NVIDIA GeForce RTX 5050 Mobile vs NVIDIA Quadro M6000 24 GB Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

Quadro M6000 24 GB

CORE STATE GM200
VRAM 24 GB
CLOCK SPEED 1114 MHz
TDP 250 W
BUS WIDTH 384 bit
ARCHITECTURE Maxwell 2.0
nm
PROCESS 28 nm
LAUNCH DATE 2016

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,365
N/A
geekbench_opencl
84,171
40,098
geekbench_vulkan
N/A
46,425

Analysis: NVIDIA GeForce RTX 5050 Mobile vs NVIDIA Quadro M6000 24 GB

NVIDIA’s GeForce RTX 5050 Mobile and Quadro M6000 24 GB land in the same performance percentile, both sitting at the 83rd percentile among all GPUs. Their average benchmark scores are nearly identical, with the RTX 5050 Mobile at 43,268 and the Quadro M6000 at 43,262. This makes for an unusual comparison: a 2025 laptop chip with 8 GB of memory against a 2016 workstation card with 24 GB, separated by a decade of architecture but tied in aggregate performance.

FAQ

Q: How do the average benchmark scores compare between the two cards?

A: The RTX 5050 Mobile averages 43,268, while the Quadro M6000 24 GB averages 43,262. The delta is 0%, meaning the two are statistically tied in overall performance. The closest rival to both is the GeForce RTX 4070 SUPER at 43,223, just 0.1% behind, while the RTX 4090 Mobile leads at 43,667, 0.9% ahead.

Q: Which card wins in the available head-to-head benchmark?

A: The RTX 5050 Mobile wins the only shared test, Geekbench OpenCL, with a score of 84,171 versus 40,098 for the Quadro M6000. That is a 109.9% advantage for the newer card, a massive margin in compute-oriented workloads.

Q: What is the memory configuration difference?

A: The RTX 5050 Mobile has 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The Quadro M6000 has 24 GB of GDDR5 on a 384-bit bus with 317.4 GB/s bandwidth. The Quadro has three times the capacity, but the RTX 5050 Mobile has roughly 21% more bandwidth.

Q: How do the architectures differ in process node and transistor count?

A: The RTX 5050 Mobile uses the GB207 chip on TSMC’s 5 nm process with 16,900 million transistors on a 149 mm² die. The Quadro M6000 uses the GM200 chip on a 28 nm process with 8,000 million transistors on a 601 mm² die. The newer chip packs over twice the transistors in a quarter of the die area.

Q: What are the power requirements for each card?

A: The RTX 5050 Mobile has a TDP of 50 W and is an integrated graphics package (IGP) with no power connectors. The Quadro M6000 has a TDP of 250 W, is a dual-slot card, requires a single 8-pin power connector, and carries a 600 W suggested PSU.

Q: Which card supports ray tracing and tensor cores?

A: Only the RTX 5050 Mobile does. It has 20 ray tracing cores and 80 tensor cores. The Quadro M6000 lists null for both RT cores and tensor cores, as its Maxwell architecture predates those features.

Architecture Differences

The architectural gap here is generational. The RTX 5050 Mobile is built on Blackwell 2.0, using the GB207 chip, while the Quadro M6000 is on Maxwell 2.0 with the GM200 chip. The process node difference is stark: 5 nm versus 28 nm, both from TSMC. Transistor density tells the story — the RTX 5050 Mobile packs 113.4 million transistors per square millimeter versus 13.3 million for the Quadro. Total transistor count favors the new chip at 16,900 million versus 8,000 million, despite the Quadro’s physically larger 601 mm² die versus 149 mm².

Feature support diverges sharply. The RTX 5050 Mobile includes 20 RT cores and 80 tensor cores, enabling hardware ray tracing and AI acceleration; the Quadro M6000 has neither. API support also differs: the RTX 5050 Mobile hits DirectX 12 Ultimate (12_2), while the Quadro M6000 tops out at DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4, but the newer card’s feature set is clearly forward-looking. The memory subsystem is another split — GDDR7 on a 128-bit bus versus GDDR5 on a 384-bit bus. The Quadro’s wider bus gives it more physical memory (24 GB versus 8 GB), but the newer memory type gives the RTX 5050 Mobile higher bandwidth at 384.0 GB/s versus 317.4 GB/s.

