NVIDIA GeForce RTX 5050 vs NVIDIA Quadro K6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro K6000

CORE STATE GK110B
VRAM 12 GB
CLOCK SPEED 902 MHz
TDP 225 W
BUS WIDTH 384 bit
ARCHITECTURE Kepler
nm
PROCESS 28 nm
LAUNCH DATE 2013

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,502
N/A
geekbench_opencl
90,334
23,749
geekbench_vulkan
89,381
25,409
passmark_directx_10
103
N/A
passmark_directx_11
150
N/A
passmark_directx_12
66
N/A
passmark_directx_9
186
N/A
passmark_g2d
1,113
N/A
passmark_g3d
17,326
N/A
passmark_gpu_compute
9,184
N/A
geekbench_metal
N/A
7,932

Analysis: NVIDIA GeForce RTX 5050 vs NVIDIA Quadro K6000

The NVIDIA GeForce RTX 5050 and the NVIDIA Quadro K6000 are separated by more than a decade of GPU architecture, and the benchmark data reflects that divide. In every recorded head-to-head test, the RTX 5050 delivers decisively higher scores. However, the Quadro K6000 retains strengths in memory capacity and interface width, making it a specialized tool for specific professional workloads rather than a general-purpose alternative. The data shows a clear generational leap in compute performance, but the older card is not without its own distinct advantages.

Where Each One Wins

The RTX 5050 wins on raw compute and modern API performance. In the two directly comparable benchmarks, Geekbench OpenCL and Geekbench Vulkan, the RTX 5050 dominates with scores of 90,334 and 89,381, respectively. The Quadro K6000 scores 23,749 in OpenCL and 25,409 in Vulkan. This means the RTX 5050 is 280.4% ahead in OpenCL and 251.8% ahead in Vulkan. These are not marginal gains; they represent a fundamental shift in processing capability that favors the newer card across all general-purpose workloads.

The Quadro K6000 wins on memory capacity and bus width. It offers 12 GB of GDDR5 memory on a 384-bit interface, compared to the RTX 5050's 8 GB on a 128-bit bus. For workloads that require large datasets to reside in VRAM, such as certain scientific simulations or high-resolution texture sets, the Quadro K6000 provides more headroom. Its bandwidth of 288.4 GB/s is lower than the RTX 5050's 320.0 GB/s, but the larger pool of memory and wider interface can be advantageous in specific scenarios where capacity trumps raw speed.

In terms of overall benchmark positioning, the RTX 5050 sits in the 66th percentile of all GPUs, while the Quadro K6000 sits in the 63rd. The average benchmark score for the RTX 5050 is 21,035, compared to 19,030 for the Quadro K6000. The nearest rival for the RTX 5050 is the AMD Radeon RX Vega M GL at 21,153, which is 0.6% ahead. For the Quadro K6000, the AMD Radeon RX 6600 matches it exactly at 19,036 with a 0% delta. These figures place both cards in a similar performance tier, but the RTX 5050 holds a consistent edge in the tests where they overlap.

Architecture Differences

The RTX 5050 is built on the Blackwell 2.0 architecture using the GB207 chip, manufactured on a 5 nm process at TSMC. It packs 16,900 million transistors into a die size of 149 mm², yielding a transistor density of 113.4 million per mm². The Quadro K6000, by contrast, uses the Kepler architecture with the GK110B chip on a 28 nm process. It contains 7,080 million transistors on a much larger die of 561 mm², with a density of just 12.6 million per mm². The process node advantage alone explains a significant portion of the performance gap, as the newer card fits more than twice the transistors into less than a third of the silicon area.

The RTX 5050 features 2,560 shading units, 80 texture mapping units, and 32 raster output pipelines. It also includes 20 ray tracing cores and 80 tensor cores, which are absent from the Quadro K6000 entirely. The older card has 2,880 shading units, 240 TMUs, and 48 ROPs, but no dedicated RT or tensor hardware. This means the RTX 5050 supports hardware-accelerated ray tracing and AI-driven tensor operations, while the Quadro K6000 relies on traditional rasterization and compute shaders.

Clock speeds also differ substantially. The RTX 5050 runs at a base of 2,317 MHz and boosts to 2,572 MHz. The Quadro K6000 operates at a base of 797 MHz with a boost of 902 MHz. Even with fewer shading units, the RTX 5050's much higher clocks contribute to its FP32 throughput of 13.17 TFLOPS versus 5.196 TFLOPS for the Quadro K6000. The RTX 5050 also supports FP16 at a 1:1 ratio, while the Quadro K6000 lists no FP16 capability, limiting its use in mixed-precision workloads.

