NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA Quadro M2000M Comparison

NVIDIA
GEFORCE

NVIDIA GeForce RTX 3050 A Mobile

CORE STATE GA106
VRAM 4 GB
CLOCK SPEED 1343 MHz
TDP 45 W
BUS WIDTH 128 bit
ARCHITECTURE Ampere
nm
PROCESS 8 nm
LAUNCH DATE 2024
VS
NVIDIA
GEFORCE

Quadro M2000M

CORE STATE GM107
VRAM 4 GB
CLOCK SPEED 1137 MHz
TDP 55 W
BUS WIDTH 128 bit
ARCHITECTURE Maxwell
nm
PROCESS 28 nm
LAUNCH DATE 2015

PERFORMANCE BENCHMARKS

geekbench_opencl
52,998
10,057
passmark_directx_10
61
N/A
passmark_directx_11
94
N/A
passmark_directx_12
55
N/A
passmark_directx_9
152
N/A
passmark_g2d
526
N/A
passmark_g3d
11,664
N/A
passmark_gpu_compute
4,419
N/A
geekbench_vulkan
N/A
9,606

Analysis: NVIDIA GeForce RTX 3050 A Mobile vs NVIDIA Quadro M2000M

Where Each One Wins

The benchmark data splits these two mobile GPUs into completely different performance classes. The NVIDIA GeForce RTX 3050 A Mobile wins the only directly comparable benchmark in the database, and it wins decisively. In Geekbench OpenCL, the RTX 3050 A Mobile scores 52,998, while the Quadro M2000M manages just 10,057. That is an 81% gap in favor of the newer Ampere part, meaning the RTX 3050 A Mobile delivers roughly five times the raw compute throughput in this workload.

The Quadro M2000M has zero benchmark wins in the head-to-head comparison. Its average benchmark score across all recorded tests is 9,832, which places it at the 47th percentile of all GPUs in the database. The RTX 3050 A Mobile, despite its much higher OpenCL score, sits at the 44th percentile with an average of 8,746. This apparent contradiction comes from the fact that the RTX 3050 A Mobile has additional benchmark entries beyond OpenCL, including PassMark tests that drag its average down. The PassMark G3D score of 11,664 for the RTX 3050 A Mobile is actually strong, but its DirectX 10 score of 61, DirectX 11 score of 94, and DirectX 12 score of 55 are all low enough to pull the average below the Quadro's simpler benchmark profile.

For practical use-case guidance, the RTX 3050 A Mobile is the clear choice for any compute-heavy or modern graphics workload. Its OpenCL advantage is so large that it should dominate general-purpose GPU compute, machine learning inference, and modern game rendering. The Quadro M2000M, by contrast, only makes sense if the workload is extremely light and the older Maxwell architecture is somehow required. The data does not support any scenario where the Quadro wins on raw performance.

Architecture Differences

The two GPUs come from different eras of NVIDIA's mobile lineup. The Quadro M2000M uses the GM107 chip built on Maxwell architecture, fabricated by TSMC on a 28 nm process. It packs 1,870 million transistors into a 148 mm² die, giving a transistor density of 12.6 million per square millimeter. The RTX 3050 A Mobile uses the GA106 chip on Ampere architecture, fabricated by Samsung on an 8 nm process. That chip holds 12,000 million transistors across a 276 mm² die, for a density of 43.5 million per square millimeter.

The core configurations differ substantially. The Quadro M2000M has 640 shading units, 40 texture mapping units, and 16 raster output pipelines. The RTX 3050 A Mobile has 1,792 shading units, 56 TMUs, and 32 ROPs. Beyond the classic shader hardware, the Ampere part adds 14 ray tracing cores and 56 tensor cores, features completely absent from the Maxwell-based Quadro. This means the RTX 3050 A Mobile can accelerate ray-traced rendering and tensor-based workloads, while the Quadro M2000M cannot.

Memory technology also separates the two. The Quadro M2000M uses 4 GB of GDDR5 on a 128-bit bus, delivering 80.19 GB/s of bandwidth. The RTX 3050 A Mobile also has 4 GB, but it is GDDR6 on the same 128-bit bus, and bandwidth jumps to 192.0 GB/s. That is more than double the memory bandwidth, which matters for texture-heavy scenes and large compute datasets.

Clock behavior differs as well. The Quadro M2000M runs at a base clock of 1098 MHz and boosts to 1137 MHz. The RTX 3050 A Mobile has a lower base clock of 1065 MHz but boosts much higher to 1343 MHz. Memory clocks tell a similar story: the Quadro's memory runs at 1253 MHz with 5 Gbps effective speed, while the RTX 3050 A Mobile's memory runs at 1500 MHz with 12 Gbps effective speed.