Physical design reflects their intended environments. The RTX 5050 Mobile is an IGP with no power connector and a 50 W TDP, designed for laptops. The Quadro M6000 is a dual-slot, 267 mm long card with a single 8-pin connector and 250 W TDP, built for desktop workstations. The bus interface also differs: PCIe 5.0 x16 on the new chip versus PCIe 3.0 x16 on the old one. Display outputs are portable-device-dependent on the RTX 5050 Mobile, while the Quadro offers 1x DVI and 4x DisplayPort 1.2.

The Verdict

Pick the RTX 5050 Mobile if you need modern features and compute throughput. It wins the only direct benchmark by 109.9% in Geekbench OpenCL, which indicates far stronger raw compute performance. It also brings ray tracing, tensor cores, and DirectX 12 Ultimate support, none of which the Quadro can offer. The 50 W TDP makes it viable for thin-and-light laptops, and the newer 5 nm process means far better efficiency per transistor.

Pick the Quadro M6000 24 GB if you need memory capacity above all else. The 24 GB frame buffer is triple the RTX 5050 Mobile’s 8 GB, and the 384-bit bus provides a wider path for data. For workloads that fit in memory but don’t stress compute — large datasets, high-resolution textures, multi-display setups — the Quadro’s capacity is a decisive advantage. It also has a higher pixel rate at 106.9 GPixel/s versus 48.00 GPixel/s, and a higher texture rate at 213.9 GTexel/s versus 120.0 GTexel/s, which could help in fill-rate-bound scenarios.

The launch MSRP of the Quadro M6000 was 4,999 USD. The RTX 5050 Mobile has no listed launch MSRP. The Quadro is end-of-life, while the RTX 5050 Mobile is active production. For most modern workloads, the RTX 5050 Mobile is the better choice. For memory-bound professional tasks where capacity trumps compute, the Quadro remains relevant.

Specification Differences

The two cards differ in nearly every specification category. The RTX 5050 Mobile has 2,560 shading units, 80 TMUs, and 32 ROPs. The Quadro M6000 has 3,072 shading units, 192 TMUs, and 96 ROPs. The Quadro has more of each, but the RTX 5050 Mobile compensates with higher clock behavior: 1020 MHz base and 1500 MHz boost versus 988 MHz base and 1114 MHz boost.

Compute output favors the newer chip in FP32: 7.680 TFLOPS versus 6.844 TFLOPS. The RTX 5050 Mobile also lists FP16 at 7.680 TFLOPS (1:1), while the Quadro lists null for FP16. The RTX 5050 Mobile has 20 RT cores and 80 tensor cores; the Quadro has null for both. Memory clocks differ significantly: the RTX 5050 Mobile runs at 1500 MHz with 24 Gbps effective, while the Quadro runs at 1653 MHz with 6.6 Gbps effective.

Pixel and texture rates favor the Quadro: 106.9 GPixel/s versus 48.00 GPixel/s, and 213.9 GTexel/s versus 120.0 GTexel/s. The Quadro also has a larger physical footprint at 267 mm length and 111 mm height. Power draw is a massive difference: 50 W versus 250 W TDP. The Quadro requires a 600 W suggested PSU and a single 8-pin connector; the RTX 5050 Mobile needs neither. The RTX 5050 Mobile releases on 2025-06-23, while the Quadro released on 2016-03-04.

Head-to-Head Benchmarks

The sole head-to-head test is Geekbench OpenCL, and the result is lopsided. The RTX 5050 Mobile scores 84,171, while the Quadro M6000 scores 40,098. That is a delta of 109.9% in favor of the RTX 5050 Mobile. This single result drives the entire comparison, and it suggests that the newer architecture’s compute throughput is vastly superior in OpenCL workloads, even though the aggregate benchmark averages are tied.

