NVIDIA GeForce RTX 5050 Mobile vs NVIDIA RTX A6000 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

RTX A6000

CORE STATE GA102
VRAM 48 GB
CLOCK SPEED 1800 MHz
TDP 300 W
BUS WIDTH 384 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2020

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,365
N/A
geekbench_opencl
84,171
193,937
geekbench_vulkan
N/A
164,462
passmark_directx_10
N/A
155
passmark_directx_11
N/A
191
passmark_directx_12
N/A
87
passmark_directx_9
N/A
245
passmark_g2d
N/A
913
passmark_g3d
N/A
22,577
passmark_gpu_compute
N/A
14,110

Analysis: NVIDIA GeForce RTX 5050 Mobile vs NVIDIA RTX A6000

The Verdict

The NVIDIA RTX A6000 is the decisive performance leader in this comparison, but the two cards serve fundamentally different markets. Based on the benchmark data, the A6000 wins the only shared test — Geekbench OpenCL — by a massive 130.4% margin, scoring 193,937 against the RTX 5050 Mobile’s 84,171. The A6000 also holds a higher average benchmark score of 44,075 across all its tested workloads, placing it at the 84th percentile of all GPUs, while the RTX 5050 Mobile averages 43,268 and sits at the 83rd percentile. However, the RTX 5050 Mobile is an active, current-generation product with a 5 nm process node, whereas the A6000 is end-of-life workstation silicon from 2020. For users who need maximum compute throughput, 48 GB of memory, and workstation-grade display outputs, the A6000 is the clear choice from the data. For those who need a modern, low-power mobile solution with Blackwell 2.0 architecture and PCIe 5.0 support, the RTX 5050 Mobile is the only viable option — the A6000 has no mobile form factor and draws 300 W, making it unsuitable for laptops. The verdict is straightforward: the A6000 wins on raw performance, while the RTX 5050 Mobile wins on efficiency, modernity, and portability.

Where Each One Wins

The NVIDIA RTX A6000 wins in every head-to-head benchmark category where both cards have data. The single shared test, Geekbench OpenCL, shows the A6000 at 193,937 versus 84,171 for the RTX 5050 Mobile — a 130.4% advantage. Beyond that, the A6000 has a broader benchmark suite covering DirectX 10, 11, 12, and 9, plus G2D, G3D, and GPU compute tests. Its Passmark G3D score of 22,577 and GPU compute score of 14,110 indicate strong rasterization and compute performance, while its Geekbench Vulkan score of 164,462 suggests solid cross-API capability. The RTX 5050 Mobile, by contrast, only has two benchmarks in the data: Geekbench OpenCL at 84,171 and 3DMark Steel Nomad DX12 at 2,365. The 3DMark score, while not directly comparable to any A6000 benchmark, does show the card can handle modern DX12 workloads. The A6000’s wins are not marginal — they are categorical. In terms of use cases, the A6000’s 48 GB GDDR6 memory and 768.0 GB/s bandwidth make it suited for large datasets, while the RTX 5050 Mobile’s 8 GB GDDR7 memory and 384.0 GB/s bandwidth target more modest workloads. The A6000’s 38.71 TFLOPS FP32 performance dwarfs the RTX 5050 Mobile’s 7.680 TFLOPS, meaning compute-heavy tasks like rendering or simulation will favor the A6000 overwhelmingly.

