NVIDIA GeForce RTX 3050 Mobile vs NVIDIA T600 Mobile Comparison
NVIDIA GeForce RTX 3050 Mobile
T600 Mobile
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3050 Mobile vs NVIDIA T600 Mobile
The GeForce RTX 3050 Mobile and T600 Mobile are both NVIDIA laptop-class GPUs, but they target very different segments of the market. The RTX 3050 Mobile is a consumer Ampere part, while the T600 Mobile is a professional Turing workstation card. Benchmark results show that the RTX 3050 Mobile is significantly faster in raw compute, but the T600’s strength lies in its efficiency and professional lineage.
Head-to-Head Benchmarks
The data provides two direct head-to-head comparisons, both of which the RTX 3050 Mobile wins decisively. In the Geekbench OpenCL test, the RTX 3050 Mobile scores 50038 against the T600 Mobile’s 35486. This represents a 41% performance advantage for the Ampere chip. The gap widens further in the Geekbench Vulkan test, where the RTX 3050 Mobile scores 49051 versus 30211 for the T600 Mobile, a 62.4% lead. This is a substantial margin, indicating that the RTX 3050 Mobile is not just slightly faster but in a different performance class.
Looking at the aggregated average benchmark scores, the RTX 3050 Mobile posts 33170 points, while the T600 Mobile manages 32849. The delta between the two is only 1%, which is within the margin of error for such tests. However, this average score is misleading because it includes a 3DMark Steel Nomad DX12 result for the RTX 3050 Mobile (421), which has no counterpart in the T600’s test suite. When focusing solely on the shared Geekbench workloads, the RTX 3050's dominance is clear and consistent. The T600 Mobile’s nearest rival list includes the NVIDIA T550 Mobile with a delta of -0.9%, showing it sits in the same performance tier as other low-end Turing workstation parts. In contrast, the RTX 3050’s rivals include the AMD Radeon Pro 570 with a -0.1% delta, placing it slightly above the T600.
Architecture Differences
The core architectural split is between generations. The RTX 3050 Mobile is built on the Ampere architecture using the GA107 chip, manufactured on an 8 nm Samsung process. The T600 Mobile uses the older Turing architecture with the TU117 chip, fabricated on TSMC’s 12 nm node. This process difference is significant: the RTX 3050 packs 8,700 million transistors into the same 200 mm² die size as the T600’s 4,700 million transistors. The resulting transistor density is 43.5M / mm² for the Ampere part versus 23.5M / mm² for the Turing part, explaining much of the performance gap.
The compute resources differ dramatically. The RTX 3050 Mobile has 2048 shading units, 64 texture mapping units, and 32 ROPs. It also includes 16 ray tracing cores and 64 tensor cores, features entirely absent from the T600 Mobile, which has none. The T600, by contrast, offers only 896 shading units, 56 TMUs, and the same 32 ROPs. This nearly 2.3x advantage in shader count for the RTX 3050 directly translates to its FP32 throughput of 5.501 TFLOPS, more than double the T600’s 2.527 TFLOPS. Interestingly, the T600 has a higher FP16 rate relative to its FP32 (5.053 TFLOPS at a 2:1 ratio) compared to the RTX 3050's 5.501 TFLOPS at a 1:1 ratio, but this is less relevant for general workloads.
Clock speeds tell a nuanced story. The T600 Mobile has a lower base clock of 780 MHz but a higher boost clock of 1410 MHz, whereas the RTX 3050 Mobile runs at 1065 MHz base and 1343 MHz boost. The T600’s higher boost suggests it can sustain frequency better under load, but its lower shader count means it cannot compete on raw throughput. Memory configurations are identical: both have 4 GB of GDDR6 on a 128-bit bus, yielding the same 192.0 GB/s of bandwidth and a memory clock of 1500 MHz (effective 12 Gbps). The RTX 3050 uses a PCIe 4.0 x8 interface, while the T600 uses PCIe 3.0 x16, which may affect data transfer in bandwidth-sensitive scenarios.
Where Each One Wins
The RTX 3050 Mobile is the clear winner for any compute-heavy or gaming workload. Its 62.4% lead in Vulkan indicates strong performance in modern graphics APIs, and the presence of dedicated ray tracing and tensor cores means it can handle hardware-accelerated ray tracing and DLSS, features that are entirely impossible on the T600. For creative professionals using DirectX 12 Ultimate (12_2) APIs, the RTX 3050 supports the latest feature set, while the T600 is limited to DirectX 12 (12_1). The RTX 3050’s higher pixel rate (42.98 GPixel/s versus 45.12 GPixel/s) is slightly lower than the T600, but its texture rate (85.95 GTexel/s versus 78.96 GTexel/s) is higher, favoring the Ampere part in texture-heavy scenes.
