NVIDIA GeForce RTX 5050 Mobile vs NVIDIA Quadro GV100 Comparison
NVIDIA GeForce RTX 5050 Mobile
Quadro GV100
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 5050 Mobile vs NVIDIA Quadro GV100
NVIDIA GeForce RTX 5050 Mobile vs NVIDIA Quadro GV100
The recorded data shows a single head-to-head benchmark between the NVIDIA GeForce RTX 5050 Mobile and the NVIDIA Quadro GV100, with the Quadro GV100 winning decisively. In the Geekbench OpenCL test, the Quadro GV100 scores 150004, while the RTX 5050 Mobile scores 84171, a delta of -43.9% for the newer mobile part. This means the Quadro GV100 outperforms the RTX 5050 Mobile by roughly 78% in this compute-oriented workload, a substantial margin that reflects their different design goals. The RTX 5050 Mobile, despite being from a much newer generation, cannot match the raw compute output of the older workstation card in this particular test.
Head-to-Head Benchmarks
The only directly comparable measurement in the database is the Geekbench OpenCL test, and it is not close. The NVIDIA Quadro GV100 produces a score of 150004, while the NVIDIA GeForce RTX 5050 Mobile produces 84171. The delta of -43.9% indicates that the RTX 5050 Mobile trails by nearly half in this workload. For context, the RTX 5050 Mobile's average benchmark score across all recorded tests is 43268, while the Quadro GV100's average is 35520; the OpenCL result is the single strongest data point for the Quadro GV100.
The RTX 5050 Mobile also has a recorded 3DMark Steel Nomad DX12 score of 2365, but no comparable result exists for the Quadro GV100 in that test, so a direct comparison cannot be made there. The Quadro GV100, however, has a broad set of Passmark results: DirectX 10 at 140, DirectX 11 at 168, DirectX 12 at 84, DirectX 9 at 207, G2D at 836, G3D at 19650, and GPU Compute at 9069. It also has a Geekbench Vulkan score of 139526. The RTX 5050 Mobile lacks these specific test entries, so the only true apples-to-apples comparison remains the OpenCL result.
Given the delta, the verdict is clear on this metric: the Quadro GV100 is the stronger compute performer in OpenCL. However, the RTX 5050 Mobile holds a higher percentile ranking across all GPUs, sitting at the 83rd percentile, while the Quadro GV100 sits at the 80th percentile. This suggests that in the broader database, the RTX 5050 Mobile's other benchmark results (including the 3DMark Steel Nomad score) place it slightly higher relative to the entire GPU pool, even though its head-to-head OpenCL result is weaker. The two cards are also close in average benchmark score if you consider their nearest rivals, but that is a separate comparison from the direct head-to-head.
The Verdict
From the data, the NVIDIA Quadro GV100 is the clear winner for compute-heavy OpenCL tasks, delivering a 43.9% higher score than the RTX 5050 Mobile. That is a decisive margin that cannot be dismissed. The Quadro GV100 also offers 32 GB of memory versus 8 GB, a 4096-bit bus versus 128-bit, and 868.4 GB/s bandwidth versus 384.0 GB/s, all of which support its workstation positioning. Its FP32 throughput of 16.66 TFLOPS is more than double the RTX 5050 Mobile's 7.680 TFLOPS, and its FP16 output of 33.32 TFLOPS dwarfs the RTX 5050 Mobile's 7.680 TFLOPS.
The RTX 5050 Mobile, however, is not without its arguments. It is a current, active product from the GeForce 50-series, built on Blackwell 2.0 architecture at a 5 nm process, whereas the Quadro GV100 is End-of-life Volta on a 12 nm node. The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), while the Quadro GV100 only supports DirectX 12 (12_1). The RTX 5050 Mobile also has a much lower power draw at 50 W versus 250 W, making it far more suitable for portable devices. For a user prioritizing raw compute in OpenCL, the Quadro GV100 is the choice. For a user prioritizing modern API support, portability, and lower power consumption, the RTX 5050 Mobile is the choice. The data does not support calling the RTX 5050 Mobile a better performer overall; it is a better fit for specific modern workloads.
Architecture Differences
The architecture gap is fundamental. The RTX 5050 Mobile uses the GB207 chip based on Blackwell 2.0 architecture, fabricated by TSMC on a 5 nm process. The Quadro GV100 uses the GV100 chip based on Volta architecture, also fabricated by TSMC but on a 12 nm process. The transistor counts reflect the different design philosophies: the Quadro GV100 packs 21,100 million transistors on an 815 mm² die, yielding a density of 25.9 million transistors per mm². The RTX 5050 Mobile packs 16,900 million transistors on a much smaller 149 mm² die, giving it a density of 113.4 million per mm². The RTX 5050 Mobile's density is over four times higher, a direct result of the advanced 5 nm node.
The Quadro GV100 features 5120 shading units, 320 texture mapping units, 128 render output units, and 640 tensor cores. It does not have ray tracing cores listed. The RTX 5050 Mobile has 2560 shading units, 80 texture mapping units, 32 render output units, 20 ray tracing cores, and 80 tensor cores. The Quadro GV100 has double the shading units, four times the TMUs, and four times the ROPs. The RTX 5050 Mobile's tensor core count of 80 is far lower than the Quadro GV100's 640, but the newer architecture may handle tensor operations differently. The RTX 5050 Mobile's pixel rate is 48.00 GPixel/s and texture rate is 120.0 GTexel/s, while the Quadro GV100's pixel rate is 208.3 GPixel/s and texture rate is 520.6 GTexel/s, both far higher.
