NVIDIA GeForce RTX 5050 Mobile vs NVIDIA N1X 48SM Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

N1X 48SM

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2346 MHz
TDP unknown
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,365
N/A
geekbench_opencl
84,171
N/A

Analysis: NVIDIA GeForce RTX 5050 Mobile vs NVIDIA N1X 48SM

Head-to-Head Benchmarks

The recorded data presents an unusual comparison: the NVIDIA GeForce RTX 5050 Mobile has two benchmark entries in the database, while the NVIDIA N1X 48SM currently has no benchmark results recorded. This makes a direct head-to-head numerical comparison impossible from the available measurements. What the database does show is that the RTX 5050 Mobile achieves an average benchmark score of 43,268, placing it in the 83rd percentile among all GPUs. The N1X 48SM has an average benchmark score of 0 and sits at the 50th percentile, reflecting the absence of any recorded test results.

In the absence of direct comparison data, the RTX 5050 Mobile's nearest rivals provide context for its performance class. The database lists the NVIDIA Quadro M6000 24 GB with an average score of 43,262, a delta of 0 percent against the RTX 5050 Mobile. The NVIDIA Quadro M6000 scores 43,301, which is 0.1 percent lower. The NVIDIA GeForce RTX 4070 SUPER scores 43,223, 0.1 percent higher than the RTX 5050 Mobile. The NVIDIA GeForce RTX 4090 Mobile scores 43,667, which is 0.9 percent higher. These deltas indicate that the RTX 5050 Mobile performs within a narrow band of roughly 1 percent of these established desktop and mobile parts, despite the substantial architectural differences between them.

For the N1X 48SM, no nearest rivals are listed in the database, and no benchmark scores exist to compare against. The data cannot confirm any performance wins for either part, as the winsA and winsB fields are both zero. The only measurable benchmark results available are those of the RTX 5050 Mobile: a 3DMark Steel Nomad DX12 score of 2,365 and a Geekbench OpenCL score of 84,171. These two results combine to produce the average score referenced above.

FAQ

Q: Does the NVIDIA N1X 48SM have any benchmark results in the database?

A: No. The N1X 48SM has an empty benchmarks array, an average benchmark score of 0, and no nearest rivals listed.

Q: What is the average benchmark score for the NVIDIA GeForce RTX 5050 Mobile?

A: The RTX 5050 Mobile has an average benchmark score of 43,268, based on its two recorded results: 3DMark Steel Nomad DX12 at 2,365 and Geekbench OpenCL at 84,171.

Q: How does the RTX 5050 Mobile compare to the RTX 4090 Mobile in average score?

A: The RTX 4090 Mobile has an average score of 43,667, which is 0.9 percent higher than the RTX 5050 Mobile's 43,268.

Q: What is the percentile ranking of each GPU among all GPUs?

A: The RTX 5050 Mobile is in the 83rd percentile, while the N1X 48SM is in the 50th percentile.

Q: Does the N1X 48SM support DirectX, OpenGL, or Vulkan?

A: The database lists all three APIs as N/A for the N1X 48SM. The RTX 5050 Mobile, by contrast, supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Are there any recorded head-to-head benchmark results between these two GPUs?

A: No. The headToHeadBenchmarks array is empty, and the wins count for each item is zero.

Architecture Differences

Both GPUs are built on NVIDIA's Blackwell 2.0 architecture and use a 5 nm process node from TSMC, but their chips and designs diverge significantly. The RTX 5050 Mobile uses the GB207 chip with a die size of 149 mm² and 16,900 million transistors, yielding a transistor density of 113.4 million per mm². The N1X 48SM uses the GB20B chip with a die size of 382 mm²; its transistor count is listed as unknown in the database, and no transistor density figure is provided.

The memory subsystems differ sharply. The RTX 5050 Mobile has 8 GB of GDDR7 memory on a 128-bit bus, with a bandwidth of 384.0 GB/s and a memory clock of 1500 MHz (24 Gbps effective). The N1X 48SM has 128 GB of LPDDR5X memory on a 256-bit bus, with a bandwidth of 273.2 GB/s and a memory clock of 1067 MHz (8.5 Gbps effective). While the N1X 48SM has a much larger memory capacity and wider bus, its bandwidth is lower than that of the RTX 5050 Mobile.

