NVIDIA GeForce RTX 4060 Mobile vs NVIDIA H20 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 4060 Mobile

CORE STATE AD107
VRAM 8 GB
CLOCK SPEED 1890 MHz
TDP 115 W
BUS WIDTH 128 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023
VS
NVIDIA
GEFORCE

H20

CORE STATE GH100
VRAM 96 GB
CLOCK SPEED 1980 MHz
TDP 500 W
BUS WIDTH 6144 bit
ARCHITECTURE Hopper
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
89,420
N/A
geekbench_vulkan
89,569
N/A
passmark_directx_10
107
N/A
passmark_directx_11
157
N/A
passmark_directx_12
73
N/A
passmark_directx_9
216
N/A
passmark_g2d
730
N/A
passmark_g3d
17,469
N/A
passmark_gpu_compute
6,816
N/A

Analysis: NVIDIA GeForce RTX 4060 Mobile vs NVIDIA H20

Head-to-Head Benchmarks

The recorded data does not contain any direct head-to-head benchmark comparisons between the NVIDIA GeForce RTX 4060 Mobile and the NVIDIA H20. The head-to-head benchmark array is empty, and neither part has a recorded win count. The RTX 4060 Mobile has a substantial set of measured benchmarks, while the H20 has no benchmark entries in the database.

The RTX 4060 Mobile achieves an average benchmark score of 22729 across its nine recorded tests. Its percentile rank against all GPUs is 67, meaning it outperforms 67 percent of the database's tracked graphics processors. The H20, by contrast, sits at the 50th percentile with an average benchmark score of zero, indicating the absence of recorded performance data rather than a measured lack of capability.

For the RTX 4060 Mobile, the individual benchmark results show a wide spread across API-specific workloads. In Geekbench OpenCL, it scores 89420, while its Geekbench Vulkan result is 89569, a near parity that suggests consistent compute behavior across these two API frameworks. Passmark DirectX 9 returns 216, DirectX 10 returns 107, DirectX 11 returns 157, and DirectX 12 returns 73. The DirectX 11 score sits 47 percent above the DirectX 10 result, while DirectX 12 trails DirectX 11 by roughly 53 percent. Passmark G2D (2D graphics) scores 730, while Passmark G3D (3D graphics) scores 17469. The GPU compute test returns 6816.

The nearest rival data for the RTX 4060 Mobile places it in a tightly contested performance band. The NVIDIA GeForce RTX 2080 averages 22895, which is 0.7 percent above the RTX 4060 Mobile. The AMD Radeon RX 7700 XT averages 22549, which is 0.8 percent below. The Intel Arc B580 averages 23021, which is 1.3 percent above. The NVIDIA GeForce RTX 5060 Mobile averages 22435, which is 1.3 percent below. These deltas indicate that the RTX 4060 Mobile sits nearly equidistant between four comparable products, with a spread of only 586 points between the lowest and highest rival averages. The RTX 4060 Mobile is 1.3 percent ahead of the RTX 5060 Mobile, 0.8 percent ahead of the RX 7700 XT, 0.7 percent behind the RTX 2080, and 1.3 percent behind the Arc B580.

Without any recorded benchmarks for the H20, no direct comparison across specific tests is possible. The database shows no wins for either product in a head-to-head context. The H20's absence from the benchmark array means that any performance inference must rely exclusively on architectural and specification differences, which are substantial and are detailed in subsequent sections.

FAQ

Q: Does the NVIDIA H20 have any recorded benchmark scores in the database?

A: No. The H20's benchmark array is empty, its average benchmark score is recorded as zero, and its nearest rivals list is also empty. The GeForce RTX 4060 Mobile, by contrast, has nine recorded benchmark scores across Geekbench and Passmark tests.

Q: How does the RTX 4060 Mobile compare to its closest rivals?

A: The RTX 4060 Mobile averages 22729. It is 1.3 percent ahead of the RTX 5060 Mobile (22435), 0.8 percent ahead of the RX 7700 XT (22549), 0.7 percent behind the RTX 2080 (22895), and 1.3 percent behind the Arc B580 (23021). The full spread between its nearest rivals is only 586 points.

Q: What is the memory capacity difference between these two GPUs?

A: The RTX 4060 Mobile has 8 GB of GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth. The H20 has 96 GB of HBM3 memory on a 6144-bit bus with 4.03 TB/s bandwidth.

Q: Which GPU has higher FP16 compute throughput?

A: The H20 delivers 79.07 TFLOPS FP16 with a 2:1 ratio relative to FP32. The RTX 4060 Mobile delivers 11.61 TFLOPS FP16 at a 1:1 ratio, meaning the H20's FP16 figure is roughly 6.8 times higher.

Q: Are both GPUs on the same manufacturing process?

A: Yes, both use a 5 nm process from TSMC. The RTX 4060 Mobile uses the AD107 chip with 18,900 million transistors on a 159 mm² die. The H20 uses the GH100 chip with 80,000 million transistors on an 814 mm² die.

Q: What API support does each GPU offer?

A: The RTX 4060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 lists N/A for DirectX, OpenGL, and Vulkan, reflecting its server-oriented design with no display outputs.

