NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 2000 Ada Generation Comparison
NVIDIA GeForce RTX 3050 A Mobile
RTX 2000 Ada Generation
PERFORMANCE BENCHMARKS
Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA RTX 2000 Ada Generation
Head-to-Head Benchmarks
The recorded data shows a comprehensive victory for the NVIDIA RTX 2000 Ada Generation across every single benchmark in the comparison set. The GeForce RTX 3050 A Mobile does not secure a win in any of the eight head-to-head tests, while the RTX 2000 Ada Generation wins all eight. The margin of victory varies significantly by workload, ranging from a modest 22.5% lead to a dominant 50.9% advantage.
In the Geekbench OpenCL test, the RTX 2000 Ada Generation scores 78074 against the RTX 3050 A Mobile's 52998, a 32.1% difference. This is a general-purpose compute workload that exercises the GPU's raw processing capabilities across a wide range of operations. The RTX 2000 Ada's higher shading unit count and clock speeds are the primary drivers of this result.
The Passmark DirectX 12 test shows the smallest relative gap between the two cards. The RTX 2000 Ada Generation records 71 points, while the RTX 3050 A Mobile manages 55 points, representing a 22.5% delta. DirectX 12 is a low-level API that can expose hardware efficiency differences, and the Ada Lovelace architecture appears to hold a meaningful but not overwhelming advantage in this specific workload.
The Passmark DirectX 11 benchmark tells a different story with a wider margin. The RTX 2000 Ada Generation scores 138, while the RTX 3050 A Mobile reaches 94. That 31.9% gap reflects the older Ampere architecture's difficulty in maintaining performance under DirectX 11's higher-level abstraction. The legacy DirectX 9 test shows a similar pattern, with the RTX 2000 Ada Generation at 216 and the RTX 3050 A Mobile at 152, a 29.6% lead.
The most extreme difference appears in the Passmark G2D (2D graphics) test. The RTX 2000 Ada Generation scores 1072, which is more than double the RTX 3050 A Mobile's 526. The 50.9% delta is the largest of any benchmark in the comparison. This suggests a substantial difference in memory bandwidth and pixel throughput capabilities, though the 2D test also reflects the RTX 2000 Ada's higher base and boost clocks.
In the Passmark G3D (3D graphics) test, the RTX 2000 Ada Generation scores 16927 versus the RTX 3050 A Mobile's 11664, a 31.1% difference. This is one of the most representative overall gaming and rendering workloads in the set. The RTX 2000 Ada Generation's 16927 score places it near its nearest rival, the NVIDIA Quadro K6000, which averages 19030, a 0.4% difference. The RTX 3050 A Mobile's 11664 score sits close to the NVIDIA GeForce GTX 460 v2 at 8743 and the AMD Radeon R9 M265X at 8851, though those deltas are much larger at 0% and -1.2% respectively.
The Passmark GPU Compute test shows the second-largest gap. The RTX 2000 Ada Generation scores 7834, while the RTX 3050 A Mobile only manages 4419. That 43.6% delta indicates a significant advantage in compute-heavy workloads such as scientific simulation, machine learning inference, and rendering tasks that leverage the GPU's general processing units.
The average benchmark score across all tests reinforces this hierarchy. The RTX 2000 Ada Generation averages 18954, while the RTX 3050 A Mobile averages 8746. The percentile ranking also reflects a major separation: the RTX 2000 Ada Generation sits at the 63rd percentile of all GPUs, while the RTX 3050 A Mobile sits at the 44th percentile.
FAQ
Q: Which GPU has the higher overall average benchmark score?
A: The NVIDIA RTX 2000 Ada Generation has an average benchmark score of 18954, compared to the NVIDIA GeForce RTX 3050 A Mobile's 8746.
Q: What is the largest performance gap between the two cards in any single benchmark?
A: The largest gap is in the Passmark G2D test, where the RTX 2000 Ada Generation leads by 50.9% (1072 versus 526).
Q: How does the RTX 3050 A Mobile compare to its nearest rivals in average score?
A: The RTX 3050 A Mobile averages 8746, which is nearly identical to the NVIDIA GeForce GTX 460 v2 at 8743 (0% delta), slightly ahead of the NVIDIA Quadro P2200 at 8686 (0.7% delta), and slightly behind the AMD Radeon R9 M265X at 8851 (-1.2% delta) and the AMD Radeon Pro WX 5100 at 8863 (-1.3% delta).