Compute resources also differ substantially. The RTX 5050 Mobile has 2,560 shading units, 80 texture mapping units, 32 raster output units, 20 ray tracing cores, and 80 tensor cores. The N1X 48SM has 6,144 shading units, 384 TMUs, 48 ROPs, 48 ray tracing cores, and 192 tensor cores. The FP32 throughput is 7.680 TFLOPS for the RTX 5050 Mobile and 28.83 TFLOPS for the N1X 48SM, with both parts offering a 1:1 FP16 ratio at the same figures. Pixel rate is 48.00 GPixel/s for the RTX 5050 Mobile and 112.6 GPixel/s for the N1X 48SM. Texture rate is 120.0 GTexel/s versus 900.9 GTexel/s, respectively.

Clock behavior also differs. The RTX 5050 Mobile has a base clock of 1020 MHz and a boost clock of 1500 MHz. The N1X 48SM has a lower base clock of 741 MHz but a much higher boost clock of 2346 MHz. The RTX 5050 Mobile has a TDP of 50 W, while the N1X 48SM's TDP is unknown in the database. Both are listed as IGP slot width with no power connectors, and both use a PCIe 5.0 x16 bus interface. Display outputs differ: the RTX 5050 Mobile is listed as "Portable Device Dependent," while the N1X 48SM has 1x HDMI.

The Verdict

The data supports a clear split between these two parts based on what is recorded. The NVIDIA GeForce RTX 5050 Mobile is a shipping, benchmarked product with an 83rd percentile ranking, a 3DMark Steel Nomad score of 2,365, a Geekbench OpenCL score of 84,171, and an average score of 43,268. It supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, making it suitable for standard graphics workloads including modern gaming APIs. Its nearest rival data shows it sits within 1 percent of the Quadro M6000 24 GB, Quadro M6000, RTX 4070 SUPER, and RTX 4090 Mobile in average score.

The NVIDIA N1X 48SM, by contrast, has no benchmark results, no API support listed, and an average score of zero. Its 50th percentile ranking reflects the absence of measurements rather than a measured performance level. It does carry vastly larger compute resources on paper, including 6,144 shading units, 192 tensor cores, 28.83 TFLOPS FP32, and 128 GB of LPDDR5X memory, but the database contains no test results to validate these specifications in practice. The N1X 48SM also has a later release date of 2026-05-31, whereas the RTX 5050 Mobile was released on 2025-06-23.

From the recorded data, the RTX 5050 Mobile is the only one of the two with verified performance measurements. The N1X 48SM cannot be recommended on benchmark evidence, as none exists. The choice between them, strictly from the data, depends on whether verified results matter: the RTX 5050 Mobile provides them, the N1X 48SM does not.

Specification Differences

The following fields differ between the two parts in the database:

  • Series: RTX 5050 Mobile is in the GeForce 50-series; N1X 48SM has no series listed.
  • Chip: GB207 versus GB20B.
  • Generation: GeForce 50 Mobile versus Blackwell IGP (N1x).
  • Transistors: 16,900 million versus unknown.
  • Die Size: 149 mm² versus 382 mm².
  • Transistor Density: 113.4M / mm² versus null.
  • Base Clock: 1020 MHz versus 741 MHz.
  • Boost Clock: 1500 MHz versus 2346 MHz.
  • Memory Clock: 1500 MHz 24 Gbps effective versus 1067 MHz 8.5 Gbps effective.
  • Memory Size: 8 GB versus 128 GB.
  • Memory Type: GDDR7 versus LPDDR5X.
  • Memory Bus Width: 128 bit versus 256 bit.
  • Memory Bandwidth: 384.0 GB/s versus 273.2 GB/s.
  • Shading Units: 2560 versus 6144.
  • TMUs: 80 versus 384.
  • ROPs: 32 versus 48.
  • RT Cores: 20 versus 48.
  • Tensor Cores: 80 versus 192.
  • Pixel Rate: 48.00 GPixel/s versus 112.6 GPixel/s.
  • Texture Rate: 120.0 GTexel/s versus 900.9 GTexel/s.
  • FP32: 7.680 TFLOPS versus 28.83 TFLOPS.
  • FP16: 7.680 TFLOPS (1:1) versus 28.83 TFLOPS (1:1).
  • TDP: 50 W versus unknown.
  • Display Outputs: Portable Device Dependent versus 1x HDMI.
  • DirectX: 12 Ultimate (12_2) versus N/A.
  • OpenGL: 4.6 versus N/A.
  • Vulkan: 1.4 versus N/A.
  • Release Date: 2025-06-23 versus 2026-05-31.
  • Predecessor: GeForce 40 Mobile versus null.
  • Benchmarks: two recorded scores versus none.
  • Percentile: 83 versus 50.
  • Average Benchmark Score: 43,268 versus 0.
  • Nearest Rivals: four listed entries versus none.

