NVIDIA GeForce RTX 3060 Mobile vs NVIDIA Quadro RTX 5000 Comparison
NVIDIA GeForce RTX 3060 Mobile
Quadro RTX 5000
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3060 Mobile vs NVIDIA Quadro RTX 5000
Head-to-Head Benchmarks
The recorded data shows a clear overall winner in raw performance, with the NVIDIA Quadro RTX 5000 taking 8 of 9 head-to-head benchmark comparisons. The sole exception is Geekbench OpenCL, where the GeForce RTX 3060 Mobile edges ahead by a razor-thin 0.6% margin, scoring 79,483 versus 78,999. That result is close enough to be considered a statistical tie, but it does indicate the mobile part can hold its own in compute-oriented OpenCL workloads.
The Quadro RTX 5000's largest victory comes in the legacy DirectX 9 test, where it scores 195 against 146, a 33.6% advantage. That is a substantial gap and suggests the older Turing architecture retains strong compatibility and optimization for older API paths. DirectX 11 shows a similar story: 140 versus 110, a 27.3% lead for the Quadro. DirectX 10 follows at 25.6% ahead, with scores of 113 and 90 respectively. These consistent wins across older DirectX versions point to a workstation card that was thoroughly optimized for a broad range of professional and legacy applications.
In modern workloads, the Quadro's lead narrows but remains solid. The Passmark G3D test, which represents overall 3D graphics performance, shows the Quadro at 15,616 versus 13,230, an 18% advantage. Vulkan performance is also strongly in favor of the Quadro, with a score of 92,309 against 80,344, a 14.9% lead. The GPU compute test shows a 14.1% edge for the Quadro (6,525 versus 5,718), indicating that the workstation card maintains its advantage even in general-purpose compute tasks.
The closest modern-API contest is DirectX 12, where the Quadro wins by just 1.7% (59 versus 58). This near-parity suggests that when both architectures are pushed through modern DirectX 12 pipelines, the performance gap nearly disappears. The GeForce RTX 3060 Mobile is clearly competitive in the newest API environment, even if it falls behind in most other tests.
The 2D graphics test also favors the Quadro, with a 20.6% lead (709 versus 588). This is notable because 2D performance often correlates with desktop compositing, video playback, and professional productivity applications rather than gaming. The Quadro's workstation heritage likely explains this advantage.
Looking at the average benchmark scores, the Quadro RTX 5000 sits at 21,629, while the GeForce RTX 3060 Mobile averages 18,159. That is a difference of roughly 19% in the aggregate, which aligns well with the individual benchmark results. The Quadro's percentile ranking among all GPUs is 67, compared to 62 for the mobile GeForce, confirming that the workstation part sits slightly higher in the overall performance distribution.
FAQ
Q: Which GPU wins most of the head-to-head benchmark comparisons?
A: The NVIDIA Quadro RTX 5000 wins 8 of the 9 recorded head-to-head tests. The only test won by the GeForce RTX 3060 Mobile is Geekbench OpenCL, where it leads by 0.6%.
Q: How big is the performance gap in DirectX 11 and DirectX 9?
A: The Quadro RTX 5000 leads by 27.3% in DirectX 11 (140 versus 110) and by 33.6% in DirectX 9 (195 versus 146). These are the two largest margins in the head-to-head results.
Q: Is the GeForce RTX 3060 Mobile competitive in any modern API?
A: Yes, in DirectX 12 the two GPUs are nearly identical. The Quadro scores 59 versus 58 for the GeForce, a lead of only 1.7%. The GeForce also wins Geekbench OpenCL by 0.6%, though that margin is very small.
Q: How do the average benchmark scores compare?
A: The Quadro RTX 5000 has an average benchmark score of 21,629, while the GeForce RTX 3060 Mobile averages 18,159. The Quadro also ranks higher in percentile among all GPUs at 67 versus 62.
Q: Which GPU has the higher memory bandwidth?
A: The Quadro RTX 5000 has a memory bandwidth of 448.0 GB/s, compared to 336.0 GB/s for the GeForce RTX 3060 Mobile. The Quadro also has a larger memory capacity at 16 GB versus 6 GB.
