NVIDIA GeForce RTX 5050 Mobile vs NVIDIA TITAN V Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

TITAN V

CORE STATE GV100
VRAM 12 GB
CLOCK SPEED 1455 MHz
TDP 250 W
BUS WIDTH 3072 bit
ARCHITECTURE Volta
nm
PROCESS 12 nm
LAUNCH DATE 2017

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,365
3,565
geekbench_opencl
84,171
157,265
geekbench_vulkan
N/A
152,117
passmark_directx_10
N/A
153
passmark_directx_11
N/A
152
passmark_directx_12
N/A
81
passmark_directx_9
N/A
213
passmark_g2d
N/A
937
passmark_g3d
N/A
19,805
passmark_gpu_compute
N/A
9,263

Analysis: NVIDIA GeForce RTX 5050 Mobile vs NVIDIA TITAN V

The NVIDIA GeForce RTX 5050 Mobile and the NVIDIA TITAN V occupy opposite ends of the GPU spectrum, and the benchmark data reflects that gap clearly. The TITAN V wins both recorded head-to-head tests by substantial margins, while the RTX 5050 Mobile counters with modern architecture, a much smaller footprint, and dramatically lower power demands. For users choosing between them today, the decision hinges on whether raw compute throughput or efficiency and portability matter more.

The Verdict

The NVIDIA TITAN V is the clear performance leader in every shared benchmark. In 3dmark Steel Nomad DX12, it scores 3565 against the RTX 5050 Mobile’s 2365, a 33.7% advantage for the TITAN V. In Geekbench OpenCL, the gap widens further: the TITAN V reaches 157265 while the RTX 5050 Mobile manages 84171, putting the TITAN V 46.5% ahead. Anyone whose primary need is maximum compute output, especially for workloads that scale with raw FP32 or FP16 throughput, should pick the TITAN V without hesitation.

However, the RTX 5050 Mobile is not without its own reasons to exist. Its 50 W TDP is five times lower than the TITAN V’s 250 W, and it is an integrated graphics package (IGP) with no power connectors, meaning it fits into thin-and-light laptops where the TITAN V’s dual-slot, 267 mm length, and 600 W suggested PSU would never fit. The RTX 5050 Mobile also uses the newer Blackwell 2.0 architecture on a 5 nm process, supports DirectX 12 Ultimate, and is still in active production, whereas the TITAN V is end-of-life. For a mobile workstation or a compact gaming laptop, the RTX 5050 Mobile is the only practical choice. For a desktop workstation where power and space are available, the TITAN V’s benchmark dominance makes it the stronger pick.

FAQ

Q: Which GPU is faster in the recorded benchmarks?

A: The NVIDIA TITAN V wins both head-to-head tests. It scores 3565 in 3dmark Steel Nomad DX12 versus 2365 for the RTX 5050 Mobile, a 33.7% lead. In Geekbench OpenCL it scores 157265 versus 84171, a 46.5% lead.

Q: How do the power requirements compare?

A: The RTX 5050 Mobile has a 50 W TDP and requires no power connectors, while the TITAN V has a 250 W TDP, uses 1x 6-pin plus 1x 8-pin power connectors, and has a suggested PSU of 600 W.

Q: What are the memory configurations?

A: The RTX 5050 Mobile has 8 GB of GDDR7 memory on a 128-bit bus with 384.0 GB/s bandwidth. The TITAN V has 12 GB of HBM2 memory on a 3072-bit bus with 651.3 GB/s bandwidth.

Q: Which GPU supports newer graphics APIs?

A: The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), while the TITAN V supports DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4.

Q: What is the production status of each?

A: The RTX 5050 Mobile is listed as Active, with a release date of 2025-06-23. The TITAN V is listed as End-of-life, having been released on 2017-12-06.

Q: How does the transistor density differ?

A: The RTX 5050 Mobile packs 16,900 million transistors into a 149 mm² die, giving a density of 113.4M transistors per mm². The TITAN V has 21,100 million transistors on an 815 mm² die, resulting in 25.9M per mm².

Architecture Differences

The architectural gap between these two GPUs spans nearly a decade of design philosophy. The RTX 5050 Mobile uses the GB207 chip built on Blackwell 2.0 architecture, fabricated by TSMC on a 5 nm process. Its die measures 149 mm² and contains 16,900 million transistors, achieving a transistor density of 113.4M per mm². The TITAN V uses the GV100 chip built on Volta architecture, also from TSMC but on a 12 nm process. Its die is far larger at 815 mm², holding 21,100 million transistors at a density of just 25.9M per mm². The RTX 5050 Mobile’s density advantage is roughly 4.4 times higher, reflecting the newer manufacturing node.

In terms of compute resources, the TITAN V has 5120 shading units, 320 texture mapping units, and 96 render output units. The RTX 5050 Mobile has 2560 shading units, 80 TMUs, and 32 ROPs. The TITAN V also carries 640 tensor cores, while the RTX 5050 Mobile has 80 tensor cores. Notably, the RTX 5050 Mobile includes 20 RT cores, whereas the TITAN V has no RT cores at all. That means the RTX 5050 Mobile supports hardware ray tracing, a feature entirely absent on the Volta-based TITAN V.