Architecture Differences

The architectural gap between these two GPUs is fundamental. The RTX 4060 Mobile uses the AD107 chip built on the Ada Lovelace architecture, part of the GeForce 40 Mobile generation. The H20 uses the GH100 chip built on the Hopper architecture, part of the Server Hopper (Hxx) generation. Both share the same 5 nm TSMC process, but the similarity ends there.

The transistor counts diverge sharply. The RTX 4060 Mobile contains 18,900 million transistors on a 159 mm² die, yielding a density of 118.9 million transistors per square millimeter. The H20 contains 80,000 million transistors on an 814 mm² die, yielding 98.3 million per square millimeter. The H20's die is approximately 5.1 times larger in area and holds roughly 4.2 times more transistors, but its lower density indicates a different design priority: more room for memory controllers and interconnect rather than pure logic density.

The compute core configurations differ by a wide margin. The RTX 4060 Mobile has 3072 shading units, 96 texture mapping units, and 48 raster operation units. The H20 has 9984 shading units, 312 TMUs, and only 24 ROPs. The H20's shading unit count is 3.25 times higher, and its TMU count is 3.25 times higher, yet its ROP count is exactly half. This unusual ratio reflects the H20's compute-focused design, where pixel output is not a priority. The RTX 4060 Mobile includes 24 ray tracing cores and 96 tensor cores. The H20 has no listed ray tracing cores but carries 312 tensor cores, which is 3.25 times the RTX 4060 Mobile's tensor core count.

Clock speeds also differ. The RTX 4060 Mobile has a base clock of 1545 MHz and a boost clock of 1890 MHz. The H20 has a base clock of 1830 MHz and a boost clock of 1980 MHz. The H20's base clock is 18.4 percent higher, and its boost clock is 4.8 percent higher, despite the much larger die.

The FP32 throughput figures reflect the core count differences. The RTX 4060 Mobile delivers 11.61 TFLOPS FP32. The H20 delivers 39.54 TFLOPS FP32, which is 3.4 times higher. For FP16, the RTX 4060 Mobile delivers 11.61 TFLOPS at a 1:1 ratio, while the H20 delivers 79.07 TFLOPS at a 2:1 ratio. The H20's FP16 advantage is roughly 6.8 times, and the 2:1 ratio indicates dedicated hardware acceleration for half-precision workloads.

Texture and pixel rates tell a mixed story. The RTX 4060 Mobile achieves 181.4 GTexel/s and 90.72 GPixel/s. The H20 achieves 617.8 GTexel/s and 47.52 GPixel/s. The H20's texture rate is 3.4 times higher, but its pixel rate is 47.6 percent lower. The H20's lower ROP count and pixel rate confirm that the design targets compute and memory bandwidth rather than rasterization output.

Memory architecture is where the H20 pulls decisively ahead. The RTX 4060 Mobile uses 8 GB of GDDR6 on a 128-bit bus, with memory clocked at 2000 MHz (16 Gbps effective) and bandwidth of 256.0 GB/s. The H20 uses 96 GB of HBM3 on a 6144-bit bus, with memory clocked at 1313 MHz (5.3 Gbps effective) and bandwidth of 4.03 TB/s. The H20's memory capacity is 12 times larger, its bus width is 48 times wider, and its bandwidth is 15.7 times higher. These figures position the H20 for large model inference and data-center workloads, while the RTX 4060 Mobile's smaller memory pool suits client-side gaming and rendering tasks.

The interface and form factor differences are equally pronounced. The RTX 4060 Mobile uses PCIe 4.0 x8, is an integrated graphics package (IGP), has no power connectors, and its display outputs are portable device dependent. The H20 uses PCIe 5.0 x16, is an SXM module, has no display outputs, and lists a suggested PSU of 900 W. The TDP figures differ significantly: the RTX 4060 Mobile is rated at 115 W, while the H20 is rated at 500 W.

The API support also diverges. The RTX 4060 Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The H20 lists N/A for all three, reinforcing its role as a compute accelerator without a graphics pipeline. The release dates are separated by roughly one year: the RTX 4060 Mobile released on January 2, 2023, and the H20 released on January 31, 2024.

The Verdict

The recorded data makes clear that these two GPUs serve entirely different purposes. The RTX 4060 Mobile is a client-oriented mobile graphics processor with a full benchmark profile. Its average score of 22729 and 67th percentile rank place it in a competitive band with the RTX 2080, RX 7700 XT, Arc B580, and RTX 5060 Mobile, all within 1.3 percent of its score. It supports modern graphics APIs, has display outputs, and operates at 115 W TDP.

The H20 is a server accelerator with no recorded benchmarks, no graphics API support, and no display outputs. Its 96 GB HBM3 memory with 4.03 TB/s bandwidth, 312 tensor cores, and 79.07 TFLOPS FP16 throughput indicate a design optimized for high-throughput compute in data-center environments. Its 500 W TDP and 900 W suggested PSU confirm that it is not intended for portable or even desktop client systems.

