NVIDIA GeForce RTX 3070 Mobile vs NVIDIA GeForce RTX 5050 Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3070 Mobile

CORE STATE GA104
VRAM 8 GB
CLOCK SPEED 1560 MHz
TDP 115 W
BUS WIDTH 256 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

GeForce RTX 5050

CORE STATE GB207
VRAM 8 GB
CLOCK SPEED 2572 MHz
TDP 130 W
BUS WIDTH 128 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
2,380
2,502
geekbench_opencl
92,939
90,334
geekbench_vulkan
86,768
89,381
passmark_directx_10
113
103
passmark_directx_11
138
150
passmark_directx_12
64
66
passmark_directx_9
160
186
passmark_g2d
641
1,113
passmark_g3d
15,309
17,326
passmark_gpu_compute
6,827
9,184

Analysis: NVIDIA GeForce RTX 3070 Mobile vs NVIDIA GeForce RTX 5050

The benchmark data shows a decisive generational shift: the NVIDIA GeForce RTX 5050 wins 8 of 10 head-to-head tests against the RTX 3070 Mobile, with its largest margins coming in compute and 2D workloads, while the older Ampere card retains narrow leads only in OpenCL and DirectX 10. The RTX 5050’s average benchmark score of 21,035 places it in the 66th percentile of all GPUs, marginally ahead of the RTX 3070 Mobile’s 20,534 average and 65th percentile ranking.

Head-to-Head Benchmarks

The RTX 5050’s biggest victory is in Passmark G2D, where it scores 1,113 versus 641 for the RTX 3070 Mobile — a massive 73.6% advantage. This is the single largest delta in the entire comparison and suggests the Blackwell architecture’s display and composition engines deliver substantially better 2D throughput. In GPU compute, the RTX 5050 posts 9,184 against 6,827, a 34.5% lead that reflects its modern tensor and compute pipeline handling general-purpose workloads more efficiently than the older Ampere design.

Legacy DirectX 9 performance also heavily favors the RTX 5050, which scores 186 versus 160 — a 16.3% margin. The newer card continues its winning streak in Passmark G3D with 17,326 points against 15,309, a 13.2% improvement that aligns with its higher overall percentile ranking. DirectX 11 shows an 8.7% edge (150 vs 138), while DirectX 12 is closer at 3.1% (66 vs 64). The 3DMark Steel Nomad DX12 test, a more modern and demanding workload, gives the RTX 5050 a 5.1% win (2,502 vs 2,380), and Geekbench Vulkan shows a 3% advantage (89,381 vs 86,768).

The RTX 3070 Mobile’s two wins are narrower. Geekbench OpenCL favors the older card by 2.8% (92,939 vs 90,334), and Passmark DirectX 10 gives it an 8.8% edge (113 vs 103). These results indicate that in certain compute abstraction layers and older API paths, the higher shader count of the RTX 3070 Mobile can still assert itself, but these are isolated victories against a broader trend of RTX 5050 dominance.

Where Each One Wins

For modern gaming and general 3D rendering, the RTX 5050 is the clear pick. It wins the two most relevant modern tests — 3DMark Steel Nomad DX12 and Geekbench Vulkan — and shows a substantial 13.2% lead in Passmark G3D. The 16.3% advantage in DirectX 9 also means legacy titles run better on the newer card, which is surprising given the older architecture’s maturity in that API. The 73.6% 2D performance lead and 34.5% compute advantage further cement the RTX 5050 as the superior all-rounder for desktop composition, productivity acceleration, and compute-heavy tasks.

The RTX 3070 Mobile retains relevance only in specific niches. Its 8.8% DirectX 10 win suggests it handles that aging API more gracefully, which could matter for very old game titles or specialized enterprise applications. The 2.8% OpenCL win indicates that in OpenCL-specific compute workloads — often found in certain video editing and scientific software — the RTX 3070 Mobile can edge ahead. However, these are narrow margins against a card that wins by double digits in multiple categories. The RTX 3070 Mobile’s higher raw shader count (5,120 vs 2,560) and texture units (160 vs 80) do not translate into broad superiority; the RTX 5050’s architectural efficiency overcomes the spec sheet deficit.

