compute resources differ dramatically. The RTX 5080 Mobile has 7,680 shading units, 240 TMUs, and 96 ROPs. The GRID M60-1Q has 2,048 shading units, 128 TMUs, and 64 ROPs. The RTX 5080 Mobile also includes 60 RT cores and 240 tensor cores, features entirely absent from the GRID card, which has no ray tracing or tensor core hardware. Pixel rate for the RTX 5080 Mobile is 144.0 GPixel/s versus 75.39 GPixel/s for the GRID card. Texture rate is 360.0 GTexel/s versus 150.8 GTexel/s. FP32 compute is 23.04 TFLOPS versus 4.825 TFLOPS. The RTX 5080 Mobile also lists FP16 performance at 23.04 TFLOPS (1:1), while the GRID card has no recorded FP16 capability.

Memory architecture reinforces the generational divide. The RTX 5080 Mobile uses 16 GB of GDDR7 with a 256-bit bus and 896.0 GB/s bandwidth. The GRID M60-1Q uses 1024 MB of GDDR5 with a 256-bit bus and 160.4 GB/s bandwidth. Both share the same bus width, but the newer memory type and higher clock speeds give the RTX 5080 Mobile over five times the bandwidth.

Clock speeds also differ. The RTX 5080 Mobile has a base clock of 975 MHz and a boost clock of 1500 MHz, with memory running at 1750 MHz (28 Gbps effective). The GRID M60-1Q has a base clock of 557 MHz and a boost clock of 1178 MHz, with memory at 1253 MHz (5 Gbps effective). The higher boost clock on the RTX 5080 Mobile, combined with far more compute units, produces the massive performance advantage seen in benchmarks.

Power and form factor differences are substantial. The RTX 5080 Mobile has an 80 W TDP, is an integrated GPU (IGP) with no power connectors, and uses a PCIe 5.0 x16 interface. The GRID M60-1Q has a 225 W TDP, is a dual-slot card measuring 267 mm (10.5 inches) in length, requires a 1x 8-pin power connector, suggests a 550 W PSU, and uses PCIe 3.0 x16. The GRID card has no display outputs, consistent with its server virtualization role, while the RTX 5080 Mobile's display outputs are portable-device dependent.

API support shows the RTX 5080 Mobile ahead on DirectX, supporting 12 Ultimate (12_2) versus the GRID card's DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The production status confirms the lifecycle difference: the RTX 5080 Mobile is Active, while the GRID M60-1Q is End-of-life.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5080 Mobile
GRID M60-1Q
Core Specs
Shading Units
7,680
2,048 -73.3%
Shaders
7,680
2,048 -73.3%
TMUs
240
128 -46.7%
ROPs
96
64 -33.3%
SM Count
60
Clocks
Base Clock
975 MHz
557 MHz
Boost Clock
1500 MHz
1178 MHz
Memory Clock
1750 MHz 28 Gbps effective
1253 MHz 5 Gbps effective
Memory
Memory Size
16 GB
1024 MB
VRAM (MB)
16,384
1,024 -93.8%
Memory Type
GDDR7
GDDR5
Memory Bus
256 bit
256 bit
Bandwidth
896.0 GB/s
160.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
48 MB
2 MB
Performance
Pixel Rate
144.0 GPixel/s
75.39 GPixel/s
Texture Rate
360.0 GTexel/s
150.8 GTexel/s
FP32 (TFLOPS)
23.04 TFLOPS
4.825 TFLOPS
FP64 (TFLOPS)
360.0 GFLOPS (1:64)
150.8 GFLOPS (1:32)
FP16 (TFLOPS)
23.04 TFLOPS (1:1)
AI/RT
RT Cores
60
Tensor Cores
240
Power
TDP
80 W
225 W
TDP (W)
80
225 +181.3%
Suggested PSU
550 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB203
GM204
Generation
GeForce 50 Mobile
GRID (Mx)
Process Size
5 nm
28 nm
Transistors
45,600 million
5,200 million
Die Size
378 mm²
398 mm²
Foundry
TSMC
TSMC
Density
120.6M / mm²
13.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
View GeForce RTX 5080 Mobile Details View GRID M60-1Q Details