NVIDIA GeForce RTX 5050 Mobile vs NVIDIA N1X 40SM Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

N1X 40SM

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2346 MHz
TDP unknown
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,365
N/A
geekbench_opencl
84,171
N/A

Analysis: NVIDIA GeForce RTX 5050 Mobile vs NVIDIA N1X 40SM

The Verdict

The benchmark database records two very different NVIDIA designs under Blackwell 2.0, both on TSMC 5 nm, but they serve entirely separate roles. The GeForce RTX 5050 Mobile is a finished, consumer-facing mobile GPU with active benchmark results. The N1X 40SM is an integrated graphics processor (IGP) with no recorded benchmark scores, no API support data, and a zero average benchmark score. The RTX 5050 Mobile sits at the 83rd percentile among all GPUs in the database, while the N1X 40SM sits at the 50th percentile, which in this case reflects the absence of recorded performance data rather than a measured performance level.

The RTX 5050 Mobile has an average benchmark score of 43,268 across its recorded tests. Its nearest rivals in the database include the Quadro M6000 24 GB at 43,262 (a 0% delta), the Quadro M6000 at 43,301 (0.1% ahead of the RTX 5050), the RTX 4070 SUPER at 43,223 (0.1% behind), and the RTX 4090 Mobile at 43,667 (0.9% ahead). These deltas place the RTX 5050 Mobile in a tight performance cluster. The N1X 40SM has no rivals listed and no average score, so the data cannot place it in any performance hierarchy.

Given the recorded data, the RTX 5050 Mobile is the only one of the two with measurable gaming or compute performance. The N1X 40SM provides no benchmark evidence for any workload. The verdict from the database is straightforward: the RTX 5050 Mobile is the choice for anyone seeking a discrete-class mobile GPU with verified results, while the N1X 40SM lacks the recorded data to support any performance claim. The N1X 40SM does offer a much larger memory pool at 128 GB, but without benchmark scores, the data cannot confirm what that memory delivers in practice.

Architecture Differences

Both GPUs share the Blackwell 2.0 architecture and the TSMC 5 nm process node, but their physical implementations diverge sharply. The RTX 5050 Mobile uses the GB207 chip with a die size of 149 mm² and a transistor count of 16,900 million, yielding a transistor density of 113.4 million transistors per mm². The N1X 40SM uses the GB20B chip with a die size of 382 mm², which is more than twice the area of the GB207. The N1X 40SM transistor count is listed as unknown, so no density comparison can be made from the database.

The shading unit counts differ substantially. The RTX 5050 Mobile has 2,560 shading units, 80 texture mapping units (TMUs), and 32 raster operation units (ROPs). The N1X 40SM has 5,120 shading units, 320 TMUs, and 40 ROPs, meaning it doubles the shader count, quadruples the TMU count, and adds 8 more ROPs. Ray tracing cores scale similarly: the RTX 5050 has 20 RT cores and 80 tensor cores, while the N1X 40SM has 40 RT cores and 160 tensor cores.

Clock behavior also differs. The RTX 5050 Mobile has a base clock of 1020 MHz and a boost clock of 1500 MHz. The N1X 40SM has a lower base clock of 741 MHz but a much higher boost clock of 2346 MHz. The memory subsystems are completely different in type and capacity. The RTX 5050 uses 8 GB of GDDR7 on a 128-bit bus with 1500 MHz memory clock (24 Gbps effective) and a bandwidth of 384.0 GB/s. The N1X 40SM uses 128 GB of LPDDR5X on a 256-bit bus with 1067 MHz memory clock (8.5 Gbps effective) and a bandwidth of 273.2 GB/s.

API support is another major split. The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The N1X 40SM lists all three APIs as N/A in the database. The RTX 5050 has a 50 W TDP, while the N1X 40SM TDP is unknown. Both are classified as IGP slot width with no power connectors, and both use a PCIe 5.0 x16 bus interface. Display outputs differ: the RTX 5050 is portable-device dependent, while the N1X 40SM lists a single HDMI output.