Power and interface specs diverge too. The Quadro M2000M has a 55 W TDP and uses an MXM-A (3.0) slot interface, presented as an MXM Module. The RTX 3050 A Mobile has a lower 45 W TDP and is an IGP-style part using PCIe 4.0 x8. Neither requires external power connectors, and both have display outputs described as portable device dependent.

The API feature sets reflect their generations. The Quadro M2000M supports DirectX 12 (11_0), OpenGL 4.6, and Vulkan 1.4. The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. The DirectX 12 Ultimate support on the Ampere part enables the full modern feature set, including ray tracing and mesh shaders, which the Maxwell part cannot handle.

Head-to-Head Benchmarks

The database contains one directly comparable benchmark between these two GPUs: Geekbench OpenCL. The RTX 3050 A Mobile scores 52,998 against the Quadro M2000M's 10,057. The delta is recorded as -81%, meaning the Quadro trails by 81% relative to the RTX 3050 A Mobile. In absolute terms, the RTX 3050 A Mobile is about 5.27 times faster in this test.

To put the Quadro M2000M's OpenCL result in context, its nearest rivals in the database include the NVIDIA Quadro 6000 with an average score of 9,846 (0.1% ahead), the AMD FirePro W5000 at 9,803 (0.3% behind), the NVIDIA GeForce GTX 1070 at 9,780 (0.5% behind), and the NVIDIA Tesla M10 at 9,724 (1.1% behind). These deltas are all within about 1%, which means the Quadro M2000M sits in a tight cluster of similarly performing older GPUs. Its OpenCL score of 10,057 is slightly above its own average of 9,832, so the single test is representative of its overall standing.

The RTX 3050 A Mobile's OpenCL score is far above its own average of 8,746, because the PassMark entries are much lower. Its nearest rivals by average score are the NVIDIA GeForce GTX 460 v2 at 8,743 (0% delta), the NVIDIA Quadro P2200 at 8,686 (0.7% behind), the AMD Radeon R9 M265X at 8,851 (1.2% ahead), and the AMD Radeon Pro WX 5100 at 8,863 (1.3% ahead). The PassMark G3D score of 11,664 is the strongest of its PassMark results, while the DirectX 9 score of 152 and G2D score of 526 are respectable but not dominant. The DirectX 10, 11, and 12 scores of 61, 94, and 55 respectively are unusually low and likely reflect driver or workload characteristics rather than raw hardware capability.

The single head-to-head result is unambiguous: for OpenCL compute, the RTX 3050 A Mobile is in a different league entirely. The 81% delta dwarfs any rival comparison for either card. No other benchmark pair exists in the database, so this one result carries the full weight of the comparison.

FAQ

Q: Which GPU is faster in OpenCL compute?

A: The NVIDIA GeForce RTX 3050 A Mobile scores 52,998 in Geekbench OpenCL, versus 10,057 for the Quadro M2000M. The RTX 3050 A Mobile leads by 81%.

Q: Do both GPUs have the same memory size?

A: Yes, both have 4 GB, but the Quadro M2000M uses GDDR5 with 80.19 GB/s bandwidth while the RTX 3050 A Mobile uses GDDR6 with 192.0 GB/s bandwidth.

Q: Does the Quadro M2000M support ray tracing?

A: No. The Quadro M2000M has no ray tracing cores. The RTX 3050 A Mobile includes 14 ray tracing cores and 56 tensor cores.

Q: Which GPU has a lower power draw?

A: The RTX 3050 A Mobile has a 45 W TDP, while the Quadro M2000M has a 55 W TDP.

Q: What DirectX versions do these GPUs support?

A: The Quadro M2000M supports DirectX 12 (11_0). The RTX 3050 A Mobile supports DirectX 12 Ultimate (12_2).

Q: How do their average benchmark scores compare?

A: The Quadro M2000M's average is 9,832 at the 47th percentile, while the RTX 3050 A Mobile's average is 8,746 at the 44th percentile, though the RTX 3050 A Mobile has more benchmark entries including low PassMark DirectX scores.

Specification Differences

The two GPUs differ in nearly every measurable specification. The process node drops from 28 nm on the Quadro M2000M to 8 nm on the RTX 3050 A Mobile. Transistor count rises from 1,870 million to 12,000 million, and die size grows from 148 mm² to 276 mm². Transistor density improves from 12.6 million per mm² to 43.5 million per mm².

Shading units increase from 640 to 1,792. TMUs go from 40 to 56. ROPs double from 16 to 32. The RTX 3050 A Mobile adds 14 ray tracing cores and 56 tensor cores, which the Quadro M2000M lacks entirely.

Base clock is lower on the RTX 3050 A Mobile at 1065 MHz versus 1098 MHz, but boost clock is higher at 1343 MHz versus 1137 MHz. Memory clock on the RTX 3050 A Mobile is 1500 MHz with 12 Gbps effective speed, versus 1253 MHz with 5 Gbps effective on the Quadro. Memory bandwidth jumps from 80.19 GB/s to 192.0 GB/s.

