NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 500 Mobile Ada Generation Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

RTX 500 Mobile Ada Generation

CORE STATE AD107
VRAM 4 GB
CLOCK SPEED 2025 MHz
TDP 35 W
BUS WIDTH 64 bit
ARCHITECTURE Ada Lovelace
nm
PROCESS 5 nm
LAUNCH DATE 2024

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
N/A
passmark_directx_10
61
N/A
passmark_directx_11
94
N/A
passmark_directx_12
55
N/A
passmark_directx_9
152
N/A
passmark_g2d
526
N/A
passmark_g3d
11,664
N/A
passmark_gpu_compute
4,419
N/A

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 500 Mobile Ada Generation

The Verdict

The database comparison shows two sharply different mobile NVIDIA parts. The GeForce RTX 3050 A Mobile is an Ampere-based, end-of-life product with a recorded average benchmark score of 8746. The RTX 500 Mobile Ada Generation is an active Ada Lovelace product, but it has no benchmark scores in the database, so its measured performance cannot be compared directly. The RTX 500 Mobile Ada Generation holds a higher percentile ranking at 50 versus 44 for the RTX 3050 A Mobile, which indicates the Ada part occupies a stronger position in the overall GPU distribution. The RTX 3050 A Mobile has documented nearest rivals: the GeForce GTX 460 v2 with an average score of 8743 (0% delta), the Quadro P2200 at 8686 (0.7% ahead), the AMD Radeon R9 M265X at 8851 (1.2% behind), and the AMD Radeon Pro WX 5100 at 8863 (1.3% behind). These deltas are all within roughly 1.3%, meaning the RTX 3050 A Mobile sits in a tightly packed performance cluster. For the RTX 500 Mobile Ada Generation, the data shows no benchmark entries and no nearest rivals, so its actual application performance is unmeasured in this database.

The verdict from the recorded data is straightforward. The RTX 500 Mobile Ada Generation is the part to choose when a modern, active product with a higher transistor density, a smaller die, and a newer architecture is required. The RTX 3050 A Mobile is the part to choose only if the measured benchmark scores matter most, because it has concrete numbers while the Ada part has none. The RTX 3050 A Mobile delivers 4.813 TFLOPS FP32, while the RTX 500 Mobile Ada Generation delivers 8.294 TFLOPS FP32, a substantial theoretical compute advantage. The Ada part also boosts to 2025 MHz versus 1343 MHz, and it uses a 5 nm process from TSMC versus an 8 nm process from Samsung. The RTX 3050 A Mobile has a 45 W TDP, while the RTX 500 Mobile Ada Generation has a 35 W TDP, so the newer part draws less power in the specification sheet. The RTX 3050 A Mobile has a 128-bit memory bus with 192.0 GB/s bandwidth, while the Ada part has a 64-bit bus with 128.0 GB/s bandwidth, so the older part wins on raw memory throughput. Both have 4 GB of GDDR6 memory. The RTX 500 Mobile Ada Generation has more shading units (2048 versus 1792), more TMUs (64 versus 56), the same 32 ROPs, more RT cores (16 versus 14), and more tensor cores (64 versus 56). The RTX 3050 A Mobile has a higher die size at 276 mm² versus 159 mm², but it also has fewer transistors at 12,000 million versus 18,900 million. The transistor density tells the story: 43.5M per mm² for Ampere versus 118.9M per mm² for Ada Lovelace. For a user prioritizing measured, existing benchmark results, the RTX 3050 A Mobile has those results. For a user prioritizing architectural generation, compute throughput, and power efficiency, the RTX 500 Mobile Ada Generation is the clear pick from the specification data.

FAQ

Q: Which GPU has the higher average benchmark score in the database?

A: The GeForce RTX 3050 A Mobile has an average benchmark score of 8746. The RTX 500 Mobile Ada Generation has no benchmark scores recorded, so its average is 0 in the database.

Q: How does the RTX 3050 A Mobile compare to its nearest rivals?

A: The RTX 3050 A Mobile sits within a tight cluster. It is 0% from the GeForce GTX 460 v2 (8743 average), 0.7% ahead of the Quadro P2200 (8686), 1.2% behind the AMD Radeon R9 M265X (8851), and 1.3% behind the AMD Radeon Pro WX 5100 (8863).

Q: What is the memory configuration difference between the two parts?

A: Both use 4 GB of GDDR6 memory, but the RTX 3050 A Mobile has a 128-bit bus with 192.0 GB/s bandwidth, while the RTX 500 Mobile Ada Generation has a 64-bit bus with 128.0 GB/s bandwidth.

Q: Which GPU has a higher FP32 compute throughput?

A: The RTX 500 Mobile Ada Generation has 8.294 TFLOPS FP32, which is significantly higher than the RTX 3050 A Mobile's 4.813 TFLOPS FP32.

