NVIDIA GeForce RTX 5050 Mobile vs NVIDIA N1 16SM Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 5050 Mobile

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 1500 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025
VS
NVIDIA
GEFORCE

N1 16SM

CORE STATE GB20B
VRAM 128 GB
CLOCK SPEED 2346 MHz
TDP unknown
BUS WIDTH 256 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2026

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,365
N/A
geekbench_opencl
84,171
N/A

Analysis: NVIDIA GeForce RTX 5050 Mobile vs NVIDIA N1 16SM

The Verdict

The database shows two fundamentally different NVIDIA parts that share a Blackwell 2.0 architecture but serve entirely separate purposes. The GeForce RTX 5050 Mobile is a discrete laptop GPU with a 50 W TDP, 8 GB of GDDR7 memory, and an 83rd percentile ranking across all GPUs. The N1 16SM is an integrated graphics processor with 128 GB of LPDDR5X memory, no published TDP, and a 50th percentile ranking with no benchmark scores recorded in the database. The RTX 5050 Mobile has measurable performance data, while the N1 16SM does not, which makes direct comparison impossible on raw scores. The recorded data indicates the RTX 5050 Mobile is the only one of the two with validated gaming and compute results, while the N1 16SM appears positioned as a high-memory IGP for systems where unified memory capacity matters more than raw graphics throughput.

Where Each One Wins

The RTX 5050 Mobile wins in every category where the database has actual measurements. Its 3DMark Steel Nomad DX12 score of 2365 and Geekbench OpenCL score of 84171 provide concrete evidence of graphics and compute capability. The N1 16SM has zero recorded benchmarks, so it cannot claim any measured performance advantage. However, the N1 16SM wins decisively on memory capacity: 128 GB versus 8 GB, a 16x difference that the data confirms. The N1 16SM also has a wider 256-bit memory bus versus the RTX 5050 Mobile's 128-bit bus, and its 382 mm² die size is substantially larger than the RTX 5050 Mobile's 149 mm². The N1 16SM's 2346 MHz boost clock is significantly higher than the RTX 5050 Mobile's 1500 MHz boost, and its FP32 throughput of 9.609 TFLOPS exceeds the RTX 5050 Mobile's 7.680 TFLOPS. The N1 16SM also has higher pixel rate (56.30 GPixel/s vs 48.00 GPixel/s) and texture rate (300.3 GTexel/s vs 120.0 GTexel/s). These raw specifications suggest the N1 16SM could outperform the RTX 5050 Mobile in compute-heavy workloads, but without benchmark data, that remains speculative.

Architecture Differences

Both GPUs use the Blackwell 2.0 architecture and are fabricated on TSMC's 5 nm process, so the fundamental instruction set and feature baseline are shared. The RTX 5050 Mobile uses the GB207 chip with 16,900 million transistors, while the N1 16SM uses the GB20B chip with an unknown transistor count. The die sizes differ substantially: 149 mm² for the RTX 5050 Mobile versus 382 mm² for the N1 16SM, giving the RTX 5050 Mobile a transistor density of 113.4M per mm² while the N1 16SM has no density figure recorded. The RTX 5050 Mobile belongs to the GeForce 50 Mobile generation with the GeForce 40 Mobile as its predecessor, while the N1 16SM belongs to the Blackwell IGP (N1x) generation with no predecessor listed.

Shader configuration differs significantly. The RTX 5050 Mobile has 2560 shading units, 80 TMUs, and 32 ROPs, while the N1 16SM has 2048 shading units, 128 TMUs, and 24 ROPs. The N1 16SM has more texture units but fewer shaders and ROPs, which explains its higher texture rate despite lower shader count. Ray tracing cores number 20 on the RTX 5050 Mobile versus 16 on the N1 16SM, and tensor cores number 80 versus 64. The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, while the N1 16SM lists N/A for all three APIs, indicating it may not expose traditional graphics APIs in the same way. Memory architecture differs completely: the RTX 5050 Mobile uses 8 GB of GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth, while the N1 16SM uses 128 GB of LPDDR5X on a 256-bit bus with 273.2 GB/s bandwidth. The RTX 5050 Mobile has higher memory bandwidth despite the narrower bus because GDDR7 operates at 24 Gbps effective versus 8.5 Gbps effective for LPDDR5X.

FAQ

Q: Which GPU has higher raw compute throughput?

A: The N1 16SM has higher FP32 and FP16 throughput at 9.609 TFLOPS each, compared to the RTX 5050 Mobile's 7.680 TFLOPS each. Both operate at a 1:1 FP32 to FP16 ratio.

Q: Which GPU has more memory bandwidth?

A: The RTX 5050 Mobile has 384.0 GB/s of bandwidth using 8 GB of GDDR7 on a 128-bit bus. The N1 16SM has 273.2 GB/s using 128 GB of LPDDR5X on a 256-bit bus.

Q: Does the N1 16SM support DirectX or Vulkan?

A: The database records N/A for DirectX, OpenGL, and Vulkan support on the N1 16SM. The RTX 5050 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: Which GPU has more shading units?

A: The RTX 5050 Mobile has 2560 shading units, while the N1 16SM has 2048 shading units. The N1 16SM compensates with 128 TMUs versus 80 on the RTX 5050 Mobile.

Q: What is the release timing for each product?

A: The RTX 5050 Mobile was released on June 23, 2025, and the N1 16SM is dated May 31, 2026. Both are listed as Active in production status.