Architecture Differences

The two GPUs come from entirely different architectural generations and process nodes. The NVIDIA RTX A6000 uses the GA102 chip built on Ampere architecture, fabricated on Samsung’s 8 nm process. It packs 28,300 million transistors into a 628 mm² die, with a transistor density of 45.1 million per mm². The RTX 5050 Mobile uses the GB207 chip on Blackwell 2.0 architecture, built on TSMC’s 5 nm process. It contains 16,900 million transistors on a much smaller 149 mm² die, achieving a higher transistor density of 113.4 million per mm². This density advantage reflects the newer manufacturing process. The A6000’s compute configuration is substantially larger: 10,752 shading units, 336 TMUs, 112 ROPs, 84 RT cores, and 336 tensor cores. The RTX 5050 Mobile has 2,560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API-level features are identical. Memory technology differs: the A6000 uses GDDR6 with a 384-bit bus, while the RTX 5050 Mobile uses GDDR7 with a 128-bit bus. The A6000’s memory clock is 2000 MHz (16 Gbps effective), while the RTX 5050 Mobile runs at 1500 MHz (24 Gbps effective). The newer GDDR7 standard offers higher per-pin data rates, but the A6000’s wider bus provides far greater total bandwidth. Power and form factor differences are stark: the A6000 is a dual-slot card with an 8-pin EPS connector and a 300 W TDP, while the RTX 5050 Mobile is an IGP (integrated graphics processor) with no power connector and a 50 W TDP. The A6000 uses PCIe 4.0 x16; the RTX 5050 Mobile uses PCIe 5.0 x16. Display outputs also diverge — the A6000 has four DisplayPort 1.4a connectors, while the RTX 5050 Mobile’s outputs are listed as “Portable Device Dependent.”

FAQ

Q: Which GPU has higher raw compute performance?

A: The NVIDIA RTX A6000. It delivers 38.71 TFLOPS FP32 and 38.71 TFLOPS FP16, while the RTX 5050 Mobile manages 7.680 TFLOPS in both precision formats. The A6000 also leads the shared Geekbench OpenCL benchmark by 130.4%.

Q: How do their memory capacities and bandwidth compare?

A: The A6000 has 48 GB of GDDR6 memory on a 384-bit bus, yielding 768.0 GB/s bandwidth. The RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus, yielding 384.0 GB/s. The A6000 offers six times the capacity and double the bandwidth.

Q: Are these cards from the same generation?

A: No. The A6000 is from the Workstation Ampere generation (Ax000), released October 2020, while the RTX 5050 Mobile is from the GeForce 50 Mobile generation, released June 2025. The A6000 is end-of-life; the RTX 5050 Mobile is active.

Q: Which card is more power-efficient?

A: Based on TDP figures, the RTX 5050 Mobile is far more efficient, drawing 50 W compared to the A6000’s 300 W. The RTX 5050 Mobile also uses a 5 nm process versus the A6000’s 8 nm node, and it has no power connector, being an IGP.

Q: What is the performance gap in the only shared benchmark?

A: In Geekbench OpenCL, the A6000 scores 193,937 against the RTX 5050 Mobile’s 84,171. The A6000 leads by 130.4%, meaning it is more than twice as fast in that test.

Q: Do they support the same graphics APIs?

A: Yes. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The A6000 also has a Geekbench Vulkan score of 164,462, though no Vulkan score is listed for the RTX 5050 Mobile.

Head-to-Head Benchmarks

The only direct comparison available is Geekbench OpenCL, and it is not close. The NVIDIA RTX A6000 scores 193,937, while the NVIDIA GeForce RTX 5050 Mobile scores 84,171. The delta is 130.4%, meaning the A6000 is roughly 2.3 times faster in this compute-oriented workload. This aligns with the raw FP32 figures: the A6000’s 38.71 TFLOPS is about five times the RTX 5050 Mobile’s 7.680 TFLOPS, though real-world OpenCL scaling is never perfectly linear. The A6000’s advantage comes from its 10,752 shading units and 336 tensor cores, versus 2,560 and 80 respectively on the RTX 5050 Mobile. The A6000 also benefits from a 768.0 GB/s memory bandwidth, which is double the RTX 5050 Mobile’s 384.0 GB/s. In the broader benchmark picture, the A6000’s average score of 44,075 across all tests is 1.9% higher than the RTX 5050 Mobile’s average of 43,268 — a narrow margin that reflects the A6000’s strong but aging performance profile. However, this average is skewed because the A6000 has nine benchmarks while the RTX 5050 Mobile has only two. The A6000’s Passmark scores show consistent strength: 22,577 in G3D, 14,110 in GPU compute, 913 in G2D, and notable legacy performance in DirectX 9 (245), DirectX 11 (191), DirectX 10 (155), and DirectX 12 (87). The RTX 5050 Mobile’s 3DMark Steel Nomad DX12 score of 2,365 is its only modern gaming-oriented data point, but without a comparable A6000 result, it cannot be directly evaluated against the workstation card. What the data does show is that the A6000 dominates the one common metric, and its additional benchmark suite indicates a well-rounded high-end GPU.

