NVIDIA GeForce RTX 3050 Mobile vs NVIDIA T1000 8 GB Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 Mobile

CORE STATE GA107
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2021
VS
NVIDIA
GEFORCE

T1000 8 GB

CORE STATE TU117
VRAM 8 GB
CLOCK SPEED 1395 MHz
TDP 50 W
BUS WIDTH 128 bit
ARCHITECTURE Turing
nm
PROCESS 12 nm
LAUNCH DATE 2021

PERFORMANCE BENCHMARKS

3dmark_3dmark_steel_nomad_dx12
421
N/A
geekbench_opencl
50,038
N/A
geekbench_vulkan
49,051
34,561

Analysis: NVIDIA GeForce RTX 3050 Mobile vs NVIDIA T1000 8 GB

NVIDIA’s T1000 8 GB and GeForce RTX 3050 Mobile represent two very different interpretations of a compact, power-efficient GPU. The T1000 is a desktop workstation card built on the Turing architecture, while the RTX 3050 Mobile is an Ampere-based laptop part. Despite sharing a 200 mm² die size and a 128-bit memory bus, their design goals diverge sharply. The benchmark data and specifications reveal a clear split between professional compute stability and consumer-oriented feature sets.

Where Each One Wins

The NVIDIA GeForce RTX 3050 Mobile is the clear winner in raw graphics performance. It secures the only head-to-head benchmark victory, posting a Geekbench Vulkan score of 49,051 against the T1000’s 34,561. This represents a 29.5% lead in that specific test. The RTX 3050 Mobile also shows broader compute strength with a Geekbench OpenCL score of 50,038, a figure the T1000 cannot match in any available benchmark. For any workload that relies on Vulkan or OpenCL acceleration, the RTX 3050 Mobile is the superior choice.

The NVIDIA T1000 8 GB wins in memory capacity and bandwidth efficiency for its class. It offers 8 GB of GDDR6 memory, double the RTX 3050 Mobile’s 4 GB. While its memory bandwidth of 160.0 GB/s is lower than the mobile part’s 192.0 GB/s, the T1000’s larger frame buffer is a decisive advantage for datasets that exceed 4 GB. The T1000 also holds a slight edge in overall benchmark percentile ranking, sitting at the 79th percentile compared to the RTX 3050 Mobile’s 78th, though this is marginal. The T1000’s desktop form factor, with a single-slot design and four mini-DisplayPort outputs, makes it a more flexible solution for multi-display workstation setups.

Architecture Differences

The two GPUs are built on fundamentally different architectures. The T1000 uses the Turing architecture with the TU117 chip, manufactured on TSMC’s 12 nm process. It packs 4,700 million transistors into a die size of 200 mm², yielding a transistor density of 23.5 million per square millimeter. The RTX 3050 Mobile uses the Ampere architecture with the GA107 chip, built on Samsung’s 8 nm process. It fits 8,700 million transistors into the same 200 mm² die, achieving a much higher density of 43.5 million per square millimeter. This nearly doubles the transistor count on the same silicon area.

The compute resources differ substantially. The RTX 3050 Mobile has 2,048 shading units, 64 texture mapping units, and 32 ROPs. The T1000 has 896 shading units, 56 TMUs, and 32 ROPs. The RTX 3050 Mobile also includes specialized hardware entirely absent from the T1000: 16 ray tracing cores and 64 tensor cores. This makes the Ampere part capable of DirectX 12 Ultimate features, including ray tracing and mesh shaders, while the T1000 is limited to DirectX 12 (12_1). The T1000 does have a higher pixel rate at 44.64 GPixel/s versus the RTX 3050 Mobile’s 42.98 GPixel/s, but the RTX 3050 Mobile counters with a higher texture rate of 85.95 GTexel/s against the T1000’s 78.12 GTexel/s.

Head-to-Head Benchmarks

The only direct comparison available is the Geekbench Vulkan test, and it is decisive. The RTX 3050 Mobile scores 49,051, while the T1000 scores 34,561. This gives the RTX 3050 Mobile a 29.5% advantage. In practical terms, Vulkan-based games and compute applications will run nearly a third faster on the mobile part. This is a substantial gap that reflects the architectural generational leap from Turing to Ampere, as well as the difference in shading units (2,048 versus 896).

Looking at broader benchmark landscapes, the T1000’s average benchmark score is 34,561, while the RTX 3050 Mobile’s average is 33,170. The T1000’s nearest rival is the AMD Radeon HD 7970, which scores 34,541, a negligible 0.1% difference. The RTX 3050 Mobile’s nearest rival is the NVIDIA T550 Mobile, scoring 33,161, a 0% delta. The RTX 3050 Mobile also has a Geekbench OpenCL score of 50,038 and a 3DMark Steel Nomad DX12 score of 421, neither of which the T1000 has a comparable result for. These extra data points suggest the RTX 3050 Mobile is more versatile across different API workloads.

FAQ

Q: Which GPU has more memory?

A: The NVIDIA T1000 8 GB has 8 GB of GDDR6 memory, which is double the RTX 3050 Mobile’s 4 GB.

Q: Does the RTX 3050 Mobile support ray tracing?

A: Yes. The RTX 3050 Mobile has 16 dedicated ray tracing cores and supports DirectX 12 Ultimate (12_2). The T1000 has no ray tracing cores and only supports DirectX 12 (12_1).

