NVIDIA GeForce RTX 5070 vs NVIDIA T600 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070

CORE STATE GB205
VRAM 12 GB
CLOCK SPEED 2512 MHz
TDP 250 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

T600 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1410 MHz
TDP 40 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
5,077
N/A
geekbench_opencl
172,660
35,486
geekbench_vulkan
178,923
30,211
passmark_directx_10
180
N/A
passmark_directx_11
277
N/A
passmark_directx_12
108
N/A
passmark_directx_9
320
N/A
passmark_g2d
1,305
N/A
passmark_g3d
29,137
N/A
passmark_gpu_compute
15,787
N/A

Analysis: NVIDIA GeForce RTX 5070 vs NVIDIA T600 Mobile

Head-to-Head Benchmarks

The recorded data contains only two overlapping benchmark results for these GPUs, and in both cases the GeForce RTX 5070 dominates decisively. In Geekbench OpenCL, the RTX 5070 scores 172,660 against the T600 Mobile’s 35,486, a 386.6% advantage. The gap widens further in Geekbench Vulkan, where the RTX 5070 reaches 178,923 versus 30,211 for the T600 Mobile, translating to a 492.2% lead. These are not marginal wins; the RTX 5070 delivers roughly five times the Vulkan performance and close to five times the OpenCL performance of the mobile Turing part.

The sheer scale of the delta suggests fundamental differences rather than mere clock or core count advantages. The RTX 5070’s average benchmark score of 40,377 places it at the 82nd percentile among all GPUs in the database, while the T600 Mobile’s 32,849 average sits at the 77th percentile. Interestingly, the percentile gap is modest compared to the head-to-head deltas, which indicates that the T600 Mobile holds its own against a broad field of older and lower-end parts, but the RTX 5070 is operating in a different performance class entirely.

Looking at the RTX 5070’s nearest rivals, it sits within 0.1% of the AMD Radeon Pro 580 (40,318) and 0.8% ahead of the AMD Radeon Pro WX 7100 (40,063), while trailing the AMD Radeon Pro 5300 (40,870) by 1.2%. The NVIDIA RTX A500 Mobile is 2% behind. These are tight margins, suggesting the RTX 5070 competes directly with upper-midrange workstation GPUs. The T600 Mobile, by contrast, trades blows with the NVIDIA P104-100 (32,982, within 0.4%), the AMD Radeon RX 590 GME (32,601, 0.8% behind), and the AMD FirePro S9300 X2 (32,540, 0.9% behind). It edges out the NVIDIA T550 Mobile by 0.9%.

The head-to-head results are unambiguous: the RTX 5070 wins both recorded tests. The database shows winsA equal to 2 and winsB equal to 0. No benchmark in the shared set favors the T600 Mobile, and the deltas are so large that no plausible workload would flip the outcome in the mobile part’s favor based on this data.

Where Each One Wins

The RTX 5070 wins in every overlapping benchmark category, but the broader benchmark suite in the database reveals where each GPU’s strengths lie. The RTX 5070’s PassMark G3D score of 29,137 and GPU compute score of 15,787 indicate strong raw 3D rendering and compute throughput. Its PassMark DirectX 9 score of 320 and DirectX 11 score of 277 suggest solid legacy API performance, while the DirectX 12 score of 108 and DirectX 10 score of 180 are lower in relative terms, though still respectable for modern workloads. The 3DMark Steel Nomad DX12 score of 5,077 reinforces the RTX 5070’s capability in current-generation DirectX 12 titles.

The T600 Mobile has only two recorded benchmarks in the database, both Geekbench tests, so its performance profile is less complete. What the data does show is that it achieves 35,486 in OpenCL and 30,211 in Vulkan, figures that place it firmly in the entry-level mobile workstation segment. Its 77th percentile ranking implies it outperforms roughly three-quarters of all GPUs in the database, which is notable for a 40 W part. The RTX 5070, at the 82nd percentile, sits higher but not dramatically so, meaning the T600 Mobile is not an outlier among low-power parts; it is simply outclassed by the desktop RTX 5070.

For use-case splitting, the RTX 5070 is the obvious choice for desktop gaming, content creation, and any workload that leverages DirectX 12 Ultimate or Vulkan 1.4 features. The T600 Mobile, with its 40 W TDP and IGP form factor, targets thin-and-light mobile workstations where power draw and physical size constrain the design. The data supports this split: the RTX 5070’s 250 W TDP and dual-slot footprint enable desktop-class performance, while the T600 Mobile’s integrated design and lack of power connectors suit portable systems.