The memory subsystems are fundamentally different. The RTX 5050 Mobile uses 8 GB of GDDR7 on a 128-bit interface, delivering 384.0 GB/s. The TITAN V uses 12 GB of HBM2 on a 3072-bit interface, delivering 651.3 GB/s. The bus width difference is enormous, 3072 bits versus 128 bits, and that explains the TITAN V’s higher bandwidth despite slower effective memory clocks. The RTX 5050 Mobile runs memory at 1500 MHz with 24 Gbps effective, while the TITAN V runs at 848 MHz with 1696 Mbps effective. The TITAN V’s bandwidth is 70% higher, which benefits memory-heavy workloads.

The RTX 5050 Mobile is built for integration. It is an IGP with no power connectors, uses PCIe 5.0 x16, and has display outputs described as portable device dependent. The TITAN V is a dual-slot desktop card measuring 267 mm in length, 112 mm in height, and 40 mm in width, using PCIe 3.0 x16, with 1x HDMI 2.0 and 3x DisplayPort 1.4a outputs. The form factor difference alone makes these products nearly incomparable in practical use.

Specification Differences

The two GPUs differ in almost every measurable specification. The RTX 5050 Mobile has a base clock of 1020 MHz and a boost clock of 1500 MHz. The TITAN V has a base clock of 1200 MHz and a boost clock of 1455 MHz, so the TITAN V runs slightly higher at base but lower at boost. Process node favors the RTX 5050 Mobile at 5 nm versus 12 nm for the TITAN V.

Shading units: 2560 versus 5120. TMUs: 80 versus 320. ROPs: 32 versus 96. Tensor cores: 80 versus 640. RT cores: 20 versus none. Pixel rate: 48.00 GPixel/s for the RTX 5050 Mobile, 139.7 GPixel/s for the TITAN V. Texture rate: 120.0 GTexel/s versus 465.6 GTexel/s. FP32 throughput: 7.680 TFLOPS versus 14.90 TFLOPS, meaning the TITAN V is roughly 94% higher. FP16 throughput: the RTX 5050 Mobile matches FP32 at 7.680 TFLOPS with a 1:1 ratio, while the TITAN V reaches 29.80 TFLOPS with a 2:1 ratio. Memory size, type, bus width, and bandwidth all favor the TITAN V as previously noted.

Power and physical specs also diverge sharply. TDP is 50 W for the RTX 5050 Mobile versus 250 W for the TITAN V. Slot width is IGP versus dual-slot. Power connectors are none versus 1x 6-pin plus 1x 8-pin. The TITAN V has a suggested PSU of 600 W, while the RTX 5050 Mobile has none listed. The bus interface is PCIe 5.0 x16 for the RTX 5050 Mobile and PCIe 3.0 x16 for the TITAN V. Release dates are 2025-06-23 for the RTX 5050 Mobile and 2017-12-06 for the TITAN V. The TITAN V has a launch MSRP of 2,999 USD, while the RTX 5050 Mobile has no launch MSRP listed.

Head-to-Head Benchmarks

The recorded head-to-head data contains only two tests, and the TITAN V wins both. In 3dmark Steel Nomad DX12, the TITAN V scores 3565 against the RTX 5050 Mobile’s 2365. The delta is 33.7% in favor of the TITAN V, meaning the newer mobile chip trails by roughly a third in this direct comparison. That result is notable because Steel Nomad is a modern DX12 workload, and the RTX 5050 Mobile still loses by a wide margin despite its newer architecture and DirectX 12 Ultimate support.

In Geekbench OpenCL, the result is even more lopsided. The TITAN V scores 157265, while the RTX 5050 Mobile scores 84171. The delta is 46.5% in favor of the TITAN V. OpenCL tends to scale with raw compute resources, and the TITAN V’s 5120 shading units, 640 tensor cores, and 14.90 TFLOPS of FP32 throughput give it a massive structural advantage. The RTX 5050 Mobile’s 7.680 TFLOPS and 2560 shading units are exactly half of the TITAN V’s FP32 count, and the benchmark reflects that nearly linear scaling.

Beyond the head-to-head, the broader benchmark records reinforce the pattern. The RTX 5050 Mobile has an average benchmark score of 43268 and sits at the 83rd percentile of all GPUs in the database. Its nearest rivals include the NVIDIA Quadro M6000 24 GB with an average score of 43262 and a delta of 0%, the Quadro M6000 at 43301 with a delta of -0.1%, the GeForce RTX 4070 SUPER at 43223 with a delta of 0.1%, and the GeForce RTX 4090 Mobile at 43667 with a delta of -0.9%. That places the RTX 5050 Mobile in a tight cluster near the RTX 4090 Mobile, which is itself a mobile flagship, meaning the RTX 5050 Mobile is competitive within the laptop segment.