Memory technology differs as well. The RTX 5050 uses GDDR6 at an effective 20 Gbps, while the Quadro K6000 uses GDDR5 at 6 Gbps effective. The newer card achieves higher bandwidth despite a narrower bus, demonstrating the efficiency of modern memory controllers. The RTX 5050 also supports PCIe 5.0 x8, whereas the Quadro K6000 is limited to PCIe 3.0 x16. For data transfer between CPU and GPU, the newer interface offers significantly more bandwidth, though the older card's x16 lanes provide more physical connectivity.

Head-to-Head Benchmarks

The Geekbench OpenCL test shows the RTX 5050 scoring 90,334 against the Quadro K6000's 23,749. This is a delta of 280.4%, meaning the RTX 5050 is nearly four times faster in this compute workload. OpenCL is a cross-platform API used for general-purpose GPU computing, so this result indicates that the RTX 5050 handles parallel compute tasks with far greater efficiency. The Quadro K6000's Kepler architecture, despite its higher shading unit count, cannot compensate for the massive clock and process advantages of the newer card.

In Geekbench Vulkan, the RTX 5050 scores 89,381, while the Quadro K6000 scores 25,409. The delta is 251.8%. Vulkan is a low-overhead graphics and compute API, and the RTX 5050's support for Vulkan 1.4, compared to the Quadro K6000's 1.2.175, gives it access to newer features and optimizations. The benchmark result reflects not just raw hardware capability but also software compatibility, as the older card cannot fully utilize modern GPU features.

These two tests are the only direct comparisons in the database. The RTX 5050 wins both, giving it a 2-0 record in head-to-head matchups. The margin of victory is overwhelming in both cases, with the RTX 5050 more than tripling the Quadro K6000's scores. This suggests that for any workload that leverages OpenCL or Vulkan, the RTX 5050 is the superior choice without qualification.

The average benchmark scores reinforce this trend. The RTX 5050's average of 21,035 is 10.5% higher than the Quadro K6000's 19,030. While the head-to-head tests show a larger gap, the average scores are closer because they include different test sets. The RTX 5050 has data for PassMark tests and 3DMark Steel Nomad, while the Quadro K6000 only has Geekbench results. This discrepancy in test coverage means the averages are not directly comparable, but they still place the RTX 5050 ahead in overall positioning.

FAQ

Q: Which card has more memory?

A: The Quadro K6000 has 12 GB of GDDR5 memory, while the RTX 5050 has 8 GB of GDDR6. The Quadro K6000 also uses a wider 384-bit bus compared to the RTX 5050's 128-bit bus.

Q: Does the RTX 5050 support ray tracing?

A: Yes, the RTX 5050 includes 20 dedicated ray tracing cores. The Quadro K6000 has no ray tracing cores, as it predates that technology.

Q: How much faster is the RTX 5050 in OpenCL?

A: The RTX 5050 scores 90,334 in Geekbench OpenCL, which is 280.4% higher than the Quadro K6000's 23,749.

Q: What is the transistor count difference?

A: The RTX 5050 has 16,900 million transistors, while the Quadro K6000 has 7,080 million. This is a difference of more than double, achieved on a smaller die.

Q: Which card has a higher boost clock?

A: The RTX 5050 boosts to 2,572 MHz, while the Quadro K6000 boosts to 902 MHz. The RTX 5050's base clock of 2,317 MHz is also higher than the Quadro K6000's maximum boost.

Q: What is the production status of each card?

A: The RTX 5050 is listed as Active, while the Quadro K6000 is End-of-life.

Specification Differences

| Specification | NVIDIA GeForce RTX 5050 | NVIDIA Quadro K6000 |

|---|---|---|

| Architecture | Blackwell 2.0 | Kepler |

| Process Node | 5 nm | 28 nm |

| Transistors | 16,900 million | 7,080 million |

| Die Size | 149 mm² | 561 mm² |

| Base Clock | 2317 MHz | 797 MHz |

| Boost Clock | 2572 MHz | 902 MHz |

| Memory Size | 8 GB | 12 GB |

| Memory Type | GDDR6 | GDDR5 |

| Memory Bus | 128 bit | 384 bit |

| Memory Bandwidth | 320.0 GB/s | 288.4 GB/s |

| Shading Units | 2560 | 2880 |

| TMUs | 80 | 240 |

| ROPs | 32 | 48 |

| RT Cores | 20 | 0 |

| Tensor Cores | 80 | 0 |

| FP32 Performance | 13.17 TFLOPS | 5.196 TFLOPS |

| FP16 Performance | 13.17 TFLOPS | Not specified |

| TDP | 130 W | 225 W |

| Power Connectors | 1x 8-pin | 2x 6-pin |

| Suggested PSU | 300 W | 550 W |

| Bus Interface | PCIe 5.0 x8 | PCIe 3.0 x16 |

| DirectX Support | 12 Ultimate (12_2) | 12 (11_1) |

| Vulkan Support | 1.4 | 1.2.175 |

| Display Outputs | 1x HDMI 2.1b, 3x DisplayPort 2.1b | 2x DVI, 2x DisplayPort 1.2 |