Architecture Differences

The architectural gap between these two NVIDIA parts is generational. The RTX 5070 uses the GB205 chip built on Blackwell 2.0 architecture, manufactured on a 5 nm process at TSMC. It integrates 31,100 million transistors on a 263 mm² die, yielding a transistor density of 118.3 million per mm². The T600 Mobile uses the TU117 chip on Turing architecture, built on a 12 nm process, also at TSMC, with 4,700 million transistors on a 200 mm² die and a density of just 23.5 million per mm². That is a 5x difference in transistor count and a roughly 5x difference in density, which explains the performance chasm.

Clock speeds differ substantially. The RTX 5070 runs at a 2325 MHz base and 2512 MHz boost, while the T600 Mobile operates at 780 MHz base and 1410 MHz boost. The RTX 5070’s memory clock is 1750 MHz with 28 Gbps effective data rate, compared to 1500 MHz with 12 Gbps effective on the T600 Mobile. Memory configurations are also divergent: the RTX 5070 has 12 GB of GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth, while the T600 Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth. That is 3x the capacity and 3.5x the bandwidth in favor of the RTX 5070.

Core counts tell a similar story. The RTX 5070 has 6,144 shading units, 192 TMUs, 80 ROPs, 48 ray tracing cores, and 192 tensor cores. The T600 Mobile has 896 shading units, 56 TMUs, and 32 ROPs, with no ray tracing or tensor cores listed. The RTX 5070 achieves a pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s, versus 45.12 GPixel/s and 78.96 GTexel/s for the T600 Mobile. FP32 throughput is 30.87 TFLOPS on the RTX 5070 versus 2.527 TFLOPS on the T600 Mobile, a 12x difference. FP16 on the RTX 5070 is 30.87 TFLOPS (1:1 ratio), while the T600 Mobile reaches 5.053 TFLOPS with a 2:1 ratio, reflecting Turing’s separate FP16 path.

Both support DirectX 12 and OpenGL 4.6, but the RTX 5070 lists DirectX 12 Ultimate (12_2) while the T600 Mobile is limited to DirectX 12 (12_1). Vulkan support is 1.4 on both. The RTX 5070 uses PCIe 5.0 x16, while the T600 Mobile is on PCIe 3.0 x16, halving the available interface bandwidth for the older part. The RTX 5070 is dual-slot with a 1x 16-pin power connector and requires a 600 W PSU; the T600 Mobile is IGP with no power connectors and no suggested PSU, fitting its mobile integration.

The Verdict

Based strictly on the recorded data, the NVIDIA GeForce RTX 5070 is the superior performer in every measured category. Its 386.6% and 492.2% leads in OpenCL and Vulkan, respectively, leave no room for ambiguity. The RTX 5070’s 82nd percentile ranking versus the T600 Mobile’s 77th confirms that even in a broad field, the desktop part sits meaningfully higher. For any user prioritizing raw compute, modern API support, or high-bandwidth memory, the RTX 5070 is the only rational choice from this comparison.

The T600 Mobile, however, serves a distinct purpose. Its 40 W TDP, IGP form factor, and lack of power connectors make it suitable for compact mobile workstations where the RTX 5070’s 250 W TDP and dual-slot footprint are physically impossible. The data shows the T600 Mobile is not a weak GPU in absolute terms; it outperforms 77% of all GPUs in the database and trades closely with parts like the NVIDIA P104-100 and AMD Radeon RX 590 GME. But against the RTX 5070, it is outmatched by an order of magnitude in compute throughput.

The verdict is straightforward: choose the RTX 5070 for desktop performance, modern ray tracing, and high-resolution workloads. Choose the T600 Mobile only if the form factor demands a low-power integrated solution, and accept that every benchmark in the shared set will favor the desktop part. The database shows no scenario where the T600 Mobile wins a head-to-head test, so any claim otherwise would contradict the measurements.

FAQ

Q: How much faster is the RTX 5070 in Geekbench OpenCL?

A: The RTX 5070 scores 172,660 versus the T600 Mobile’s 35,486, a 386.6% advantage.

Q: What is the RTX 5070’s percentile ranking among all GPUs?

A: The RTX 5070 sits at the 82nd percentile, while the T600 Mobile is at the 77th percentile.

Q: Does the T600 Mobile support ray tracing or tensor cores?

A: No. The database lists no ray tracing cores or tensor cores for the T600 Mobile, while the RTX 5070 has 48 RT cores and 192 tensor cores.