Q: Which GPU has a higher boost clock?

A: The N1 16SM boosts to 2346 MHz, while the RTX 5050 Mobile boosts to 1500 MHz. The base clocks are 741 MHz for the N1 16SM and 1020 MHz for the RTX 5050 Mobile.

Head-to-Head Benchmarks

The database contains no direct head-to-head benchmark entries between these two GPUs. The RTX 5050 Mobile has two recorded scores: 2365 in 3DMark Steel Nomad DX12 and 84171 in Geekbench OpenCL. Its average benchmark score across all tests is 43268, placing it in the 83rd percentile of all GPUs. The N1 16SM has no benchmark entries and an average benchmark score of 0, placing it in the 50th percentile by default. The RTX 5050 Mobile's nearest rivals in the database include the NVIDIA Quadro M6000 24 GB with an average score of 43262 (0% delta), the NVIDIA Quadro M6000 at 43301 (-0.1% delta), the NVIDIA GeForce RTX 4070 SUPER at 43223 (0.1% delta), and the NVIDIA GeForce RTX 4090 Mobile at 43667 (-0.9% delta). These deltas show the RTX 5050 Mobile sits within roughly 1% of the RTX 4090 Mobile's average score, which is a notable result for a 50 W part. The N1 16SM has no nearest rivals recorded, so no comparative performance context exists in the database.

Specification Differences

The two GPUs differ across nearly every recorded specification. Clock speeds: the RTX 5050 Mobile has a 1020 MHz base and 1500 MHz boost, while the N1 16SM has a 741 MHz base and 2346 MHz boost. Memory: 8 GB GDDR7 on a 128-bit bus with 384.0 GB/s bandwidth versus 128 GB LPDDR5X on a 256-bit bus with 273.2 GB/s bandwidth. Memory clock differs as well: 1500 MHz with 24 Gbps effective on the RTX 5050 Mobile versus 1067 MHz with 8.5 Gbps effective on the N1 16SM. Shader resources: 2560 shading units, 80 TMUs, 32 ROPs, 20 RT cores, and 80 tensor cores on the RTX 5050 Mobile, versus 2048 shading units, 128 TMUs, 24 ROPs, 16 RT cores, and 64 tensor cores on the N1 16SM. Pixel rate: 48.00 GPixel/s versus 56.30 GPixel/s. Texture rate: 120.0 GTexel/s versus 300.3 GTexel/s. FP32 and FP16 performance: 7.680 TFLOPS versus 9.609 TFLOPS. Power: the RTX 5050 Mobile has a recorded 50 W TDP, while the N1 16SM has an unknown TDP. Both use no power connectors and are classified as IGP slot width. Display outputs: the RTX 5050 Mobile is listed as Portable Device Dependent, while the N1 16SM has 1x HDMI. Both use PCIe 5.0 x16 bus interfaces. The RTX 5050 Mobile has a 149 mm² die size with 16,900 million transistors, while the N1 16SM has a 382 mm² die size with an unknown transistor count. The RTX 5050 Mobile's API support includes DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, while the N1 16SM records N/A for all three. Release dates differ by nearly a year: June 2025 for the RTX 5050 Mobile and May 2026 for the N1 16SM. Neither product has a recorded launch MSRP.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 5050 Mobile
N1 16SM
Core Specs
Shading Units
2,560
2,048 -20.0%
Shaders
2,560
2,048 -20.0%
TMUs
80
128 +60.0%
ROPs
32
24 -25.0%
SM Count
20
16 -20.0%
Clocks
Base Clock
1020 MHz
741 MHz
Boost Clock
1500 MHz
2346 MHz
Memory Clock
1500 MHz 24 Gbps effective
1067 MHz 8.5 Gbps effective
Memory
Memory Size
8 GB
128 GB
VRAM (MB)
8,192
131,072 +1500.0%
Memory Type
GDDR7
LPDDR5X
Memory Bus
128 bit
256 bit
Bandwidth
384.0 GB/s
273.2 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
32 MB
50 MB
Performance
Pixel Rate
48.00 GPixel/s
56.30 GPixel/s
Texture Rate
120.0 GTexel/s
300.3 GTexel/s
FP32 (TFLOPS)
7.680 TFLOPS
9.609 TFLOPS
FP64 (TFLOPS)
120.0 GFLOPS (1:64)
150.1 GFLOPS (1:64)
FP16 (TFLOPS)
7.680 TFLOPS (1:1)
9.609 TFLOPS (1:1)
AI/RT
RT Cores
20
16 -20.0%
Tensor Cores
80
64 -20.0%
Power
TDP
50 W
unknown
TDP (W)
50
—
Power Connectors
None
None
Architecture
Architecture
Blackwell 2.0
Blackwell 2.0
GPU Name
GB207
GB20B
Generation
GeForce 50 Mobile
Blackwell IGP (N1x)
Process Size
5 nm
5 nm
Transistors
16,900 million
unknown
Die Size
149 mm²
382 mm²
Foundry
TSMC
TSMC
Density
113.4M / mm²
—
API Support
DirectX
12 Ultimate (12_2)
—
OpenGL
4.6
—
Vulkan
1.4
—
OpenCL
3.0
3.0
CUDA
12.0
12.1
Shader Model
6.9
—
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
1x HDMI
Bus Interface
PCIe 5.0 x16
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 40 Mobile
—
View GeForce RTX 5050 Mobile Details View N1 16SM Details