NVIDIA GeForce RTX 5050 vs NVIDIA H20 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

H20

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 500 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,502
N/A
geekbench_opencl
90,334
N/A
geekbench_vulkan
89,381
N/A
passmark_directx_10
103
N/A
passmark_directx_11
150
N/A
passmark_directx_12
66
N/A
passmark_directx_9
186
N/A
passmark_g2d
1,113
N/A
passmark_g3d
17,326
N/A
passmark_gpu_compute
9,184
N/A

Analysis: NVIDIA GeForce RTX 5050 vs NVIDIA H20

Where Each One Wins

The benchmark data splits these two NVIDIA parts into completely different performance domains. The GeForce RTX 5050 has a full set of recorded benchmark scores across DirectX, OpenCL, Vulkan, and compute workloads. The H20 has no recorded benchmark entries in the database, which means its average benchmark score is zero and it holds a 50th percentile position among all GPUs. The RTX 5050, by contrast, sits in the 66th percentile with an average benchmark score of 21,035.

The RTX 5050 wins every measurable category simply because it is the only one with data. Its strongest results come in synthetic graphics tests. The 3DMark Steel Nomad DX12 test shows a score of 2,502. Geekbench OpenCL returns 90,334, and Geekbench Vulkan returns 89,381. PassMark G3D shows 17,326, while PassMark GPU Compute shows 9,184. These figures establish a clear performance baseline for a desktop gaming and consumer workload part.

The H20 cannot be compared on any benchmark score because the database contains no entries for it. Its role is defined by specifications rather than measured results. The architecture, memory configuration, and compute capabilities position it for server and AI workloads, but the absence of benchmark data means no direct performance claims can be made from recorded measurements. The RTX 5050 is the only part in this comparison with empirical results to analyze.

Architecture Differences

The two GPUs come from different NVIDIA architecture families. The RTX 5050 uses the GB207 chip built on the Blackwell 2.0 architecture, part of the GeForce 50 generation. The H20 uses the GH100 chip built on the Hopper architecture, part of the Server Hopper (Hxx) generation. Both are fabricated by TSMC on a 5 nm process, but the similarities end there.

Transistor counts differ dramatically. The RTX 5050 packs 16,900 million transistors on a 149 mm² die, giving a transistor density of 113.4 million per square millimeter. The H20 contains 80,000 million transistors on an 814 mm² die, with a density of 98.3 million per square millimeter. The H20 die is more than five times larger physically and holds nearly five times more transistors.

Memory configurations reflect their different purposes. The RTX 5050 uses 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth. The H20 uses 96 GB of HBM3 memory on a 6144-bit bus, delivering 4.03 TB/s of bandwidth. The H20 has twelve times the memory capacity and over twelve times the memory bandwidth. Clock speeds run in opposite directions. The RTX 5050 has a base clock of 2317 MHz and a boost clock of 2572 MHz, with memory running at 2500 MHz (20 Gbps effective). The H20 has a base clock of 1830 MHz and a boost clock of 1980 MHz, with memory at 1313 MHz (5.3 Gbps effective). The consumer card runs faster clocks, but the server card compensates with far more compute units and memory parallelism.

Compute resources favor the H20 heavily. The H20 has 9,984 shading units, 312 TMUs, and 312 tensor cores, compared to 2,560 shading units, 80 TMUs, and 80 tensor cores on the RTX 5050. The RTX 5050 has 32 ROPs versus 24 on the H20, and the consumer card has 20 RT cores while the H20 has none listed. The H20's FP32 throughput is 39.54 TFLOPS versus 13.17 TFLOPS on the RTX 5050. The H20's FP16 throughput reaches 79.07 TFLOPS with a 2:1 ratio, while the RTX 5050 delivers 13.17 TFLOPS at a 1:1 ratio.

Texture and pixel rates also diverge. The H20 produces 617.8 GTexel/s of texture fill rate and 47.52 GPixel/s of pixel rate. The RTX 5050 produces 205.8 GTexel/s and 82.30 GPixel/s. The H20 wins texture throughput, while the RTX 5050 wins pixel throughput due to its higher ROP count and clock speeds.

Power and physical specifications reinforce the different design targets. The RTX 5050 has a TDP of 130 W, uses a single 8-pin power connector, suggests a 300 W power supply, and occupies a dual-slot form factor. The H20 has a TDP of 500 W, uses an SXM Module form factor, suggests a 900 W power supply, and has no display outputs. The RTX 5050 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b outputs. The H20 provides no outputs, confirming its headless server role.

API support also differs. The RTX 5050 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 lists N/A for DirectX, OpenGL, and Vulkan, indicating no consumer graphics API support. The RTX 5050 uses PCIe 5.0 x8, while the H20 uses PCIe 5.0 x16.

Head-to-Head Benchmarks

Direct comparison is impossible because the H20 has no recorded benchmark scores. The RTX 5050 stands alone with its measured results. The database shows the RTX 5050 achieving 2,502 in 3DMark Steel Nomad DX12. Geekbench results show 90,334 in OpenCL and 89,381 in Vulkan. PassMark results show 17,326 in G3D, 9,184 in GPU Compute, and lower scores in legacy DirectX tests: 186 in DirectX 9, 150 in DirectX 11, 103 in DirectX 10, and 66 in DirectX 12. The PassMark G2D score is 1,113.

