NVIDIA GeForce RTX 4080 Mobile vs NVIDIA T550 Mobile Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 4080 Mobile

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 1665 MHz
TDP 110 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

T550 Mobile

CORE STATE TU117
VRAM 4 GB
CLOCK SPEED 1665 MHz
TDP 23 W
BUS WIDTH 64 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE

PERFORMANCE BENCHMARKS

geekbench_opencl
159,575
35,521
geekbench_vulkan
145,807
30,801
passmark_directx_10
157
N/A
passmark_directx_11
244
N/A
passmark_directx_12
96
N/A
passmark_directx_9
286
N/A
passmark_g2d
929
N/A
passmark_g3d
24,926
N/A
passmark_gpu_compute
11,191
N/A

Analysis: NVIDIA GeForce RTX 4080 Mobile vs NVIDIA T550 Mobile

The Verdict

The benchmark data is unambiguous: the NVIDIA GeForce RTX 4080 Mobile is the dominant performer in this comparison. It wins both recorded head-to-head tests, and the margins are enormous. In OpenCL compute, it delivers 159,575 points against 35,521 for the T550 Mobile, a 349.2% advantage. In Vulkan, the gap widens further: 145,807 versus 30,801, a 373.4% lead. For any workload that relies on GPU compute or modern graphics APIs, the RTX 4080 Mobile is the clear choice. The T550 Mobile, meanwhile, is an end-of-life product from the Turing era, and its data reflects a much older and smaller design. Anyone needing raw performance should select the RTX 4080 Mobile; anyone constrained by power draw or working with legacy applications might consider the T550 Mobile, but only because its 23 W TDP is far lower than the 110 W of the RTX 4080 Mobile. The recorded scores show no scenario where the T550 Mobile wins a performance comparison.

Architecture Differences

The two GPUs come from different architectural generations and are built on different process nodes. The RTX 4080 Mobile uses the AD104 chip, based on Ada Lovelace architecture, and is fabricated on a 5 nm process at TSMC. It packs 35,800 million transistors into a 294 mm² die, giving a transistor density of 121.8 million per square millimeter. The T550 Mobile, in contrast, uses the TU117 chip, based on Turing architecture, and is built on a 12 nm process, also at TSMC. It contains only 4,700 million transistors on a 200 mm² die, resulting in a density of 23.5 million per square millimeter. The difference in node technology is stark: the newer 5 nm process allows over 25 times the transistor density per area compared to the older 12 nm node.

The RTX 4080 Mobile features dedicated ray tracing cores (58 of them) and tensor cores (232 of them), while the T550 Mobile has none listed. This means the RTX 4080 Mobile can accelerate ray-traced workloads and AI-based operations, whereas the T550 Mobile lacks these hardware units entirely. The shading unit count also diverges massively: 7,424 shading units on the RTX 4080 Mobile versus 1,024 on the T550 Mobile. Texture mapping units (TMUs) are 232 versus 64, and render output units (ROPs) are 80 versus 32. These structural differences explain why the RTX 4080 Mobile achieves a texture rate of 386.3 GTexel/s and a pixel rate of 133.2 GPixel/s, while the T550 Mobile manages 106.6 GTexel/s and 53.28 GPixel/s respectively.

API support also differs. The RTX 4080 Mobile supports DirectX 12 Ultimate (12_2), while the T550 Mobile is limited to DirectX 12 (12_1). Both support OpenGL 4.6 and Vulkan 1.4. The bus interface is different as well: the RTX 4080 Mobile uses PCIe 4.0 x16, whereas the T550 Mobile uses the older PCIe 3.0 x16 standard.

FAQ

Q: Which GPU has higher compute performance in OpenCL?

A: The RTX 4080 Mobile scores 159,575 in Geekbench OpenCL, which is 349.2% higher than the T550 Mobile's 35,521. The RTX 4080 Mobile wins this test outright.

Q: Does the T550 Mobile support ray tracing?