Q: What are the production statuses of these two GPUs?

A: The GeForce RTX 3050 A Mobile is marked as end-of-life, while the RTX 500 Mobile Ada Generation is marked as active.

Q: Do both GPUs support the same APIs?

A: Yes, both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Architecture Differences

The GeForce RTX 3050 A Mobile uses the GA106 chip built on the Ampere architecture, fabricated on an 8 nm process at Samsung. The RTX 500 Mobile Ada Generation uses the AD107 chip built on the Ada Lovelace architecture, fabricated on a 5 nm process at TSMC. The process node difference is a major architectural split: 8 nm versus 5 nm. The transistor counts also differ substantially. The GA106 contains 12,000 million transistors on a 276 mm² die, yielding a transistor density of 43.5M per mm². The AD107 contains 18,900 million transistors on a 159 mm² die, yielding a transistor density of 118.9M per mm². That means the Ada chip packs more than 2.7 times the transistors per square millimeter, a direct result of the smaller process node.

The core configurations differ as well. The RTX 3050 A Mobile has 1792 shading units, 56 texture mapping units, 32 ROPs, 14 RT cores, and 56 tensor cores. The RTX 500 Mobile Ada Generation has 2048 shading units, 64 TMUs, 32 ROPs, 16 RT cores, and 64 tensor cores. The Ada part has a 14.3% higher shading unit count, a 14.3% higher TMU count, a 14.3% higher RT core count, and a 14.3% higher tensor core count, while the ROP count remains identical at 32. The clock behavior also reflects the architecture change. The RTX 3050 A Mobile has a base clock of 1065 MHz and a boost clock of 1343 MHz. The RTX 500 Mobile Ada Generation has a base clock of 1485 MHz and a boost clock of 2025 MHz. That is a 39.4% higher base clock and a 50.8% higher boost clock, which directly feeds into the large FP32 gap. The FP16 performance is rated at 1:1 for both, with the same values as FP32: 4.813 TFLOPS versus 8.294 TFLOPS.

The memory architecture also reflects the generation gap. The Ampere part uses GDDR6 at 1500 MHz with 12 Gbps effective, on a 128-bit bus, delivering 192.0 GB/s. The Ada part uses GDDR6 at 2000 MHz with 16 Gbps effective, on a 64-bit bus, delivering 128.0 GB/s. The newer part has faster memory clock but a narrower bus, so its total bandwidth is lower. The RTX 3050 A Mobile also has a higher TDP at 45 W versus 35 W for the RTX 500 Mobile Ada Generation, meaning the newer architecture achieves higher compute with lower power consumption in the specification data. Both parts are IGP slot width with no power connectors and portable-device-dependent display outputs. Both use PCIe 4.0 x8. The RTX 3050 A Mobile has a release date in 2023, while the RTX 500 Mobile Ada Generation has a release date in 2024. The Ada part lists its predecessor as Ampere-MW and its successor as Blackwell-MW, while the Ampere part lists its predecessor as GeForce 20 Mobile and no successor.

Specification Differences

The two GPUs differ in several core specification fields. The process node is 8 nm for the RTX 3050 A Mobile and 5 nm for the RTX 500 Mobile Ada Generation. The foundry is Samsung for the Ampere part and TSMC for the Ada part. The chip is GA106 versus AD107. The architecture is Ampere versus Ada Lovelace. The generation is GeForce 30 Mobile versus Ada-MW (x000A). The transistor count is 12,000 million versus 18,900 million. The die size is 276 mm² versus 159 mm². The transistor density is 43.5M per mm² versus 118.9M per mm².

Clock speeds differ. The base clock is 1065 MHz versus 1485 MHz, and the boost clock is 1343 MHz versus 2025 MHz. The memory clock is 1500 MHz with 12 Gbps effective versus 2000 MHz with 16 Gbps effective. The memory bus width is 128 bit versus 64 bit. The memory bandwidth is 192.0 GB/s versus 128.0 GB/s. Both have 4 GB of GDDR6.

Compute resources differ. The shading units are 1792 versus 2048. The TMUs are 56 versus 64. The ROPs are the same at 32. The RT cores are 14 versus 16. The tensor cores are 56 versus 64. The pixel rate is 42.98 GPixel/s versus 64.80 GPixel/s. The texture rate is 75.21 GTexel/s versus 129.6 GTexel/s. The FP32 is 4.813 TFLOPS versus 8.294 TFLOPS. The FP16 is 4.813 TFLOPS (1:1) versus 8.294 TFLOPS (1:1).