Q: How much faster is the RTX 3050 Mobile in Vulkan?

A: In the Geekbench Vulkan test, the RTX 3050 Mobile scores 49,051 compared to the T1000’s 34,561, making it 29.5% faster.

Q: What are the power requirements for each card?

A: The T1000 has a TDP of 50 W and requires a 250 W power supply. The RTX 3050 Mobile has a TDP of 45 W and has no suggested PSU rating because it is an integrated laptop part.

Q: Which card has a higher transistor density?

A: The RTX 3050 Mobile has a transistor density of 43.5 million per square millimeter, nearly double the T1000’s 23.5 million per square millimeter.

Q: Are both cards still in production?

A: No. Both the T1000 and the RTX 3050 Mobile are marked as end-of-life products.

Specification Differences

| Specification | NVIDIA T1000 8 GB | NVIDIA GeForce RTX 3050 Mobile |

|---|---|---|

| Architecture | Turing | Ampere |

| Chip | TU117 | GA107 |

| Process Node | 12 nm | 8 nm |

| Foundry | TSMC | Samsung |

| Transistors | 4,700 million | 8,700 million |

| Transistor Density | 23.5M / mm² | 43.5M / mm² |

| Boost Clock | 1395 MHz | 1343 MHz |

| Memory Speed | 10 Gbps effective | 12 Gbps effective |

| Memory Size | 8 GB | 4 GB |

| Memory Bandwidth | 160.0 GB/s | 192.0 GB/s |

| Shading Units | 896 | 2048 |

| TMUs | 56 | 64 |

| Ray Tracing Cores | None | 16 |

| Tensor Cores | None | 64 |

| Pixel Rate | 44.64 GPixel/s | 42.98 GPixel/s |

| Texture Rate | 78.12 GTexel/s | 85.95 GTexel/s |

| FP32 Performance | 2.500 TFLOPS | 5.501 TFLOPS |

| FP16 Performance | 5.000 TFLOPS (2:1) | 5.501 TFLOPS (1:1) |

| TDP | 50 W | 45 W |

| Slot Width | Single-slot | IGP |

| Bus Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |

| Display Outputs | 4x mini-DisplayPort 1.4a | Portable Device Dependent |

| DirectX Support | 12 (12_1) | 12 Ultimate (12_2) |

| Dimensions | 156 mm x 69 mm | Not specified |

| Release Date | 2021-05-05 | 2021-05-10 |

The specification table shows the T1000 is a fixed desktop unit with a defined physical footprint and dedicated display outputs, while the RTX 3050 Mobile is a mobile IGP whose dimensions and outputs depend on the host laptop. The RTX 3050 Mobile’s FP32 performance of 5.501 TFLOPS is more than double the T1000’s 2.500 TFLOPS, and its FP16 performance matches its FP32 output at a 1:1 ratio, whereas the T1000 halves its FP16 rate to 5.000 TFLOPS. The T1000 retains a higher boost clock at 1395 MHz versus 1343 MHz, but this does not compensate for the Ampere part’s massive shader advantage. The RTX 3050 Mobile also uses a newer PCIe 4.0 interface, albeit with a narrower x8 link, while the T1000 uses the older PCIe 3.0 standard with a full x16 link.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 Mobile
T1000 8 GB
Core Specs
Shading Units
2,048
896 -56.3%
Shaders
2,048
896 -56.3%
TMUs
64
56 -12.5%
ROPs
32
32 0.0%
SM Count
16
14 -12.5%
Clocks
Base Clock
1065 MHz
1065 MHz
Boost Clock
1343 MHz
1395 MHz
Memory Clock
1500 MHz 12 Gbps effective
1250 MHz 10 Gbps effective
Memory
Memory Size
4 GB
8 GB
VRAM (MB)
4,096
8,192 +100.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
128 bit
Bandwidth
192.0 GB/s
160.0 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
2 MB
1024 KB
Performance
Pixel Rate
42.98 GPixel/s
44.64 GPixel/s
Texture Rate
85.95 GTexel/s
78.12 GTexel/s
FP32 (TFLOPS)
5.501 TFLOPS
2.500 TFLOPS
FP64 (TFLOPS)
85.95 GFLOPS (1:64)
78.12 GFLOPS (1:32)
FP16 (TFLOPS)
5.501 TFLOPS (1:1)
5.000 TFLOPS (2:1)
AI/RT
RT Cores
16
—
Tensor Cores
64
—
Power
TDP
45 W
50 W
TDP (W)
45
50 +11.1%
Suggested PSU
—
250 W
Power Connectors
None
None
Architecture
Architecture
Ampere
Turing
GPU Name
GA107
TU117
Generation
GeForce 30 Mobile
Quadro Turing (Tx000)
Process Size
8 nm
12 nm
Transistors
8,700 million
4,700 million
Die Size
200 mm²
200 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
23.5M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (12_1)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
7.5
Shader Model
6.8
6.8
Physical
Slot Width
IGP
Single-slot
Length
—
156 mm 6.1 inches
Height
—
69 mm 2.7 inches
Outputs
Portable Device Dependent
4x mini-DisplayPort 1.4a
Bus Interface
PCIe 4.0 x8
PCIe 3.0 x16
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
Quadro Volta
Successor
—
Workstation Ampere
View GeForce RTX 3050 Mobile Details View T1000 8 GB Details