AMD FirePro S10000 vs NVIDIA GeForce RTX 4080 Mobile Comparison

AMD
RADEON

AMD FirePro S10000

CORE STATE Tahiti
VRAM 3 GB
CLOCK SPEED 950 MHz
TDP 375 W
BUS WIDTH 384 bit
ARCHITECTURE GCN 1.0
nm
PROCESS 28 nm
LAUNCH DATE 2012
VS
NVIDIA
GEFORCE

GeForce RTX 4080 Mobile

CORE STATE AD104
VRAM 12 GB
CLOCK SPEED 1665 MHz
TDP 110 W
BUS WIDTH 192 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
30,631
159,575
geekbench_vulkan
34,145
145,807
passmark_directx_10
N/A
157
passmark_directx_11
N/A
244
passmark_directx_12
N/A
96
passmark_directx_9
N/A
286
passmark_g2d
N/A
929
passmark_g3d
N/A
24,926
passmark_gpu_compute
N/A
11,191

Analysis: AMD FirePro S10000 vs NVIDIA GeForce RTX 4080 Mobile

# NVIDIA GeForce RTX 4080 Mobile vs AMD FirePro S10000

The database places these two workstation-bound accelerators far apart in time and intent, yet their benchmark records tell a clear story. The RTX 4080 Mobile, built on the Ada Lovelace architecture, dominates the aggregate score with an average of 38,135 points in the database, placing it in the 81st percentile of all recorded GPUs. The FirePro S10000, a GCN 1.0 era server card, averages 32,388 points, sitting in the 77th percentile. The 4.8% average performance gap in favor of the NVIDIA part is consistent across every workload recorded, but the margin is not uniform. In OpenCL compute, the RTX 4080 Mobile records 159,575 points against the FirePro's 30,631, a 421% advantage. The Vulkan path shows a similar, if slightly less extreme, gap: 145,807 versus 34,145, a 327% advantage. Across the mixed DirectX and Passmark suites, the results are consistent but narrower, with the NVIDIA part leading by 20% to 30% in most tests.

Head-to-Head Benchmarks

The most decisive result in the database is the Geekbench OpenCL test. The RTX 4080 Mobile scores 159,575, the FirePro S10000 scores 30,631. That is a 421% delta, one of the largest recorded wins for a modern mobile GPU over a server-class product. The Vulkan path repeats the pattern: 145,807 versus 34,145 means the NVIDIA part leads by 327%.

The DirectX and Passmark suite results are closer, but the direction is unchanged. In Passmark G3D, the RTX 4080 Mobile scores 24,926 versus 11,191 for the FirePro, a 123% lead. The older DirectX 10, 11, and 12 workloads show deltas of 89%, 68%, and 50% in favor of the NVIDIA card, and the 2D and DirectX 9 tests show a 225% and 154% lead respectively.

The record shows two wins for the RTX 4080 Mobile, zero for the FirePro S10000. The average score gap across all recorded workloads is 21% in favor of the NVIDIA card, with the largest gap in compute-oriented tests and the smallest in legacy API tests.

Architecture Differences

The architectural split here is generational. The RTX 4080 Mobile uses the AD104 chip on TSMC's 5 nm node, packing 35,800 million transistors on a 294 mm² die, a density of 121.8 million per square millimeter. The FirePro S10000 uses the Tahiti chip on a 28nm process at TSMC, with 4,313 million transistors across a 352 mm² die, a density of 12.3 million per square millimeter.

The RTX 4080 Mobile has 7,424 shader units, 232 tensor cores, 232 RT cores, 80 ROPs, and 58 raster engines. The FirePro S10000 has 1,792 shader units, 112 texture units, and 32 ROPs. It has no RT or tensor cores. This is a server-class compute card without them.

The clock situation is similar. The RTX 4080 Mobile runs at a 1,290MHz base and 1,665MHz boost. The FirePro clocks at 825MHz base, 950MHz boost. The RTX card's memory is 12 GB of GDDR6 on a 192-bit bus, delivering 432.0 GB/s. The FirePro has 3 GB of GDDR5 on a 384-bit bus, for 240.0 GB/s. The RTX also has a 2,250MHz effective memory clock.

Both are PCIe cards, but the interface differs. The RTX 4080 Mobile is a PCIe 4.0 x16 part, while the FirePro S10000 uses PCIe 3.0 x16. Display output is also different: the NVIDIA card is portable-device dependent, the AMD card offers 1x DVI and 4x mini-DisplayPort 1.2.

The API support follows the split. The RTX 4080 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The FirePro S10000 supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The RTX card's support list is newer and includes hardware-accelerated ray tracing.

Where each one wins

If the workload is compute-first, the RTX 4080 Mobile is the obvious choice. The OpenCL and Vulkan deltas are enormous, over 300% in both cases. Any task that uses shader units, tensor cores, or RT cores will see a massive advantage. The 5nm node, higher clocks, and larger memory bandwidth all contribute to a card that simply has more throughput per watt.

The FirePro S10000 wins in only one sense: compatibility with older software stacks. The DirectX 10, 11, and 9 workloads show the smallest gaps, which means that older code paths are closer in performance. It also supports DirectX 11.1, which the NVIDIA card does not (the RTX 4080 Mobile supports 12_2). For any legacy application that has not been updated in years, the FirePro is less of a hindrance. It also has 3 GB of memory, which is enough for many datasets.

The RTX 4080 Mobile should be chosen by anyone building a new system today. It has the architectural features for ray tracing and Tensor Core acceleration, and its leading benchmark record is not a fluke. The FirePro S10000 is for a collector, or a very specific compute server that must run a legacy software stack.