Memory architectures are also starkly different. The RTX 5050 Mobile uses 8 GB of GDDR7 memory on a 128-bit bus, achieving 384.0 GB/s bandwidth. The Quadro GV100 uses 32 GB of HBM2 memory on a 4096-bit bus, achieving 868.4 GB/s bandwidth. The bus width difference is enormous, 4096 bits versus 128 bits, which explains the Quadro GV100's bandwidth advantage despite its lower memory clock. The RTX 5050 Mobile's memory runs at 1500 MHz (24 Gbps effective), while the Quadro GV100's memory runs at 848 MHz (1696 Mbps effective), but the wider bus more than compensates.
Specification Differences
The specification differences are numerous and significant. The RTX 5050 Mobile has a base clock of 1020 MHz and a boost clock of 1500 MHz. The Quadro GV100 has a base clock of 1132 MHz and a boost clock of 1627 MHz, both higher. The RTX 5050 Mobile's FP32 performance is 7.680 TFLOPS, and its FP16 performance is also 7.680 TFLOPS with a 1:1 ratio. The Quadro GV100's FP32 performance is 16.66 TFLOPS, and its FP16 performance is 33.32 TFLOPS with a 2:1 ratio. The Quadro GV100 is more than twice as fast in FP32 and over four times as fast in FP16.
The power profiles diverge sharply. The RTX 5050 Mobile has a TDP of 50 W, is an IGP slot width, and uses no power connectors. The Quadro GV100 has a TDP of 250 W, is a Dual-slot card, uses a single 8-pin power connector, and requires a suggested power supply of 600 W. The bus interfaces also differ: the RTX 5050 Mobile uses PCIe 5.0 x16, while the Quadro GV100 uses PCIe 3.0 x16. The RTX 5050 Mobile's display outputs are listed as portable device dependent, while the Quadro GV100 offers 4x DisplayPort 1.4a outputs. The Quadro GV100 has physical dimensions of 267 mm (10.5 inches) in length and 111 mm (4.4 inches) in height, while the RTX 5050 Mobile has no listed dimensions.
The production statuses are opposite: the RTX 5050 Mobile is Active, released on 2025-06-23, while the Quadro GV100 is End-of-life, released on 2018-03-26. The Quadro GV100's launch MSRP is 8,999 USD. The RTX 5050 Mobile has no launch MSRP listed. The Quadro GV100's predecessor is Quadro Pascal and its successor is Quadro Turing, while the RTX 5050 Mobile's predecessor is GeForce 40 Mobile. The Quadro GV100 supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4, while the RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
FAQ
Q: Which GPU wins the Geekbench OpenCL benchmark?
A: The NVIDIA Quadro GV100 wins with a score of 150004, compared to the NVIDIA GeForce RTX 5050 Mobile's 84171, a delta of -43.9% for the RTX 5050 Mobile.
Q: What is the memory size difference?
A: The Quadro GV100 has 32 GB of HBM2 memory, while the RTX 5050 Mobile has 8 GB of GDDR7 memory.
Q: How do the power requirements compare?
A: The RTX 5050 Mobile has a TDP of 50 W and uses no power connectors, while the Quadro GV100 has a TDP of 250 W, uses a single 8-pin power connector, and requires a suggested power supply of 600 W.
Q: Which GPU has a higher FP32 performance?
A: The Quadro GV100 has an FP32 performance of 16.66 TFLOPS, while the RTX 5050 Mobile has 7.680 TFLOPS, making the Quadro GV100 more than twice as fast.
Q: What are the production statuses?
A: The RTX 5050 Mobile is listed as Active with a release date of 2025-06-23, while the Quadro GV100 is End-of-life with a release date of 2018-03-26.
Q: Which GPU supports DirectX 12 Ultimate?
A: The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), while the Quadro GV100 supports DirectX 12 (12_1).
Where Each One Wins
The NVIDIA Quadro GV100 wins in raw compute performance, specifically in OpenCL, where it leads by 43.9%. It also wins in memory capacity and bandwidth, offering 32 GB versus 8 GB, and 868.4 GB/s versus 384.0 GB/s. Its FP32 and FP16 throughput are far higher, at 16.66 TFLOPS and 33.32 TFLOPS respectively, versus 7.680 TFLOPS for both on the RTX 5050 Mobile. The Quadro GV100 also wins in shading units, TMUs, ROPs, and tensor cores, with 5120, 320, 128, and 640 respectively, versus 2560, 80, 32, and 80 on the RTX 5050 Mobile. Its pixel rate of 208.3 GPixel/s and texture rate of 520.6 GTexel/s are both significantly higher than the RTX 5050 Mobile's 48.00 GPixel/s and 120.0 GTexel/s. This makes the Quadro GV100 the winner for compute-intensive workstation tasks, high-resolution rendering, and any workload that benefits from massive memory bandwidth.
The NVIDIA GeForce RTX 5050 Mobile wins in architectural modernity and efficiency. It uses a 5 nm process versus 12 nm, has a transistor density of 113.4 million per mm² versus 25.9 million, and supports PCIe 5.0 x16 versus PCIe 3.0 x16. It supports DirectX 12 Ultimate (12_2) versus DirectX 12 (12_1), giving it access to newer graphics features. Its power draw of 50 W is one-fifth of the Quadro GV100's 250 W, making it suitable for portable devices. It is an active product with a release date in 2025, while the Quadro GV100 is end-of-life. The RTX 5050 Mobile also has ray tracing cores, 20 of them, while the Quadro GV100 has none listed. For users who need a modern, low-power GPU with the latest API support and ray tracing capability, the RTX 5050 Mobile is the better pick, despite losing the compute benchmark.