Architecture Differences

The two GPUs represent a stark generational contrast. The RTX 5050 uses the GB207 chip built on TSMC’s 5 nm process, packing 16,900 million transistors into a 149 mm² die — a transistor density of 113.4 million per mm². The RTX 3070 Mobile uses the GA104 chip on Samsung’s 8 nm process, with 17,400 million transistors spread across a much larger 392 mm² die, yielding only 44.4 million transistors per mm². This density difference explains how the RTX 5050 achieves competitive or superior performance with roughly half the shader count (2,560 vs 5,120), half the TMUs (80 vs 160), and fewer ROPs (32 vs 80).

The RTX 5050’s Blackwell 2.0 architecture runs at much higher clocks — 2,317 MHz base and 2,572 MHz boost versus 1,110 MHz base and 1,560 MHz boost for the Ampere-based RTX 3070 Mobile. The newer card also has a smaller memory bus (128-bit vs 256-bit) and lower bandwidth (320.0 GB/s vs 448.0 GB/s), yet both have 8 GB of GDDR6 memory. The RTX 5050 compensates with faster effective memory speed (20 Gbps vs 14 Gbps). Both support DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4. The RTX 5050 uses a PCIe 5.0 x8 interface versus PCIe 4.0 x16, and it has a higher TDP at 130 W versus 115 W, requiring a dual-slot cooler with a single 8-pin connector and a 300 W suggested PSU. The RTX 3070 Mobile has no dedicated power connectors and is portable-device dependent for display outputs, while the RTX 5050 offers 1x HDMI 2.1b and 3x DisplayPort 2.1b.

FAQ

Q: Which GPU has a higher average benchmark score?

A: The RTX 5050 has an average benchmark score of 21,035, which is 2.4% higher than the RTX 3070 Mobile’s 20,534 average.

Q: How much faster is the RTX 5050 in 2D performance?

A: The RTX 5050 scores 1,113 in Passmark G2D versus 641 for the RTX 3070 Mobile, a 73.6% advantage.

Q: Does the RTX 3070 Mobile win any benchmarks?

A: Yes, it wins Geekbench OpenCL (92,939 vs 90,334, a 2.8% margin) and Passmark DirectX 10 (113 vs 103, an 8.8% margin).

Q: What is the transistor density difference?

A: The RTX 5050 has a density of 113.4 million transistors per mm² on a 149 mm² die, while the RTX 3070 Mobile has 44.4 million per mm² on a 392 mm² die.

Q: Which card has more memory bandwidth?

A: The RTX 3070 Mobile has 448.0 GB/s bandwidth on a 256-bit bus, versus 320.0 GB/s on a 128-bit bus for the RTX 5050.

Q: What is the production status of each GPU?

A: The RTX 5050 is Active with a release date of 2025-06-30, while the RTX 3070 Mobile is End-of-life, released on 2021-01-11.

The Verdict

The data is unambiguous: the RTX 5050 is the superior GPU for essentially all modern workloads. Its 8-2 win record, highlighted by double-digit margins in G3D (13.2%), DirectX 9 (16.3%), G2D (73.6%), and GPU compute (34.5%), demonstrates that architectural efficiency trumps raw resource counts. The RTX 5050’s higher clock speeds and denser 5 nm process overcome the RTX 3070 Mobile’s advantages in shader units, TMUs, ROPs, memory bus width, and bandwidth. The newer card also offers better connectivity with PCIe 5.0 and modern display outputs.

The RTX 3070 Mobile’s niche wins in OpenCL and DirectX 10 are too narrow and too legacy-focused to recommend it for any current use case. Its only potential advantage is lower power consumption at 115 W versus 130 W, but this is offset by the RTX 5050’s superior performance per watt in most tests. For gaming, content creation, or compute tasks, the RTX 5050 is the definitive choice. The RTX 3070 Mobile is a capable card for its generation, but benchmark results indicate it has been decisively surpassed. Buyers should choose the RTX 5050 for its performance lead and active production status; the RTX 3070 Mobile’s end-of-life status makes it a less future-proof option.

