NVIDIA GeForce RTX 3070 Mobile vs NVIDIA Quadro RTX 5000 Comparison
NVIDIA GeForce RTX 3070 Mobile
Quadro RTX 5000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3070 Mobile vs NVIDIA Quadro RTX 5000
The NVIDIA Quadro RTX 5000 and the NVIDIA GeForce RTX 3070 Mobile represent two very different approaches to high-performance graphics, separated by generations and design philosophies. The Quadro is a desktop-class workstation card built on the Turing architecture, while the RTX 3070 Mobile is a laptop GPU based on Ampere. Benchmark results show a split decision: the Quadro wins six of nine head-to-head tests, but the RTX 3070 Mobile takes the lead in raw compute and modern API performance. This analysis breaks down exactly where each card excels, what the architectural differences mean, and who should pick which based on the data.
Head-to-Head Benchmarks
The most decisive victory for the Quadro RTX 5000 comes in DirectX 9, where it scores 195 versus 160 for the RTX 3070 Mobile, a 21.9% advantage. This is a legacy API, but the margin indicates that the Quadro’s driver and hardware handle older workloads with unusual efficiency. The Quadro also wins the 2D graphics test (Passmark G2D) with 709 points against 641, a 10.6% lead, suggesting stronger desktop composition and text-rendering performance. In Vulkan, the Quadro posts 92,309 points versus 86,768 for the RTX 3070 Mobile, a 6.4% win that shows its compute-heavy design pays off in modern cross-platform graphics APIs.
The RTX 3070 Mobile, however, strikes back hard in OpenCL. It scores 92,939 against the Quadro’s 78,999, a 15% deficit for the older card. This is the single largest delta in either direction and points to the Ampere architecture’s raw compute throughput. The RTX 3070 Mobile also wins DirectX 12, scoring 64 versus 59 (a 7.8% lead), which is significant because DX12 is the foundation of most current AAA games and professional 3D applications. In GPU compute (Passmark), it edges ahead again with 6,827 versus 6,525, a 4.4% margin.
The remaining tests are close or tied. In DirectX 10, both cards score exactly 113. In DirectX 11, the Quadro wins narrowly at 140 versus 138 (1.4%). The Passmark G3D test, which aggregates overall 3D performance, goes to the Quadro at 15,616 versus 15,309, a slim 2% edge. Averaging all benchmarks, the Quadro’s average score is 21,629 against the RTX 3070 Mobile’s 20,534, a difference of roughly 5%. Both cards sit near the 65th-67th percentile of all GPUs, with the Quadro at 67 and the RTX 3070 Mobile at 65. In terms of nearest rivals, the Quadro is most closely matched with the GTX 1060 6 GB (1% lower) and the RTX A4000 Mobile (1.2% higher), while the RTX 3070 Mobile trades blows with the Intel Arc B570 (0.1% lower) and Arc A750 (0.2% higher).
Architecture Differences
The fundamental split is process node and architecture generation. The Quadro RTX 5000 uses the TU104 chip on TSMC’s 12 nm process, packing 13,600 million transistors into a 545 mm² die. The RTX 3070 Mobile uses the GA104 chip on Samsung’s 8 nm process, with 17,400 million transistors on a smaller 392 mm² die. This gives the RTX 3070 Mobile a transistor density of 44.4M per mm², compared to the Quadro’s 25.0M per mm². The newer node allows Ampere to fit more transistors in less space, which directly impacts power efficiency and thermal headroom.
Core counts tell a more complex story. The RTX 3070 Mobile has 5,120 shading units, far more than the Quadro’s 3,072. It also has more ROPs (80 versus 64) but fewer TMUs (160 versus 192). Ray tracing cores are close: 40 on the RTX 3070 Mobile versus 48 on the Quadro. The biggest architectural divergence is tensor cores. The Quadro has 384 tensor cores, while the RTX 3070 Mobile has only 160. This is a huge gap that matters for AI and deep learning workloads, where the Quadro’s higher tensor core count gives it a structural advantage. Conversely, the RTX 3070 Mobile’s FP32 throughput is 15.97 TFLOPS versus the Quadro’s 11.15 TFLOPS, a 43% advantage.
Memory configurations differ in capacity but not bandwidth. Both use GDDR6 with a 256-bit bus and 448.0 GB/s bandwidth, but the Quadro has 16 GB while the RTX 3070 Mobile has 8 GB. Clock speeds are also notable: the Quadro runs at 1620 MHz base and 1815 MHz boost, while the RTX 3070 Mobile is clocked lower at 1110 MHz base and 1560 MHz boost. Despite lower clocks, the RTX 3070 Mobile achieves higher FP32 performance due to its massive shader count. The power envelope is a major separator: the Quadro draws 230 W and requires dual-slot cooling with 1x 6-pin and 1x 8-pin connectors, plus a 550 W suggested PSU. The RTX 3070 Mobile is rated at 115 W, has no external power connectors, and is designed for portable devices.
Where Each One Wins
The Quadro RTX 5000 is the clear winner in legacy API workloads and 2D performance. Its 21.9% lead in DirectX 9 and 10.6% lead in G2D make it the better choice for older software, legacy CAD tools, or any environment where compatibility with dated graphics APIs is critical. The 6.4% Vulkan win also suggests it handles modern compute-heavy rendering well. The 16 GB frame buffer is a decisive advantage for large datasets, high-resolution textures, or multi-application workflows where memory capacity is the bottleneck. The 384 tensor cores give it a massive edge in AI inference and training tasks, even if its raw FP32 is lower.
