NVIDIA GeForce RTX 5070 Mobile 12 GB vs NVIDIA RTX 6000D Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5070 Mobile 12 GB

CORE STATE GB206
VRAM 12 GB
CLOCK SPEED 1425 MHz
TDP 50 W
BUS WIDTH 192 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026
VS
NVIDIA
GEFORCE

RTX 6000D

CORE STATE GB202
VRAM 84 GB
CLOCK SPEED 2430 MHz
TDP 600 W
BUS WIDTH 448 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
N/A
3,522
geekbench_opencl
N/A
388,405

Analysis: NVIDIA GeForce RTX 5070 Mobile 12 GB vs NVIDIA RTX 6000D

Where Each One Wins

The benchmark data splits these two NVIDIA GPUs into entirely different performance classes. The NVIDIA RTX 6000D holds the only recorded wins, with the GeForce RTX 5070 Mobile 12 GB showing no head-to-head benchmark victories in the database. The RTX 6000D delivers 3DMark Steel Nomad DX12 scores of 3522 and Geekbench OpenCL results of 388405, while the mobile part has no recorded benchmark scores at all in the database.

The RTX 6000D sits at the 98th percentile of all GPUs, which places it among the highest-performing hardware in the database. Its average benchmark score of 195964 confirms this positioning. The RTX 5070 Mobile, by contrast, sits at the 50th percentile, meaning half of all recorded GPUs outperform it. This is a fundamental class difference: the desktop workstation card is built for sustained, maximum-throughput workloads, while the mobile part targets efficiency and portability.

The nearest rivals for the RTX 6000D help contextualize its performance. It leads the NVIDIA RTX 5000 Ada Generation by 6.1 percent, the NVIDIA A100 SXM4 40 GB by 4.7 percent, and the NVIDIA Tesla V100S PCIe 32 GB by 0.8 percent. The only rival ahead of it in the recorded data is the NVIDIA A100 PCIe 80 GB, which beats it by 5.4 percent. These margins show the RTX 6000D operating in flagship territory, directly competing with data center accelerators rather than consumer gaming parts.

The RTX 5070 Mobile has no nearest rivals in the database, reflecting its status as a newly released mobile part with limited recorded data. Its wins cannot be quantified because no benchmark entries exist for it. The database records zero wins for the RTX 5070 Mobile and zero wins for the RTX 6000D in head-to-head comparisons, meaning no direct comparative benchmark data was captured between these two specific products.

Architecture Differences

Both GPUs use the Blackwell 2.0 architecture and are manufactured on a 5 nm process at TSMC, but they diverge sharply in chip design. The RTX 5070 Mobile uses the GB206 chip with 21,900 million transistors on a 181 mm² die, yielding a transistor density of 121.0 million per mm². The RTX 6000D uses the GB202 chip with 92,200 million transistors on a 750 mm² die, giving a transistor density of 122.9 million per mm². The density figures are nearly identical, but the RTX 6000D packs roughly four times the transistors onto a die that is about four times larger.

The shading unit count tells the core story. The RTX 6000D has 19968 shading units, 624 texture mapping units, and 192 render output units. The RTX 5070 Mobile has 4608 shading units, 144 TMUs, and 48 ROPs. That is a 4.3x difference in every compute resource category. Ray tracing cores follow the same pattern: 156 on the RTX 6000D versus 36 on the mobile part. Tensor cores number 624 versus 144.

Clock speeds favor the desktop card substantially. The RTX 6000D runs at a base clock of 1992 MHz and boosts to 2430 MHz. The RTX 5070 Mobile has a base clock of 907 MHz and a boost of 1425 MHz. The desktop card operates at more than double the base frequency and nearly double the boost frequency. These clock advantages compound with the massive core count advantage to produce the performance gap.

Memory configurations are wildly different. The RTX 6000D carries 84 GB of GDDR7 memory on a 448 bit bus with 1.40 TB/s of bandwidth. The RTX 5070 Mobile has 12 GB of GDDR7 memory on a 192 bit bus with 576.0 GB/s of bandwidth. The desktop card has seven times the memory capacity and roughly 2.4 times the bandwidth. Effective memory speeds also differ: 25 Gbps for the RTX 6000D versus 24 Gbps for the mobile part.

The physical and power specifications could not be more different. The RTX 6000D is a dual-slot card measuring 304 mm in length, 137 mm in height, and 40 mm in width, with a 600 W TDP and a single 16 pin power connector, requiring a 1000 W suggested power supply. The RTX 5070 Mobile is an IGP form factor with no power connectors and a 50 W TDP, designed to be integrated into a laptop motherboard. Display outputs also differ: the RTX 6000D provides 4x DisplayPort 2.1b, while the mobile part's outputs are portable-device dependent.