Q: Where does the RTX 2000 Ada Generation rank among all GPUs?
A: The RTX 2000 Ada Generation sits at the 63rd percentile of all GPUs, while the RTX 3050 A Mobile sits at the 44th percentile.
Q: Is the RTX 3050 A Mobile competitive with any of the RTX 2000 Ada Generation's nearest rivals?
A: No, the RTX 3050 A Mobile's average score of 8746 is far below the RTX 2000 Ada Generation's nearest rivals, which include the NVIDIA Quadro K6000 at 19030, the AMD Radeon RX 6600 at 19036, the NVIDIA Tesla K80 at 18866, and the NVIDIA GeForce RTX 4050 Mobile at 19049. Those rivals all score more than twice as high as the RTX 3050 A Mobile.
Q: Which benchmark shows the smallest performance difference?
A: The Passmark DirectX 12 test shows the smallest difference, with the RTX 2000 Ada Generation leading by 22.5% (71 versus 55).
Where Each One Wins
The data shows a clear-cut split: the RTX 2000 Ada Generation wins every single benchmark category. There is no workload where the RTX 3050 A Mobile comes out ahead. This makes the use-case analysis one-sided, but the specific strengths of the RTX 2000 Ada Generation vary by application type.
For graphics-intensive 3D rendering and gaming, the RTX 2000 Ada Generation delivers a 31.1% advantage in Passmark G3D. This translates to smoother frame rates and higher detail settings in modern titles. The RTX 2000 Ada Generation's nearest rival, the NVIDIA GeForce RTX 4050 Mobile, scores 19049, which is 0.5% higher, meaning the RTX 2000 Ada Generation is essentially at parity with a current-generation mobile gaming GPU.
For compute-heavy tasks such as scientific computing, data processing, and machine learning, the RTX 2000 Ada Generation shows a 43.6% lead in Passmark GPU Compute. This is a significant margin that would translate to noticeably shorter processing times for long-running compute jobs. The RTX 2000 Ada Generation's 7834 score in this test places it in a different performance class than the RTX 3050 A Mobile's 4419.
For legacy DirectX 9 and DirectX 10 applications, the RTX 2000 Ada Generation maintains leads of 29.6% and 25.6% respectively. Older software that relies on these APIs often runs poorly on newer architectures, but the Ada Lovelace design handles them with consistent margins. The RTX 2000 Ada Generation scores 216 in DirectX 9 and 82 in DirectX 10, while the RTX 3050 A Mobile scores 152 and 61.
For 2D desktop workloads, the RTX 2000 Ada Generation's 50.9% lead in Passmark G2D is the most pronounced. The 1072 versus 526 scores indicate faster window composition, image manipulation, and general desktop responsiveness. This is less critical for gaming but matters for professional workstation environments where multiple high-resolution displays are in use.
The RTX 3050 A Mobile, despite losing every benchmark, is not without a niche. Its 45 W TDP makes it a low-power option suitable for thin-and-light laptops. The RTX 2000 Ada Generation, with its 70 W TDP and dual-slot form factor, is a workstation card that requires more cooling and space. For users who prioritize power efficiency and portability over raw performance, the RTX 3050 A Mobile remains a viable choice, but the benchmark data shows no performance scenario where it wins.
Specification Differences
The two GPUs differ across nearly every major specification category. The most obvious difference is memory capacity: the RTX 3050 A Mobile has 4 GB of GDDR6, while the RTX 2000 Ada Generation has 16 GB of GDDR6. Both use a 128-bit memory bus, but the RTX 2000 Ada Generation achieves 256.0 GB/s bandwidth versus the RTX 3050 A Mobile's 192.0 GB/s. The memory clock also differs: the RTX 3050 A Mobile runs at 1500 MHz with 12 Gbps effective speed, while the RTX 2000 Ada Generation runs at 2000 MHz with 16 Gbps effective speed.
The processing unit counts show a substantial gap. The RTX 3050 A Mobile has 1792 shading units, 56 texture mapping units, and 32 ROPs. The RTX 2000 Ada Generation has 2816 shading units, 88 TMUs, and 48 ROPs. Ray tracing cores also differ: 14 on the RTX 3050 A Mobile versus 22 on the RTX 2000 Ada Generation. Tensor cores follow the same pattern: 56 versus 88.
