GPU Comparison
RADEON
AMD Radeon R7 250
CORE STATE
Cape Verde
VRAM
1024 MB
CLOCK SPEED
—
TDP
55 W
BUS WIDTH
128 bit
ARCHITECTURE
GCN 1.0
PROCESS
28 nm
LAUNCH DATE
2013
VS
GEFORCE
GeForce RTX 5050 Mobile
CORE STATE
GB207
VRAM
8 GB
CLOCK SPEED
1500 MHz
TDP
50 W
BUS WIDTH
128 bit
ARCHITECTURE
Blackwell 2.0
PROCESS
5 nm
LAUNCH DATE
2025
PERFORMANCE BENCHMARKS
geekbench_opencl
DETAILED SPECIFICATIONS
SPECIFICATION
R7 250
RTX 5050 Mobile
Core Specs
Shading Units
512
2,560
+400.0%
Shaders
512
2,560
+400.0%
TMUs
32
80
+150.0%
ROPs
16
32
+100.0%
Compute Units
8
—
SM Count
—
20
Clocks
Base Clock
—
1020 MHz
Boost Clock
—
1500 MHz
GPU Clock
925 MHz
—
Memory Clock
900 MHz
1800 Mbps effective
1500 MHz
24 Gbps effective
Memory
Memory Size
1024 MB
8 GB
VRAM (MB)
1,024
8,192
+700.0%
Memory Type
DDR3
GDDR7
Memory Bus
128 bit
128 bit
Bandwidth
28.80 GB/s
384.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
256 KB
32 MB
Performance
Pixel Rate
14.80 GPixel/s
48.00 GPixel/s
Texture Rate
29.60 GTexel/s
120.0 GTexel/s
FP32 (TFLOPS)
947.2 GFLOPS
7.680 TFLOPS
FP64 (TFLOPS)
59.20 GFLOPS (1:16)
120.0 GFLOPS (1:64)
FP16 (TFLOPS)
—
7.680 TFLOPS (1:1)
AI/RT
RT Cores
—
20
Tensor Cores
—
80
Power
TDP
55 W
50 W
TDP (W)
55
50
-9.1%
Suggested PSU
250 W
—
Power Connectors
None
None
Architecture
Architecture
GCN 1.0
Blackwell 2.0
GPU Name
Cape Verde
GB207
Generation
Volcanic Islands
(R7 200)
GeForce 50 Mobile
Process Size
28 nm
5 nm
Transistors
1,500 million
16,900 million
Die Size
123 mm²
149 mm²
Foundry
TSMC
TSMC
Density
12.2M / mm²
113.4M / mm²
API Support
DirectX
12 (11_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
—
12.0
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Single-slot
IGP
Length
168 mm
6.6 inches
—
Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 5.0 x16
Other
Production
End-of-life
Active
Predecessor
Sea Islands
GeForce 40 Mobile
Successor
Pirate Islands
—