The TITAN V has an average benchmark score of 34355 and sits at the 79th percentile. Its nearest rivals are the NVIDIA RTX A1000 at 34207 with a delta of 0.4%, the AMD Radeon HD 7970 at 34541 with a delta of -0.5%, the NVIDIA RTX A2000 12 GB at 34154 with a delta of 0.6%, and the NVIDIA T1000 8 GB at 34561 with a delta of -0.6%. Interestingly, the TITAN V’s average score is lower than the RTX 5050 Mobile’s average score, despite winning both head-to-head tests. That discrepancy comes from the TITAN V’s broader benchmark suite, which includes older Passmark tests where it scores poorly, including Passmark DirectX 12 at 81 and Passmark DirectX 11 at 152. The RTX 5050 Mobile only has two recorded benchmarks, both of which are modern and where it performs relatively well.

Where Each One Wins

The TITAN V wins wherever raw throughput is the deciding factor. Its FP32 performance of 14.90 TFLOPS doubles the RTX 5050 Mobile’s 7.680 TFLOPS. Its FP16 performance of 29.80 TFLOPS is nearly four times higher than the RTX 5050 Mobile’s 7.680 TFLOPS. Its memory bandwidth of 651.3 GB/s is 70% higher than 384.0 GB/s. Its texture rate of 465.6 GTexel/s and pixel rate of 139.7 GPixel/s dwarf the RTX 5050 Mobile’s 120.0 GTexel/s and 48.00 GPixel/s. For compute-heavy tasks like scientific simulation, large dataset processing, or any workload that can exploit its 5120 shading units and 640 tensor cores, the TITAN V is the superior choice by a wide margin.

The RTX 5050 Mobile wins on efficiency and integration. Its 50 W TDP is one-fifth of the TITAN V’s 250 W. It requires no external power connectors and is an IGP, so it can be soldered into laptops with no dedicated power delivery. It supports PCIe 5.0 x16, while the TITAN V is limited to PCIe 3.0 x16. It has RT cores, enabling hardware ray tracing that the TITAN V cannot do. Its 5 nm process and Blackwell 2.0 architecture provide features like DirectX 12 Ultimate that the TITAN V lacks. For users who need a GPU that fits in a mobile chassis, produces minimal heat, and still lands in the 83rd percentile of all GPUs, the RTX 5050 Mobile is the only realistic option.

The data also shows that the RTX 5050 Mobile sits close to the RTX 4090 Mobile in average benchmark score, with a delta of only -0.9%. That suggests that within the mobile segment, the RTX 5050 Mobile delivers near-flagship performance at a much lower power envelope. Meanwhile, the TITAN V, despite its end-of-life status, remains a compute monster in absolute terms, though its nearest rivals in the database are much weaker cards like the RTX A1000 and T1000, indicating that its age has eroded its competitive standing in modern workloads.

In summary, pick the TITAN V for maximum compute throughput, especially FP32, FP16, and memory bandwidth, and only if a 250 W dual-slot desktop card with a 600 W suggested PSU is acceptable. Pick the RTX 5050 Mobile for any portable or space-constrained system, where its 50 W TDP, IGP form factor, ray tracing support, and modern API compatibility make it the sensible choice despite losing both head-to-head benchmarks.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050 Mobile
TITAN V
Core Specs
Shading Units
2,560
5,120 +100.0%
Shaders
2,560
5,120 +100.0%
TMUs
80
320 +300.0%
ROPs
32
96 +200.0%
SM Count
20
80 +300.0%
Clocks
Base Clock
1020 MHz
1200 MHz
Boost Clock
1500 MHz
1455 MHz
Memory Clock
1500 MHz 24 Gbps effective
848 MHz 1696 Mbps effective
Memory
Memory Size
8 GB
12 GB
VRAM (MB)
8,192
12,288 +50.0%
Memory Type
GDDR7
HBM2
Memory Bus
128 bit
3072 bit
Bandwidth
384.0 GB/s
651.3 GB/s
Cache
L1 Cache
128 KB (per SM)
96 KB (per SM)
L2 Cache
32 MB
4.5 MB
Performance
Pixel Rate
48.00 GPixel/s
139.7 GPixel/s
Texture Rate
120.0 GTexel/s
465.6 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
14.90 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
7.450 TFLOPS (1:2)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
29.80 TFLOPS (2:1)
AI/RT
RT Cores
20
Tensor Cores
80
640 +700.0%
Power
TDP
50 W
250 W
TDP (W)
50
250 +400.0%
Suggested PSU
600 W
Power Connectors
None
1x 6-pin + 1x 8-pin
Architecture
Architecture
Blackwell 2.0
Volta
GPU Name
GB207
GV100
Generation
GeForce 50 Mobile
GeForce 10
Process Size
5 nm
12 nm
Transistors
16,900 million
21,100 million
Die Size
149 mm²
815 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
25.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
7.0
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
1x HDMI 2.03x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
2,999 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
GeForce 900
Successor
GeForce 20
View GeForce RTX 5050 Mobile Details View TITAN V Details