Clock speeds favor the RTX 2000 Ada Generation significantly. The base clock is 1620 MHz versus 1065 MHz, and the boost clock is 2130 MHz versus 1343 MHz. These higher clocks, combined with the larger shader count, produce the performance differences seen in the benchmarks.
The process node and foundry differ as well. The RTX 3050 A Mobile uses Samsung's 8 nm process, while the RTX 2000 Ada Generation uses TSMC's 5 nm process. The RTX 2000 Ada Generation packs 18,900 million transistors onto a 159 mm² die, while the RTX 3050 A Mobile has 12,000 million transistors on a 276 mm² die. The transistor density tells the story: 118.9M per mm² for the RTX 2000 Ada Generation versus 43.5M per mm² for the RTX 3050 A Mobile.
The TDP differs by 25 W: 45 W for the RTX 3050 A Mobile versus 70 W for the RTX 2000 Ada Generation. The RTX 2000 Ada Generation also lists a suggested PSU of 250 W, while the RTX 3050 A Mobile has no such specification. The form factor also differs: the RTX 3050 A Mobile is an IGP (integrated GPU) with no slot width, while the RTX 2000 Ada Generation is a dual-slot card measuring 168 mm in length and 69 mm in height.
Display outputs differ as well. The RTX 3050 A Mobile's outputs are described as "Portable Device Dependent," meaning they vary by laptop design. The RTX 2000 Ada Generation has four mini-DisplayPort 1.4a outputs. The power connector situation is the same for both: neither requires external power connectors.
The production status and release dates differ. The RTX 3050 A Mobile is end-of-life and was released in early 2024, while the RTX 2000 Ada Generation is active and was released in early 2024 as well, slightly later. The RTX 2000 Ada Generation has a successor listed as Blackwell PRO W, while the RTX 3050 A Mobile has no successor. The RTX 2000 Ada Generation also has a launch MSRP of 649 USD.
Architecture Differences
The architectural split between these two GPUs is fundamental. The RTX 3050 A Mobile uses the Ampere architecture, built on the GA106 chip. The RTX 2000 Ada Generation uses the Ada Lovelace architecture, built on the AD107 chip. These are two distinct GPU generations with different design philosophies.
Ampere, introduced with the GeForce 30-series, was NVIDIA's second-generation ray tracing architecture. It uses Samsung's 8 nm process node, which is a mature but less dense manufacturing technology. The GA106 chip measures 276 mm², which is relatively large for a mobile GPU. The transistor density of 43.5M per mm² is modest by modern standards.
Ada Lovelace, introduced with the RTX 40-series, is NVIDIA's third-generation ray tracing architecture. It uses TSMC's 5 nm process node, which offers significantly higher density and efficiency. The AD107 chip measures only 159 mm², making it much smaller than the GA106 despite packing more transistors: 18,900 million versus 12,000 million. The transistor density of 118.9M per mm² is nearly triple that of the Ampere chip.
The core feature sets differ in several ways. The RTX 2000 Ada Generation has more ray tracing cores (22 versus 14) and more tensor cores (88 versus 56). Both support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so the API feature level is identical. The key architectural advantages of Ada Lovelace include higher per-core efficiency, improved ray tracing performance, and better power scaling.
The RTX 3050 A Mobile is part of the GeForce 30 Mobile generation, with its predecessor being GeForce 20 Mobile. The RTX 2000 Ada Generation belongs to the Workstation Ada (x000A) generation, with its predecessor being Workstation Ampere and its successor being Blackwell PRO W. This places the RTX 2000 Ada Generation in NVIDIA's professional workstation lineup, while the RTX 3050 A Mobile targets consumer laptops.
The FP32 and FP16 performance figures highlight the architectural efficiency difference. The RTX 3050 A Mobile delivers 4.813 TFLOPS in both FP32 and FP16 (1:1 ratio). The RTX 2000 Ada Generation delivers 12.00 TFLOPS in both FP32 and FP16 (also 1:1). This 2.5x gap in raw compute throughput is larger than the 1.5x difference in shading unit count (2816 versus 1792), indicating that Ada Lovelace cores achieve higher per-core throughput.
Pixel rate and texture rate follow the same pattern. The RTX 2000 Ada Generation achieves 102.2 GPixel/s and 187.4 GTexel/s, while the RTX 3050 A Mobile achieves 42.98 GPixel/s and 75.21 GTexel/s. These rates are direct functions of clock speed and core counts, reinforcing the overall architectural superiority of the Ada Lovelace design in the RTX 2000 Ada Generation.