NVIDIA GeForce RTX 3050 Ti Mobile vs NVIDIA RTX PRO 6000D Blackwell Max-Q Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 Ti Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1035 MHz
TDP 75 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

RTX PRO 6000D Blackwell Max-Q

CORE STATE GB202
VRAM 96 GB
CLOCK SPEED 2288 MHz
TDP 300 W
BUS WIDTH 512 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
469
11,088
geekbench_opencl
57,915
N/A
geekbench_vulkan
55,812
N/A
passmark_directx_10
60
N/A
passmark_directx_11
76
N/A
passmark_directx_12
49
N/A
passmark_directx_9
120
N/A
passmark_g2d
498
N/A
passmark_g3d
10,093
N/A
passmark_gpu_compute
4,305
N/A

Analysis: NVIDIA GeForce RTX 3050 Ti Mobile vs NVIDIA RTX PRO 6000D Blackwell Max-Q

Head-to-Head Benchmarks

The recorded data contains a single shared benchmark between these two parts: 3DMark Steel Nomad DX12. The NVIDIA RTX PRO 6000D Blackwell Max-Q scores 11,088 points, while the NVIDIA GeForce RTX 3050 Ti Mobile scores 469 points in the same test. The delta is stark: the RTX PRO 6000D leads by 95.8 percent. In practical terms, the workstation-class GPU delivers roughly 23.6 times the frame throughput in this DirectX 12 workload, a gap that dwarfs typical generational improvements and reflects the fundamental positioning of each product.

The RTX 3050 Ti Mobile also has a much larger benchmark profile in the database, with ten recorded tests across multiple suites. Its average benchmark score across all tests is 12,940 points, placing it in the 53rd percentile of all GPUs. The RTX PRO 6000D has only one recorded benchmark result, but that single score of 11,088 places it in the 50th percentile. It is notably the RTX PRO 6000D's percentile is based on a single test, so direct percentile comparisons should be interpreted with that limitation in mind.

When examining the RTX 3050 Ti Mobile's broader results, its best showing comes in Geekbench Vulkan with 55,812 points, followed by Geekbench OpenCL at 57,915 points. Its PassMark G3D score of 10,093 is the strongest traditional rasterization result, while the PassMark GPU Compute score of 4,305 indicates a more modest compute throughput. The RTX 3050 Ti Mobile's DirectX 11 PassMark score of 76 and DirectX 12 score of 49 show that its legacy API performance trails its modern API results, which is consistent with its Ampere architecture design.

The nearest rivals for the RTX 3050 Ti Mobile in the database include the AMD Radeon RX 580 with an average score of 12,928 (0.1 percent ahead), the NVIDIA GeForce GTX 1660 SUPER at 12,986 (0.4 percent ahead), the AMD Radeon 740M at 12,870 (0.5 percent behind), and the AMD FirePro W5100 at 12,847 (0.7 percent behind). These deltas are all within one percent, which indicates that the RTX 3050 Ti Mobile sits in a tightly contested performance band where small architectural differences determine the ordering.

For the RTX PRO 6000D Blackwell Max-Q, its nearest rivals are more unusual: the NVIDIA RTX PRO 6000 Blackwell Max-Q matches it exactly at 11,088 (0 percent delta), the AMD Radeon RX 550 is just 0.1 percent behind at 11,075, and the NVIDIA GeForce GTX 1650 SUPER trails by 0.4 percent at 11,047. The AMD FirePro W4300 is 1.2 percent ahead at 11,225. These rivals are all much older, lower-tier parts, which suggests that the single Steel Nomad result for the RTX PRO 6000D may not fully represent its capabilities in other workloads.

The Verdict

The data is unambiguous in the head-to-head comparison: the NVIDIA RTX PRO 6000D Blackwell Max-Q wins the only shared benchmark by 95.8 percent. This is not a close contest, and no statistical manipulation can obscure the magnitude of that lead. The RTX PRO 6000D is designed for professional workloads, and its 3DMark Steel Nomad score of 11,088 reflects that positioning.

However, the database also shows that the RTX 3050 Ti Mobile has a much wider benchmark footprint. With ten recorded tests and an average score of 12,940, it has proven performance across multiple APIs and workloads. The RTX PRO 6000D's single test result means the database cannot confirm its behavior in older DirectX versions, compute tasks, or non-3DMark workloads.

For users who need maximum DirectX 12 performance in a single workload, the RTX PRO 6000D is the clear choice from the recorded data. For users who need versatility across many benchmark types, the RTX 3050 Ti Mobile has more documented results, but every one of those results is far below the RTX PRO 6000D's Steel Nomad score. The verdict from the data is straightforward: the RTX PRO 6000D is the superior performer in the only test where they are directly compared, and the RTX 3050 Ti Mobile's additional benchmark results do not change that conclusion.

