GPU Comparison
NVIDIA GeForce RTX 4050 Mobile
Quadro K6000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 4050 Mobile vs NVIDIA Quadro K6000
The benchmark data places the NVIDIA GeForce RTX 4050 Mobile and the NVIDIA Quadro K6000 in the same performance tier, with average scores of 19,049 and 19,030 respectively, a negligible 0.1% difference. However, this parity in aggregate scores masks a generational chasm in specific workloads, where the RTX 4050 Mobile demonstrates overwhelming superiority in modern compute APIs, while the K6000’s legacy strengths are largely absent from the available data. The RTX 4050 Mobile is the clear choice for contemporary software, while the K6000 holds value only in its larger memory pool and legacy professional interface support.
Head-to-Head Benchmarks
The most decisive evidence comes from the two directly comparable benchmark results. In Geekbench OpenCL, the RTX 4050 Mobile scores 74,748, a staggering 214.7% higher than the K6000’s 23,749. This is not a marginal win; it is a three-fold performance advantage that indicates the Ada Lovelace architecture is vastly more efficient at executing general-purpose compute workloads. Similarly, in Geekbench Vulkan, the RTX 4050 Mobile achieves 75,235, outperforming the K6000’s 25,409 by 196.1%. These results show that in any modern application leveraging Vulkan or OpenCL, the RTX 4050 Mobile is not just faster, but in a different performance class entirely.
The aggregate benchmark scores, however, tell a more nuanced story. The RTX 4050 Mobile’s average benchmark score is 19,049, while the K6000’s is 19,030, a 0.1% delta. This near-identical average suggests that the K6000’s performance in other, unspecified legacy tests is strong enough to offset its massive deficits in OpenCL and Vulkan. The data shows the RTX 4050 Mobile wins both head-to-head tests, giving it a 2-0 record in direct comparisons. Yet, the overall parity implies that if more legacy DirectX benchmarks were available for the K6000, its standing might be more competitive. The RTX 4050 Mobile’s Passmark scores are notably mixed: DirectX 10 at 79, DirectX 11 at 130, DirectX 12 at 61, and DirectX 9 at 184. These figures are low in absolute terms, hinting that the mobile chip’s performance is heavily driver-optimized for newer APIs, whereas the K6000’s architecture was built for a different era of graphics programming.
FAQ
Q: Which GPU has the higher average benchmark score?
A: The NVIDIA GeForce RTX 4050 Mobile has a slightly higher average benchmark score of 19,049, compared to the NVIDIA Quadro K6000’s 19,030. The difference is 0.1%, making them statistically tied in overall performance.
Q: How much faster is the RTX 4050 Mobile in Geekbench OpenCL?
A: The RTX 4050 Mobile scores 74,748 in Geekbench OpenCL, which is 214.7% higher than the K6000’s score of 23,749. This indicates a three-fold performance advantage for the newer mobile chip.
Q: Does the Quadro K6000 have any benchmark win over the RTX 4050 Mobile?
A: No. According to the head-to-head benchmark data, the RTX 4050 Mobile wins both tests (Geekbench OpenCL and Geekbench Vulkan), while the K6000 has zero wins.
Q: What is the percentile ranking for both GPUs?
A: Both the NVIDIA GeForce RTX 4050 Mobile and the NVIDIA Quadro K6000 are placed in the 63rd percentile against all GPUs, confirming their similar standing in the overall performance distribution.
Q: What is the RTX 4050 Mobile’s Passmark G3D score?
A: The RTX 4050 Mobile achieves a Passmark G3D score of 14,423, alongside a Passmark GPU Compute score of 5,947. These are the only Passmark scores provided for the mobile GPU.
Q: Which GPU has a higher memory bandwidth?
A: The Quadro K6000 has a higher memory bandwidth of 288.4 GB/s, compared to the RTX 4050 Mobile’s 192.0 GB/s. This is due to the K6000’s wider 384-bit bus, despite using older GDDR5 memory.
The Verdict
The data is unambiguous for modern workloads: pick the NVIDIA GeForce RTX 4050 Mobile. Its 214.7% lead in OpenCL and 196.1% lead in Vulkan are decisive advantages that will translate to real-world performance in current games, compute applications, and creative tools. The K6000’s only path to relevance is through legacy software that does not utilize these APIs. The RTX 4050 Mobile also offers a more modern feature set, including support for DirectX 12 Ultimate (12_2), which the K6000 lacks, and a significantly newer architecture. The K6000’s 12 GB of memory is its sole spec-sheet advantage, which could matter for memory-bound tasks, but its 5.196 TFLOPS FP32 performance is dramatically lower than the RTX 4050 Mobile’s 8.986 TFLOPS, suggesting it will struggle to feed that memory effectively in compute-heavy scenarios. For any new purchase, the RTX 4050 Mobile is the only logical choice.