The average benchmark score of 21,035 places the RTX 5050 at the 66th percentile of all GPUs. Its nearest rivals show tight competition. The AMD Radeon RX Vega M GL has an average score of 21,153, which is 0.6 percent higher. The AMD Radeon HD 8970M averages 21,237, 1 percent higher. The AMD Radeon RX 5600 XT averages 20,713, which is 1.6 percent lower. The NVIDIA RTX A4000 Mobile averages 21,379, 1.6 percent higher. These deltas indicate the RTX 5050 sits in a crowded performance band where rival scores differ by less than two percent in either direction.

The H20 holds a 50th percentile ranking with an average score of zero, putting it below the RTX 5050 in the database percentile ordering. However, this ranking reflects missing data rather than measured inferiority. The H20's FP32 throughput of 39.54 TFLOPS is three times the RTX 5050's 13.17 TFLOPS, and its FP16 throughput of 79.07 TFLOPS is six times higher. The H20's 4.03 TB/s memory bandwidth dwarfs the RTX 5050's 320.0 GB/s. These specification gaps show the H20 has substantially more raw compute and memory capability, but no benchmark scores confirm how that translates into measured application performance.

FAQ

Q: Which GPU has better raw compute specifications?

A: The H20 has 9,984 shading units, 312 tensor cores, 39.54 TFLOPS FP32, and 79.07 TFLOPS FP16. The RTX 5050 has 2,560 shading units, 80 tensor cores, and 13.17 TFLOPS FP32 and FP16.

Q: What memory configurations do the two GPUs use?

A: The RTX 5050 uses 8 GB of GDDR6 on a 128-bit bus with 320.0 GB/s bandwidth. The H20 uses 96 GB of HBM3 on a 6144-bit bus with 4.03 TB/s bandwidth.

Q: Why does the H20 have no benchmark scores in the database?

A: The database contains no benchmark entries for the H20. Its average benchmark score is recorded as zero, and it holds a 50th percentile position. The RTX 5050 has ten recorded benchmark scores and a 66th percentile position.

Q: What display outputs does each GPU provide?

A: The RTX 5050 provides 1x HDMI 2.1b and 3x DisplayPort 2.1b outputs. The H20 provides no display outputs.

Q: How do the power requirements compare?

A: The RTX 5050 has a 130 W TDP and suggests a 300 W power supply. The H20 has a 500 W TDP and suggests a 900 W power supply.

Q: Which API features does each GPU support?

A: The RTX 5050 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 lists N/A for DirectX, OpenGL, and Vulkan.

The Verdict

The data describes two GPUs with opposite design goals. The GeForce RTX 5050 is a consumer graphics card with measured performance, display outputs, and a 130 W power envelope. Its benchmark scores place it at the 66th percentile, with an average score of 21,035 and nearest rivals within 1.6 percent in either direction. It delivers 13.17 TFLOPS FP32, 8 GB of GDDR6 memory, and supports the full consumer graphics API stack.

The H20 is a server accelerator with no display outputs, no consumer graphics API support, and no recorded benchmark scores. Its specifications show 39.54 TFLOPS FP32, 79.07 TFLOPS FP16, 96 GB of HBM3 memory, and 4.03 TB/s of bandwidth. It consumes 500 W in an SXM Module form factor.

Buyers of the RTX 5050 receive a measured, competitive consumer GPU with a launch MSRP of 249 USD and benchmark results that cluster tightly with four rival parts. Buyers of the H20 receive a high-specification server module whose performance cannot be verified from recorded data, but whose memory capacity, compute throughput, and tensor core count indicate a design aimed at large-scale compute workloads rather than graphics rendering. The RTX 5050 is the only part in this comparison with benchmark evidence. The H20 remains a specification sheet without measured results.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050
H20
Core Specs
Shading Units
2,560
9,984 +290.0%
Shaders
2,560
9,984 +290.0%
TMUs
80
312 +290.0%
ROPs
32
24 -25.0%
SM Count
20
78 +290.0%
Clocks
Base Clock
2317 MHz
1830 MHz
Boost Clock
2572 MHz
1980 MHz
Memory Clock
2500 MHz 20 Gbps effective
1313 MHz 5.3 Gbps effective
Memory
Memory Size
8 GB
96 GB
VRAM (MB)
8,192
98,304 +1100.0%
Memory Type
GDDR6
HBM3
Memory Bus
128 bit
6144 bit
Bandwidth
320.0 GB/s
4.03 TB/s
Cache
L1 Cache
128 KB (per SM)
256 KB (per SM)
L2 Cache
24 MB
60 MB
Performance
Pixel Rate
82.30 GPixel/s
47.52 GPixel/s
Texture Rate
205.8 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
13.17 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
205.8 GFLOPS (1:64)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
13.17 TFLOPS (1:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
20
Tensor Cores
80
312 +290.0%
Power
TDP
130 W
500 W
TDP (W)
130
500 +284.6%
Suggested PSU
300 W
900 W
Power Connectors
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Hopper
GPU Name
GB207
GH100
Generation
GeForce 50
Server Hopper (Hxx)
Process Size
5 nm
5 nm
Transistors
16,900 million
80,000 million
Die Size
149 mm²
814 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.0
9.0
Shader Model
6.9
Physical
Slot Width
Dual-slot
SXM Module
Outputs
1x HDMI 2.1b3x DisplayPort 2.1b
No outputs
Bus Interface
PCIe 5.0 x8
PCIe 5.0 x16
Other
Launch Price
249 USD
Production
Active
Active
Predecessor
GeForce 40
Server Ada
Successor
GeForce 60
Server Blackwell
View GeForce RTX 5050 Details View H20 Details