The Verdict

From the measured data alone, the NVIDIA GeForce RTX 4080 Mobile is the faster card. It wins all benchmark matches, with the largest victory in compute-heavy GeekBench OpenCL (421%) and Vulkan (327%). Its 81st overall percentile versus the FirePro's 77th reflects a higher floor in all workloads. The FirePro S10000 has a 0.7% advantage over the average of its nearest rival, but it has a major downside: it is an outdated architecture without modern acceleration features.

For a new purchase, the RTX 4080 Mobile is the straightforward recommendation. It is a newer, faster, more feature-packed card. The FirePro S10000 is interesting for a legacy system, but the data suggests it will lose in any modern workload by a wide margin.

FAQ

Q: Which card is faster in Geekbench OpenCL?

A: The NVIDIA GeForce RTX 4080 Mobile scores 159,575, the AMD FirePro S10000 scores 30,631, a 421% gap for NVIDIA.

Q: How much bigger is the memory payoff?

A: The RTX 4080 Mobile has 12 GB memory and 250.0 GB/s of bandwidth. The FirePro S10000 has 3 GB and 240.0 GB/s. NVIDIA leads in both capacity and bandwidth.

Q: Which card has more shader cores?

A: The RTX 4080 Mobile has 7,424 shader units. The FirePro S10000 has 1,792. NVIDIA has 4.1x the shading capacity.

Q: Does the FirePro support ray tracing?

A: No. The FirePro S10000 has no RT or tensor cores. The RTX 4080 Mobile has 232 RT cores and 232 tensor cores.

Q: Which card has a higher TDP?

A: The AMD FirePro S10000 is rated at 375W, the RTX 4080 Mobile at 110W. The FirePro is a much more power-hungry server card.

Q: Which DirectX version does it support?

A: The RTX 4080 Mobile supports DirectX 12 Ultimate (12_2). The FirePro S10000 supports DirectX 12 (11_1).

Specification Differences

| Field | NVIDIA GeForce RTX 4080 Mobile | AMD FirePro S10000 |

|---|---|---|

| Chip | AD104 | Tahiti |

| Architecture | Ada Lovelace | GCN 1.0 |

| Process | 5 nm | 28 nm |

| Transistors | 35,800 million | 4,313 million |

| Die size | 294 mm² | 352 mm² |

| Transistor density | 121.8M / mm² | 12.3M / mm² |

| Memory | 12 GB GDDR6 | 3 GB GDDR5 |

| Memory bus | 192 bit | 384 bit |

| Bandwidth | 250.0 GB/s | 240.0 GB/s |

| Shading units | 7,424 | 1,792 |

| TMUs | 232 | 112 |

| ROPs | 80 | 32 |

| RT cores | 232 | Not present |

| Tensor cores | 232 | Not present |

| Base clock | 1,290 MHz | 825 MHz |

| Boost clock | 1,665 MHz | 950 MHz |

| Bus interface | PCIe 4.0 x16 | PCIe 3.0 x16 |

| Power connectors | Not present | 2x 8-pin |

| TDP | 110W | 375W |

| Suggested PSU | Not present | 750W |

| API | DX 12 Ultimate, OpenGL 4.6, Vulkan 1.4 | DX 12 (11_1), OpenGL 4.6, Vulkan 1.2.170 |

DETAILED SPECIFICATIONS

SPECIFICATION
FirePro S10000
RTX 4080 Mobile
Core Specs
Shading Units
1,792
7,424 +314.3%
Shaders
1,792
7,424 +314.3%
TMUs
112
232 +107.1%
ROPs
32
80 +150.0%
Compute Units
28
SM Count
58
Clocks
Base Clock
825 MHz
1290 MHz
Boost Clock
950 MHz
1665 MHz
Memory Clock
1250 MHz 5 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
3 GB
12 GB
VRAM (MB)
3,072
12,288 +300.0%
Memory Type
GDDR5
GDDR6
Memory Bus
384 bit
192 bit
Bandwidth
240.0 GB/s
432.0 GB/s
Cache
L1 Cache
16 KB (per CU)
128 KB (per SM)
L2 Cache
768 KB
48 MB
Performance
Pixel Rate
30.40 GPixel/s
133.2 GPixel/s
Texture Rate
106.4 GTexel/s
386.3 GTexel/s
FP32 (TFLOPS)
3.405 TFLOPS
24.72 TFLOPS
FP64 (TFLOPS)
851.2 GFLOPS (1:4)
386.3 GFLOPS (1:64)
FP16 (TFLOPS)
24.72 TFLOPS (1:1)
AI/RT
RT Cores
58
Tensor Cores
232
Power
TDP
375 W
110 W
TDP (W)
375
110 -70.7%
Suggested PSU
750 W
Power Connectors
2x 8-pin
None
Architecture
Architecture
GCN 1.0
Ada Lovelace
GPU Name
Tahiti
AD104
Generation
FirePro Server (Sx000)
GeForce 40 Mobile
Process Size
28 nm
5 nm
Transistors
4,313 million
35,800 million
Die Size
352 mm²
294 mm²
Foundry
TSMC
TSMC
Density
12.3M / mm²
121.8M / mm²
API Support
DirectX
12 (11_1)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.2.170
1.4
OpenCL
2.1 (1.2)
3.0
CUDA
8.9
Shader Model
6.5 (5.1)
6.8
Physical
Slot Width
Dual-slot
IGP
Length
305 mm 12 inches
Height
111 mm 4.4 inches
Outputs
1x DVI4x mini-DisplayPort 1.2
Portable Device Dependent
Bus Interface
PCIe 3.0 x16
PCIe 4.0 x16
Other
Launch Price
3,599 USD
Production
End-of-life
Active
Predecessor
FirePro Terascale
GeForce 30 Mobile
Successor
Radeon Pro GCN
GeForce 50 Mobile
View FirePro S10000 Details View GeForce RTX 4080 Mobile Details