Q: What do the nearest rival comparisons say about each GPU's competitive position?
A: The Quadro RTX 5000's nearest rival, the GeForce GTX 1060 6 GB, has an average score of 21,856, putting the Quadro just 1% behind it. The GeForce RTX 3060 Mobile's closest rival, the AMD Radeon Pro 5700, averages 18,189, and the GeForce trails by only 0.2%.
Where Each One Wins
The NVIDIA Quadro RTX 5000 is the clear winner for anyone prioritizing raw graphics throughput across a wide range of APIs. Its victories in DirectX 9, 10, and 11 by margins of 25.6% to 33.6% make it the stronger choice for legacy software, which remains common in industrial design, architectural visualization, and older engineering suites. The 20.6% lead in 2D performance and 18% lead in the G3D test reinforce its suitability for workstation-style productivity workloads where consistent, predictable rendering output matters more than portability.
The Quadro also wins in Vulkan by 14.9% and in GPU compute by 14.1%, meaning developers and researchers running Vulkan-based renderers or compute-heavy simulation workloads would see measurable benefits. Its 16 GB memory capacity and 448.0 GB/s bandwidth give it a clear edge in large dataset handling, even if the benchmark scores do not directly measure memory-bound scenarios.
The GeForce RTX 3060 Mobile wins in exactly one recorded test: Geekbench OpenCL. That result, combined with the near-tie in DirectX 12, indicates the mobile GPU is competitive in modern API environments and general compute tasks that map well to OpenCL. For users running primarily DirectX 12 games or OpenCL-based applications, the GeForce offers comparable performance while drawing only 80 W of power draw. The 6 GB memory capacity is smaller, but for workloads that fit within that limit, the mobile GeForce holds its own.
In terms of overall class positioning, the GeForce RTX 3060 Mobile sits within 0.2% of the AMD Radeon Pro 5700 and within 1.2% of the Intel Arc A770M in average score. The Quadro RTX 5000, meanwhile, is positioned near the GeForce GTX 1060 6 GB, trailing by 1%, and ahead of the RTX A4000 Mobile by 1.2%. The data suggests the Quadro is a slightly higher-performing part in aggregate, while the GeForce mobile is a mid-range performer that trades blows with a broader set of rivals.
Specification Differences
The two GPUs differ significantly on nearly every core specification. The Quadro RTX 5000 uses the TU104 chip built on a 12 nm process at TSMC, while the GeForce RTX 3060 Mobile uses the GA106 chip on an 8 nm process at Samsung. Transistor counts are similar in absolute terms, 13,600 million for the Quadro versus 12,000 million for the GeForce, but die size differs sharply: the Quadro measures 545 mm² against 276 mm². This results in a transistor density of 25.0M per mm² for the Quadro and 43.5M per mm² for the GeForce, showing the mobile chip packs its transistors much more tightly.
Clock speeds favor the Quadro substantially. Its base clock is 1620 MHz and boost is 1815 MHz, while the GeForce RTX 3060 Mobile runs at a 900 MHz base and 1425 MHz boost. Memory clocks are identical at 1750 MHz with 14 Gbps effective speed, but memory configuration differs: the Quadro has 16 GB of GDDR6 on a 256-bit bus, while the GeForce has 6 GB on a 192-bit bus. Bandwidth follows accordingly, 448.0 GB/s versus 336.0 GB/s.
The compute unit counts tell a mixed story. The GeForce has more shading units (3840 versus 3072) but fewer TMUs (120 versus 192) and ROPs (48 versus 64). The Quadro has 48 RT cores and 384 tensor cores, while the GeForce has 30 RT cores and 120 tensor cores. Pixel rate is higher on the Quadro at 116.2 GPixel/s versus 68.40 GPixel/s, and texture rate is 348.5 GTexel/s versus 171.0 GTexel/s. FP32 performance is nearly identical, 11.15 TFLOPS for the Quadro and 10.94 TFLOPS for the GeForce, but FP16 differs greatly: the Quadro delivers 22.30 TFLOPS with a 2:1 ratio, while the GeForce delivers 10.94 TFLOPS at 1:1.