Architecture Differences

The two GPUs come from entirely different architectural generations. The RTX 3050 Ti Mobile uses the GA106 chip built on Ampere architecture, fabricated on an 8 nm process at Samsung. The RTX PRO 6000D Blackwell Max-Q uses the GB202 chip built on Blackwell 2.0 architecture, fabricated on a 5 nm process at TSMC. This process shrink alone explains a substantial portion of the performance gap, as the newer node allows for significantly higher transistor density.

Transistor counts reinforce the architectural chasm. The RTX 3050 Ti Mobile packs 12,000 million transistors on a 276 mm² die, yielding a density of 43.5 million transistors per square millimeter. The RTX PRO 6000D contains 92,200 million transistors on a 750 mm² die, with a density of 122.9 million per square millimeter. The RTX PRO 6000D has more than seven times the transistor count and nearly three times the die area, which directly translates into its massive shading unit advantage.

The ray tracing and tensor core configurations differ just as dramatically. The RTX 3050 Ti Mobile has 20 ray tracing cores and 80 tensor cores, while the RTX PRO 6000D has 188 ray tracing cores and 752 tensor cores. Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so API compatibility is identical, but the hardware resources behind those APIs are vastly different.

The memory architecture also reflects the generation gap. The RTX 3050 Ti Mobile uses GDDR6 memory with a 128-bit bus, while the RTX PRO 6000D uses GDDR7 with a 512-bit bus. The bandwidth difference is enormous: 192.0 GB/s versus 1.79 TB/s, a factor of roughly 9.3. This bandwidth advantage is critical for the RTX PRO 6000D's 96 GB frame buffer, which is 24 times larger than the RTX 3050 Ti Mobile's 4 GB.

Specification Differences

The specification table reveals every major differentiator between these parts. The RTX 3050 Ti Mobile has 2,560 shading units, 80 texture mapping units, and 32 raster operations pipelines. The RTX PRO 6000D has 24,064 shading units, 752 TMUs, and 192 ROPs. That is roughly 9.4 times the shading units, 9.4 times the TMUs, and 6 times the ROPs.

Clock speeds also skew heavily toward the RTX PRO 6000D. The RTX 3050 Ti Mobile runs at a base clock of 735 MHz and a boost clock of 1,035 MHz. The RTX PRO 6000D runs at a base clock of 1,590 MHz and a boost clock of 2,288 MHz. The boost clock is more than double, which compounds the shading unit advantage into a 20.8 times difference in FP32 throughput: 5.299 TFLOPS versus 110.1 TFLOPS. FP16 performance follows the same 1:1 ratio on both cards, so the RTX PRO 6000D also delivers 110.1 TFLOPS of FP16.

Pixel and texture rates show the same pattern. The RTX 3050 Ti Mobile achieves 33.12 GPixel/s and 82.80 GTexel/s. The RTX PRO 6000D achieves 439.3 GPixel/s and 1,720.6 GTexel/s. The RTX PRO 6000D is 13.3 times faster in pixel throughput and 20.8 times faster in texture throughput, which helps explain its dominance in the 3DMark Steel Nomad test.

Power and physical specifications differ completely. The RTX 3050 Ti Mobile is rated at 75 W TDP, uses an integrated graphics processor form factor with no power connectors, and is described as "Portable Device Dependent" for display outputs. The RTX PRO 6000D is rated at 300 W TDP, uses a dual-slot design with a single 16-pin power connector, and requires a 700 W suggested power supply. It has four DisplayPort 2.1b outputs and measures 267 mm in length, 111 mm in height, and 40 mm in width. The RTX 3050 Ti Mobile has no listed dimensions because it is designed for laptops.

The bus interface also differs: the RTX 3050 Ti Mobile uses PCIe 4.0 x16, while the RTX PRO 6000D uses PCIe 5.0 x16. Production status and release dates confirm the generational split: the RTX 3050 Ti Mobile is end-of-life and was released on 2021-05-10, while the RTX PRO 6000D is active and was released on 2025-03-17. The RTX PRO 6000D has a launch MSRP of 8,565 USD.

FAQ

Q: Which GPU wins the only head-to-head benchmark in the database?

A: The NVIDIA RTX PRO 6000D Blackwell Max-Q wins the 3DMark Steel Nomad DX12 test with a score of 11,088 versus 469 for the NVIDIA GeForce RTX 3050 Ti Mobile, a delta of 95.8 percent.

Q: How do the memory capacities compare?

A: The RTX PRO 6000D has 96 GB of GDDR7 memory on a 512-bit bus with 1.79 TB/s bandwidth. The RTX 3050 Ti Mobile has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth.