Specification Differences

The two cards differ in nearly every measurable specification. The A6000 uses the GA102 chip on Ampere architecture (8 nm, Samsung, 28,300 million transistors, 628 mm² die, 45.1M/mm² density), while the RTX 5050 Mobile uses GB207 on Blackwell 2.0 (5 nm, TSMC, 16,900 million transistors, 149 mm² die, 113.4M/mm² density). Clock speeds: the A6000 bases at 1410 MHz and boosts to 1800 MHz; the RTX 5050 Mobile bases at 1020 MHz and boosts to 1500 MHz. Memory clocks: the A6000 runs at 2000 MHz (16 Gbps effective); the RTX 5050 Mobile runs at 1500 MHz (24 Gbps effective). Memory specifications: 48 GB GDDR6 on a 384-bit bus with 768.0 GB/s bandwidth versus 8 GB GDDR7 on a 128-bit bus with 384.0 GB/s. Core counts: the A6000 has 10,752 shading units, 336 TMUs, 112 ROPs, 84 RT cores, and 336 tensor cores; the RTX 5050 Mobile has 2,560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores. Pixel and texture rates: the A6000 achieves 201.6 GPixel/s and 604.8 GTexel/s; the RTX 5050 Mobile achieves 48.00 GPixel/s and 120.0 GTexel/s. FP32 and FP16 performance: the A6000 delivers 38.71 TFLOPS in both; the RTX 5050 Mobile delivers 7.680 TFLOPS in both. Power: the A6000 has a 300 W TDP, dual-slot form factor, 8-pin EPS connector, and a suggested 700 W PSU; the RTX 5050 Mobile has a 50 W TDP, IGP form factor, no power connector, and no suggested PSU. Bus interface: PCIe 4.0 x16 versus PCIe 5.0 x16. Display outputs: 4x DisplayPort 1.4a versus “Portable Device Dependent.” Physical dimensions: the A6000 measures 267 mm (10.5 inches) in length and 112 mm (4.4 inches) in height; the RTX 5050 Mobile has no listed dimensions. Production status: end-of-life versus active. Release dates: October 2020 versus June 2025. The A6000’s launch MSRP is 4,649 USD; the RTX 5050 Mobile has no listed launch MSRP.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050 Mobile
RTX A6000
Core Specs
Shading Units
2,560
10,752 +320.0%
Shaders
2,560
10,752 +320.0%
TMUs
80
336 +320.0%
ROPs
32
112 +250.0%
SM Count
20
84 +320.0%
Clocks
Base Clock
1020 MHz
1410 MHz
Boost Clock
1500 MHz
1800 MHz
Memory Clock
1500 MHz 24 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
8 GB
48 GB
VRAM (MB)
8,192
49,152 +500.0%
Memory Type
GDDR7
GDDR6
Memory Bus
128 bit
384 bit
Bandwidth
384.0 GB/s
768.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
6 MB
Performance
Pixel Rate
48.00 GPixel/s
201.6 GPixel/s
Texture Rate
120.0 GTexel/s
604.8 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
38.71 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
604.8 GFLOPS (1:64)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
38.71 TFLOPS (1:1)
AI/RT
RT Cores
20
84 +320.0%
Tensor Cores
80
336 +320.0%
Power
TDP
50 W
300 W
TDP (W)
50
300 +500.0%
Suggested PSU
700 W
Power Connectors
None
8-pin EPS
Architecture
Architecture
Blackwell 2.0
Ampere
GPU Name
GB207
GA102
Generation
GeForce 50 Mobile
Workstation Ampere (Ax000)
Process Size
5 nm
8 nm
Transistors
16,900 million
28,300 million
Die Size
149 mm²
628 mm²
Foundry
TSMC
Samsung
Density
113.4M / mm²
45.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
8.6
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
267 mm 10.5 inches
Height
112 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 1.4a
Bus Interface
PCIe 5.0 x16
PCIe 4.0 x16
Other
Launch Price
4,649 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Turing
Successor
Workstation Ada
View GeForce RTX 5050 Mobile Details View RTX A6000 Details