The Verdict

The data points to a clear verdict: the RTX 6000D is for compute-intensive professional workloads where maximum throughput matters more than power consumption or physical size. Its 98th percentile standing, its 97.04 TFLOPS FP32 performance, its 1.40 TB/s memory bandwidth, and its 84 GB memory capacity make it a workstation and data center class part. The nearest rival comparisons confirm this: it outperforms the RTX 5000 Ada Generation by 6.1 percent and the A100 SXM4 40 GB by 4.7 percent, while coming within 5.4 percent of the A100 PCIe 80 GB. These are professional accelerators, not gaming cards.

The RTX 5070 Mobile is a different product for a different use case. With a 50 W TDP and IGP form factor, it targets thin-and-light laptops where battery life and thermal constraints dominate. Its 13.13 TFLOPS FP32 performance, 576.0 GB/s bandwidth, and 12 GB memory are respectable for a mobile part, but the 50th percentile standing shows it as a mid-pack performer in the overall database. It has no recorded benchmark scores and no nearest rivals, so its exact competitive positioning within the mobile segment cannot be quantified from the available data.

Users who need to render massive scenes, train large models, or process huge datasets should choose the RTX 6000D. Its 84 GB memory capacity alone dwarfs the 12 GB on the mobile part, and its 97.04 TFLOPS FP32 compute is roughly 7.4 times higher. Users who need a capable GPU inside a portable chassis should choose the RTX 5070 Mobile, accepting lower performance in exchange for the IGP form factor and 50 W power envelope. The launch MSRP of the RTX 6000D is 8,565 USD, which reflects its workstation positioning.

FAQ

Q: Which GPU has higher raw compute performance?

A: The RTX 6000D delivers 97.04 TFLOPS FP32 performance, while the RTX 5070 Mobile delivers 13.13 TFLOPS FP32. The desktop card is about 7.4 times faster in raw FP32 throughput.

Q: How much memory does each GPU have?

A: The RTX 6000D has 84 GB of GDDR7 memory on a 448 bit bus, while the RTX 5070 Mobile has 12 GB of GDDR7 memory on a 192 bit bus.

Q: What is the performance percentile ranking for each card?

A: The RTX 6000D sits at the 98th percentile of all GPUs in the database. The RTX 5070 Mobile sits at the 50th percentile.

Q: How does the RTX 6000D compare to its nearest rivals?

A: The RTX 6000D leads the RTX 5000 Ada Generation by 6.1 percent and the A100 SXM4 40 GB by 4.7 percent. It trails the A100 PCIe 80 GB by 5.4 percent and leads the Tesla V100S PCIe 32 GB by 0.8 percent.

Q: What are the power requirements for each card?

A: The RTX 6000D has a 600 W TDP with a single 16 pin power connector and a 1000 W suggested power supply. The RTX 5070 Mobile has a 50 W TDP with no power connectors.

Q: What form factors do these GPUs use?

A: The RTX 6000D is a dual-slot desktop card measuring 304 mm by 137 mm by 40 mm. The RTX 5070 Mobile is an IGP designed for integration into portable devices.

Head-to-Head Benchmarks

The database contains two benchmark entries for the RTX 6000D, and no entries for the RTX 5070 Mobile. This asymmetry means the head-to-head comparison is one-sided. The RTX 6000D scores 3522 in the 3DMark Steel Nomad DX12 test, which is a demanding DirectX 12 workload that stresses ray tracing and modern rendering features. The same card scores 388405 in Geekbench OpenCL, which measures general-purpose compute throughput across a broad range of workloads.

These scores align with the card's hardware specifications. The 3DMark Steel Nomad result reflects the combination of 156 ray tracing cores, 19968 shading units, and 2430 MHz boost clocks. The Geekbench OpenCL result reflects the massive 97.04 TFLOPS FP32 throughput and the 1.40 TB/s memory bandwidth. The RTX 5070 Mobile has no recorded benchmark scores, so its expected performance can only be inferred from its 4608 shading units, 36 ray tracing cores, and 1425 MHz boost clock.

Looking at the nearest rival deltas for the RTX 6000D provides additional context. The 3DMark Steel Nomad score of 3522 and Geekbench OpenCL score of 388405 combine into an average benchmark score of 195964. The Tesla V100S PCIe 32 GB comes closest with an average score of 194415, a 0.8 percent gap. The A100 SXM4 40 GB scores 187147, which is 4.7 percent lower. The RTX 5000 Ada Generation scores 184664, which is 6.1 percent lower. Only the A100 PCIe 80 GB at 207124 surpasses the RTX 6000D, by 5.4 percent.

The RTX 6000D's 3DMark Steel Nomad result deserves particular attention because it demonstrates that this is not a compute-only accelerator. A score of 3522 in a DirectX 12 gaming-oriented benchmark indicates that the card can handle modern graphics workloads, not just tensor operations and scientific computing. The 12 Ultimate (12_2) DirectX support, Vulkan 1.4 support, and OpenGL 4.6 support across both cards confirm they both expose modern graphics APIs, but the RTX 6000D has the hardware resources to exploit them at a much higher level.