Pixel rate goes from 18.19 GPixel/s to 42.98 GPixel/s, and texture rate goes from 45.48 GTexel/s to 75.21 GTexel/s. FP32 compute rises from 1,455.4 GFLOPS to 4.813 TFLOPS. The RTX 3050 A Mobile also has FP16 at 4.813 TFLOPS with 1:1 ratio, while the Quadro M2000M has no recorded FP16 capability.

TDP drops from 55 W to 45 W. Slot type changes from MXM Module to IGP. Bus interface changes from MXM-A (3.0) to PCIe 4.0 x8. The chip architecture changes from GM107 to GA106, and the foundry changes from TSMC to Samsung. Release dates are 2015-12-02 for the Quadro M2000M and 2015-01-01 for the RTX 3050 A Mobile. Both are end-of-life products with no launch MSRP recorded.

The Verdict

The data points in one direction only. Anyone choosing between the Quadro M2000M and the RTX 3050 A Mobile should pick the RTX 3050 A Mobile without hesitation for any workload that benefits from the 81% OpenCL lead. The Ampere part offers more than double the memory bandwidth at 192.0 GB/s, nearly 2.5 times the FP32 throughput, and the ability to handle ray tracing and tensor workloads. It does this at a lower 45 W TDP, making it a better fit for thin laptops where power and heat are at a premium. The Quadro M2000M's only advantages are its higher average benchmark score of 9,828 versus the RTX 3050 A Mobile's 8,746, and its slightly better percentile standing at 47 versus 44.

The Quadro M2000M, with its 640 shading units and 16 ROPs, is an end-of-life hardware from the Maxwell era. The RTX 3050 A Mobile, despite being end-of-life as well, is still the only rational pick for modern workloads. The Quadro's single benchmark result of 10,057 places it in a cluster with the Quadro 6000, FirePro W5000, GTX 1070, and Tesla M10, all within 1.1% of each other. Its performance class is firmly in the past. The RTX 3050 A Mobile, even with its mixed PassMark results, has a PassMark G3D score of 11,664 that demonstrates far stronger real-world graphics capability. The verdict is clear: RTX 3050 A Mobile for everything except niche legacy compatibility needs.

DETAILED SPECIFICATIONS

SPECIFICATION
RTX 3050 A Mobile
Quadro M2000M
Core Specs
Shading Units
1,792
640 -64.3%
Shaders
1,792
640 -64.3%
TMUs
56
40 -28.6%
ROPs
32
16 -50.0%
SM Count
14
Clocks
Base Clock
1065 MHz
1098 MHz
Boost Clock
1343 MHz
1137 MHz
Memory Clock
1500 MHz 12 Gbps effective
1253 MHz 5 Gbps effective
Memory
Memory Size
4 GB
4 GB
VRAM (MB)
4,096
4,096 0.0%
Memory Type
GDDR6
GDDR5
Memory Bus
128 bit
128 bit
Bandwidth
192.0 GB/s
80.19 GB/s
Cache
L1 Cache
128 KB (per SM)
64 KB (per SMM)
L2 Cache
2 MB
2 MB
Performance
Pixel Rate
42.98 GPixel/s
18.19 GPixel/s
Texture Rate
75.21 GTexel/s
45.48 GTexel/s
FP32 (TFLOPS)
4.813 TFLOPS
1,455.4 GFLOPS
FP64 (TFLOPS)
75.21 GFLOPS (1:64)
45.48 GFLOPS (1:32)
FP16 (TFLOPS)
4.813 TFLOPS (1:1)
AI/RT
RT Cores
14
Tensor Cores
56
Power
TDP
45 W
55 W
TDP (W)
45
55 +22.2%
Power Connectors
None
None
Architecture
Architecture
Ampere
Maxwell
GPU Name
GA106
GM107
Generation
GeForce 30 Mobile
Quadro Maxwell-M (Mx000M)
Process Size
8 nm
28 nm
Transistors
12,000 million
1,870 million
Die Size
276 mm²
148 mm²
Foundry
Samsung
TSMC
Density
43.5M / mm²
12.6M / mm²
API Support
DirectX
12 Ultimate (12_2)
12 (11_0)
OpenGL
4.6
4.6
Vulkan
1.4
1.4
OpenCL
3.0
3.0
CUDA
8.6
5.0
Shader Model
6.9
6.7 (5.1)
Physical
Slot Width
IGP
MXM Module
Outputs
Portable Device Dependent
Portable Device Dependent
Bus Interface
PCIe 4.0 x8
MXM-A (3.0)
Other
Production
End-of-life
End-of-life
Predecessor
GeForce 20 Mobile
Quadro Kepler-M
Successor
Quadro Pascal-M
View GeForce RTX 3050 A Mobile Details View Quadro M2000M Details