NVIDIA GeForce RTX 3050 OEM vs NVIDIA GeForce RTX 3050 Ti Mobile Comparison
NVIDIA GeForce RTX 3050 OEM
GeForce RTX 3050 Ti Mobile
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3050 OEM vs NVIDIA GeForce RTX 3050 Ti Mobile
Head-to-Head Benchmarks
The recorded data shows a clean sweep for the NVIDIA GeForce RTX 3050 OEM across every head-to-head test in the database. The desktop card wins all nine comparisons, with margins ranging from a narrow 1.7% to a dominant 95.4%.
The largest single gap appears in the PassMark G2D test, where the RTX 3050 OEM scores 973 against 498 for the RTX 3050 Ti Mobile. That is a 95.4% advantage, indicating a substantial difference in 2D graphics and desktop composition workloads. The compute-oriented tests also show a wide separation: the OEM card delivers 5779 in PassMark GPU Compute versus 4305 for the mobile part, a 34.2% lead. That suggests the desktop chip sustains raw math throughput much better under sustained load.
In the more gaming-relevant DirectX tests, the OEM card leads by 13.2% in PassMark DirectX 11 (86 vs 76), 18.4% in DirectX 12 (58 vs 49), and 14.2% in DirectX 9 (137 vs 120). The PassMark G3D aggregate score, which blends several workloads, puts the OEM at 11857 against 10093, a 17.5% advantage. The mobile chip does get closer in the Geekbench tests: 60740 vs 57915 in OpenCL (a 4.9% lead for the OEM) and 57103 vs 55812 in Vulkan (a 2.3% lead). Even the DirectX 10 test, which is the tightest race, still favors the OEM by 1.7% (61 vs 60).
The average benchmark score tells a similar story. The RTX 3050 OEM posts 15199, while the RTX 3050 Ti Mobile sits at 12940. That places the desktop card in the 57th percentile of all GPUs in the database, versus the 53rd percentile for the mobile part. The OEM card’s nearest rival is the AMD Radeon RX 7600 at 15171 (a 0.2% gap), while the mobile chip lands next to the AMD Radeon RX 580 at 12928 (a 0.1% gap). The desktop card is effectively tied with its closest competitor, but the mobile part is also within a hair of its nearest rival, so neither card is an outlier in its own class.
Architecture Differences
Both GPUs are built on the same underlying Ampere architecture using the GA106 chip, fabricated on Samsung’s 8 nm process. They share the same die size of 276 mm² and the same transistor count of 12,000 million, giving both a transistor density of 43.5 million per square millimeter. The core configurations, however, differ in a surprising way: the mobile part actually has more raw execution units.
The RTX 3050 Ti Mobile packs 2560 shading units, 80 texture mapping units, 20 ray tracing cores, and 80 tensor cores. The RTX 3050 OEM, by contrast, has 2304 shading units, 72 TMUs, 18 RT cores, and 72 tensor cores. Both have 32 ROPs. So the mobile chip is configured with more ALUs and fixed-function units, yet it still loses in every benchmark. The explanation lies in clock speeds and memory characteristics.
The OEM card runs at a base clock of 1515 MHz and a boost clock of 1755 MHz. The mobile part is dramatically lower: 735 MHz base and 1035 MHz boost. That clock deficit more than cancels the mobile chip’s extra shading units. The peak FP32 throughput reflects this: the OEM reaches 8.087 TFLOPS, while the mobile part manages 5.299 TFLOPS, a 52.6% gap in theoretical compute. Texture rate and pixel rate follow suit: the OEM delivers 126.4 GTexel/s and 56.16 GPixel/s, versus 82.80 GTexel/s and 33.12 GPixel/s for the mobile chip.
Memory also separates the two. The OEM card has 8 GB of GDDR6 on a 128-bit bus, with memory clocked at 1750 MHz (14 Gbps effective) for a bandwidth of 224.0 GB/s. The mobile part has 4 GB of GDDR6 on the same 128-bit bus, but memory runs at 1500 MHz (12 Gbps effective), yielding 192.0 GB/s. So the desktop card has double the capacity and 16.7% more bandwidth.
Power and physical design differ sharply. The OEM is a dual-slot card drawing 130 W, requiring a single 8-pin power connector and a 300 W suggested power supply. It uses a PCIe 4.0 x8 interface and offers 1x HDMI 2.1 and 3x DisplayPort 1.4a outputs. The mobile part is an integrated GPU (IGP) with a 75 W TDP, no power connectors, and a PCIe 4.0 x16 interface. Its display outputs are described as “Portable Device Dependent,” meaning they vary by laptop design. The OEM measures 242 mm in length and 112 mm in height; the mobile chip has no listed physical dimensions.
Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Neither has a launch MSRP in the database. The OEM was released on 2022-01-03, while the mobile part arrived earlier on 2021-05-10. Both are marked end-of-life. The OEM’s predecessor is GeForce 20 and its successor is GeForce 40; the mobile chip’s predecessor is GeForce 20 Mobile with no successor listed.