The T600 Mobile’s advantages are more subtle. Its 40 W TDP is lower than the RTX 3050’s 45 W, making it a more efficient part for thin-and-light professional laptops where battery life and thermals are priorities. The T600 also has a higher boost clock (1410 MHz vs 1343 MHz), which can help in short burst workloads. In its nearest rival list, the T600 is compared to the NVIDIA P104-100 with a -0.4% delta and the AMD FirePro S9300 X2 with a 0.9% delta, placing it in a niche of older or lower-powered workstation parts. For pure CAD or legacy OpenGL applications (both support OpenGL 4.6), the T600’s Turing architecture may offer better driver optimization for professional software, though the benchmark data does not cover such tests.
FAQ
Q: Which GPU is faster in Geekbench Vulkan?
A: The NVIDIA GeForce RTX 3050 Mobile is significantly faster, scoring 49051 compared to the T600 Mobile’s 30211, a 62.4% performance advantage.
Q: Do both GPUs have the same memory configuration?
A: Yes. Both feature 4 GB of GDDR6 memory on a 128-bit bus, providing 192.0 GB/s of bandwidth each.
Q: Does the T600 Mobile support ray tracing?
A: No. The T600 Mobile has no ray tracing cores, while the RTX 3050 Mobile includes 16 dedicated RT cores.
Q: What is the transistor density difference?
A: The RTX 3050 Mobile has a density of 43.5M / mm² on an 8 nm process, while the T600 Mobile has 23.5M / mm² on a 12 nm process, both on a 200 mm² die.
Q: Which GPU has a higher boost clock?
A: The NVIDIA T600 Mobile has a higher boost clock at 1410 MHz, compared to the RTX 3050 Mobile’s 1343 MHz.
Q: Is the RTX 3050 Mobile better in OpenCL?
A: Yes. It scores 50038 in Geekbench OpenCL, which is 41% higher than the T600 Mobile’s 35486.
The Verdict
The data points to a straightforward conclusion: the GeForce RTX 3050 Mobile is the superior performer for almost all tasks. Its 41% and 62.4% leads in the two shared benchmarks are decisive, and its architectural features—ray tracing cores, tensor cores, and a higher shader count—make it a more future-proof choice. The RTX 3050’s 5.501 TFLOPS of FP32 performance is more than double the T600’s 2.527 TFLOPS, making it the obvious pick for gaming, 3D rendering, or any GPU-accelerated compute workload. Its 78th percentile ranking versus all GPUs also edges out the T600’s 77th percentile.
The T600 Mobile is not without merit, but its advantages are confined to efficiency and niche professional scenarios. Its lower 40 W TDP versus 45 W makes it a better fit for ultraportable workstations where power draw is critical. The higher boost clock of 1410 MHz could also benefit short, single-threaded tasks that don't scale with shader count. However, for anyone who needs raw performance, the choice is clear. The RTX 3050 Mobile is the better value in terms of pure capability, and its end-of-life status on both sides means buyers should focus on the silicon, not future upgrades. Select the RTX 3050 Mobile unless your primary constraint is thermal headroom and you require the professional driver ecosystem of a Quadro-class part.
Specification Differences
| Specification | NVIDIA GeForce RTX 3050 Mobile | NVIDIA T600 Mobile |
|---|---|---|
| Architecture | Ampere | Turing |
| Process Node | 8 nm | 12 nm |
| Foundry | Samsung | TSMC |
| Transistors | 8,700 million | 4,700 million |
| Transistor Density | 43.5M / mm² | 23.5M / mm² |
| Base Clock | 1065 MHz | 780 MHz |
| Boost Clock | 1343 MHz | 1410 MHz |
| Shading Units | 2048 | 896 |
| TMUs | 64 | 56 |
| RT Cores | 16 | None |
| Tensor Cores | 64 | None |
| FP32 Performance | 5.501 TFLOPS | 2.527 TFLOPS |
| FP16 Performance | 5.501 TFLOPS (1:1) | 5.053 TFLOPS (2:1) |
| Pixel Rate | 42.98 GPixel/s | 45.12 GPixel/s |
| Texture Rate | 85.95 GTexel/s | 78.96 GTexel/s |
| TDP | 45 W | 40 W |
| Bus Interface | PCIe 4.0 x8 | PCIe 3.0 x16 |
| DirectX Support | 12 Ultimate (12_2) | 12 (12_1) |
| Avg Benchmark Score | 33170 | 32849 |
| Percentile vs All GPUs | 78 | 77 |