Fields that match include manufacturer (NVIDIA), architecture (Blackwell 2.0), process node (5 nm), foundry (TSMC), slot width (IGP), power connectors (None), bus interface (PCIe 5.0 x16), production status (Active), and launch MSRP (null for both).

Where Each One Wins

Based on the available data, the NVIDIA GeForce RTX 5050 Mobile wins in every category where measurements exist. It has recorded benchmark scores, a non-zero average score, a higher percentile ranking, and full API support for DirectX 12 Ultimate, OpenGL, and Vulkan. Its memory bandwidth of 384.0 GB/s exceeds the N1X 48SM's 273.2 GB/s, despite the latter having a wider bus. The RTX 5050 Mobile also has a defined TDP of 50 W, which the N1X 48SM lacks.

The NVIDIA N1X 48SM wins only in raw specification counts from the database. It has more shading units (6,144 versus 2,560), more TMUs (384 versus 80), more ROPs (48 versus 32), more ray tracing cores (48 versus 20), and more tensor cores (192 versus 80). Its FP32 throughput of 28.83 TFLOPS is nearly four times the RTX 5050 Mobile's 7.680 TFLOPS. Its memory capacity of 128 GB dwarfs the 8 GB of the RTX 5050 Mobile, and its die size of 382 mm² is more than double. However, none of these specifications are backed by benchmark results in the database, so their practical impact cannot be confirmed.

The use-case split follows the evidence. For any workload requiring verified performance, the RTX 5050 Mobile is the only part with data. For workloads that depend on massive memory capacity or raw compute counts as listed, the N1X 48SM offers those specifications, but without measurement to confirm real-world behavior. The database records no head-to-head wins for either part, so the split is based entirely on available benchmark data versus unverified specifications.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050 Mobile
N1X 48SM
Core Specs
Shading Units
2,560
6,144 +140.0%
Shaders
2,560
6,144 +140.0%
TMUs
80
384 +380.0%
ROPs
32
48 +50.0%
SM Count
20
48 +140.0%
Clocks
Base Clock
1020 MHz
741 MHz
Boost Clock
1500 MHz
2346 MHz
Memory Clock
1500 MHz 24 Gbps effective
1067 MHz 8.5 Gbps effective
Memory
Memory Size
8 GB
128 GB
VRAM (MB)
8,192
131,072 +1500.0%
Memory Type
GDDR7
LPDDR5X
Memory Bus
128 bit
256 bit
Bandwidth
384.0 GB/s
273.2 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
50 MB
Performance
Pixel Rate
48.00 GPixel/s
112.6 GPixel/s
Texture Rate
120.0 GTexel/s
900.9 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
28.83 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
450.4 GFLOPS (1:64)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
28.83 TFLOPS (1:1)
AI/RT
RT Cores
20
48 +140.0%
Tensor Cores
80
192 +140.0%
Power
TDP
50 W
unknown
TDP (W)
50
—
Power Connectors
None
None
Architecture
Architecture
Blackwell 2.0
Blackwell 2.0
GPU Name
GB207
GB20B
Generation
GeForce 50 Mobile
Blackwell IGP (N1x)
Process Size
5 nm
5 nm
Transistors
16,900 million
unknown
Die Size
149 mm²
382 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
—
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
12.0
12.1
Shader Model
6.9
—
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
1x HDMI
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
—
View GeForce RTX 5050 Mobile Details View N1X 48SM Details