Where Each One Wins

The recorded benchmark data gives the RTX 5050 Mobile two concrete wins: a 3DMark Steel Nomad DX12 score of 2,365 and a Geekbench OpenCL score of 84,171. These are the only performance measurements in the database for either GPU. The N1X 40SM has zero recorded benchmarks, so it cannot win any measured comparison. The data shows the RTX 5050 Mobile as the sole performer in this head-to-head, with both wins belonging to it by default.

The N1X 40SM does win on specifications that are not performance benchmarks. It has a larger memory capacity at 128 GB versus 8 GB, a wider 256-bit memory bus versus 128-bit, and a higher pixel rate at 93.84 GPixel/s versus 48.00 GPixel/s. Its texture rate of 750.7 GTexel/s far exceeds the RTX 5050's 120.0 GTexel/s. Its FP32 compute of 24.02 TFLOPS is more than triple the RTX 5050's 7.680 TFLOPS. These specification advantages are real in the database, but they are not validated by any benchmark score.

The use-case split follows the data. The RTX 5050 Mobile is validated for DirectX 12 workloads (the Steel Nomad test) and OpenCL compute (the Geekbench test). The N1X 40SM has no API support recorded, so the database cannot confirm its suitability for any specific workload. For gaming, the RTX 5050 has the only recorded DX12 result. For general compute, the RTX 5050 has the only OpenCL result. The N1X 40SM's large memory and high raw shader counts suggest potential for data-heavy tasks, but without benchmark data, that potential is unmeasured.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The RTX 5050 Mobile has an average benchmark score of 43,268. The N1X 40SM has an average benchmark score of 0, since it has no recorded benchmarks.

Q: How does the RTX 5050 Mobile compare to its nearest rivals?

A: The database lists the Quadro M6000 24 GB at 43,262 (0% delta), the Quadro M6000 at 43,301 (0.1% ahead), the RTX 4070 SUPER at 43,223 (0.1% behind), and the RTX 4090 Mobile at 43,667 (0.9% ahead). The RTX 5050 Mobile sits within a 1% band of all four.

Q: What memory configurations do the two GPUs use?

A: The RTX 5050 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth. The N1X 40SM uses 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s bandwidth.

Q: Do both GPUs support the same graphics APIs?

A: No. The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The N1X 40SM lists all three APIs as N/A in the database.

Q: Which GPU has more shading units and ray tracing cores?

A: The N1X 40SM has 5,120 shading units, 320 TMUs, 40 ROPs, 40 RT cores, and 160 tensor cores. The RTX 5050 Mobile has 2,560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores.

Q: What is the release date situation for these two GPUs?

A: The RTX 5050 Mobile has a release date of 2025-06-23 and is listed as Active production status. The N1X 40SM has a release date of 2026-05-31 and is also listed as Active production status.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries for these two GPUs, and the wins count for each is zero. This means there are no recorded side-by-side test scores to compare. However, the RTX 5050 Mobile does have standalone benchmark results that provide the only performance data available in this comparison.

The 3DMark Steel Nomad DX12 test produced a score of 2,365 for the RTX 5050 Mobile. This is the only DX12 benchmark result between the two GPUs. The N1X 40SM has no DX12 score, and its DirectX support is listed as N/A, so the database cannot confirm it can even run this test. The RTX 5050's Geekbench OpenCL score of 84,171 is the only OpenCL result in this pairing. The N1X 40SM again has no corresponding score.

Relative to the rest of the database, the RTX 5050 Mobile's average score of 43,268 places it within a very tight band of its nearest rivals. The 0.1% delta against the RTX 4070 SUPER (43,223) and the 0.1% delta against the Quadro M6000 (43,301) indicate that the RTX 5050 Mobile performs essentially at parity with those two GPUs. The 0.9% delta against the RTX 4090 Mobile (43,667) is the largest gap in the rival group, but still under a single percentage point. The 0% delta against the Quadro M6000 24 GB (43,262) means the two are statistically indistinguishable in the database.

The N1X 40SM has no rival list and no average score, so it cannot be positioned relative to any other GPU. The data shows no head-to-head wins for either side because no head-to-head tests exist. The practical interpretation is that the RTX 5050 Mobile has measurable performance, while the N1X 40SM does not have any recorded performance to analyze.