A: No. The T550 Mobile has no ray tracing cores listed in its specifications. The RTX 4080 Mobile, by contrast, has 58 dedicated ray tracing cores.

Q: How much memory does each GPU have?

A: The RTX 4080 Mobile has 12 GB of GDDR6 memory on a 192-bit bus, providing 432.0 GB/s of bandwidth. The T550 Mobile has 4 GB of GDDR6 memory on a 64-bit bus, yielding 96.00 GB/s of bandwidth.

Q: What is the power draw difference?

A: The RTX 4080 Mobile has a TDP of 110 W, while the T550 Mobile has a TDP of 23 W. The T550 Mobile consumes far less power, which could matter for battery life in thin-and-light laptops.

Q: Which GPU has a higher average benchmark score?

A: The RTX 4080 Mobile has an average benchmark score of 38,135, placing it in the 81st percentile of all GPUs. The T550 Mobile has an average score of 33,161, placing it in the 77th percentile.

Q: Is the T550 Mobile still in production?

A: No, the T550 Mobile is marked as end-of-life. The RTX 4080 Mobile is listed as active in production.

Specification Differences

The two GPUs differ in nearly every core specification. The RTX 4080 Mobile uses the AD104 chip on a 5 nm process, while the T550 Mobile uses the TU117 chip on a 12 nm process. Transistor counts are 35,800 million versus 4,700 million, and die sizes are 294 mm² versus 200 mm². Base clocks are 1290 MHz for the RTX 4080 Mobile and 1065 MHz for the T550 Mobile; both share the same 1665 MHz boost clock. Memory differs substantially: 12 GB versus 4 GB, 192-bit versus 64-bit bus, and 432.0 GB/s versus 96.00 GB/s bandwidth. The memory clock is 2250 MHz (18 Gbps effective) for the RTX 4080 Mobile and 1500 MHz (12 Gbps effective) for the T550 Mobile.

Compute resources show a similar split. Shading units are 7,424 versus 1,024, TMUs are 232 versus 64, and ROPs are 80 versus 32. The RTX 4080 Mobile has 58 ray tracing cores and 232 tensor cores; the T550 Mobile has neither. Pixel rate is 133.2 GPixel/s versus 53.28 GPixel/s, and texture rate is 386.3 GTexel/s versus 106.6 GTexel/s. FP32 performance is 24.72 TFLOPS versus 3.410 TFLOPS. FP16 performance differs in ratio: the RTX 4080 Mobile delivers 24.72 TFLOPS at a 1:1 ratio, while the T550 Mobile delivers 6.820 TFLOPS at a 2:1 ratio.

Power consumption is a major differentiator: 110 W versus 23 W. The bus interface is PCIe 4.0 x16 on the RTX 4080 Mobile and PCIe 3.0 x16 on the T550 Mobile. DirectX support is 12 Ultimate (12_2) versus 12 (12_1). Production status is Active versus End-of-life. The RTX 4080 Mobile has a release date in January 2023, while the T550 Mobile has no recorded release date.

Head-to-Head Benchmarks

Only two benchmarks are directly comparable between the two GPUs: Geekbench OpenCL and Geekbench Vulkan. In OpenCL, the RTX 4080 Mobile scores 159,575, which is 349.2% higher than the T550 Mobile's 35,521. This is a massive margin, indicating that the RTX 4080 Mobile is roughly 4.5 times faster in this compute workload. In Vulkan, the RTX 4080 Mobile scores 145,807, which is 373.4% higher than the T550 Mobile's 30,801. The Vulkan gap is even larger than OpenCL, suggesting the newer architecture's advantage grows with modern graphics APIs.

