NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 5000 Embedded Ada Generation Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

RTX 5000 Embedded Ada Generation

CORE STATE AD103
VRAM 16 GB
CLOCK SPEED 1680 MHz
TDP 120 W
BUS WIDTH 256 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2023

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
N/A
passmark_directx_10
61
N/A
passmark_directx_11
94
N/A
passmark_directx_12
55
N/A
passmark_directx_9
152
N/A
passmark_g2d
526
N/A
passmark_g3d
11,664
N/A
passmark_gpu_compute
4,419
N/A

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 5000 Embedded Ada Generation

Head-to-Head Benchmarks

The recorded data presents an unusual comparison because one side has a full benchmark profile while the other has no recorded scores. The NVIDIA GeForce RTX 3050 A Mobile shows eight benchmark results in the database, while the NVIDIA RTX 5000 Embedded Ada Generation has no benchmark entries at all. This means a direct score-by-score comparison is not possible from the available measurements.

The RTX 3050 A Mobile produces an average benchmark score of 8746 across its recorded tests. Its percentile ranking places it at 44, meaning it outperforms 44 percent of all GPUs tracked in the database. Its nearest rivals in the database include the NVIDIA GeForce GTX 460 v2 with an average score of 8743 and a delta of 0 percent, the NVIDIA Quadro P2200 with 8686 and a delta of 0.7 percent, the AMD Radeon R9 M265X with 8851 and a delta of -1.2 percent, and the AMD Radeon Pro WX 5100 with 8863 and a delta of -1.3 percent. These figures indicate that the RTX 3050 A Mobile sits within a very narrow performance band relative to those older or lower-tier cards, with differences of less than 1.5 percent in either direction.

The RTX 5000 Embedded Ada Generation carries a percentile ranking of 50 but has an average benchmark score of 0 because no benchmark results have been recorded. The database shows no nearest rivals for this GPU either. Without recorded scores, there is no measured head-to-head data to present. The only quantitative statement the database supports is that the RTX 5000 Embedded Ada Generation is positioned at the median percentile among all GPUs, while the RTX 3050 A Mobile sits slightly below that mark.

What the data does show is the raw compute specification gap between the two. The RTX 3050 A Mobile delivers 4.813 TFLOPS of FP32 performance, while the RTX 5000 Embedded Ada Generation delivers 32.69 TFLOPS. That represents a roughly 6.8 times higher FP32 throughput for the Ada part, and the same ratio applies to FP16, since both GPUs list FP16 at a 1:1 ratio with FP32. Pixel throughput differs similarly: 42.98 GPixel/s for the 3050 A versus 188.2 GPixel/s for the 5000 Embedded Ada. Texture throughput shows 75.21 GTexel/s versus 510.7 GTexel/s, a ratio of about 6.8 times as well. These are theoretical peak rates, not measured application performance, but they establish the hardware ceiling under which each GPU operates.

FAQ

Q: Does the RTX 5000 Embedded Ada Generation have any recorded benchmark scores in the database?

A: No. The database lists no benchmark entries for the RTX 5000 Embedded Ada Generation, and its average benchmark score is recorded as 0. The RTX 3050 A Mobile, by contrast, has eight recorded benchmark results.

Q: How does the RTX 3050 A Mobile compare to its nearest rivals in average benchmark score?

A: The RTX 3050 A Mobile averages 8746. The NVIDIA GeForce GTX 460 v2 scores 8743 (0 percent delta), the NVIDIA Quadro P2200 scores 8686 (0.7 percent ahead), the AMD Radeon R9 M265X scores 8851 (1.2 percent behind), and the AMD Radeon Pro WX 5100 scores 8863 (1.3 percent behind).

Q: What is the FP32 performance difference between the two GPUs?

A: The RTX 3050 A Mobile delivers 4.813 TFLOPS of FP32 compute. The RTX 5000 Embedded Ada Generation delivers 32.69 TFLOPS, which is approximately 6.8 times higher.

Q: Which GPU has more memory and bandwidth?

A: The RTX 3050 A Mobile has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. The RTX 5000 Embedded Ada Generation has 16 GB of GDDR6 memory on a 256-bit bus with 576.0 GB/s bandwidth.

Q: What are the production statuses of the two GPUs?

A: The RTX 3050 A Mobile is listed as end-of-life. The RTX 5000 Embedded Ada Generation is listed as active.

Q: How do the transistor counts and die sizes compare?

A: The RTX 3050 A Mobile uses 12,000 million transistors on a 276 mm² die with a transistor density of 43.5M per mm². The RTX 5000 Embedded Ada Generation uses 45,900 million transistors on a 379 mm² die with a transistor density of 121.1M per mm².

