NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 6000D Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

RTX 6000D

CORE STATE GB202
VRAM 84 GB
CLOCK SPEED 2430 MHz
TDP 600 W
BUS WIDTH 448 bit
ARCHITECTURE Blackwell 2.0
nm
PROCESS 5 nm
LAUNCH DATE 2025

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
388,405
passmark_directx_10
61
N/A
passmark_directx_11
94
N/A
passmark_directx_12
55
N/A
passmark_directx_9
152
N/A
passmark_g2d
526
N/A
passmark_g3d
11,664
N/A
passmark_gpu_compute
4,419
N/A
3dmark_3dmark_steel_nomad_dx12
N/A
3,522

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 6000D

The NVIDIA GeForce RTX 3050 A Mobile and NVIDIA RTX 6000D occupy opposite ends of the GPU spectrum, one a low-power mobile part from the Ampere generation, the other a massive workstation accelerator built on Blackwell 2.0. The recorded benchmark data shows a clear hierarchy, but the architectural gaps between these two designs explain far more than raw scores alone. This analysis uses only database measurements and specification records to compare them.

FAQ

Q: How large is the performance gap between the RTX 3050 A Mobile and the RTX 6000D in the shared benchmark?

A: In the Geekbench OpenCL test, the RTX 6000D scores 388,405 while the RTX 3050 A Mobile scores 52,998. The database records a performance delta of 86.4 percent in favor of the RTX 6000D, meaning it delivers roughly 7.3 times the score.

Q: Which GPU holds a better position among all GPUs in the database?

A: The RTX 6000D sits in the 98th percentile of all GPUs, while the RTX 3050 A Mobile sits in the 44th percentile. The average benchmark score for the RTX 6000D is 195,964, compared to 8,746 for the RTX 3050 A Mobile.

Q: What are the closest rivals for each card according to average benchmark scores?

A: For the RTX 3050 A Mobile, the nearest rival is the NVIDIA GeForce GTX 460 v2 with a 0 percent delta, followed by the NVIDIA Quadro P2200 at 0.7 percent. For the RTX 6000D, the NVIDIA Tesla V100S PCIe 32 GB is closest at 0.8 percent, with the NVIDIA A100 SXM4 40 GB at 4.7 percent ahead.

Q: Do both cards support the same DirectX and Vulkan versions?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 according to the database. Their API compatibility is identical despite the massive hardware differences.

Q: What is the production status of each GPU?

A: The RTX 3050 A Mobile is marked as end-of-life, while the RTX 6000D is marked as active. The RTX 6000D was released later, with its recorded release date in July 2025 versus the RTX 3050 A Mobile's release at the end of 2023.

Q: How do the memory configurations compare between the two?

A: The RTX 3050 A Mobile uses 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The RTX 6000D uses 84 GB of GDDR7 memory on a 448-bit bus with 1.40 TB/s bandwidth, which is over seven times the bandwidth.

Architecture Differences

The two GPUs come from completely different silicon generations. The RTX 3050 A Mobile uses the GA106 chip built on Samsung's 8 nm process, while the RTX 6000D uses the GB202 chip fabricated by TSMC on a 5 nm node. The transistor counts tell the story of scale: the GA106 packs 12,000 million transistors into a 276 mm² die, giving a density of 43.5 million transistors per square millimeter. The GB202 contains 92,200 million transistors across a 750 mm² die, achieving 122.9 million transistors per square millimeter. That density difference reflects the generational leap in manufacturing technology.

The compute resources diverge sharply. The RTX 3050 A Mobile has 1,792 shading units, 56 texture mapping units, and 32 raster operation units. The RTX 6000D scales to 19,968 shading units, 624 TMUs, and 192 ROPs. Ray tracing hardware also differs: the mobile part carries 14 RT cores and 56 tensor cores, while the workstation card has 156 RT cores and 624 tensor cores. The RTX 6000D's tensor core count alone exceeds the total shading units of the RTX 3050 A Mobile.