The RTX 3070 Mobile wins where modern APIs and raw compute matter. Its 15% OpenCL lead and 7.8% DirectX 12 advantage make it the better pick for current game engines, DXR-based ray tracing, and general-purpose GPU compute. The 4.4% GPU compute win reinforces this. The 5,120 shading units are ideal for parallel workloads that scale with shader count, and the newer Ampere architecture brings features like improved ray tracing and DLSS support that the Turing-based Quadro lacks (though the FACT PACK does not list specific RT or DLSS performance numbers, the architectural generation difference is clear). Its 65th percentile ranking, while slightly lower than the Quadro’s 67th, is achieved with less than half the power draw.
FAQ
Q: Which card has higher overall benchmark average?
A: The Quadro RTX 5000 has an average benchmark score of 21,629, while the RTX 3070 Mobile averages 20,534. The Quadro sits at the 67th percentile of all GPUs, two points higher than the RTX 3070 Mobile’s 65th percentile.
Q: Why does the RTX 3070 Mobile win OpenCL despite lower overall average?
A: The RTX 3070 Mobile scores 92,939 in Geekbench OpenCL versus 78,999 for the Quadro, a 15% lead. This is driven by its 5,120 shading units and higher FP32 throughput of 15.97 TFLOPS, which outweighs the Quadro’s higher clock speeds and tensor core count in OpenCL’s parallel compute model.
Q: Is the Quadro better for older games or applications?
A: Yes. The Quadro wins DirectX 9 by 21.9% (195 vs 160) and DirectX 11 by 1.4% (140 vs 138). It also leads DirectX 10 by a tie at 113. This suggests better driver optimization for legacy APIs.
Q: How does memory capacity affect the choice?
A: The Quadro has 16 GB of GDDR6, double the RTX 3070 Mobile’s 8 GB. Both have the same 256-bit bus and 448.0 GB/s bandwidth, so the Quadro’s advantage is purely capacity, which matters for large textures, complex scenes, or running multiple professional applications simultaneously.
Q: What about power consumption?
A: The Quadro is rated at 230 W and requires a 550 W power supply, while the RTX 3070 Mobile is rated at 115 W with no external power connectors. This makes the RTX 3070 Mobile far more suitable for laptops and compact systems, though the Quadro’s higher power budget allows for higher sustained clocks.
Q: Which card wins in DirectX 12?
A: The RTX 3070 Mobile wins DirectX 12 with a score of 64 versus 59 for the Quadro, a 7.8% margin. This is a key metric for modern gaming and next-generation 3D applications.
The Verdict
Pick the Quadro RTX 5000 if you need maximum memory capacity (16 GB), higher tensor core count (384), and strong legacy API support. It wins 6 of 9 benchmarks, including Vulkan, DirectX 9, and G2D, and its 67th percentile ranking is the higher of the two. This is a workstation card for professionals who run older CAD software, handle massive datasets, or do AI work that benefits from tensor cores. Its launch MSRP was 2,299 USD, and it is end-of-life, but the data shows it remains competitive in specific niches.
Pick the RTX 3070 Mobile if you prioritize modern API performance and raw compute. It wins OpenCL by 15%, DirectX 12 by 7.8%, and GPU compute by 4.4%, while consuming just 115 W. The 5,120 shading units and 15.97 TFLOPS FP32 make it a better fit for current game engines, DXR workloads, and general compute tasks. Its 8 GB memory is sufficient for most gaming and moderate professional work, but the half-capacity frame buffer is a limitation for extreme workloads.
The overall scores are close (21,629 vs 20,534), but the use cases diverge sharply. The Quadro is a desktop-only, power-hungry specialist; the RTX 3070 Mobile is a portable, efficient generalist. If you are building a static workstation with a 550 W PSU and need its unique features, the Quadro justifies its age. If you need a mobile GPU or want better performance in modern APIs, the RTX 3070 Mobile is the data-backed choice.
Specification Differences
| Specification | NVIDIA Quadro RTX 5000 | NVIDIA GeForce RTX 3070 Mobile |
|---|---|---|
| Chip | TU104 | GA104 |
| Architecture | Turing | Ampere |
| Generation | Quadro Turing (Tx000) | GeForce 30 Mobile |
| Process Node | 12 nm (TSMC) | 8 nm (Samsung) |
| Transistors | 13,600 million | 17,400 million |
| Die Size | 545 mm² | 392 mm² |
| Transistor Density | 25.0M / mm² | 44.4M / mm² |
| Base Clock | 1620 MHz | 1110 MHz |
| Boost Clock | 1815 MHz | 1560 MHz |
| Memory Size | 16 GB GDDR6 | 8 GB GDDR6 |
| Shading Units | 3,072 | 5,120 |
| TMUs | 192 | 160 |
| ROPs | 64 | 80 |
| RT Cores | 48 | 40 |
| Tensor Cores | 384 | 160 |
| FP32 | 11.15 TFLOPS | 15.97 TFLOPS |
| FP16 | 22.30 TFLOPS (2:1) | 15.97 TFLOPS (1:1) |
| TDP | 230 W | 115 W |
| Power Connectors | 1x 6-pin + 1x 8-pin | None |
| Suggested PSU | 550 W | None |
| Bus Interface | PCIe 3.0 x16 | PCIe 4.0 x16 |
| Display Outputs | 4x DisplayPort 1.4a, 1x USB Type-C | Portable Device Dependent |
| Slot Width | Dual-slot | None |
| Dimensions | 267 mm x 111 mm | None |
| Release Date | 2018-08-12 | 2021-01-11 |
| Successor | Workstation Ampere | None |
| avgBenchmarkScore | 21,629 | 20,534 |
| Percentile | 67 | 65 |