Q: What is the process node difference?

A: The RTX 3050 Ti Mobile uses an 8 nm Samsung process, while the RTX PRO 6000D uses a 5 nm TSMC process. The RTX PRO 6000D also has a much higher transistor density at 122.9M per mm² versus 43.5M per mm².

Q: Which card has more shading units?

A: The RTX PRO 6000D has 24,064 shading units, while the RTX 3050 Ti Mobile has 2,560. The RTX PRO 6000D also has 752 TMUs and 192 ROPs versus 80 TMUs and 32 ROPs.

Q: What are the power requirements for each card?

A: The RTX 3050 Ti Mobile is rated at 75 W TDP with no power connectors. The RTX PRO 6000D is rated at 300 W TDP, requires a single 16-pin power connector, and needs a 700 W suggested power supply.

Q: What is the release date difference?

A: The RTX 3050 Ti Mobile was released on 2021-05-10 and is end-of-life. The RTX PRO 6000D was released on 2025-03-17 and remains active in production.

Where Each One Wins

The RTX PRO 6000D Blackwell Max-Q wins the only directly comparable benchmark, and its architectural resources suggest it would dominate any workload that scales with shading units, memory bandwidth, or ray tracing throughput. Its 110.1 TFLOPS of FP32 performance, 1.79 TB/s memory bandwidth, and 188 ray tracing cores make it the clear choice for professional rendering, large dataset processing, and any DirectX 12 workload that can utilize its massive parallelism. The 96 GB frame buffer is suited for tasks that require holding enormous textures or geometry in memory.

The RTX 3050 Ti Mobile wins in the categories of portability and documented versatility. It is an integrated graphics processor with a 75 W TDP, no external power connectors, and no specified dimensions, meaning it fits into laptops. Its ten recorded benchmark results give it a broader validation footprint in the database, covering Geekbench OpenCL, Geekbench Vulkan, and multiple PassMark tests. Its average benchmark score of 12,940 actually exceeds the RTX PRO 6000D's single-test average of 11,088, but that is an artifact of test selection rather than a meaningful performance comparison.

For users who need a mobile GPU for general laptop use, the RTX 3050 Ti Mobile is the only option that physically fits. For users who need maximum performance in a desktop workstation, the RTX PRO 6000D's single benchmark result, combined with its raw specifications, makes it the unambiguous winner. The data does not support any scenario where the RTX 3050 Ti Mobile outperforms the RTX PRO 6000D in a shared workload, but it also does not document any scenario where the RTX PRO 6000D is tested outside of 3DMark Steel Nomad.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 Ti Mobile
RTX PRO 6000D Blackwell Max-Q
Core Specs
Shading Units
2,560
24,064 +840.0%
Shaders
2,560
24,064 +840.0%
TMUs
80
752 +840.0%
ROPs
32
192 +500.0%
SM Count
20
188 +840.0%
Clocks
Base Clock
735 MHz
1590 MHz
Boost Clock
1035 MHz
2288 MHz
Memory Clock
1500 MHz 12 Gbps effective
1750 MHz 28 Gbps effective
Memory
Memory Size
4 GB
96 GB
VRAM (MB)
4,096
98,304 +2300.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
512 bit
Bandwidth
192.0 GB/s
1.79 TB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
128 MB
Performance
Pixel Rate
33.12 GPixel/s
439.3 GPixel/s
Texture Rate
82.80 GTexel/s
1,720.6 GTexel/s
FP32 (TFLOPS)
5.299 TFLOPS
110.1 TFLOPS
FP64 (TFLOPS)
82.80 GFLOPS (1:64)
1.721 TFLOPS (1:64)
FP16 (TFLOPS)
5.299 TFLOPS (1:1)
110.1 TFLOPS (1:1)
AI/RT
RT Cores
20
188 +840.0%
Tensor Cores
80
752 +840.0%
Power
TDP
75 W
300 W
TDP (W)
75
300 +300.0%
Suggested PSU
—
700 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Ampere
Blackwell 2.0
GPU Name
GA106
GB202
Generation
GeForce 30 Mobile
Blackwell PRO W (x000)
Process Size
8 nm
5 nm
Transistors
12,000 million
92,200 million
Die Size
276 mm²
750 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
122.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
12.0
Shader Model
6.8
6.9
Physical
Slot Width
IGP
Dual-slot
Length
—
267 mm 10.5 inches
Height
—
111 mm 4.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x16
PCIe 5.0 x16
Other
Launch Price
—
8,565 USD
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
Workstation Ada
View GeForce RTX 3050 Ti Mobile Details View RTX PRO 6000D Blackwell Max-Q Details