Where Each One Wins
The RTX 3050 OEM wins everywhere in the recorded benchmarks, so the use-case split is defined by the size of each margin rather than any reversal of fortune. The desktop card is particularly strong in 2D desktop work (95.4% in G2D) and compute-heavy tasks (34.2% in GPU Compute). Those are workloads where sustained clock speeds and higher bandwidth matter most, and the OEM card has both.
For gaming, the OEM’s lead is solid but not overwhelming. DirectX 12 shows an 18.4% margin, DirectX 9 shows 14.2%, and DirectX 11 shows 13.2%. The DirectX 10 gap is just 1.7%. The PassMark G3D aggregate, which is the best single proxy for overall gaming performance in this database, gives the OEM a 17.5% edge. That means a user on the OEM card can expect roughly a sixth to a fifth more frames in DirectX-based games, depending on the API.
The RTX 3050 Ti Mobile does not win any test, but its closest results come in the newer API paths. The Geekbench Vulkan score is only 2.3% behind, and the DirectX 10 test is within 1.7%. The mobile chip’s higher shading unit count and wider PCIe interface (x16 vs x8) do not translate into wins, but they do keep the gap modest in API-bound workloads. For a laptop user who values portability, the 75 W TDP and integrated design are the real advantages, though the database does not quantify battery life or thermal behavior.
The average score gap of 17.5% (15199 vs 12940) mirrors the G3D gap, so the overall picture is consistent. The mobile part is not a weak performer in absolute terms; it sits at the 53rd percentile, just four points below the OEM card. But relative to the desktop chip, it trails by a meaningful margin in every measurable way.
FAQ
Q: Which card has more shading units?
A: The RTX 3050 Ti Mobile has 2560 shading units, while the RTX 3050 OEM has 2304. The mobile chip also has 80 TMUs, 20 RT cores, and 80 tensor cores, versus 72 TMUs, 18 RT cores, and 72 tensor cores on the OEM card.
Q: Why does the RTX 3050 OEM win if the mobile chip has more cores?
A: The OEM card runs at much higher clocks: 1515 MHz base and 1755 MHz boost, versus 735 MHz base and 1035 MHz boost for the mobile part. That leads to 8.087 TFLOPS FP32 for the OEM against 5.299 TFLOPS for the mobile chip, a 52.6% advantage in theoretical compute.
Q: How much faster is the OEM in gaming workloads?
A: In the PassMark G3D test, the OEM scores 11857 versus 10093, a 17.5% lead. DirectX 12 shows an 18.4% margin (58 vs 49), DirectX 11 shows 13.2% (86 vs 76), and DirectX 9 shows 14.2% (137 vs 120).
Q: What is the memory difference between the two?
A: The OEM has 8 GB of GDDR6 at 1750 MHz (14 Gbps effective) for 224.0 GB/s bandwidth. The mobile part has 4 GB of GDDR6 at 1500 MHz (12 Gbps effective) for 192.0 GB/s. Both use a 128-bit bus.
Q: How do these cards compare to their nearest rivals?
A: The OEM’s average score of 15199 is 0.2% above the AMD Radeon RX 7600 (15171) and 0.5% above the AMD Radeon 680M (15270). The mobile chip’s 12940 average is 0.1% above the AMD Radeon RX 580 (12928) and 0.5% above the AMD Radeon 740M (12870).
Q: What are the power requirements?
A: The OEM card has a 130 W TDP, uses a single 8-pin power connector, and requires a 300 W suggested power supply. The mobile part has a 75 W TDP and no power connectors, as it is an integrated GPU.
The Verdict
The data points to a clear choice for anyone who can use a desktop card: the NVIDIA GeForce RTX 3050 OEM outperforms the RTX 3050 Ti Mobile in every recorded benchmark. The average score difference is 17.5%, and the margins are consistent across compute, 2D, and gaming workloads. The OEM card also offers 8 GB of memory versus 4 GB, and higher bandwidth (224.0 GB/s vs 192.0 GB/s), which matters for modern game textures and larger datasets.
The mobile chip’s only advantages are practical, not performance-based. It consumes 75 W instead of 130 W, requires no power connector, and fits in a laptop as an IGP. For a user building a desktop system, the OEM card is the better performer without qualification. For a laptop user who needs a discrete GPU in a portable chassis, the RTX 3050 Ti Mobile is the only option in this comparison, but it will deliver roughly 15-18% less performance in DirectX gaming tests and about a third less in compute tests.
The percentile rankings reinforce this: the OEM sits at the 57th percentile of all GPUs, while the mobile chip sits at the 53rd. Neither card is a top-tier part, but the OEM is a meaningful step up within the same architecture. If the choice is between these two, the desktop card wins on every metric the database tracks. The only reason to select the mobile part is the form factor, which is not something benchmarks can quantify.