Specification Differences

The two GPUs differ across nearly every specification field in the database. The chip names differ: GB207 for the RTX 5050 Mobile versus GB20B for the N1X 40SM. The RTX 5050 belongs to the GeForce 50-series and the GeForce 50 Mobile generation, while the N1X 40SM belongs to the Blackwell IGP (N1x) generation with no series listed.

Process node and foundry are identical: both use 5 nm from TSMC. Die size differs substantially at 149 mm² versus 382 mm². Transistor count is 16,900 million for the RTX 5050 and unknown for the N1X 40SM. Transistor density is 113.4M per mm² for the RTX 5050 and null for the N1X 40SM.

Clock speeds differ in both base and boost. The RTX 5050 runs at 1020 MHz base and 1500 MHz boost. The N1X 40SM runs at 741 MHz base and 2346 MHz boost. Memory clocks also differ: the RTX 5050 uses 1500 MHz with 24 Gbps effective, while the N1X 40SM uses 1067 MHz with 8.5 Gbps effective.

Memory capacity, type, bus width, and bandwidth all differ. The RTX 5050 has 8 GB GDDR7, 128-bit bus, 384.0 GB/s. The N1X 40SM has 128 GB LPDDR5X, 256-bit bus, 273.2 GB/s. The N1X 40SM has more memory and a wider bus, but the RTX 5050 has higher bandwidth.

Compute resources differ across the board. Shading units: 2,560 versus 5,120. TMUs: 80 versus 320. ROPs: 32 versus 40. RT cores: 20 versus 40. Tensor cores: 80 versus 160. Pixel rate: 48.00 GPixel/s versus 93.84 GPixel/s. Texture rate: 120.0 GTexel/s versus 750.7 GTexel/s. FP32: 7.680 TFLOPS versus 24.02 TFLOPS. FP16 is identical ratio at 1:1 for both, but the values follow the FP32 numbers.

TDP differs: 50 W for the RTX 5050, unknown for the N1X 40SM. Both use IGP slot width and no power connectors. Bus interface is the same: PCIe 5.0 x16. Display outputs differ: portable device dependent for the RTX 5050, 1x HDMI for the N1X 40SM. API support differs completely: the RTX 5050 has DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4; the N1X 40SM has N/A for all three. Release dates differ: 2025-06-23 for the RTX 5050, 2026-05-31 for the N1X 40SM. The RTX 5050 lists the GeForce 40 Mobile as its predecessor, while the N1X 40SM has no predecessor or successor listed.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050 Mobile
N1X 40SM
Core Specs
Shading Units
2,560
5,120 +100.0%
Shaders
2,560
5,120 +100.0%
TMUs
80
320 +300.0%
ROPs
32
40 +25.0%
SM Count
20
40 +100.0%
Clocks
Base Clock
1020 MHz
741 MHz
Boost Clock
1500 MHz
2346 MHz
Memory Clock
1500 MHz 24 Gbps effective
1067 MHz 8.5 Gbps effective
Memory
Memory Size
8 GB
128 GB
VRAM (MB)
8,192
131,072 +1500.0%
Memory Type
GDDR7
LPDDR5X
Memory Bus
128 bit
256 bit
Bandwidth
384.0 GB/s
273.2 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
50 MB
Performance
Pixel Rate
48.00 GPixel/s
93.84 GPixel/s
Texture Rate
120.0 GTexel/s
750.7 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
24.02 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
375.4 GFLOPS (1:64)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
24.02 TFLOPS (1:1)
AI/RT
RT Cores
20
40 +100.0%
Tensor Cores
80
160 +100.0%
Power
TDP
50 W
unknown
TDP (W)
50
Power Connectors
None
None
Architecture
Architecture
Blackwell 2.0
Blackwell 2.0
GPU Name
GB207
GB20B
Generation
GeForce 50 Mobile
Blackwell IGP (N1x)
Process Size
5 nm
5 nm
Transistors
16,900 million
unknown
Die Size
149 mm²
382 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
12.0
12.1
Shader Model
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
1x HDMI
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
View GeForce RTX 5050 Mobile Details View N1X 40SM Details