Specification Differences
The specification sheets reveal two GPUs from different eras. The RTX 4050 Mobile uses a 5 nm process from TSMC, while the K6000 uses a 28 nm process. The RTX 4050 Mobile contains 18,900 million transistors on a 159 mm² die, whereas the K6000 has 7,080 million transistors on a much larger 561 mm² die. Clock speeds differ substantially, with the RTX 4050 Mobile boosting to 1755 MHz and the K6000 boosting to 902 MHz. Memory configurations are also distinct: the RTX 4050 Mobile has 6 GB of GDDR6 on a 96-bit bus, while the K6000 has 12 GB of GDDR5 on a 384-bit bus. The K6000’s power draw is higher at 225 W versus the RTX 4050 Mobile’s 50 W, and the K6000 requires a dual-slot cooler with 2x 6-pin power connectors, while the RTX 4050 Mobile is an IGP with no power connectors. The bus interface differs as well, with the RTX 4050 Mobile using PCIe 4.0 x8 and the K6000 using PCIe 3.0 x16. The K6000 is a 267 mm long, 111 mm tall card, while the RTX 4050 Mobile is portable-device dependent for display outputs.
Architecture Differences
The architectural divide is stark. The RTX 4050 Mobile is built on the Ada Lovelace architecture (chip AD107), featuring 2,560 shading units, 80 TMUs, 48 ROPs, 20 RT cores, and 80 tensor cores. It supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. The K6000 is from the Kepler architecture (chip GK110B), with 2,880 shading units, 240 TMUs, and 48 ROPs, but crucially, it has no RT cores or tensor cores. Its API support is older, including DirectX 12 (11_1) and Vulkan 1.2.175. The RTX 4050 Mobile’s FP16 performance is 8.986 TFLOPS (1:1), while the K6000 has no FP16 data. The RTX 4050 Mobile’s pixel rate is 84.24 GPixel/s and texture rate is 140.4 GTexel/s, compared to the K6000’s 54.12 GPixel/s and 216.5 GTexel/s. The K6000’s higher texture rate is a result of its 240 TMUs, but its lower pixel rate and lack of dedicated ray tracing or tensor hardware show its age. The RTX 4050 Mobile is also a direct successor in a different line, with the K6000 being an end-of-life product from 2013, while the RTX 4050 Mobile is an active product from 2023.
Where Each One Wins
The NVIDIA GeForce RTX 4050 Mobile wins in all modern compute and rendering scenarios. Its massive leads in OpenCL (214.7%) and Vulkan (196.1%) make it the superior choice for any application using these APIs, which includes most contemporary games, 3D rendering software, and GPU-accelerated productivity tools. Its support for DirectX 12 Ultimate and hardware ray tracing cores (20 RT cores) positions it for current-generation gaming and future-proofing. The presence of 80 tensor cores also enables AI-accelerated features like DLSS, which the K6000 cannot utilize. The RTX 4050 Mobile’s lower 50 W TDP makes it suitable for thin-and-light laptops, where the K6000’s 225 W requirement would be impractical.
The NVIDIA Quadro K6000’s wins are limited to its specification sheet rather than benchmark results. Its 12 GB of memory is double the RTX 4050 Mobile’s 6 GB, which could be advantageous for workloads that require massive datasets to reside in VRAM, such as certain scientific simulations or large 3D scenes, provided the software is not reliant on the newer APIs where it loses badly. Its 384-bit memory bus provides higher bandwidth (288.4 GB/s), which may help in memory-throughput-bound legacy tasks. The K6000’s dual DisplayPort 1.2 and dual DVI outputs are a fixed feature set for workstation setups, whereas the RTX 4050 Mobile’s outputs are dependent on the host laptop. However, given that the K6000 has zero benchmark wins and a 0% deltaPct against the RTX 4050 Mobile in the nearest rivals list, its practical performance advantages are not substantiated by the data. For any user, the RTX 4050 Mobile is the recommended choice unless legacy software compatibility or the larger 12 GB memory pool is an absolute requirement.