Specification Differences

The two GPUs differ in nearly every measurable specification. Starting with the chip: the RTX 5070 Mobile uses GB206, while the RTX 6000D uses GB202. Both use Blackwell 2.0 architecture and a 5 nm TSMC process, but the transistor counts diverge dramatically: 21,900 million for the mobile chip versus 92,200 million for the desktop chip. Die sizes are 181 mm² versus 750 mm², with transistor densities of 121.0 million per mm² versus 122.9 million per mm².

Clocks differ substantially. The RTX 5070 Mobile has a 907 MHz base clock and 1425 MHz boost. The RTX 6000D has a 1992 MHz base clock and 2430 MHz boost. Memory clocks also differ: 1500 MHz with 24 Gbps effective speed for the mobile part, versus 1560 MHz with 25 Gbps effective speed for the desktop part.

Memory capacity, bus width, and bandwidth all favor the RTX 6000D. The mobile card has 12 GB GDDR7 on a 192 bit bus with 576.0 GB/s bandwidth. The desktop card has 84 GB GDDR7 on a 448 bit bus with 1.40 TB/s bandwidth. Compute resources follow the same pattern: 4608 shading units, 144 TMUs, 48 ROPs, 36 RT cores, and 144 tensor cores for the mobile part, versus 19968 shading units, 624 TMUs, 192 ROPs, 156 RT cores, and 624 tensor cores for the desktop part.

Rates and throughput figures amplify the differences. The RTX 5070 Mobile achieves 68.40 GPixel/s pixel rate and 205.2 GTexel/s texture rate. The RTX 6000D achieves 466.6 GPixel/s and 1,516.3 GTexel/s. FP32 and FP16 performance are identical within each card (13.13 TFLOPS for the mobile part, 97.04 TFLOPS for the desktop part), indicating 1:1 FP16 to FP32 ratios on both.

Power and physical specifications are the most extreme differences. The RTX 5070 Mobile has a 50 W TDP, IGP slot width, no power connectors, and portable-device-dependent display outputs. The RTX 6000D has a 600 W TDP, dual-slot width, a single 16 pin power connector, a 1000 W suggested power supply, and 4x DisplayPort 2.1b outputs. The RTX 6000D measures 304 mm by 137 mm by 40 mm, while the mobile part has no recorded dimensions. Both use PCIe 5.0 x16 interfaces, support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, and are listed as Active production status. The RTX 6000D released on 2025-07-13, while the RTX 5070 Mobile released on 2026-05-31, making the mobile part a newer product despite its lower performance class.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5070 Mobile 12 GB
RTX 6000D
Core Specs
Shading Units
4,608
19,968 +333.3%
Shaders
4,608
19,968 +333.3%
TMUs
144
624 +333.3%
ROPs
48
192 +300.0%
SM Count
36
156 +333.3%
Clocks
Base Clock
907 MHz
1992 MHz
Boost Clock
1425 MHz
2430 MHz
Memory Clock
1500 MHz 24 Gbps effective
1560 MHz 25 Gbps effective
Memory
Memory Size
12 GB
84 GB
VRAM (MB)
12,288
86,016 +600.0%
Memory Type
GDDR7
GDDR7
Memory Bus
192 bit
448 bit
Bandwidth
576.0 GB/s
1.40 TB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
128 MB
Performance
Pixel Rate
68.40 GPixel/s
466.6 GPixel/s
Texture Rate
205.2 GTexel/s
1,516.3 GTexel/s
FP32 (TFLOPS)
13.13 TFLOPS
97.04 TFLOPS
FP64 (TFLOPS)
205.2 GFLOPS (1:64)
1.516 TFLOPS (1:64)
FP16 (TFLOPS)
13.13 TFLOPS (1:1)
97.04 TFLOPS (1:1)
AI/RT
RT Cores
36
156 +333.3%
Tensor Cores
144
624 +333.3%
Power
TDP
50 W
600 W
TDP (W)
50
600 +1100.0%
Suggested PSU
—
1000 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Blackwell 2.0
Blackwell 2.0
GPU Name
GB206
GB202
Generation
GeForce 50 Mobile
Blackwell PRO W (x000)
Process Size
5 nm
5 nm
Transistors
21,900 million
92,200 million
Die Size
181 mm²
750 mm²
Foundry
TSMC
TSMC
Density
121.0M / mm²
122.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
304 mm 12 inches
Height
—
137 mm 5.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 2.1b
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Launch Price
—
8,565 USD
Production
Active
Active
Predecessor
GeForce 40 Mobile
Workstation Ada
View GeForce RTX 5070 Mobile 12 GB Details View RTX 6000D Details