The RTX 4080 Mobile also has more recorded benchmark results overall. The database includes scores for PassMark DirectX 10 (157), DirectX 11 (244), DirectX 12 (96), DirectX 9 (286), G2D (929), G3D (24,926), and GPU Compute (11,191) for the RTX 4080 Mobile. The T550 Mobile only has the two Geekbench results recorded. The RTX 4080 Mobile's average benchmark score of 38,135 sits close to its nearest rivals: the GeForce MX570 (38,299, a 0.4% difference), the RTX 5080 Mobile (38,349, a 0.6% difference), and the RTX 4070 (37,648, a 1.3% difference). The T550 Mobile's average of 33,161 is essentially tied with the RTX 3050 Mobile (33,170, a 0.0% difference) and the AMD Radeon Pro 570 (33,207, a 0.1% difference).

Where Each One Wins

The RTX 4080 Mobile wins every performance category where data exists. It is superior in compute (OpenCL and Vulkan), in raw shading throughput (24.72 TFLOPS FP32 versus 3.410 TFLOPS), in memory bandwidth (432.0 GB/s versus 96.00 GB/s), and in texture and pixel fill rates. Its 12 GB memory capacity versus 4 GB also gives it a clear advantage for large datasets and high-resolution textures. The presence of ray tracing and tensor cores means it can handle modern games with ray-traced effects and AI-based features like DLSS, which the T550 Mobile cannot accelerate.

The T550 Mobile's only recorded advantage is power consumption. Its 23 W TDP is less than a quarter of the RTX 4080 Mobile's 110 W. This makes it suitable for laptops where battery life and cooling are priorities, and where the user does not need high-end gaming or compute performance. The T550 Mobile also belongs to the older Turing architecture, which may offer better compatibility with legacy professional applications that predate the Ada Lovelace generation. Its production status is end-of-life, so it is no longer an active product line, but for existing deployments that require low power draw and basic graphics acceleration, the data shows it remains a functional option. However, for any workload that benefits from the RTX 4080 Mobile's massive compute lead, the T550 Mobile cannot compete.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 4080 Mobile
T550 Mobile
Core Specs
Shading Units
7,424
1,024 -86.2%
Shaders
7,424
1,024 -86.2%
TMUs
232
64 -72.4%
ROPs
80
32 -60.0%
SM Count
58
16 -72.4%
Clocks
Base Clock
1290 MHz
1065 MHz
Boost Clock
1665 MHz
1665 MHz
Memory Clock
2250 MHz 18 Gbps effective
1500 MHz 12 Gbps effective
Memory
Memory Size
12 GB
4 GB
VRAM (MB)
12,288
4,096 -66.7%
Memory Type
GDDR6
GDDR6
Memory Bus
192 bit
64 bit
Bandwidth
432.0 GB/s
96.00 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
48 MB
1024 KB
Performance
Pixel Rate
133.2 GPixel/s
53.28 GPixel/s
Texture Rate
386.3 GTexel/s
106.6 GTexel/s
FP32 (TFLOPS)
24.72 TFLOPS
3.410 TFLOPS
FP64 (TFLOPS)
386.3 GFLOPS (1:64)
106.6 GFLOPS (1:32)
FP16 (TFLOPS)
24.72 TFLOPS (1:1)
6.820 TFLOPS (2:1)
AI/RT
RT Cores
58
Tensor Cores
232
Power
TDP
110 W
23 W
TDP (W)
110
23 -79.1%
Power Connectors
None
None
Architecture
Architecture
Ada Lovelace
Turing
GPU Name
AD104
TU117
Generation
GeForce 40 Mobile
Quadro Turing-M (Tx000)
Process Size
5 nm
12 nm
Transistors
35,800 million
4,700 million
Die Size
294 mm²
200 mm²
Foundry
TSMC
TSMC
Density
121.8M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.9
7.5
Shader Model
6.8
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x16
PCIe 3.0 x16
Other
Production
Active
End-of-life
Predecessor
GeForce 30 Mobile
Quadro Pascal-M
Successor
GeForce 50 Mobile
Ampere-MW
View GeForce RTX 4080 Mobile Details View T550 Mobile Details