| Release Date | 2025-06-30 | 2013-07-22 |

| Production Status | Active | End-of-life |

The Verdict

The data points to the RTX 5050 for almost any modern use case. Its compute performance is in a different class, with FP32 throughput of 13.17 TFLOPS versus 5.196 TFLOPS. The Geekbench results show a 280.4% lead in OpenCL and a 251.8% lead in Vulkan, making it the clear choice for general-purpose GPU computing, gaming, and any workload that benefits from ray tracing or tensor cores. The RTX 5050 also has a lower TDP of 130 W versus 225 W, meaning it delivers far more performance per watt. Its smaller die and higher transistor density indicate a more efficient design that will likely have better long-term support for new software features.

The Quadro K6000 is the pick only for legacy professional environments that rely on its specific strengths. Its 12 GB memory capacity and 384-bit bus are advantages for datasets that exceed the RTX 5050's 8 GB frame buffer. The wider memory interface can be beneficial for certain visualization tasks where bandwidth distribution matters more than peak throughput. Its dual DVI outputs also support older display infrastructure that the RTX 5050's HDMI and DisplayPort setup cannot accommodate. However, the Quadro K6000's Kepler architecture lacks hardware ray tracing, tensor cores, and modern API support, which severely limits its relevance in current software stacks.

For users choosing between these two, the RTX 5050 is the rational default. Its average benchmark score of 21,035 places it in the 66th percentile of all GPUs, ahead of the Quadro K6000's 19,030 and 63rd percentile. The nearest rival data confirms that the RTX 5050 competes with cards like the AMD Radeon RX 5600 XT, which is only 1.6% behind, while the Quadro K6000 trades blows with the AMD Radeon RX 6600 and NVIDIA GeForce RTX 4050 Mobile. The RTX 5050 is not just newer; it is measurably faster in every recorded comparison. The Quadro K6000 remains a functional piece of hardware, but its role is now confined to niche applications where its memory configuration and legacy connectivity are indispensable.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050
Quadro K6000
Core Specs
Shading Units
2,560
2,880 +12.5%
Shaders
2,560
2,880 +12.5%
TMUs
80
240 +200.0%
ROPs
32
48 +50.0%
SM Count
20
Clocks
Base Clock
2317 MHz
797 MHz
Boost Clock
2572 MHz
902 MHz
Memory Clock
2500 MHz 20 Gbps effective
1502 MHz 6 Gbps effective
Memory
Memory Size
8 GB
12 GB
VRAM (MB)
8,192
12,288 +50.0%
Memory Type
GDDR6
GDDR5
Memory Bus
128 bit
384 bit
Bandwidth
320.0 GB/s
288.4 GB/s
Cache
L1 Cache
128 KB (per SM)
16 KB (per SMX)
L2 Cache
24 MB
1536 KB
Performance
Pixel Rate
82.30 GPixel/s
54.12 GPixel/s
Texture Rate
205.8 GTexel/s
216.5 GTexel/s
FP32 (TFLOPS)
13.17 TFLOPS
5.196 TFLOPS
FP64 (TFLOPS)
205.8 GFLOPS (1:64)
1.732 TFLOPS (1:3)
FP16 (TFLOPS)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
20
Tensor Cores
80
Power
TDP
130 W
225 W
TDP (W)
130
225 +73.1%
Suggested PSU
300 W
550 W
Power Connectors
1x 8-pin
2x 6-pin
Architecture
Architecture
Blackwell 2.0
Kepler
GPU Name
GB207
GK110B
Generation
GeForce 50
Quadro Kepler (Kx000)
Process Size
5 nm
28 nm
Transistors
16,900 million
7,080 million
Die Size
149 mm²
561 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
12.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (11_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.2.175
OpenCL
3.0
3.0
CUDA
12.0
3.5
Shader Model
6.9
6.5 (5.1)
Physical
Slot Width
Dual-slot
Dual-slot
Length
267 mm 10.5 inches
Height
111 mm 4.4 inches
Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
2x DVI2x DisplayPort 1.2
Bus Interface
PCIe 5.0 x8
PCIe 3.0 x16
Other
Launch Price
249 USD
5,265 USD
Production
Active
End-of-life
Predecessor
GeForce 40
Quadro Fermi
Successor
GeForce 60
Quadro Maxwell
View GeForce RTX 5050 Details View Quadro K6000 Details