Specification Differences

| Specification | NVIDIA GeForce RTX 5050 | NVIDIA GeForce RTX 3070 Mobile |

|---|---|---|

| Architecture | Blackwell 2.0 | Ampere |

| Process Node | 5 nm (TSMC) | 8 nm (Samsung) |

| Die Size | 149 mm² | 392 mm² |

| Transistor Density | 113.4M / mm² | 44.4M / mm² |

| Base Clock | 2317 MHz | 1110 MHz |

| Boost Clock | 2572 MHz | 1560 MHz |

| Memory Clock | 2500 MHz (20 Gbps effective) | 1750 MHz (14 Gbps effective) |

| Memory Bus Width | 128 bit | 256 bit |

| Memory Bandwidth | 320.0 GB/s | 448.0 GB/s |

| Shading Units | 2560 | 5120 |

| TMUs | 80 | 160 |

| ROPs | 32 | 80 |

| RT Cores | 20 | 40 |

| Tensor Cores | 80 | 160 |

| Pixel Rate | 82.30 GPixel/s | 124.8 GPixel/s |

| Texture Rate | 205.8 GTexel/s | 249.6 GTexel/s |

| FP32 | 13.17 TFLOPS | 15.97 TFLOPS |

| TDP | 130 W | 115 W |

| Power Connectors | 1x 8-pin | None |

| Suggested PSU | 300 W | None |

| Bus Interface | PCIe 5.0 x8 | PCIe 4.0 x16 |

| Display Outputs | 1x HDMI 2.1b, 3x DisplayPort 2.1b | Portable Device Dependent |

| Production Status | Active | End-of-life |

| Release Date | 2025-06-30 | 2021-01-11 |

| Launch MSRP | 249 USD | None |

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3070 Mobile
RTX 5050
Core Specs
Shading Units
5,120
2,560 -50.0%
Shaders
5,120
2,560 -50.0%
TMUs
160
80 -50.0%
ROPs
80
32 -60.0%
SM Count
40
20 -50.0%
Clocks
Base Clock
1110 MHz
2317 MHz
Boost Clock
1560 MHz
2572 MHz
Memory Clock
1750 MHz 14 Gbps effective
2500 MHz 20 Gbps effective
Memory
Memory Size
8 GB
8 GB
VRAM (MB)
8,192
8,192 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
256 bit
128 bit
Bandwidth
448.0 GB/s
320.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
4 MB
24 MB
Performance
Pixel Rate
124.8 GPixel/s
82.30 GPixel/s
Texture Rate
249.6 GTexel/s
205.8 GTexel/s
FP32 (TFLOPS)
15.97 TFLOPS
13.17 TFLOPS
FP64 (TFLOPS)
249.6 GFLOPS (1:64)
205.8 GFLOPS (1:64)
FP16 (TFLOPS)
15.97 TFLOPS (1:1)
13.17 TFLOPS (1:1)
AI/RT
RT Cores
40
20 -50.0%
Tensor Cores
160
80 -50.0%
Power
TDP
115 W
130 W
TDP (W)
115
130 +13.0%
Suggested PSU
300 W
Power Connectors
None
1x 8-pin
Architecture
Architecture
Ampere
Blackwell 2.0
GPU Name
GA104
GB207
Generation
GeForce 30 Mobile
GeForce 50
Process Size
8 nm
5 nm
Transistors
17,400 million
16,900 million
Die Size
392 mm²
149 mm²
Foundry
Samsung
TSMC
Density
44.4M / mm²
113.4M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
12.0
Shader Model
6.8
6.9
Physical
Slot Width
Dual-slot
Outputs
Portable Device Dependent
1x HDMI 2.1b3x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x8
Other
Launch Price
249 USD
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
GeForce 40
Successor
GeForce 60
View GeForce RTX 3070 Mobile Details View GeForce RTX 5050 Details