Architecture Differences

The two GPUs come from entirely different architectural generations. The RTX 3050 A Mobile uses the Ampere architecture with the GA106 chip, built on an 8 nm process at Samsung. The RTX 5000 Embedded Ada Generation uses the Ada Lovelace architecture with the AD103 chip, built on a 5 nm process at TSMC. The process node difference explains part of the density gap: the Ada chip packs 121.1M transistors per mm² versus 43.5M per mm² for the Ampere chip, despite the Ada die being larger at 379 mm² versus 276 mm².

Core counts differ substantially. The RTX 3050 A Mobile has 1792 shading units, 56 texture mapping units, 32 ROPs, 14 ray tracing cores, and 56 tensor cores. The RTX 5000 Embedded Ada Generation has 9728 shading units, 304 TMUs, 112 ROPs, 76 ray tracing cores, and 304 tensor cores. The Ada part has approximately 5.4 times the shading units and 5.4 times the tensor cores, while ray tracing cores increase by a factor of about 5.4 as well.

Memory architecture also diverges. The RTX 3050 A Mobile uses 4 GB of GDDR6 with a 128-bit bus and 192.0 GB/s bandwidth. The RTX 5000 Embedded Ada Generation uses 16 GB of GDDR6 with a 256-bit bus and 576.0 GB/s bandwidth. The memory clock is listed at 1500 MHz with 12 Gbps effective for the Ampere part, versus 2250 MHz with 18 Gbps effective for the Ada part.

Clock behavior differs too. The RTX 3050 A Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz. The RTX 5000 Embedded Ada Generation has a lower base clock of 930 MHz but a much higher boost clock of 1680 MHz. The boost clock advantage, combined with the massive difference in core count, drives the compute ratio.

The bus interface differs: PCIe 4.0 x8 for the RTX 3050 A Mobile versus PCIe 4.0 x16 for the RTX 5000 Embedded Ada Generation. Both GPUs are listed as IGP slot width with no power connectors and portable device dependent display outputs. Power consumption is listed at 45 W for the Ampere part and 120 W for the Ada part, a 75 W difference that reflects the larger core and memory configuration.

Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Release dates are close: the RTX 3050 A Mobile launched on 2023-12-31 and the RTX 5000 Embedded Ada Generation on 2023-03-20. The Ada part lists its predecessor as Ampere-MW and its successor as Blackwell-MW, while the Ampere part lists its predecessor as GeForce 20 Mobile and has no successor recorded.

The Verdict

The database supports only one clear verdict: the RTX 5000 Embedded Ada Generation is the far more capable GPU on paper, but no measured benchmark data exists to confirm real-world performance. The RTX 3050 A Mobile has a full set of recorded benchmark scores, an average of 8746, and a percentile rank of 44. The RTX 5000 Embedded Ada Generation has a percentile rank of 50 but zero recorded scores, which places it at the median of all GPUs in the database without any direct evidence of its application performance.

For users who need the highest raw compute throughput, the RTX 5000 Embedded Ada Generation is the only choice based on the recorded specifications. Its FP32 rate of 32.69 TFLOPS, 16 GB memory capacity, 576.0 GB/s bandwidth, and 76 ray tracing cores put it in a different class from the RTX 3050 A Mobile. The RTX 3050 A Mobile, with 4.813 TFLOPS, 4 GB memory, 192.0 GB/s bandwidth, and 14 ray tracing cores, is better suited to lighter workloads or scenarios where power draw matters, given its 45 W TDP versus the 120 W TDP of the Ada part.

The RTX 3050 A Mobile is an end-of-life product. The RTX 5000 Embedded Ada Generation is actively produced. That production status, combined with the specification gap, points clearly toward the Ada part for any new system. The RTX 3050 A Mobile remains relevant only for legacy applications or constrained power envelopes, and even then the lack of benchmark data for the Ada part means the measured advantage of the 3050 A cannot be compared directly.

Specification Differences

The two GPUs differ across every major specification field in the database.