Clock behavior also differs substantially. The RTX 3050 A Mobile runs at a 1065 MHz base clock and 1343 MHz boost. The RTX 6000D starts at 1992 MHz base and boosts to 2430 MHz. Memory clocks show a similar gap: 1500 MHz with 12 Gbps effective transfer for the mobile GPU, versus 1560 MHz with 25 Gbps effective for the RTX 6000D. The memory type itself is a generation apart, GDDR6 versus GDDR7.

Power and physical design reflect their intended environments. The RTX 3050 A Mobile is an integrated graphics package (IGP slot width) with no power connectors and a 45 W TDP. The RTX 6000D is a dual-slot card requiring a 1x 16-pin power connector, a 600 W TDP, and a suggested 1000 W power supply. The RTX 6000D measures 304 mm in length, 137 mm in height, and 40 mm in width. The mobile GPU has no recorded dimensions since it is portable device dependent.

The bus interface also separates them. The RTX 3050 A Mobile uses PCIe 4.0 x8, while the RTX 6000D uses PCIe 5.0 x16. Display outputs on the RTX 6000D are four DisplayPort 2.1b connectors, whereas the mobile part's outputs are listed as portable device dependent. The RTX 6000D's predecessor is Workstation Ada, while the RTX 3050 A Mobile's predecessor is the GeForce 20 Mobile series.

Head-to-Head Benchmarks

The database contains only one direct head-to-head benchmark between these two GPUs: Geekbench OpenCL. In that test, the RTX 6000D scores 388,405 against the RTX 3050 A Mobile's 52,998, a delta of 86.4 percent. That single result gives the RTX 6000D one win and the mobile part zero wins in the recorded comparison.

The OpenCL score reflects compute throughput rather than gaming performance. The RTX 6000D's 97.04 TFLOPS of FP32 performance dwarfs the RTX 3050 A Mobile's 4.813 TFLOPS. FP16 performance follows the same ratio, with both cards offering a 1:1 FP16 to FP32 ratio. The RTX 6000D reaches 97.04 TFLOPS in FP16 as well, while the mobile card stays at 4.813 TFLOPS.

Pixel and texture rates reinforce the gap. The RTX 6000D delivers 466.6 GPixel/s and 1,516.3 GTexel/s. The RTX 3050 A Mobile manages 42.98 GPixel/s and 75.21 GTexel/s. The workstation card's pixel rate is over ten times higher, and its texture rate is more than twenty times higher.

Looking at the nearest rivals provides context. The RTX 3050 A Mobile's average score of 8,746 places it within 0.7 percent of the Quadro P2200 (8,686) and within 1.2 percent of the AMD Radeon R9 M265X (8,851). The RTX 6000D's average of 195,964 sits 0.8 percent above the Tesla V100S PCIe 32 GB (194,415) and 6.1 percent above the RTX 5000 Ada Generation (184,664). These rival comparisons show that each GPU competes in a completely different performance class.

The RTX 6000D also has a 3DMark Steel Nomad DX12 score of 3,522 in the database, a test not recorded for the RTX 3050 A Mobile. The mobile part has its own set of Passmark scores including DirectX 9 (152), DirectX 10 (61), DirectX 11 (94), DirectX 12 (55), G2D (526), G3D (11,664), and GPU compute (4,419). None of these tests have corresponding entries for the RTX 6000D, so direct comparison is limited to the OpenCL result.

The Verdict

The data presents a straightforward conclusion. The RTX 6000D dominates in every measured category where both have recorded results. Its OpenCL score is roughly 7.3 times higher, its percentile ranking sits 54 points higher, and its average benchmark score is over 22 times the mobile part's average. Anyone requiring massive compute throughput, large memory capacity, or workstation-class rasterization should select the RTX 6000D.

The RTX 3050 A Mobile serves an entirely different purpose. Its 45 W TDP, integrated form factor, and lack of power connectors make it suitable for thin portable devices. The 4 GB GDDR6 memory and 128-bit bus provide modest bandwidth adequate for light workloads. Its end-of-life production status means it is no longer a target for new designs, whereas the RTX 6000D remains active.