The choice between these products is not a matter of one being faster in the conventional sense. The RTX 4060 Mobile wins on pixel rate (90.72 vs 47.52 GPixel/s), on graphics API compatibility, and on practicality for client workloads. The H20 wins decisively on memory capacity, memory bandwidth, FP32 throughput, FP16 throughput, texture rate, and tensor core count. The H20 also has a higher boost clock (1980 vs 1890 MHz).

Any user requiring real-time graphics rendering, DirectX or Vulkan support, or a portable form factor should select the RTX 4060 Mobile. Any workload centered on large memory footprints, half-precision compute, or server deployment should select the H20. The data does not support a single recommendation for both product categories; the selection depends entirely on the workload context.

Specification Differences

| Specification | NVIDIA GeForce RTX 4060 Mobile | NVIDIA H20 |

|---|---|---|

| Architecture | Ada Lovelace | Hopper |

| Generation | GeForce 40 Mobile | Server Hopper (Hxx) |

| Chip | AD107 | GH100 |

| Process Node | 5 nm | 5 nm |

| Transistors | 18,900 million | 80,000 million |

| Die Size | 159 mm² | 814 mm² |

| Transistor Density | 118.9M / mm² | 98.3M / mm² |

| Base Clock | 1545 MHz | 1830 MHz |

| Boost Clock | 1890 MHz | 1980 MHz |

| Memory Clock | 2000 MHz (16 Gbps effective) | 1313 MHz (5.3 Gbps effective) |

| Memory Size | 8 GB | 96 GB |

| Memory Type | GDDR6 | HBM3 |

| Memory Bus Width | 128 bit | 6144 bit |

| Memory Bandwidth | 256.0 GB/s | 4.03 TB/s |

| Shading Units | 3072 | 9984 |

| TMUs | 96 | 312 |

| ROPs | 48 | 24 |

| RT Cores | 24 | None listed |

| Tensor Cores | 96 | 312 |

| Pixel Rate | 90.72 GPixel/s | 47.52 GPixel/s |

| Texture Rate | 181.4 GTexel/s | 617.8 GTexel/s |

| FP32 | 11.61 TFLOPS | 39.54 TFLOPS |

| FP16 | 11.61 TFLOPS (1:1) | 79.07 TFLOPS (2:1) |

| TDP | 115 W | 500 W |

| Slot Width | IGP | SXM Module |

| Power Connectors | None | Not listed |

| Suggested PSU | Not listed | 900 W |

| Bus Interface | PCIe 4.0 x8 | PCIe 5.0 x16 |

| Display Outputs | Portable Device Dependent | No outputs |

| DirectX | 12 Ultimate (12_2) | N/A |

| OpenGL | 4.6 | N/A |

| Vulkan | 1.4 | N/A |

| Release Date | 2023-01-02 | 2024-01-31 |

| Production Status | Active | Active |

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 4060 Mobile
H20
Core Specs
Shading Units
3,072
9,984 +225.0%
Shaders
3,072
9,984 +225.0%
TMUs
96
312 +225.0%
ROPs
48
24 -50.0%
SM Count
24
78 +225.0%
Clocks
Base Clock
1545 MHz
1830 MHz
Boost Clock
1890 MHz
1980 MHz
Memory Clock
2000 MHz 16 Gbps effective
1313 MHz 5.3 Gbps effective
Memory
Memory Size
8 GB
96 GB
VRAM (MB)
8,192
98,304 +1100.0%
Memory Type
GDDR6
HBM3
Memory Bus
128 bit
6144 bit
Bandwidth
256.0 GB/s
4.03 TB/s
Cache
L1 Cache
128 KB (per SM)
256 KB (per SM)
L2 Cache
32 MB
60 MB
Performance
Pixel Rate
90.72 GPixel/s
47.52 GPixel/s
Texture Rate
181.4 GTexel/s
617.8 GTexel/s
FP32 (TFLOPS)
11.61 TFLOPS
39.54 TFLOPS
FP64 (TFLOPS)
181.4 GFLOPS (1:64)
19.77 TFLOPS (1:2)
FP16 (TFLOPS)
11.61 TFLOPS (1:1)
79.07 TFLOPS (2:1)
AI/RT
RT Cores
24
Tensor Cores
96
312 +225.0%
Power
TDP
115 W
500 W
TDP (W)
115
500 +334.8%
Suggested PSU
900 W
Power Connectors
None
Architecture
Architecture
Ada Lovelace
Hopper
GPU Name
AD107
GH100
Generation
GeForce 40 Mobile
Server Hopper (Hxx)
Process Size
5 nm
5 nm
Transistors
18,900 million
80,000 million
Die Size
159 mm²
814 mm²
Foundry
TSMC
TSMC
Density
118.9M / mm²
98.3M / mm²
API Support
DirectX
12 Ultimate (12_2)
OpenGL
4.6
Vulkan
1.4
OpenCL
3.0
3.0
CUDA
8.9
9.0
Shader Model
6.8
Physical
Slot Width
IGP
SXM Module
Outputs
Portable Device Dependent
No outputs
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Production
Active
Active
Predecessor
GeForce 30 Mobile
Server Ada
Successor
GeForce 50 Mobile
Server Blackwell
View GeForce RTX 4060 Mobile Details View H20 Details