Power and physical specifications diverge as well. The Quadro draws 230 W and requires a dual-slot cooler with 1x 6-pin and 1x 8-pin power connectors, plus a suggested 550 W power supply. The GeForce RTX 3060 Mobile draws only 80 W and uses no power connectors, reflecting its portable design. The Quadro uses PCIe 3.0 x16, while the GeForce uses PCIe 4.0 x16. Display outputs also differ: the Quadro offers 4x DisplayPort 1.4a and 1x USB Type-C, while the GeForce's outputs are described as portable device dependent.
Architecture Differences
The Quadro RTX 5000 is built on the Turing architecture, while the GeForce RTX 3060 Mobile uses Ampere. This represents a generational shift in NVIDIA's GPU designs, with the Turing part belonging to the Quadro Turing (Tx000) generation and the GeForce belonging to the GeForce 30 Mobile generation. The process node difference is significant: Turing is fabricated on TSMC's 12 nm process, while Ampere uses Samsung's 8 nm process, which explains the much higher transistor density of the mobile chip despite its smaller die.
The two architectures also differ in their FP16 capabilities. The Quadro's Turing design supports FP16 at a 2:1 ratio, effectively doubling throughput to 22.30 TFLOPS, while the GeForce's Ampere design runs FP16 at 1:1, matching its FP32 rate of 10.94 TFLOPS. This makes the Quadro substantially more capable in mixed-precision workloads that can exploit FP16 acceleration.
Both GPUs support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API feature support is identical at the specification level. The RT core counts differ, 48 for the Quadro versus 30 for the GeForce, and tensor core counts differ even more dramatically, 384 versus 120. These differences suggest the Quadro was designed for heavier ray tracing and AI-accelerated workloads, despite being the older architecture.
The bus interface also differs, with the Quadro using PCIe 3.0 x16 and the GeForce using PCIe 4.0 x16. The newer PCIe 4.0 interface on the GeForce provides higher bandwidth to the host system, which can matter for data transfer intensive workloads even if it does not directly affect on-GPU rendering performance.
The Verdict
The data supports a clear split: pick the NVIDIA Quadro RTX 5000 for maximum performance across a broad range of benchmarks, especially legacy DirectX APIs, Vulkan, and compute workloads. It wins 8 of 9 head-to-head tests, holds a 19% advantage in average benchmark score, and ranks higher in percentile among all GPUs. Its 16 GB memory capacity and 448.0 GB/s bandwidth, combined with higher pixel and texture rates, make it the stronger choice for professional applications where rendering consistency and memory headroom are critical. The launch MSRP is 2,299 USD, reflecting its workstation positioning.
Pick the NVIDIA GeForce RTX 3060 Mobile for portable systems where power draw matters. It consumes only 80 W compared to the Quadro's 230 W, requires no external power connectors, and uses a smaller die. Its single benchmark win in Geekbench OpenCL, plus the near-tie in DirectX 12, shows it can handle modern API workloads competitively. For users prioritizing battery life, thermals, and a compact form factor over raw benchmark dominance, the GeForce offers a compelling trade-off.
The Quadro's nearest rival comparisons show it is competitive with the GeForce GTX 1060 6 GB, trailing by only 1%, and ahead of the RTX A4000 Mobile by 1.2%. The GeForce RTX 3060 Mobile's nearest rival data shows it trading blows with the AMD Radeon Pro 5700, trailing by 0.2%, and within 1.2% of the AMD Radeon RX 460 and Intel Arc A770M. These positions reinforce that the Quadro operates in a slightly higher performance tier overall.
The final choice depends on the use case. Workstation users running legacy software, Vulkan-based renderers, or compute-heavy tasks should choose the Quadro RTX 5000. Mobile gamers and portable workstation users running DirectX 12 or OpenCL workloads, where power efficiency and compact design matter more than peak performance, should choose the GeForce RTX 3060 Mobile. The data does not support one GPU as universally superior; it supports two different design philosophies with different strengths.