Power and production status differ. The TDP is 45 W versus 35 W. The slot width is IGP for both, and both have no power connectors. The bus interface is PCIe 4.0 x8 for both. The display outputs are portable-device-dependent for both. The production status is end-of-life versus active. The release date is 2023 versus 2024. The predecessor is GeForce 20 Mobile versus Ampere-MW, and the successor is null versus Blackwell-MW. The launch MSRP is not recorded for either part. The API support is identical: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Head-to-Head Benchmarks

The head-to-head benchmark section contains no entries in the database, so there are no direct comparison scores between the GeForce RTX 3050 A Mobile and the RTX 500 Mobile Ada Generation. The wins count is 0 for each part. This absence means the only measurable comparison comes from the individual benchmark results of the RTX 3050 A Mobile and the specification-level data of the Ada part.

The RTX 3050 A Mobile has a full set of benchmark scores. Its Geekbench OpenCL score is 52998. Its Passmark scores are: DirectX 10 at 61, DirectX 11 at 94, DirectX 12 at 55, DirectX 9 at 152, G2D at 526, G3D at 11664, and GPU compute at 4419. The average benchmark score is 8746, and the percentile versus all GPUs is 44. The nearest rivals show the RTX 3050 A Mobile is essentially tied with the GeForce GTX 460 v2 at 8743 (0% delta), slightly ahead of the Quadro P2200 at 8686 (0.7% delta), and slightly behind the AMD Radeon R9 M265X at 8851 (1.2% delta) and the AMD Radeon Pro WX 5100 at 8863 (1.3% delta). These deltas indicate the RTX 3050 A Mobile performs within a narrow band of older and mid-range workstation GPUs.

The RTX 500 Mobile Ada Generation has no benchmark scores recorded in the database. Its average benchmark score is 0, and it has no nearest rivals. Its percentile versus all GPUs is 50, which is six percentile points above the RTX 3050 A Mobile. Without recorded scores, the Ada part cannot be placed in the same head-to-head benchmark comparison. The specification data shows the Ada part has a theoretical FP32 throughput of 8.294 TFLOPS, which is 72.3% higher than the RTX 3050 A Mobile's 4.813 TFLOPS. The texture rate is 129.6 GTexel/s versus 75.21 GTexel/s, a 72.3% advantage. The pixel rate is 64.80 GPixel/s versus 42.98 GPixel/s, a 50.8% advantage. The boost clock advantage is 2025 MHz versus 1343 MHz. However, the memory bandwidth is lower at 128.0 GB/s versus 192.0 GB/s, a 33.3% deficit for the Ada part. The RTX 3050 A Mobile also has a higher Passmark G3D score of 11664, but that figure cannot be compared to the Ada part because no equivalent Ada score exists.

The data indicates the RTX 3050 A Mobile is a measured performer with a stable position among its rivals, while the RTX 500 Mobile Ada Generation is a specification leader with unmeasured performance. The percentile difference (44 versus 50) suggests the Ada part is expected to rank higher, but the lack of benchmark entries prevents a quantitative head-to-head analysis. The only definitive wins in the recorded data are the RTX 3050 A Mobile's memory bandwidth and its existing benchmark scores, while the RTX 500 Mobile Ada Generation wins on compute throughput, clock speeds, transistor density, and power efficiency as listed in the specifications.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
RTX 500 Mobile Ada Generation
Core Specs
Shading Units
1,792
2,048 +14.3%
Shaders
1,792
2,048 +14.3%
TMUs
56
64 +14.3%
ROPs
32
32 0.0%
SM Count
14
16 +14.3%
Clocks
Base Clock
1065 MHz
1485 MHz
Boost Clock
1343 MHz
2025 MHz
Memory Clock
1500 MHz 12 Gbps effective
2000 MHz 16 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR6
GDDR6
Memory Bus
128 bit
64 bit
Bandwidth
192.0 GB/s
128.0 GB/s
Cache
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
2 MB
12 MB
Performance
Pixel Rate
42.98 GPixel/s
64.80 GPixel/s
Texture Rate
75.21 GTexel/s
129.6 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
8.294 TFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
129.6 GFLOPS (1:64)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
8.294 TFLOPS (1:1)
AI/RT
RT Cores
14
16 +14.3%
Tensor Cores
56
64 +14.3%
Power
TDP
45 W
35 W
TDP (W)
45
35 -22.2%
Power Connectors
None
None
Architecture
Architecture
Ampere
Ada Lovelace
GPU Name
GA106
AD107
Generation
GeForce 30 Mobile
Ada-MW (x000A)
Process Size
8 nm
5 nm
Transistors
12,000 million
18,900 million
Die Size
276 mm²
159 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
118.9M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
8.9
Shader Model
6.9
6.9
Physical
Slot Width
IGP
IGP
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Other
Production
End-of-life
Active
Predecessor
GeForce 20 Mobile
Ampere-MW
Successor
—
Blackwell-MW
View GeForce RTX 3050 A Mobile Details View RTX 500 Mobile Ada Generation Details