| Field | RTX 3050 A Mobile | RTX 5000 Embedded Ada Generation |

|---|---|---|

| Architecture | Ampere | Ada Lovelace |

| Chip | GA106 | AD103 |

| Process node | 8 nm | 5 nm |

| Foundry | Samsung | TSMC |

| Transistors | 12,000 million | 45,900 million |

| Die size | 276 mm² | 379 mm² |

| Transistor density | 43.5M / mm² | 121.1M / mm² |

| Base clock | 1065 MHz | 930 MHz |

| Boost clock | 1343 MHz | 1680 MHz |

| Memory clock | 1500 MHz, 12 Gbps effective | 2250 MHz, 18 Gbps effective |

| Memory size | 4 GB | 16 GB |

| Memory type | GDDR6 | GDDR6 |

| Memory bus | 128 bit | 256 bit |

| Memory bandwidth | 192.0 GB/s | 576.0 GB/s |

| Shading units | 1792 | 9728 |

| TMUs | 56 | 304 |

| ROPs | 32 | 112 |

| Ray tracing cores | 14 | 76 |

| Tensor cores | 56 | 304 |

| Pixel rate | 42.98 GPixel/s | 188.2 GPixel/s |

| Texture rate | 75.21 GTexel/s | 510.7 GTexel/s |

| FP32 | 4.813 TFLOPS | 32.69 TFLOPS |

| FP16 | 4.813 TFLOPS (1:1) | 32.69 TFLOPS (1:1) |

| TDP | 45 W | 120 W |

| Bus interface | PCIe 4.0 x8 | PCIe 4.0 x16 |

| Production status | End-of-life | Active |

| Release date | 2023-12-31 | 2023-03-20 |

| Predecessor | GeForce 20 Mobile | Ampere-MW |

| Successor | None | Blackwell-MW |

Both GPUs share the same API support: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. Both are listed as IGP slot width with no power connectors and portable device dependent display outputs. Neither has a recorded launch MSRP in the database.

Where Each One Wins

The RTX 3050 A Mobile wins in the only area where measured data exists: recorded benchmark scores. Its average of 8746 places it within 1.3 percent of its nearest rivals, and its percentile rank of 44 means it sits just below the median of all tracked GPUs. It also wins on power efficiency in absolute terms with a 45 W TDP versus 120 W, though no efficiency ratio is recorded.

The RTX 5000 Embedded Ada Generation wins on every raw specification category. FP32 compute is 32.69 TFLOPS versus 4.813 TFLOPS. Memory capacity is 16 GB versus 4 GB. Memory bandwidth is 576.0 GB/s versus 192.0 GB/s. Pixel rate is 188.2 GPixel/s versus 42.98 GPixel/s. Texture rate is 510.7 GTexel/s versus 75.21 GTexel/s. Ray tracing cores number 76 versus 14. Tensor cores number 304 versus 56. Shading units number 9728 versus 1792. The Ada part also has a wider PCIe interface at x16 versus x8 and a higher boost clock at 1680 MHz versus 1343 MHz.

Use-case separation follows from these figures. The RTX 3050 A Mobile suits workloads that fit within 4 GB of memory and 45 W of power, such as basic mobile graphics tasks or low-resolution rendering where measured scores matter. The RTX 5000 Embedded Ada Generation suits compute-heavy or memory-heavy workloads that can exploit 16 GB of memory, 576.0 GB/s of bandwidth, and the large tensor and ray tracing core counts. The Ada part is also the only one of the two with active production status, so it is the only option for new deployments. The absence of benchmark data for the Ada part means its real-world advantage cannot be quantified from the database, but the specification gap is so large that the RTX 3050 A Mobile cannot compete on raw throughput in any scenario where the Ada part's full resources are utilized.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
RTX 5000 Embedded Ada Generation
Core Specs
Shading Units
1,792
9,728 +442.9%
Shaders
1,792
9,728 +442.9%
TMUs
56
304 +442.9%
ROPs
32
112 +250.0%
SM Count
14
76 +442.9%
Clocks
Base Clock
1065 MHz
930 MHz
Boost Clock
1343 MHz
1680 MHz
Memory Clock
1500 MHz 12 Gbps effective
2250 MHz 18 Gbps effective
Memory
Memory Size
4 GB
16 GB
VRAM (MB)
4,096
16,384 +300.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
256 bit
Bandwidth
192.0 GB/s
576.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
64 MB
Performance
Pixel Rate
42.98 GPixel/s
188.2 GPixel/s
Texture Rate
75.21 GTexel/s
510.7 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
32.69 TFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
510.7 GFLOPS (1:64)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
32.69 TFLOPS (1:1)
AI/RT
RT Cores
14
76 +442.9%
Tensor Cores
56
304 +442.9%
Power
TDP
45 W
120 W
TDP (W)
45
120 +166.7%
Power Connectors
None
None
Architecture
Architecture
Ampere
Ada Lovelace
GPU Name
GA106
AD103
Generation
GeForce 30 Mobile
Ada-MW (x000A)
Process Size
8 nm
5 nm
Transistors
12,000 million
45,900 million
Die Size
276 mm²
379 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
121.1M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
8.9
Shader Model
6.9
6.8
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Other
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
Ampere-MW
Successor
Blackwell-MW
View GeForce RTX 3050 A Mobile Details View RTX 5000 Embedded Ada Generation Details