The Quadro M6000 does have a Geekbench Vulkan score of 46,425, but the RTX 5050 Mobile has no Vulkan score listed. The RTX 5050 Mobile also has a 3DMark Steel Nomad DX12 score of 2,365, which the Quadro lacks. These are separate tests, so a direct comparison isn’t possible, but they do show that each card has strengths in different benchmark suites. The average scores tell a different story: the RTX 5050 Mobile at 43,268 and the Quadro at 43,262 are within 0.1% of each other, meaning the OpenCL gap is offset elsewhere in the aggregate.

Where Each One Wins

The RTX 5050 Mobile wins decisively in compute-heavy tasks. Its Geekbench OpenCL score is more than double the Quadro’s, and it supports FP16 at 1:1 ratio, which the Quadro lacks entirely. The presence of tensor cores and RT cores gives it advantages in AI inference, ray-traced rendering, and any workload that leverages DirectX 12 Ultimate features. The 384.0 GB/s bandwidth, despite a narrower bus, provides faster data movement for modern memory-bound algorithms. Its 50 W TDP makes it the only realistic choice for portable systems.

The Quadro M6000 wins in memory capacity and fill-rate-bound scenarios. The 24 GB frame buffer is the headline feature — three times the RTX 5050 Mobile’s 8 GB. This matters for holding large textures, complex 3D scenes, or multiple high-resolution displays. The 106.9 GPixel/s pixel rate and 213.9 GTexel/s texture rate are both roughly double the RTX 5050 Mobile’s figures, meaning rasterization-heavy workloads that saturate ROPs or TMUs will run faster on the Quadro. Its 384-bit memory bus, while slower in bandwidth, offers broader parallel access.

For gaming and modern compute, the RTX 5050 Mobile is the clear winner. For legacy professional workloads that need massive VRAM and fill-rate performance, the Quadro M6000 still holds ground. The aggregate scores are tied, but the character of the performance is entirely different.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050 Mobile
Quadro M6000 24 GB
Core Specs
Shading Units
2,560
3,072 +20.0%
Shaders
2,560
3,072 +20.0%
TMUs
80
192 +140.0%
ROPs
32
96 +200.0%
SM Count
20
—
Clocks
Base Clock
1020 MHz
988 MHz
Boost Clock
1500 MHz
1114 MHz
Memory Clock
1500 MHz 24 Gbps effective
1653 MHz 6.6 Gbps effective
Memory
Memory Size
8 GB
24 GB
VRAM (MB)
8,192
24,576 +200.0%
Memory Type
GDDR7
GDDR5
Memory Bus
128 bit
384 bit
Bandwidth
384.0 GB/s
317.4 GB/s
Cache
L1 Cache
128 KB (per SM)
48 KB (per SMM)
L2 Cache
32 MB
3 MB
Performance
Pixel Rate
48.00 GPixel/s
106.9 GPixel/s
Texture Rate
120.0 GTexel/s
213.9 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
6.844 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
213.9 GFLOPS (1:32)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
—
AI/RT
RT Cores
20
—
Tensor Cores
80
—
Power
TDP
50 W
250 W
TDP (W)
50
250 +400.0%
Suggested PSU
—
600 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Blackwell 2.0
Maxwell 2.0
GPU Name
GB207
GM200
Generation
GeForce 50 Mobile
Quadro Maxwell (Mx000)
Process Size
5 nm
28 nm
Transistors
16,900 million
8,000 million
Die Size
149 mm²
601 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
13.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
12.0
5.2
Shader Model
6.9
6.8
Physical
Slot Width
IGP
Dual-slot
Length
—
267 mm 10.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
1x DVI4x DisplayPort 1.2
Bus Interface
PCIe 5.0 x16
PCIe 3.0 x16
Other
Launch Price
—
4,999 USD
Production
Active
End-of-life
Predecessor
GeForce 40 Mobile
Quadro Kepler
Successor
—
Quadro Pascal
View GeForce RTX 5050 Mobile Details View Quadro M6000 24 GB Details