Q: What memory configurations do these GPUs use?

A: The RTX 5070 has 12 GB of GDDR7 on a 192-bit bus with 672.0 GB/s bandwidth. The T600 Mobile has 4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth.

Q: Which GPU has a higher pixel rate?

A: The RTX 5070 achieves 201.0 GPixel/s, while the T600 Mobile reaches 45.12 GPixel/s.

Q: What DirectX versions do they support?

A: The RTX 5070 supports DirectX 12 Ultimate (12_2), while the T600 Mobile supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Specification Differences

| Specification | NVIDIA GeForce RTX 5070 | NVIDIA T600 Mobile |

|---------------|------------------------|--------------------|

| Architecture | Blackwell 2.0 | Turing |

| Process Node | 5 nm | 12 nm |

| Transistors | 31,100 million | 4,700 million |

| Die Size | 263 mm² | 200 mm² |

| Transistor Density | 118.3M / mm² | 23.5M / mm² |

| Base Clock | 2325 MHz | 780 MHz |

| Boost Clock | 2512 MHz | 1410 MHz |

| Memory Clock | 1750 MHz, 28 Gbps effective | 1500 MHz, 12 Gbps effective |

| Memory Size | 12 GB | 4 GB |

| Memory Type | GDDR7 | GDDR6 |

| Memory Bus | 192 bit | 128 bit |

| Memory Bandwidth | 672.0 GB/s | 192.0 GB/s |

| Shading Units | 6144 | 896 |

| TMUs | 192 | 56 |

| ROPs | 80 | 32 |

| RT Cores | 48 | None |

| Tensor Cores | 192 | None |

| Pixel Rate | 201.0 GPixel/s | 45.12 GPixel/s |

| Texture Rate | 482.3 GTexel/s | 78.96 GTexel/s |

| FP32 | 30.87 TFLOPS | 2.527 TFLOPS |

| FP16 | 30.87 TFLOPS (1:1) | 5.053 TFLOPS (2:1) |

| TDP | 250 W | 40 W |

| Slot Width | Dual-slot | IGP |

| Power Connectors | 1x 16-pin | None |

| Suggested PSU | 600 W | None |

| Bus Interface | PCIe 5.0 x16 | PCIe 3.0 x16 |

| DirectX | 12 Ultimate (12_2) | 12 (12_1) |

| Production Status | Active | End-of-life |

| Release Date | 2025-03-03 | 2021-04-11 |

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070
T600 Mobile
Core Specs
Shading Units
6,144
896 -85.4%
Shaders
6,144
896 -85.4%
TMUs
192
56 -70.8%
ROPs
80
32 -60.0%
SM Count
48
14 -70.8%
Clocks
Base Clock
2325 MHz
780 MHz
Boost Clock
2512 MHz
1410 MHz
Memory Clock
1750 MHz 28 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
12 GB
4 GB
VRAM (MB)
12,288
4,096 -66.7%
Memory Type
GDDR7
GDDR6
Memory Bus
192 bit
128 bit
Bandwidth
672.0 GB/s
192.0 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
48 MB
1024 KB
Performance
Pixel Rate
201.0 GPixel/s
45.12 GPixel/s
Texture Rate
482.3 GTexel/s
78.96 GTexel/s
FP32 (TFLOPS)
30.87 TFLOPS
2.527 TFLOPS
FP64 (TFLOPS)
482.3 GFLOPS (1:64)
78.96 GFLOPS (1:32)
FP16 (TFLOPS)
30.87 TFLOPS (1:1)
5.053 TFLOPS (2:1)
AI/RT
RT Cores
48
Tensor Cores
192
Power
TDP
250 W
40 W
TDP (W)
250
40 -84.0%
Suggested PSU
600 W
Power Connectors
1x 16-pin
None
Architecture
Architecture
Blackwell 2.0
Turing
GPU Name
GB205
TU117
Generation
GeForce 50
Quadro Turing-M (Tx000)
Process Size
5 nm
12 nm
Transistors
31,100 million
4,700 million
Die Size
263 mm²
200 mm²
Foundry
TSMC
TSMC
Density
118.3M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
7.5
Shader Model
6.9
6.8
Physical
Slot Width
Dual-slot
IGP
Length
245 mm 9.6 inches
Height
115 mm 4.5 inches
Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
Portable Device Dependent
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
549 USD
Production
Active
End-of-life
Predecessor
GeForce 40
Quadro Pascal-M
Successor
GeForce 60
Ampere-MW
View GeForce RTX 5070 Details View T600 Mobile Details