For users constrained by mobile thermal budgets, the RTX 3050 A Mobile is the only viable option between these two, as the RTX 6000D requires a 600 W power draw and a dual-slot chassis. For anyone building a desktop workstation with high compute demands, the RTX 6000D's 97.04 TFLOPS FP32 performance, 84 GB GDDR7 memory, and 1.40 TB/s bandwidth are in a different league. The choice hinges entirely on the physical and power constraints of the target system, not on performance equivalence, because no such equivalence exists in the recorded data.

Specification Differences

The two GPUs differ across nearly every specification field. The process node moves from 8 nm Samsung to 5 nm TSMC. Transistor count jumps from 12,000 million to 92,200 million. Die size expands from 276 mm² to 750 mm². Transistor density improves from 43.5 million per mm² to 122.9 million per mm².

Base clocks rise from 1065 MHz to 1992 MHz, and boost clocks from 1343 MHz to 2430 MHz. Memory clock goes from 1500 MHz with 12 Gbps effective to 1560 MHz with 25 Gbps effective. Memory size increases from 4 GB GDDR6 to 84 GB GDDR7. Bus width grows from 128 bit to 448 bit. Bandwidth rises from 192.0 GB/s to 1.40 TB/s.

Shading units increase from 1,792 to 19,968. TMUs go from 56 to 624. ROPs go from 32 to 192. RT cores increase from 14 to 156. Tensor cores increase from 56 to 624. Pixel rate rises from 42.98 GPixel/s to 466.6 GPixel/s. Texture rate rises from 75.21 GTexel/s to 1,516.3 GTexel/s. FP32 and FP16 each rise from 4.813 TFLOPS to 97.04 TFLOPS.

TDP jumps from 45 W to 600 W. Slot width changes from IGP to dual-slot. Power connectors change from none to 1x 16-pin. The suggested PSU goes from absent to 1000 W. Bus interface changes from PCIe 4.0 x8 to PCIe 5.0 x16. Display outputs change from portable device dependent to 4x DisplayPort 2.1b. The RTX 6000D has recorded dimensions of 304 mm by 137 mm by 40 mm, while the mobile part has none. Production status changes from end-of-life to active. The RTX 6000D has a recorded launch MSRP of 8,565 USD, while the RTX 3050 A Mobile has none listed.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
RTX 6000D
Core Specs
Shading Units
1,792
19,968 +1014.3%
Shaders
1,792
19,968 +1014.3%
TMUs
56
624 +1014.3%
ROPs
32
192 +500.0%
SM Count
14
156 +1014.3%
Clocks
Base Clock
1065 MHz
1992 MHz
Boost Clock
1343 MHz
2430 MHz
Memory Clock
1500 MHz 12 Gbps effective
1560 MHz 25 Gbps effective
Memory
Memory Size
4 GB
84 GB
VRAM (MB)
4,096
86,016 +2000.0%
Memory Type
GDDR6
GDDR7
Memory Bus
128 bit
448 bit
Bandwidth
192.0 GB/s
1.40 TB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
128 MB
Performance
Pixel Rate
42.98 GPixel/s
466.6 GPixel/s
Texture Rate
75.21 GTexel/s
1,516.3 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
97.04 TFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
1.516 TFLOPS (1:64)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
97.04 TFLOPS (1:1)
AI/RT
RT Cores
14
156 +1014.3%
Tensor Cores
56
624 +1014.3%
Power
TDP
45 W
600 W
TDP (W)
45
600 +1233.3%
Suggested PSU
1000 W
Power Connectors
None
1x 16-pin
Architecture
Architecture
Ampere
Blackwell 2.0
GPU Name
GA106
GB202
Generation
GeForce 30 Mobile
Blackwell PRO W (x000)
Process Size
8 nm
5 nm
Transistors
12,000 million
92,200 million
Die Size
276 mm²
750 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
122.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
12.0
Shader Model
6.9
6.9
Physical
Slot Width
IGP
Dual-slot
Length
304 mm 12 inches
Height
137 mm 5.4 inches
Outputs
Portable Device Dependent
4x DisplayPort 2.1b
Bus Interface
PCIe 4.0 x8
PCIe 5.0 x16
Other
Launch Price
8,565 USD
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
Workstation Ada
View GeForce RTX 3050 A Mobile Details View RTX 6000D Details